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20 KiB
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437 lines
20 KiB
Markdown
# Project FAQ
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Part of the Carbon Language project, under the Apache License v2.0 with LLVM
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Exceptions. See /LICENSE for license information.
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SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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-->
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<!-- toc -->
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## Table of contents
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- [What is Carbon?](#what-is-carbon)
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- [What is Carbon's status?](#what-is-carbons-status)
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- [How soon can we use Carbon?](#how-soon-can-we-use-carbon)
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- [Why make Carbon public while it's still an experiment?](#why-make-carbon-public-while-its-still-an-experiment)
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- [How complete is Carbon's design?](#how-complete-is-carbons-design)
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- [How many people are involved in Carbon?](#how-many-people-are-involved-in-carbon)
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- [Is there a demo?](#is-there-a-demo)
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- [Why build Carbon?](#why-build-carbon)
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- [Why is performance critical?](#why-is-performance-critical)
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- [What level of C++ interoperability is expected?](#what-level-of-c-interoperability-is-expected)
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- [What would migrating C++ code to Carbon look like?](#what-would-migrating-c-code-to-carbon-look-like)
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- [What alternatives did you consider? Why did they not work?](#what-alternatives-did-you-consider-why-did-they-not-work)
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- [Why not improve C++?](#why-not-improve-c)
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- [Why not fork C++?](#why-not-fork-c)
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- [Why not Rust?](#why-not-rust)
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- [If you can use Rust, ignore Carbon](#if-you-can-use-rust-ignore-carbon)
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- [Why is adopting Rust difficult for C++ codebases?](#why-is-adopting-rust-difficult-for-c-codebases)
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- [Why not a garbage collected language, like Java, Kotlin, or Go?](#why-not-a-garbage-collected-language-like-java-kotlin-or-go)
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- [How will Carbon work?](#how-will-carbon-work)
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- [What compiler infrastructure is Carbon using?](#what-compiler-infrastructure-is-carbon-using)
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- [How will Carbon's bidirectional C++ interoperability work?](#how-will-carbons-bidirectional-c-interoperability-work)
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- [How do Carbon generics differ from templates?](#how-do-carbon-generics-differ-from-templates)
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- [What is Carbon's memory model?](#what-is-carbons-memory-model)
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- [How will Carbon achieve memory safety?](#how-will-carbon-achieve-memory-safety)
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- [How will the Carbon _project_ work?](#how-will-the-carbon-_project_-work)
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- [Where does development occur?](#where-does-development-occur)
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- [How does Carbon make decisions?](#how-does-carbon-make-decisions)
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- [What happens when a decision was wrong?](#what-happens-when-a-decision-was-wrong)
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- [What license does Carbon use?](#what-license-does-carbon-use)
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- [Why make Carbon open source?](#why-make-carbon-open-source)
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- [Why does Carbon have a CLA?](#why-does-carbon-have-a-cla)
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- [Who pays for Carbon's infrastructure?](#who-pays-for-carbons-infrastructure)
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<!-- tocstop -->
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## What is Carbon?
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The [Carbon Language](/README.md) is an experimental successor to C++. It is an
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effort to explore a possible future direction for the C++ language given the
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[difficulties improving C++](difficulties_improving_cpp.md).
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## What is Carbon's status?
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[Carbon is still an experiment.](/README.md#project-status) There remain
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significant open questions that we need to answer before the project can
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consider becoming a production effort. For now, we're focused on exploring this
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direction and gaining information to begin answering these questions.
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- [Project status](/README.md#project-status)
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- [Roadmap](roadmap.md)
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### How soon can we use Carbon?
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Carbon is still years away — even if the experiment succeeds, it's unlikely that
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it will be ready for serious or production use in the next few years. Everything
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here is part of a long-term investigation.
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### Why make Carbon public while it's still an experiment?
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One of the critical questions we need to answer as part of this experiment is
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whether the direction we're exploring with Carbon has both broad and significant
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interest for the industry at large. We feel like this is best answered by
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developing the language openly, publicly, and with broad participation.
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### How complete is Carbon's design?
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We've resolved several of the most challenging language design technical
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decisions we anticipated based on experience with C++ and its constraints,
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particularly around generics and inheritance. Beyond those two areas, we have
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initial designs for class types, inheritance, operator overloading, syntactic
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and lexical structure, and modular code organization. We are aiming to complete
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the initial 0.1 language design around the end of 2022 although there are a
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large number of variables in that timeline. See our [roadmap](roadmap.md) for
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details.
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References:
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- [Carbon design overview](/docs/design/README.md)
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- [How do Carbon generics differ from templates?](#how-do-carbon-generics-differ-from-templates)
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- [Roadmap](roadmap.md)
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### How many people are involved in Carbon?
