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Hashtables seed every hash with the address of a global,
`ComputeSeed()`, so that ASLR varies layout and iteration order between
runs. Debug builds already vary iteration order directly in `entries()`,
so the seed only matters in release builds. There it costs a register
and an XOR on the latency path of every integer or pointer hash, and it
redraws a table's collisions in each process.
Remove the seed from `HashValue`, `Hasher`, `CarbonHashValue`,
`CustomHashValue::Hash`, and `HashKey`. Hashing starts from a zero
buffer, so integer keys hash as `WeakMix(key)`. `global_addr_seed`
remains in debug builds to seed the iteration-order entropy.
`ClangDeclSignature` chained its hash through the seed, and now hashes
its fields with one `Hasher`.
The seed also kept some short-input paths from collapsing. Without it,
every `{i, 0, 0}` array of `int32_t` hashed the same, all-zero 4-8 byte
inputs lost their size, and the 17-32 byte path multiplied the size
sample by a byte-shifted copy of itself. Each `Mix` operand of the
short-input paths now XORs in a 32-bit constant from
`ImmediateRandomData` in place of a 64-bit chunk of `StaticRandomData`,
which they now only sample to encode sizes. `XorImmediate` keeps these
as `xor $imm32` on x86-64; without its `asm` barrier, a read feeding the
XOR is folded in instead and the constant ends up in a register that
loops hoist.
Cycles against trunk on Zen 5, from `bench_runner.py` with 48 runs per
side, each run at a random code layout, and table sizes of 64, 3584, and
57344:
- Integer and pointer hits: -3.0% to -5.7% in `Map`, -0.8% to -2.4% in
`Set`.
- Integer and pointer misses: up to -12.6%, except `Set<int*>` at +1.4%
(64) and +6.1% (3584).
- String keys: -2.8% to +2.1%, with `Map` updates at +1.1% to +1.6%.
- Hash latency, without layout randomization: integers and pointers
-9.8%, empty strings +5.4% (0.1 cycles), other strings not significant.
Same method on an Apple M1, with #7870 on both sides. Without it, this
change moves benchmark loop counters between `sp`- and `x29`-relative
stack slots, which alone makes `Set<int>` lookups up to 49% slower on
the M1.
- Integer and pointer hits: -1.0% to -10.3% in `Map`, -24.5% to +1.2% in
`Set`.
- Integer and pointer misses: -3.9% to -48.0%, except +7.2% to +59.3% at
3584, from longer probes (instructions +6.4% to +70.6%).
- Inserting 64 integer keys: +12.1% to +15.0%, from store memory-order
violations.
- String keys: -6.6% to +3.9%.
- Hash latency: integers and pointers -9.0% to -10.0%, empty strings
+48.8% (1 cycle).
Release builds now iterate a given table in the same order in every run.
Code that depends on that order still fails in debug builds.
Assisted-by: Claude Code
22 lines
680 B
C++
22 lines
680 B
C++
// Part of the Carbon Language project, under the Apache License v2.0 with LLVM
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// Exceptions. See /LICENSE for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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#include "common/raw_hashtable.h"
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#include <cstddef>
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namespace Carbon::RawHashtable {
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#ifndef NDEBUG
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// A global variable whose address seeds the iteration entropy pool. This allows
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// ASLR to introduce some variation in debug iteration order when enabled via
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// the code model for globals.
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volatile std::byte global_addr_seed{1};
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std::atomic<HashCode> entropy_hash =
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Carbon::HashValue(reinterpret_cast<uint64_t>(&global_addr_seed));
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#endif
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} // namespace Carbon::RawHashtable
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