dependabot[bot] fbf0157998 Bump esbuild from 0.25.12 to 0.28.1 in /utils/vscode in the npm_and_yarn group across 1 directory (#7358)
Bumps the npm_and_yarn group with 1 update in the /utils/vscode
directory: [esbuild](https://github.com/evanw/esbuild).

Updates `esbuild` from 0.25.12 to 0.28.1
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/evanw/esbuild/releases">esbuild's
releases</a>.</em></p>
<blockquote>
<h2>v0.28.1</h2>
<ul>
<li>
<p>Disallow <code>\</code> in local development server HTTP requests (<a
href="https://github.com/evanw/esbuild/security/advisories/GHSA-g7r4-m6w7-qqqr">GHSA-g7r4-m6w7-qqqr</a>)</p>
<p>This release fixes a security issue where HTTP requests to esbuild's
local development server could traverse outside of the serve directory
on Windows using a <code>\</code> backslash character. It happened due
to the use of Go's <code>path.Clean()</code> function, which only
handles Unix-style <code>/</code> characters. HTTP requests with paths
containing <code>\</code> are no longer allowed.</p>
<p>Thanks to <a
href="https://github.com/dellalibera"><code>@​dellalibera</code></a> for
reporting this issue.</p>
</li>
<li>
<p>Add integrity checks to the Deno API (<a
href="https://github.com/evanw/esbuild/security/advisories/GHSA-gv7w-rqvm-qjhr">GHSA-gv7w-rqvm-qjhr</a>)</p>
<p>The previous release of esbuild added integrity checks to esbuild's
npm install script. This release also adds integrity checks to esbuild's
Deno install script. Now esbuild's Deno API will also fail with an error
if the downloaded esbuild binary contains something other than the
expected content.</p>
<p>Note that esbuild's Deno API installs from
<code>registry.npmjs.org</code> by default, but allows the
<code>NPM_CONFIG_REGISTRY</code> environment variable to override this
with a custom package registry. This change means that the esbuild
executable served by <code>NPM_CONFIG_REGISTRY</code> must now match the
expected content.</p>
<p>Thanks to <a
href="https://github.com/sondt99"><code>@​sondt99</code></a> for
reporting this issue.</p>
</li>
<li>
<p>Avoid inlining <code>using</code> and <code>await using</code>
declarations (<a
href="https://redirect.github.com/evanw/esbuild/issues/4482">#4482</a>)</p>
<p>Previously esbuild's minifier sometimes incorrectly inlined
<code>using</code> and <code>await using</code> declarations into
subsequent uses of that declaration, which then fails to dispose of the
resource correctly. This bug happened because inlining was done for
<code>let</code> and <code>const</code> declarations by avoiding doing
it for <code>var</code> declarations, which no longer worked when more
declaration types were added. Here's an example:</p>
<pre lang="js"><code>// Original code
{
  using x = new Resource()
  x.activate()
}
<p>// Old output (with --minify)<br />
new Resource().activate();</p>
<p>// New output (with --minify)<br />
{using e=new Resource;e.activate()}<br />
</code></pre></p>
</li>
<li>
<p>Fix module evaluation when an error is thrown (<a
href="https://redirect.github.com/evanw/esbuild/issues/4461">#4461</a>,
<a
href="https://redirect.github.com/evanw/esbuild/pull/4467">#4467</a>)</p>
<p>If an error is thrown during module evaluation, esbuild previously
didn't preserve the state of the module for subsequent module
references. This was observable if <code>import()</code> or
<code>require()</code> is used to import a module multiple times. The
thrown error is supposed to be thrown by every call to
<code>import()</code> or <code>require()</code>, not just the first.
With this release, esbuild will now throw the same error every time you
call <code>import()</code> or <code>require()</code> on a module that
throws during its evaluation.</p>
</li>
<li>
<p>Fix some edge cases around the <code>new</code> operator (<a
href="https://redirect.github.com/evanw/esbuild/issues/4477">#4477</a>)</p>
<p>Previously esbuild incorrectly printed certain edge cases involving
complex expressions inside the target of a <code>new</code> expression
(specifically an optional chain and/or a tagged template literal). The
generated code for the <code>new</code> target was not correctly wrapped
with parentheses, and either contained a syntax error or had different
semantics. These edge cases have been fixed so that they now correctly
wrap the <code>new</code> target in parentheses. Here is an example of
some affected code:</p>
<pre lang="js"><code>// Original code
new (foo()`bar`)()
new (foo()?.bar)()
<p>// Old output<br />
new foo()<code>bar</code>();<br />
new (foo())?.bar();</p>
<p></code></pre></p>
</li>
</ul>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/evanw/esbuild/blob/main/CHANGELOG-2025.md">esbuild's
changelog</a>.</em></p>
<blockquote>
<h1>Changelog: 2025</h1>
<p>This changelog documents all esbuild versions published in the year
2025 (versions 0.25.0 through 0.27.2).</p>
<h2>0.27.2</h2>
<ul>