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Prior to going public, Carbon has had a couple dozen people involved.
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[GitHub Insights](https://github.com/carbon-language/carbon-lang/pulse/monthly)
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provides activity metrics.
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### Is there a demo?
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Yes! A prototype interpreter demo `explorer` can be used to execute simple
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examples. For example:
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```
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$ bazel run //explorer -- ./explorer/testdata/basic_syntax/print.carbon
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```
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Example source files can be found under
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[/explorer/testdata](/explorer/testdata).
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Carbon can also be explored interactively on
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[https://carbon.compiler-explorer.com](https://carbon.compiler-explorer.com/).
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## Why build Carbon?
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See the [project README](#why-build-carbon) for an overview of the motivation
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for Carbon. This section dives into specific questions in that space.
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### Why is performance critical?
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Performance is critical for many users today. A few reasons are:
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- **Cost savings**: Organizations with large-scale compute needs
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[care about software performance](https://www.microsoft.com/en-us/research/publication/theres-plenty-of-room-at-the-top/)
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because it reduces hardware needs.
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- **Reliable latency**: Environments with specific latency needs or
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[concerns with bounding tail latency](https://research.google/pubs/pub40801/)
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need to be able to control and improve their latency.
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- **Resource constraints**: Many systems have constrained CPU or memory
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resources that require precise control over resource usage and performance.
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### What level of C++ interoperability is expected?
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Carbon code will be able to call C++, and the other way around, without
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overhead. You will be able to migrate a single library to Carbon within a C++
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application, or write new Carbon on top of their existing C++ investment.
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While Carbon's interoperability may not cover every last case, most C++ style
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guides (such as the C++ Core Guidelines or Google C++ Style Guide) steer
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developers away from complex C++ code that's more likely to cause issues, and we
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expect the vast majority of code to interoperate well.
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For example, considering a pure C++ application:
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<a href="/docs/images/snippets.md#c">
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<!--
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Edit snippet in /docs/images/snippets.md and:
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https://drive.google.com/corp/drive/folders/1CsbHo3vamrxmBwHkoyz1kU0sGFqAh688
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-->
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<img src="/docs/images/cpp_snippet.svg" width="600"
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alt="A snippet of C++ code. Follow the link to read it.">
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</a>
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It's possible to migrate a single function to Carbon:
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<a href="/docs/images/snippets.md#mixed">
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<!--
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Edit snippet in /docs/images/snippets.md and:
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https://drive.google.com/corp/drive/folders/1CsbHo3vamrxmBwHkoyz1kU0sGFqAh688
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-->
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<img src="/docs/images/mixed_snippet.svg" width="600"
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alt="A snippet of mixed Carbon and C++ code. Follow the link to read it.">
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</a>
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References:
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- [Interoperability philosophy and goals](/docs/design/interoperability/philosophy_and_goals.md)
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- [How will Carbon's bidirectional C++ interoperability work?](#how-will-carbons-bidirectional-c-interoperability-work)
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### What would migrating C++ code to Carbon look like?
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Migration support is a
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[key long-term goal for Carbon](goals.md#interoperability-with-and-migration-from-existing-c-code).
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If a migration occurs, we anticipate:
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- Migration tools that automatically translate C++ libraries to Carbon at the
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file or library level with minimal human assistance.
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- Bidirectional C++ interoperability that allows teams to migrate libraries in
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any order they choose without performance concerns or maintaining
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interoperability wrappers.
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- Test-driven verification that migrations are correct.
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## What alternatives did you consider? Why did they not work?
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### Why not improve C++?
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A lot of effort has been invested into improving C++, but
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[C++ is difficult to improve](difficulties_improving_cpp.md).
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For example, although [P2137](https://wg21.link/p2137r0) was not accepted, it
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formed the basis for [Carbon's goals](goals.md).
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### Why not fork C++?
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While we would like to see C++ improve, we don't think that forking C++ is the
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right path to achieving that goal. A fork could create confusion about what code
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works with standard C++. We believe a _successor_ programming language is a
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better approach because it gives more freedom for Carbon's design while
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retaining the existing C++ ecosystem investments.
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### Why not Rust?
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#### If you can use Rust, ignore Carbon
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If you want to use Rust, and it is technically and economically viable for your
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project, you should use Rust. In fact, if you can use Rust or any other
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established programming language, you should. Carbon is for organizations and
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projects that heavily depend on C++; for example, projects that have a lot of
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C++ code or use many third-party C++ libraries.
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We believe that Rust is an excellent choice for writing software within the pure
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Rust ecosystem. Software written in Rust has properties that neither C++ nor
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Carbon have. When you need to call other languages from Rust, RPCs are a good
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option. Rust is also good for using APIs implemented in a different language
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in-process, when the cost of maintaining the FFI boundary is reasonable.
