Operators rewrite to calls of specific operator interface functions, so you overload an operator for a type by implementing an interface for it. There is a `like` operator for defining a set if implementations for supporting implicit conversions more conveniently. Co-authored-by: Geoff Romer <gromer@google.com> Co-authored-by: Richard Smith <richard@metafoo.co.uk>
Language design
Table of contents
- Overview
- Context and disclaimer
- Basic syntax
- Types
- Pattern matching
- Type abstractions
- Metaprogramming
- Execution abstractions
- Bidirectional interoperability with C/C++
Overview
This documentation describes the design of the Carbon language, and the rationale for that design. The goal is to provide sufficient coverage of the design to support the following audiences:
- People who wish to determine whether Carbon would be the right choice to use for a project compared to other existing languages.
- People working on the evolution of the Carbon language who wish to understanding the rationale and motivation for existing design decisions.
- People working on a specification or implementation of the Carbon language who need a detailed understanding of the intended design.
- People writing Carbon code who wish to understand why the language rules are the way they are.
For Carbon developers, documentation that is more suitable for learning the language will be made available separately.
Context and disclaimer
Eventually, this document hopes to provide a high-level overview of the design of the Carbon language. It should summarize the key points across the different aspects of the language design and link to more detailed and comprehensive design documents to expand on specific aspects of the design. That means it isn't and doesn't intend to be complete or stand on its own. Notably, it doesn't attempt to provide detailed and comprehensive justification for design decisions. Those should instead be provided by the dedicated and focused designs linked to from here. However, it should provide an overarching view of the design and a good basis for diving into specific details.
However, these are extremely early days for Carbon. Currently, this document tries to capture two things:
- Initial musings about what might make sense as a basis for Carbon. These are largely informed by idle discussions between C++ and Clang developers over the years, and should not be given any particular weight.
- A summary and snapshot of in-progress efforts to flesh out and motivate specific designs for parts of the language.
The utility of capturing these at this early stage is primarily to give everyone a reasonably consistent set of terminology and context as we begin fleshing out concrete (and well justified) designs for each part of the language. In some cases, it captures ideas that may be interesting to explore, but isn't meant to overly anchor on them. Any ideas here need to be fully explored and justified with a detailed analysis. The context of #1 (directly evolving C++, experience building Clang, and experience working on C++ codebases including Clang and LLVM themselves) is also important. It is both an important signal but also a bias.
Example code
In order to keep example code consistent, we are making choices that may change
later. In particular, where $ is shown in examples, it is a placeholder: $
is a well-known bad symbol due to international keyboard layouts, and will be
cleaned up during evolution.
Basic syntax
Code and comments
References: Source files and lexical conventions
TODO: References need to be evolved.
-
All source code is UTF-8 encoded text. For simplicity, no other encoding is supported.
-
Line comments look like
// .... However, they are required to be the only non-whitespace on the line for readability. -
Block comments look like
//\{ ... //\}, with each marker on its own line. Nested block comments are supported using named regions. For example:live code //\{ commented code //\{ nested block commented code in nested block //\} nested block //\} live code -
Decimal, hexadecimal, and binary integer literals and decimal and hexadecimal floating-point literals are supported, with
_as a digit separator. For example,42,0b1011_1101and0x1.EEFp+5. Numeric literals are case-sensitive:0x,0b,e+, andp+must be lowercase, whereas hexadecimal digits must be uppercase. A digit is required on both sides of a period.
Packages, libraries, and namespaces
References: Code and name organization
- Files are grouped into libraries, which are in turn grouped into packages.
- Libraries are the granularity of code reuse through imports.
- Packages are the unit of distribution.
Name paths in Carbon always start with the package name. Additional namespaces may be specified as desired.
For example, this code declares a class Geometry.Shapes.Flat.Circle in a
library Geometry/OneSide:
package Geometry library("OneSide") namespace Shapes;
namespace Flat;
class Flat.Circle { ... }
This type can be used from another package:
package ExampleUser;
import Geometry library("OneSide");
fn Foo(Geometry.Shapes.Flat.Circle circle) { ... }
Names and scopes
References: Lexical conventions
TODO: References need to be evolved.