<li>
<p>Allow import path specifiers starting with <code>#/</code> (<a
href="https://redirect.github.com/evanw/esbuild/pull/4361">#4361</a>)</p>
<p>Previously the specification for <code>package.json</code> disallowed
import path specifiers starting with <code>#/</code>, but this
restriction <a
href="https://redirect.github.com/nodejs/node/pull/60864">has recently
been relaxed</a> and support for it is being added across the JavaScript
ecosystem. One use case is using it for a wildcard pattern such as
mapping <code>#/*</code> to <code>./src/*</code> (previously you had to
use another character such as <code>#_*</code> instead, which was more
confusing). There is some more context in <a
href="https://redirect.github.com/nodejs/node/issues/49182">nodejs/node#49182</a>.</p>
<p>This change was contributed by <a
href="https://github.com/hybrist"><code>@​hybrist</code></a>.</p>
</li>
<li>
<p>Automatically add the <code>-webkit-mask</code> prefix (<a
href="https://redirect.github.com/evanw/esbuild/issues/4357">#4357</a>,
<a
href="https://redirect.github.com/evanw/esbuild/issues/4358">#4358</a>)</p>
<p>This release automatically adds the <code>-webkit-</code> vendor
prefix for the <a
href="https://developer.mozilla.org/en-US/docs/Web/CSS/Reference/Properties/mask"><code>mask</code></a>
CSS shorthand property:</p>
<pre lang="css"><code>/* Original code */
main {
  mask: url(x.png) center/5rem no-repeat
}
<p>/* Old output (with --target=chrome110) */<br />
main {<br />
mask: url(x.png) center/5rem no-repeat;<br />
}</p>
<p>/* New output (with --target=chrome110) */<br />
main {<br />
-webkit-mask: url(x.png) center/5rem no-repeat;<br />
mask: url(x.png) center/5rem no-repeat;<br />
}<br />
</code></pre></p>
<p>This change was contributed by <a
href="https://github.com/BPJEnnova"><code>@​BPJEnnova</code></a>.</p>
</li>
<li>
<p>Additional minification of <code>switch</code> statements (<a
href="https://redirect.github.com/evanw/esbuild/issues/4176">#4176</a>,
<a
href="https://redirect.github.com/evanw/esbuild/issues/4359">#4359</a>)</p>
<p>This release contains additional minification patterns for reducing
<code>switch</code> statements. Here is an example:</p>
<pre lang="js"><code>// Original code
switch (x) {
  case 0:
    foo()
    break
  case 1:
  default:
    bar()
}
</code></pre>
</li>
</ul>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="https://github.com/evanw/esbuild/commit/bb9db84c02433fbe37b3509f53f9f3e3cc48725e"><code>bb9db84</code></a>
publish 0.28.1 to npm</li>
<li><a
href="https://github.com/evanw/esbuild/commit/9ff053e53b8eeb990f59355dbea365277ac45ee2"><code>9ff053e</code></a>
security: add integrity checks to the Deno API</li>
<li><a
href="https://github.com/evanw/esbuild/commit/0a9bf2135b67c7e28989a5ba19f0f000805a5ab5"><code>0a9bf21</code></a>
enforce non-negative size in gzip parser</li>
<li><a
href="https://github.com/evanw/esbuild/commit/e2a1a7132058ee067fe736eac15f695861b8654e"><code>e2a1a71</code></a>
security: forbid <code>\\</code> in local dev server requests</li>
<li><a
href="https://github.com/evanw/esbuild/commit/83a2cbfc35809f4fd5152da59572d7bed7739d78"><code>83a2cbf</code></a>
fix <a
href="https://redirect.github.com/evanw/esbuild/issues/4482">#4482</a>:
don't inline <code>using</code> declarations</li>
<li><a
href="https://github.com/evanw/esbuild/commit/308ad745d824c77bc607603451b257d0f2fd9a38"><code>308ad74</code></a>
fix <a
href="https://redirect.github.com/evanw/esbuild/issues/4471">#4471</a>:
renaming of nested <code>var</code> declarations</li>
<li><a
href="https://github.com/evanw/esbuild/commit/f013f5f99a015bce92ec48d49181d4ad3177b29b"><code>f013f5f</code></a>
fix some typos</li>
<li><a
href="https://github.com/evanw/esbuild/commit/aafd6e48b1088336a5f5a17e930be7e840d43d8c"><code>aafd6e4</code></a>
chore: fix some minor issues in comments (<a
href="https://redirect.github.com/evanw/esbuild/issues/4462">#4462</a>)</li>
<li><a
href="https://github.com/evanw/esbuild/commit/15300c30b5e22f7cfcbed850c246d35095658386"><code>15300c3</code></a>
follow up: cjs evaluation fixes</li>
<li><a
href="https://github.com/evanw/esbuild/commit/1bda0c31d7697c0af44b3ab39b81e599e559a395"><code>1bda0c3</code></a>
fix <a
href="https://redirect.github.com/evanw/esbuild/issues/4461">#4461</a>,
fix <a
href="https://redirect.github.com/evanw/esbuild/issues/4467">#4467</a>:
esm evaluation fixes</li>
<li>Additional commits viewable in <a
href="https://github.com/evanw/esbuild/compare/v0.25.12...v0.28.1">compare
view</a></li>
</ul>
</details>
<details>
<summary>Maintainer changes</summary>
<p>This version was pushed to npm by <a
href="https://www.npmjs.com/~GitHub%20Actions">GitHub Actions</a>, a new
releaser for esbuild since your current version.</p>
</details>
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2026-06-14 22:43:32 +00:00
2025-01-06 23:50:12 +00:00
2020-06-16 17:58:17 -07:00