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When the foreign language API is large, constantly changes, uses advanced C++
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features, or
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[makes architectural choices that are incompatible with safe Rust](#why-is-adopting-rust-difficult-for-c-codebases),
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maintaining a C++/Rust FFI may not be economically viable today (but it is an
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area of active research: [cxx](https://crates.io/crates/cxx),
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[autocxx](https://crates.io/crates/autocxx),
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[Crubit](https://github.com/google/crubit/blob/main/docs/design.md)).
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The Carbon community is looking for a language that existing, large, monolithic
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C++ codebases can incrementally adopt and have a prospect of migrating away from
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C++ completely. We would be very happy if Rust could be this language. However,
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we are not certain that:
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- Idiomatic, safe Rust can seamlessly integrate into an existing C++ codebase,
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similarly to how TypeScript code can be added to a large existing JavaScript
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codebase.
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- Developers can incrementally migrate existing C++ code to Rust, just like
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they can migrate JavaScript to TypeScript one file at a time, while keeping
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the project working.
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See
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[Carbon's goals](/docs/project/goals.md#interoperability-with-and-migration-from-existing-c-code)
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for an in-depth discussion of Carbon's vision for C++/Carbon interop and
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migration.
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#### Why is adopting Rust difficult for C++ codebases?
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Large existing C++ codebases almost certainly made architectural choices that
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are incompatible with safe Rust. Specifically:
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- Seamless interop where existing, unmodified **C++ APIs are made callable
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from safe Rust** requires the C++ code to follow borrow checking rules at
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the API boundary.
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- To reduce the amount of Rust-side compile-time checking that makes
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interop difficult, C++ APIs can be exposed to Rust with pointers instead
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of references. However, that forces users to write _unsafe_ Rust, which
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can be even more tricky to write than C++ because it has new kinds of UB
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compared to C++; for example,
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[stacked borrows violations](https://github.com/rust-lang/unsafe-code-guidelines/blob/master/wip/stacked-borrows.md).
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- Seamless interop where **safe Rust APIs are made callable from C++**
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requires C++ users to follow Rust borrow checking rules.
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- **Incremental migration of C++ to safe Rust** means that C++ code gets
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converted to Rust without major changes to the architecture, data
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structures, or APIs. However Rust imposes stricter rules than C++,
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disallowing some design choices that were valid in C++. Therefore, the
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original C++ code must follow Rust rules before attempting a conversion.
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- Original C++ code must be structured in such a way that the resulting
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Rust code passes borrow checking. C++ APIs and data structures are not
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designed with this in mind.
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- Migrating C++ to _unsafe_ Rust would still require the code to follow
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Rust's
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[reference exclusivity](https://doc.rust-lang.org/book/ch04-02-references-and-borrowing.html#the-rules-of-references)
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and stacked borrows rules.
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### Why not a garbage collected language, like Java, Kotlin, or Go?
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If you can use one of these languages, you absolutely should.
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Garbage collection provides dramatically simpler memory management for
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developers, but at the expense of performance. The performance cost can range
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from direct runtime overhead to significant complexity and loss of _control_
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over performance. This trade-off makes sense for many applications, and we
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actively encourage using these languages in those cases. However, we need a
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solution for C++ use-cases that require its full performance, low-level control,
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and access to hardware.
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## How will Carbon work?
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### What compiler infrastructure is Carbon using?
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Carbon is being built using LLVM, and is expected to have Clang dependencies for
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[interoperability](#how-will-carbons-bidirectional-c-interoperability-work).
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### How will Carbon's bidirectional C++ interoperability work?
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The Carbon toolchain will compile both Carbon and C++ code together, in order to
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make the interoperability
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[seamless](#what-level-of-c-interoperability-is-expected).
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For example, for `import Cpp library "<vector>"`, Carbon will:
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- Call into Clang to load the AST of the `vector` header file.
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- Analyze the AST for public APIs, which will be turned into names that can be
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accessed from Carbon; for example, `std::vector` is `Cpp.std.vector` in
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Carbon.
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- Use Clang to instantiate the `Cpp.std.vector` template when parameterized
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references occur in Carbon code.
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- In other words, C++ templates will be instantiated using standard C++
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mechanisms, and the instantiated versions are called by Carbon code.
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Some code, such as `#define` preprocessor macros, will not work as well. C++
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allows arbitrary content in a `#define`, and that can be difficult to translate.
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As a consequence, this is likely to be a limitation of interoperability and left
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to migration.
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### How do Carbon generics differ from templates?