Various constructs introduce a named entity in Carbon. These can be functions, types, variables, or other kinds of entities that we'll cover. A name in Carbon is formed from a word, which is a sequence of letters, numbers, and underscores, and which starts with a letter. We intend to follow Unicode's Annex 31 in selecting valid identifier characters, but a concrete set of valid characters has not been selected yet.
Naming conventions
References: Naming conventions
Our naming conventions are:
- For idiomatic Carbon code:
UpperCamelCasewill be used when the named entity cannot have a dynamically varying value. For example, functions, namespaces, or compile-time constant values.lower_snake_casewill be used when the named entity's value won't be known until runtime, such as for variables.
- For Carbon-provided features:
- Keywords and type literals will use
lower_snake_case. - Other code will use the conventions for idiomatic Carbon code.
- Keywords and type literals will use
Aliases
References: Aliases
TODO: References need to be evolved.
Carbon provides a facility to declare a new name as an alias for a value. This is a fully general facility because everything is a value in Carbon, including types.
For example:
alias MyInt = Int;
This creates an alias called MyInt for whatever Int resolves to. Code
textually after this can refer to MyInt, and it will transparently refer to
Int.
Name lookup
References: name lookup
TODO: References need to be evolved.
Unqualified name lookup will always find a file-local result, including aliases.
Name lookup for common types
References: Name lookup
TODO: References need to be evolved.
Common types that we expect to be used universally will be provided for every
file, including Int and Bool. These will likely be defined in a special
"prelude" package.
Expressions
References: Lexical conventions and expressions
TODO: References need to be evolved.
Expressions describe some computed value. The simplest example would be a
literal number like 42: an expression that computes the integer value 42.
Some common expressions in Carbon include:
-
Literals:
42,3.1419,"Hello World!" -
Operators:
- Increment and decrement:
++i,--j- These do not return any result.
- Unary negation:
-x - Arithmetic:
1 + 2,3 - 4,2 * 5,6 / 3 - Bitwise:
2 & 3,2 | 4,3 ^ 1,~7 - Bit shift:
1 << 3,8 >> 1 - Comparison:
2 == 2,3 != 4,5 < 6,7 > 6,8 <= 8,8 >= 8 - Logical:
a and b,c or d
- Increment and decrement:
-
Parenthesized expressions:
(7 + 8) * (3 - 1)
Functions
References: Functions
Functions are the core unit of behavior. For example:
fn Add(a: i64, b: i64) -> i64;
Breaking this apart:
fnis the keyword used to indicate a function.- Its name is
Add. - It accepts two
i64parameters,aandb. - It returns an
i64result.
You would call this function like Add(1, 2).
Blocks and statements
References: Blocks and statements
TODO: References need to be evolved.
The body or definition of a function is provided by a block of code containing statements. The body of a function is also a new, nested scope inside the function's scope, meaning that parameter names are available.
Statements within a block are terminated by a semicolon. Each statement can, among other things, be an expression.
For example, here is a function definition using a block of statements, one of which is nested:
fn Foo() {
Bar();
{
Baz();
}
}
Variables
References: Variables
Blocks introduce nested scopes and can contain local variable declarations that work similarly to function parameters.
For example:
fn DoSomething() {
var x: i64 = 42;
}
Breaking this apart:
varis the keyword used to indicate a variable.- Its name is
x. - Its type is
i64. - It is initialized with the value
42.
Lifetime and move semantics
References: TODO
TODO: References need to be evolved.
Control flow
References: Control flow
Blocks of statements are generally executed sequentially. However, statements are the primary place where this flow of execution can be controlled.
if and else
References: Control flow
if and else provide conditional execution of statements. For example:
if (fruit.IsYellow()) {
Print("Banana!");
} else if (fruit.IsOrange()) {
Print("Orange!");
} else {
Print("Vegetable!");
}
This code will:
- Print
Banana!iffruit.IsYellow()isTrue. - Print
Orange!iffruit.IsYellow()isFalseandfruit.IsOrange()isTrue. - Print
Vegetable!if both of the above returnFalse.
