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Reorganizes the sections, and makes a pass filling in and updating the first sections including: types, functions, user-defined types. The following sections are left for part 2, including names, generics, and interop. Also some smaller updates to, not revisiting the text: `pattern_matching.md`, `control_flow/return.md`, and `lexical_conventions/numeric_literals.md` Co-authored-by: Geoff Romer <gromer@google.com> Co-authored-by: Chandler Carruth <chandlerc@gmail.com>
125 lines
4.4 KiB
Markdown
125 lines
4.4 KiB
Markdown
# Pattern matching
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<!--
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Part of the Carbon Language project, under the Apache License v2.0 with LLVM
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Exceptions. See /LICENSE for license information.
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SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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-->
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<!-- toc -->
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## Table of contents
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- [TODO](#todo)
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- [Overview](#overview)
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- [Pattern match control flow](#pattern-match-control-flow)
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- [Pattern matching in local variables](#pattern-matching-in-local-variables)
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- [Open questions](#open-questions)
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- [Slice or array nested value pattern matching](#slice-or-array-nested-value-pattern-matching)
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- [Generic/template pattern matching](#generictemplate-pattern-matching)
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- [Pattern matching as function overload resolution](#pattern-matching-as-function-overload-resolution)
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<!-- tocstop -->
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## TODO
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This is a skeletal design, added to support [the overview](README.md). It should
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not be treated as accepted by the core team; rather, it is a placeholder until
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we have more time to examine this detail. Please feel welcome to rewrite and
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update as appropriate.
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## Overview
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The most prominent mechanism to manipulate and work with types in Carbon is
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pattern matching. This may seem like a deviation from C++, but in fact this is
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largely about building a clear, coherent model for a fundamental part of C++:
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overload resolution.
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### Pattern match control flow
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The most powerful form and easiest to explain form of pattern matching is a
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dedicated control flow construct that subsumes the `switch` of C and C++ into
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something much more powerful, `match`. This is not a novel construct, and is
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widely used in existing languages (Swift and Rust among others) and is currently
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under active investigation for C++. Carbon's `match` can be used as follows:
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```
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fn Bar() -> (i32, (f32, f32));
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fn Foo() -> f32 {
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match (Bar()) {
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case (42, (x: f32, y: f32)) => {
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return x - y;
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}
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case (p: i32, (x: f32, _: f32)) if (p < 13) => {
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return p * x;
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}
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case (p: i32, _: auto) if (p > 3) => {
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return p * Pi;
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}
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default => {
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return Pi;
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}
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}
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}
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```
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There is a lot going on here. First, let's break down the core structure of a
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`match` statement. It accepts a value that will be inspected, here the result of
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the call to `Bar()`. It then will find the _first_ `case` that matches this
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value, and execute that block. If none match, then it executes the default
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block.
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Each `case` contains a pattern. The first part is a value pattern
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(`(p: i32, _: auto)` for example) optionally followed by an `if` and boolean
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predicate. The value pattern has to match, and then the predicate has to
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evaluate to `true` for the overall pattern to match. Value patterns can be
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composed of the following:
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- An expression (`42` for example), whose value must be equal to match.
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- An identifier to bind the value to, followed by a colon (`:`) and a type
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(`i32` for example). An underscore (`_`) may be used instead of the
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identifier to discard the value once matched.
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- A tuple destructuring pattern containing a tuple of value patterns
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(`(x: f32, y: f32)`) which match against tuples and tuple-like values by
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recursively matching on their elements.
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- An unwrapping pattern containing a nested value pattern which matches
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against a variant or variant-like value by unwrapping it.
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In order to match a value, whatever is specified in the pattern must match.
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Using `auto` for a type will always match, making `_: auto` the wildcard
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pattern.
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### Pattern matching in local variables
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Value patterns may be used when declaring local variables to conveniently
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destructure them and do other type manipulations. However, the patterns must
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match at compile time, so they can't use an `if` clause.
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```
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fn Bar() -> (i32, (f32, f32));
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fn Foo() -> i32 {
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var (p: i32, _: auto) = Bar();
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return p;
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}
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```
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This extracts the first value from the result of calling `Bar()` and binds it to
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a local variable named `p` which is then returned.
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## Open questions
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### Slice or array nested value pattern matching
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An open question is how to effectively fit a "slice" or "array" pattern into
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nested value pattern matching, or whether we shouldn't do so.
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### Generic/template pattern matching
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An open question is going beyond a simple "type" to things that support generics
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and/or templates.
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### Pattern matching as function overload resolution
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Need to flesh out specific details of how overload selection leverages the
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pattern matching machinery, what (if any) restrictions are imposed, etc.
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