Carbon Language:
An experimental successor to C++

Why? | Goals | Status | Getting started | Join us

See our announcement video from CppNorth. Note that Carbon is not ready for use.

Quicksort code in Carbon. Follow the link to read more.

Fast and works with C++

  • Performance matching C++ using LLVM, with low-level access to bits and addresses
  • Interoperate with your existing C++ code, from inheritance to templates
  • Fast and scalable builds that work with your existing C++ build systems

Modern and evolving

  • Solid language foundations that are easy to learn, especially if you have used C++
  • Easy, tool-based upgrades between Carbon versions
  • Safer fundamentals, and an incremental path towards a memory-safe subset

Welcoming open-source community

  • Clear goals and priorities with robust governance
  • Community that works to be welcoming, inclusive, and friendly
  • Batteries-included approach: compiler, libraries, docs, tools, package manager, and more

Why build Carbon?

C++ remains the dominant programming language for performance-critical software, with massive and growing codebases and investments. However, it is struggling to improve and meet developers' needs, as outlined above, in no small part due to accumulating decades of technical debt. Incrementally improving C++ is extremely difficult, both due to the technical debt itself and challenges with its evolution process. The best way to address these problems is to avoid inheriting the legacy of C or C++ directly, and instead start with solid language foundations like modern generics system, modular code organization, and consistent, simple syntax.

Existing modern languages already provide an excellent developer experience: Go, Swift, Kotlin, Rust, and many more. Developers that can use one of these existing languages should. Unfortunately, the designs of these languages present significant barriers to adoption and migration from C++. These barriers range from changes in the idiomatic design of software to performance overhead.

Carbon is fundamentally a successor language approach, rather than an attempt to incrementally evolve C++. It is designed around interoperability with C++ as well as large-scale adoption and migration for existing C++ codebases and developers. A successor language for C++ requires:

  • Performance matching C++, an essential property for our developers.
  • Seamless, bidirectional interoperability with C++, such that a library anywhere in an existing C++ stack can adopt Carbon without porting the rest.
  • A gentle learning curve with reasonable familiarity for C++ developers.
  • Comparable expressivity and support for existing software's design and architecture.
  • Scalable migration, with some level of source-to-source translation for idiomatic C++ code.

With this approach, we can build on top of C++'s existing ecosystem, and bring along existing investments, codebases, and developer populations. There are a few languages that have followed this model for other ecosystems, and Carbon aims to fill an analogous role for C++:

  • JavaScript → TypeScript
  • Java → Kotlin
  • C++ → Carbon

Language Goals

We are designing Carbon to support:

  • Performance-critical software
  • Software and language evolution
  • Code that is easy to read, understand, and write
  • Practical safety and testing mechanisms
  • Fast and scalable development
  • Modern OS platforms, hardware architectures, and environments
  • Interoperability with and migration from existing C++ code

While many languages share subsets of these goals, what distinguishes Carbon is their combination.

