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carbon-lang/docs/design/pattern_matching.md
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Jon Meow d031f3cdab An incomplete, early, and in-progress overview of the language design. (#83)
Co-authored by: chandlerc

- Based on [PR 22](https://github.com/carbon-language/carbon-lang/pull/83)
- [Idea topic](https://forums.carbon-lang.dev/t/proposal-for-an-incomplete-rough-high-level-overview-ready-for-early-feedback/52)
- [RFC](https://forums.carbon-lang.dev/t/rfc-an-incomplete-early-and-in-progress-overview-of-the-language-design/73)
- [Decision announcement](https://forums.carbon-lang.dev/t/accepted-an-incomplete-early-and-in-progress-overview-of-the-language-design/110)

This proposal should be considered a starting point of the language design. It's not intended to be final; language details may change. This is intended to offer a reasonable starting point for:

- Example code.
- Conceptualizing Carbon at a high level.
- Reasonable, but not necessarily final, approaches to features in README.md.
  - If any idea is obviously bad, we can clean it up here.

This proposal is not intended to achieve:

- A whole language design.
  - This is way too much work for a single proposal; this is a skeletal framework only.
  - As we work on feature-specific designs, we may decide to use other approaches. That's fine: we only need somewhere to start.
  - The summaries in README.md may be expected to change over time.
- Feature-specific files aren't intended to be well-written or comprehensive. They are a quick jot of prior thoughts.
  - We want to avoid getting stuck on language details that we should consider
    more carefully regardless. If you're passionate about a feature, please feel
    free to start a new proposal for it.
  - Each and every aspect of the suggested overview should be subject to careful
    examination and justification before it becomes a settled plan of record.

Chandler started this with https://github.com/carbon-language/carbon-lang/pull/22. I've taken it over with the following changes:

- More of a directory hierarchy.
- Trying to thin out the main file (now README.md) to lighter summaries of features.
- Details/rationale/alternatives should be in feature-specific files.
  - Draft files are linked as references where added.

For an example of how we may proceed with feature-specific designs, see https://github.com/carbon-language/carbon-lang/pull/80. In this structure:

- docs/design/README.md mentions interoperability, with a light overview.
  - The light overview is not yet in https://github.com/carbon-language/carbon-lang/pull/80.
- docs/design/interoperability/README.md goes into more depth on interoperability, covering key points of the approach.
- Individual files in docs/design/interoperability/* go into more depth on interoperability.

Simple designs may not have a subdirectory. All current feature-specific designs do not -- they may be moved later.
2020-07-30 11:37:15 -07:00

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# Pattern matching
<!--
Part of the Carbon Language project, under the Apache License v2.0 with LLVM
Exceptions. See /LICENSE for license information.
SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
-->
## Table of contents
<!-- toc -->
- [TODO](#todo)
- [Overview](#overview)
- [Pattern match control flow](#pattern-match-control-flow)
- [Pattern matching in local variables](#pattern-matching-in-local-variables)
- [Open questions](#open-questions)
- [Slice or array nested value pattern matching](#slice-or-array-nested-value-pattern-matching)
- [Generic/template pattern matching](#generictemplate-pattern-matching)
- [Pattern matching as function overload resolution](#pattern-matching-as-function-overload-resolution)
<!-- tocstop -->
## TODO
This is a skeletal design, added to support [the overview](README.md). It should
not be treated as accepted by the core team; rather, it is a placeholder until
we have more time to examine this detail. Please feel welcome to rewrite and
update as appropriate.
## Overview
The most prominent mechanism to manipulate and work with types in Carbon is
pattern matching. This may seem like a deviation from C++, but in fact this is
largely about building a clear, coherent model for a fundamental part of C++:
overload resolution.
### Pattern match control flow
The most powerful form and easiest to explain form of pattern matching is a
dedicated control flow construct that subsumes the `switch` of C and C++ into
something much more powerful, `match`. This is not a novel construct, and is
widely used in existing languages (Swift and Rust among others) and is currently
under active investigation for C++. Carbon's `match` can be used as follows:
```
fn Bar() -> (Int, (Float, Float));
fn Foo() -> Float {
match (Bar()) {
case (42, (Float: x, Float: y)) => {
return x - y;
}
case (Int: p, (Float: x, Float: _)) if (p < 13) => {
return p * x;
}
case (Int: p, auto: _) if (p > 3) => {
return p * Pi;
}
default => {
return Pi;
}
}
}
```
There is a lot going on here. First, let's break down the core structure of a
`match` statement. It accepts a value that will be inspected, here the result of
the call to `Bar()`. It then will find the _first_ `case` that matches this
value, and execute that block. If none match, then it executes the default
block.
Each `case` contains a pattern. The first part is a value pattern
(`(Int: p, auto: _)` for example) followed by an optional boolean predicate
introduced by the `if` keyword. The value pattern has to match, and then the
predicate has to evaluate to true for the overall pattern to match. Value
patterns can be composed of the following:
- An expression (`42` for example), whose value must be equal to match.
- An optional type (`Int` for example), followed by a `:` and either an
identifier to bind to the value or the special identifier `_` to discard the
value once matched.
- A destructuring pattern containing a sequence of value patterns
(`(Float: x, Float: y)`) which match against tuples and tuple like values by
recursively matching on their elements.
- An unwrapping pattern containing a nested value pattern which matches
against a variant or variant-like value by unwrapping it.
In order to match a value, whatever is specified in the pattern must match.
Using `auto` for a type will always match, making `auto: _` the wildcard
pattern.
### Pattern matching in local variables
Value patterns may be used when declaring local variables to conveniently
destructure them and do other type manipulations. However, the patterns must
match at compile time which is why the boolean predicate cannot be used
directly.
```
fn Bar() -> (Int, (Float, Float));
fn Foo() -> Int {
var (Int: p, auto: _) = Bar();
return p;
}
```
This extracts the first value from the result of calling `Bar()` and binds it to
a local variable named `p` which is then returned.
## Open questions
### Slice or array nested value pattern matching
An open question is how to effectively fit a "slice" or "array" pattern into
nested value pattern matching, or whether we shouldn't do so.
### Generic/template pattern matching
An open question is going beyond a simple "type" to things that support generics
and/or templates.
### Pattern matching as function overload resolution
Need to flesh out specific details of how overload selection leverages the
pattern matching machinery, what (if any) restrictions are imposed, etc.