Loops
while
References: Control flow
while statements loop for as long as the passed expression returns True. For
example, this prints 0, 1, 2, then Done!:
var x: Int = 0;
while (x < 3) {
Print(x);
++x;
}
Print("Done!");
for
References: Control flow
for statements support range-based looping, typically over containers. For
example, this prints all names in names:
for (var name: String in names) {
Print(name);
}
PrintNames() prints each String in the names List in iteration order.
break
References: Control flow
The break statement immediately ends a while or for loop. Execution will
resume at the end of the loop's scope. For example, this processes steps until a
manual step is hit (if no manual step is hit, all steps are processed):
for (var step: Step in steps) {
if (step.IsManual()) {
Print("Reached manual step!");
break;
}
step.Process();
}
continue
References: Control flow
The continue statement immediately goes to the next loop of a while or
for. In a while, execution continues with the while expression. For
example, this prints all non-empty lines of a file, using continue to skip
empty lines:
var f: File = OpenFile(path);
while (!f.EOF()) {
var line: String = f.ReadLine();
if (line.IsEmpty()) {
continue;
}
Print(line);
}
return
References: Control flow
The return statement ends the flow of execution within a function, returning
execution to the caller. If the function returns a value to the caller, that
value is provided by an expression in the return statement. For example:
fn Sum(a: Int, b: Int) -> Int {
return a + b;
}
Types
References: Primitive types, tuples, and classes
TODO: References need to be evolved.
Carbon's core types are broken down into three categories:
- Primitive types
- Composite types
- User-defined types
The first two are intrinsic and directly built in the language. The last aspect of types allows for defining new types.
Expressions compute values in Carbon, and these values are always strongly typed much like in C++. However, an important difference from C++ is that types are themselves modeled as values; specifically, compile-time constant values. However, in simple cases this doesn't make much difference.
Primitive types
References: Primitive types
TODO: References need to be evolved.
These types are fundamental to the language as they aren't either formed from or modifying other types. They also have semantics that are defined from first principles rather than in terms of other operations. These will be made available through the prelude package.
Primitive types fall into the following categories:
Bool- a boolean type with two possible values:TrueandFalse.IntandUInt- signed and unsigned 64-bit integer types.- Standard sizes are available, both signed and unsigned, including
Int8,Int16,Int32,Int128, andInt256. - Overflow in either direction is an error.
- Standard sizes are available, both signed and unsigned, including
Float64- a floating point type with semantics based on IEEE-754.- Standard sizes are available, including
Float16,Float32, andFloat128. BFloat16is also provided.
- Standard sizes are available, including
String- a byte sequence treated as containing UTF-8 encoded text.StringView- a read-only reference to a byte sequence treated as containing UTF-8 encoded text.
Composite types
Tuples
References: Tuples
TODO: References need to be evolved.
The primary composite type involves simple aggregation of other types as a tuple. In formal type theory, tuples are product types.
An example use of tuples is:
fn DoubleBoth(x: Int, y: Int) -> (Int, Int) {
return (2 * x, 2 * y);
}
Breaking this example apart:
- The return type is a tuple of two
Inttypes. - The expression uses tuple syntax to build a tuple of two
Intvalues.
Both of these are expressions using the tuple syntax
(<expression>, <expression>). The only difference is the type of the tuple
expression: one is a tuple of types, the other a tuple of values.
Element access uses subscript syntax:
fn DoubleTuple(x: (Int, Int)) -> (Int, Int) {
return (2 * x[0], 2 * x[1]);
}
Tuples also support multiple indices and slicing to restructure tuple elements:
// This reverses the tuple using multiple indices.
fn Reverse(x: (Int, Int, Int)) -> (Int, Int, Int) {
return x[2, 1, 0];
}
// This slices the tuple by extracting elements [0, 2).
fn RemoveLast(x: (Int, Int, Int)) -> (Int, Int) {
return x[0 .. 2];
}
Variants
TODO: Needs a feature design and a high level summary provided inline.
Pointers and references
TODO: Needs a feature design and a high level summary provided inline.
Arrays and slices
TODO: Needs a feature design and a high level summary provided inline.
User-defined types
Classes
References: Classes
Classes are a way for users to define their own data strutures or record types.
For example:
class Widget {
var x: Int;
var y: Int;
var z: Int;
var payload: String;
}
Breaking apart Widget:
Widgethas threeIntmembers:x,y, andz.Widgethas oneStringmember:payload.- Given an instance
dial, a member can be referenced withdial.paylod.