We also have explicit non-goals for Carbon, notably including:

Our detailed goals document fleshes out these ideas and provides a deeper view into our goals for the Carbon project and language.

Project status

Carbon Language is currently an experimental project. We are hard at work on a toolchain implementation with compiler and linker. You can try out the current state at compiler-explorer.com.

We want to better understand whether we can build a language that meets our successor language criteria, and whether the resulting language can gather a critical mass of interest within the larger C++ industry and community.

Currently, we have fleshed out several core aspects of both Carbon the project and the language:

  • The strategy of the Carbon Language and project.
  • An open-source project structure, governance model, and evolution process.
  • Critical and foundational aspects of the language design informed by our experience with C++ and the most difficult challenges we anticipate. This includes designs for:
    • Generics
    • Class types
    • Inheritance
    • Operator overloading
    • Lexical and syntactic structure
    • Code organization and modular structure
  • An under-development compiler and toolchain that will compile Carbon (and eventually C++ code as well) into standard executable code. This is where most of our current implementation efforts are directed.
    • Historically, there was also a prototype explorer interpreter that implemented an older version of the Carbon language design, but is no longer under development and has been archived.

If you're interested in contributing, we're currently focused on developing the Carbon toolchain until it can support Carbon ↔ C++ interop. Beyond that, we plan to continue developing the design and toolchain until we can ship the 0.1 language and support evaluating Carbon in more detail.

You can see our full roadmap for more details.

Carbon and C++

If you're already a C++ developer, Carbon should have a gentle learning curve. It is built out of a consistent set of language constructs that should feel familiar and be easy to read and understand.

The Carbon code here is hypothetical and meant to show the look and feel of the language.

C++ code like this:

A snippet of C++ code. Follow the link to read it.

corresponds to this Carbon code:

A snippet of converted Carbon code. Follow the link to read it.

You can call Carbon from C++ without overhead and the other way around. This means you migrate a single C++ library to Carbon within an application, or write new Carbon on top of your existing C++ investment. For example:

A snippet of mixed Carbon and C++ code. Follow the link to read it.

Read more about C++ interop in Carbon.

Beyond interoperability between Carbon and C++, we're also planning to support migration tools that will mechanically translate idiomatic C++ code into Carbon code to help you switch an existing C++ codebase to Carbon.

Generics

Carbon provides a modern generics system with checked definitions, while still supporting opt-in templates for seamless C++ interop. Checked generics provide several advantages compared to C++ templates:

  • Generic definitions are fully type-checked, removing the need to instantiate to check for errors and giving greater confidence in code.
    • Avoids the compile-time cost of re-checking the definition for every instantiation.
    • When using a definition-checked generic, usage error messages are clearer, directly showing which requirements are not met.
  • Enables automatic, opt-in type erasure and dynamic dispatch without a separate implementation. This can reduce the binary size and enables constructs like heterogeneous containers.
  • Strong, checked interfaces mean fewer accidental dependencies on implementation details and a clearer contract for consumers.

Without sacrificing these advantages, Carbon generics support specialization, ensuring it can fully address performance-critical use cases of C++ templates. For more details about Carbon's generics, see their design.

In addition to easy and powerful interop with C++, Carbon templates can be constrained and incrementally migrated to checked generics at a fine granularity and with a smooth evolutionary path.

Memory safety

Safety, and especially memory safety, remains a key challenge for C++ and something a successor language needs to address.

We plan to support a two step migration process:

  1. Highly automated, minimal supervision migration from C++ to a dialect of Carbon designed for C++ interop and migration.
  2. Incremental refactoring of the Carbon code to adopt memory-safe designs, patterns, and APIs.

We also want to address important, low-hanging fruit in the safety space immediately when migrating into Carbon:

  • Tracking uninitialized states better, increased enforcement of initialization, and hardening against initialization bugs when needed.
  • Designing fundamental APIs and idioms to support dynamic bounds checking.
  • Switching from undefined behavior to erroneous behavior wherever possible, and marking the remaining undefined behavior with visible unsafe syntax.
  • Having a default debug build mode that has less runtime overhead while being more comprehensive than existing C++ debug build modes combined with Address Sanitizer.

For more details, see our safety design.

Getting started

To try out Carbon immediately in your browser, you can use the toolchain at: carbon.compiler-explorer.com.