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Carbon's
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[generic programming](https://en.wikipedia.org/wiki/Generic_programming) support
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will handle both templates (matching C++) and checked generics (common in other
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languages: Rust, Swift, Go, Kotlin, Java, and so on).
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The key difference between the two is that template arguments can only finish
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type-checking _during_ instantiation, whereas generics specify an interface with
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which arguments can finish type-checking _without_ instantiation. This has a
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couple important benefits:
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- Type-checking errors for generics happen earlier, making it easier for the
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compiler to produce helpful diagnostics.
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- Generic functions can generate less compiled output, allowing compilation
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with many uses to be faster.
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- For comparison, template instantiations are a major factor for C++
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compilation latency.
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Although Carbon will prefer generics over templates, templates are provided for
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migration of C++ code.
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References:
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- [Generics: Goals: Better compiler experience](/docs/design/generics/goals.md#better-compiler-experience)
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- [Generics: Terminology: Generic versus template parameters](/docs/design/generics/terminology.md#generic-versus-template-parameters)
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### What is Carbon's memory model?
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Carbon will match C++'s memory model closely in order to maintain zero-overhead
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interoperability. There may be some changes made as part of supporting memory
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safety, but performance and interoperability will constrain flexibility in this
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space.
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### How will Carbon achieve memory safety?
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See [memory safety in the project README](/#memory-safety).
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References:
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- [Lifetime annotations for C++](https://discourse.llvm.org/t/rfc-lifetime-annotations-for-c/61377)
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- [Carbon principle: Safety strategy](principles/safety_strategy.md)
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## How will the Carbon _project_ work?
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### Where does development occur?
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Carbon is using GitHub for its repository and code reviews. Most non-review
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discussion occurs on our [Discord server](https://discord.gg/ZjVdShJDAs).
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If you're interested in contributing, you can find more information in our
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[Contributing file](/CONTRIBUTING.md).
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### How does Carbon make decisions?
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Any interested developer may [propose and discuss changes](evolution.md) to
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Carbon. The [Carbon leads](groups.md#carbon-leads) are responsible for reviewing
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proposals and surrounding discussion, then making decisions based on the
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discussion. As Carbon grows, we expect to add feature teams to distribute
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responsibility.
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The intent of this setup is that Carbon remains a community-driven project,
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avoiding situations where any single organization controls Carbon's direction.
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References:
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- [Contributing](/CONTRIBUTING.md)
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- [Evolution process](evolution.md)
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### What happens when a decision was wrong?
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Carbon's [evolution process](evolution.md) is iterative: when we make poor
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decisions, we'll work to fix them. If we realize a mistake quickly, it may make
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sense to just roll back the decision. Otherwise, a fix will need to follow the
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normal evolution process, with a proposal explaining why the decision was wrong
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and proposing a better path forward.
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### What license does Carbon use?
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Carbon is under the [Apache License v2.0 with LLVM Exceptions](/LICENSE). We
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want Carbon to be available under a permissive open source license. As a
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programming language with compiler and runtime library considerations, our
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project has the same core needs as the LLVM project for its license and we build
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on their work to address these by combining the
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[Apache License](https://spdx.org/licenses/Apache-2.0.html) with the
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[LLVM Exceptions](https://spdx.org/licenses/LLVM-exception.html).
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### Why make Carbon open source?
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We believe it is important for a programming language like Carbon, if it is
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successful, to be developed by and for a broad community. We feel that the open
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source model is the most effective and successful approach for doing this. We're
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closely modeled on LLVM and other similar open source projects, and want to
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follow their good examples. We've structured the project to be attractive for
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industry players big and small to participate in, but also to be resilient and
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independent long-term.
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The open source model, particularly as followed by Apache and LLVM, also
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provides a strong foundation for handling hard problems like intellectual
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property and licensing with a broad and diverse group of contributors.
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### Why does Carbon have a CLA?
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Carbon [uses a CLA](/CONTRIBUTING.md#contributor-license-agreements-clas)
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(Contributor License Agreement) in case we need to fix issues with the license
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structure in the future, something which has proven to be important in other
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projects.
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Any changes to the license of Carbon would be made very carefully and subject to
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the exact same decision making process as any other change to the overall
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project direction.
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Initially, Carbon is bootstrapping using Google's CLA. We are planning to create
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an open source foundation and transfer all Carbon-related rights to it; our goal
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is for the foundation setup to be similar to other open source projects, such as
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LLVM or Kubernetes.
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### Who pays for Carbon's infrastructure?
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Carbon is currently bootstrapping infrastructure with the help of Google. As
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soon as a foundation is ready to oversee infrastructure, such as
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[continuous integration](https://en.wikipedia.org/wiki/Continuous_integration)
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and the CLA, we plan to transfer them so they are run by the community.
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