Assignment, copying
You may use a structural data class literal, also known as a struct literal, to assign or initialize a variable with a class type.
var sprocket: Widget = {.x = 3, .y = 4, .z = 5, .payload = "Sproing"};
sprocket = {.x = 2, .y = 1, .z = 0, .payload = "Bounce"};
You may also copy one struct into another of the same type.
var thingy: Widget = sprocket;
sprocket = thingy;
Member access
The data members of a variable with a class type may be accessed using dot .
notation:
Assert(sprocket.x == thingy.x);
Methods
Class type definitions can include methods:
class Point {
fn Distance[me: Self](x2: i32, y2: i32) -> f32 {
var dx: i32 = x2 - me.x;
var dy: i32 = y2 - me.y;
return Math.Sqrt(dx * dx - dy * dy);
}
fn Offset[addr me: Self*](dx: i32, dy: i32);
var x: i32;
var y: i32;
}
fn Point.Offset[addr me: Self*](dx: i32, dy: i32) {
me->x += dx;
me->y += dy;
}
var origin: Point = {.x = 0, .y = 0};
Assert(Math.Abs(origin.Distance(3, 4) - 5.0) < 0.001);
origin.Offset(3, 4);
Assert(origin.Distance(3, 4) == 0.0);
This defines a Point class type with two integer data members x and y and
two methods Distance and Offset:
- Methods are defined as functions with a
meparameter inside square brackets[...]before the regular explicit parameter list in parens(...). - Methods are called using using the member syntax,
origin.Distance(...)andorigin.Offset(...). Distancecomputes and returns the distance to another point, without modifying thePoint. This is signified using[me: Self]in the method declaration.origin.Offset(...)does modify the value oforigin. This is signified using[addr me: Self*]in the method declaration.- Methods may be declared lexically inline like
Distance, or lexically out of line likeOffset.
Allocation, construction, and destruction
TODO: Needs a feature design and a high level summary provided inline.
Moving
TODO: Needs a feature design and a high level summary provided inline.
Comparison
TODO: Needs a feature design and a high level summary provided inline.
Implicit and explicit conversion
TODO: Needs a feature design and a high level summary provided inline.
Inline type composition
TODO: Needs a feature design and a high level summary provided inline.
Unions
TODO: Needs a detailed design and a high level summary provided inline.
Pattern matching
References: Pattern matching
TODO: References need to be evolved.
The most prominent mechanism to manipulate and work with types in Carbon is pattern matching. This may seem like a deviation from C++, but in fact this is largely about building a clear, coherent model for a fundamental part of C++: overload resolution.
match control flow
References: Pattern matching
TODO: References need to be evolved.
match is a control flow similar to switch of C/C++ and mirrors similar
constructs in other languages, such as Swift.
An example match is:
fn Bar() -> (Int, (Float, Float));
fn Foo() -> Float {
match (Bar()...) {
case (42, (x: Float, y: Float)) => {
return x - y;
}
case (p: Int, (x: Float, _: Float)) if (p < 13) => {
return p * x;
}
case (p: Int, _: auto) if (p > 3) => {
return p * Pi;
}
default => {
return Pi;
}
}
}
Breaking apart this match:
- It accepts a value that will be inspected; in this case, the result of the
call to
Bar().- It then will find the first
casethat matches this value, and execute that block. - If none match, then it executes the default block.
- It then will find the first
- Each
casepattern contains a value pattern, such as(Int p, auto _), followed by an optional boolean predicate introduced by theifkeyword.- The value pattern must first match, and then the predicate must also
evaluate to true for the overall
casepattern to match. - Using
autofor a type will always match.
- The value pattern must first match, and then the predicate must also
evaluate to true for the overall
Value patterns may be composed of the following:
- An expression, such as
42, whose value must be equal to match. - An identifier to bind the value, followed by a
:and followed by a type, such asInt.- The special identifier
_may be used to discard the value once matched.
- The special identifier
- A destructuring pattern containing a sequence of value patterns, such as
(x: Float, y: Float), which match against tuples and tuple-like values by recursively matching on their elements. - An unwrapping pattern containing a nested value pattern which matches against a variant or variant-like value by unwrapping it.