We are developing a traditional toolchain for Carbon that can compile and link programs. However, Carbon is still an early, experimental project, and so we only have very experimental nightly releases of the Carbon toolchain available to download, and only on limited platforms. If you are using a recent Ubuntu Linux or similar (Debian, WSL, etc.), you can try these out by going to our releases page and download the latest nightly toolchain tar file: carbon_toolchain-0.0.0-0.nightly.YYYY.MM.DD.tar.gz. Then you can try it out:

# A variable with the nightly version from yesterday:
VERSION="$(date -d yesterday +0.0.0-0.nightly.%Y.%m.%d)"

# Get the release
wget https://github.com/carbon-language/carbon-lang/releases/download/v${VERSION}/carbon_toolchain-${VERSION}.tar.gz

# Unpack the toolchain:
tar -xvf carbon_toolchain-${VERSION}.tar.gz

# Create a simple Carbon source file:
echo "import Core library \"io\"; fn Run() { Core.Print(42); }" > forty_two.carbon

# Compile to an object file:
./carbon_toolchain-${VERSION}/bin/carbon compile \
  --output=forty_two.o forty_two.carbon

# Install minimal system libraries used for linking. Note that installing `gcc`
# or `g++` for compiling C/C++ code with GCC will also be sufficient, these are
# just the specific system libraries Carbon linking still uses.
sudo apt install libgcc-11-dev

# Link to an executable:
./carbon_toolchain-${VERSION}/bin/carbon link \
  --output=forty_two forty_two.o

# Run it:
./forty_two

As a reminder, the toolchain is still very early and many things don't yet work. Please hold off on filing lots of bugs: we know many parts of this don't work yet or may not work on all systems. We expect to have releases that are much more robust and reliable that you can try out when we reach our 0.1 milestone.

If you want to build Carbon's toolchain yourself or are thinking about contributing fixes or improvements to Carbon, you'll need to install our build dependencies (Clang, LLD, libc++) and check out the Carbon repository. For example, on Debian or Ubuntu:

# Update apt.
sudo apt update

# Install tools.
sudo apt install \
  clang \
  libc++-dev \
  libc++abi-dev \
  lld

# Download Carbon's code.
$ git clone https://github.com/carbon-language/carbon-lang
$ cd carbon-lang

Then you can try out our toolchain which has a very early-stage compiler for Carbon:

# Build and run the toolchain's help to get documentation on the command line.
$ ./scripts/run_bazelisk.py run //toolchain -- help

For complete instructions, including installing dependencies on various different platforms, see our contribution tools documentation.

Learn more about the Carbon project:

Conference talks

Carbon focused talks from the community:

2026

  • Benchmarking and optimizing the Carbon compiler, NDC {Toronto} (May 5-8)
  • Carbon: graduating from the experiment, NDC {Toronto} (May 5-8)

2025

  • Carbon: from C++ to Memory Safety, REBASE - ICFP/SPLASH (slides)
  • Memory safety everywhere with both Carbon and Rust, RustConf (video, slides)

2024

  • Generic implementation strategies in Carbon and Clang, LLVM Developers' Meeting (video, slides)
  • The Carbon Language: Road to 0.1, NDC {TechTown} (video, slides)
  • How designing Carbon with C++ interop taught me about C++ variadics and overloads, CppNorth (video, slides)
  • Generic Arity: Definition-Checked Variadics in Carbon, C++Now (video, slides)
  • Carbon: An experiment in different tradeoffs, panel session, EuroLLVM (video, slides)
  • Carbon's high-level semantic IR lightning talk, EuroLLVM (video)

2023

  • Carbon’s Successor Strategy: From C++ interop to memory safety, C++Now (video, slides)
  • Definition-Checked Generics, C++Now
  • Modernizing Compiler Design for Carbon’s Toolchain, C++Now (video, slides)

2022

  • Carbon Language: Syntax and trade-offs, Core C++ (video, slides)
  • Carbon Language: An experimental successor to C++, CppNorth (video, slides)

Other videos

We additionally have toolchain videos.

Join us

We'd love to have folks join us and contribute to the project. Carbon is committed to a welcoming and inclusive environment where everyone can contribute.

Contributing

You can also directly:

You can check out some "good first issues", or join the #contributing-help channel on Discord. See our full CONTRIBUTING documentation for more details.

S
Description
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
Readme Apache-2.0
2.7 GiB
Languages
C++ 89.4%
Starlark 4.5%
Python 3.6%
Carbon 1.6%
JavaScript 0.4%
Other 0.2%