Pattern matching in local variables
References: Pattern matching
TODO: References need to be evolved.
Value patterns may be used when declaring local variables to conveniently destructure them and do other type manipulations. However, the patterns must match at compile time, so a boolean predicate cannot be used directly.
An example use is:
fn Bar() -> (Int, (Float, Float));
fn Foo() -> Int {
var (p: Int, _: auto) = Bar();
return p;
}
To break this apart:
- The
Intreturned byBar()matches and is bound top, then returned. - The
(Float, Float)returned byBar()matches and is discarded by_: auto.
Pattern matching as function overload resolution
References: Pattern matching
TODO: References need to be evolved. Needs a detailed design and a high level summary provided inline.
Type abstractions
Interfaces
TODO: Needs a feature design and a high level summary provided inline.
Generics
TODO: Needs a feature design and a high level summary provided inline.
Templates
References: Templates
TODO: References need to be evolved.
Carbon templates follow the same fundamental paradigm as C++ templates: they are instantiated when called, resulting in late type checking, duck typing, and lazy binding. Although generics are generally preferred, templates enable translation of code between C++ and Carbon, and address some cases where the type checking rigor of generics are problematic.
Types with template parameters
References: Templates
TODO: References need to be evolved.
User-defined types may have template parameters. The resulting type-function may be used to instantiate the parameterized definition with the provided arguments in order to produce a complete type. For example:
class Stack(T:$$ Type) {
var storage: Array(T);
fn Push(value: T);
fn Pop() -> T;
}
Breaking apart the template use in Stack:
Stackis a paremeterized type accepting a typeT.Tmay be used within the definition ofStackanywhere a normal type would be used, and will only be type checked on instantiation.var ... Array(T)instantiates a parameterized typeArraywhenStackis instantiated.
Functions with template parameters
References: Templates
TODO: References need to be evolved.
Both implicit and explicit function parameters in Carbon can be marked as template parameters. When called, the arguments to these parameters trigger instantiation of the function definition, fully type checking and resolving that definition after substituting in the provided (or computed if implicit) arguments. The runtime call then passes the remaining arguments to the resulting complete definition.
fn Convert[T:$$ Type](source: T, U:$$ Type) -> U {
var converted: U = source;
return converted;
}
fn Foo(i: Int) -> Float {
// Instantiates with the `T` implicit argument set to `Int` and the `U`
// explicit argument set to `Float`, then calls with the runtime value `i`.
return Convert(i, Float);
}
Here we deduce one type parameter and explicitly pass another. It is not possible to explicitly pass a deduced type parameter; instead the call site should cast or convert the argument to control the deduction. In this particular example, the explicit type is passed after a runtime parameter. While this makes that type unavailable to the declaration of that runtime parameter, it still is a template parameter and available to use as a type in the remaining parts of the function declaration.
Overloading
References: Templates
TODO: References need to be evolved.
An important feature of templates in C++ is the ability to customize how they end up specialized for specific arguments. Because template parameters (whether as type parameters or function parameters) are pattern matched, we expect to leverage pattern matching techniques to provide "better match" definitions that are selected analogously to specializations in C++ templates. When expressed through pattern matching, this may enable things beyond just template parameter specialization, but that is an area that we want to explore cautiously.
TODO: lots more work to flesh this out needs to be done...
Metaprogramming
References: Metaprogramming
TODO: References need to be evolved. Needs a detailed design and a high level summary provided inline.
Carbon provides metaprogramming facilities that look similar to regular Carbon code. These are structured, and do not offer arbitrary inclusion or preprocessing of source text such as C/C++ does.
Execution abstractions
Carbon provides some higher-order abstractions of program execution, as well as the critical underpinnings of such abstractions.
Abstract machine and execution model
TODO: Needs a feature design and a high level summary provided inline.
Lambdas
TODO: Needs a feature design and a high level summary provided inline.
Co-routines
TODO: Needs a feature design and a high level summary provided inline.
Bidirectional interoperability with C/C++
References: Bidirectional interoperability with C/C++
TODO: References need to be evolved. Needs a detailed design and a high level summary provided inline.