Add missing builtins for float compound assignment, for building a
FloatType, and for converting a float literal to FloatType. Switch
`Core.Float` to being a class and add impls for the various
floating-point operators.
---------
Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
Co-authored-by: Carbon Infra Bot <carbon-external-infra@google.com>
Change impls from `<interface>.impl` to `<self>.as.<interface>.impl`,
and *member* functions to `<parent scope>.<fn>` (non-member functions
exclude their parent scope). Stop special-casing builtin functions,
given the new naming scheme.
The purpose of this is to make it clearer when a member function is
being accessed and, if so, which member function. In particular, we
often access interface `Op` functions. The builtin function
special-casing was intended to help with that, but we still have lots of
`Op` functions. This particular approach should make the interactions
clearer.
This changes up queueing of block IDs a little because, in particular,
we need to process bodies of entities only after constants finish
processing. But, it should also result in less memory usage during
processing because it means we have less on the insts stack at any given
time, since we track a block rather than all instructions contained by
the block.
Use `full.carbon` min-prelude for any tests using the full prelude. A
few tests were using it unnecessarily and are changed to a more minimal
one in the process.
Any test which does not include some min-prelude will now fail with an
error.
This changes `Destroy` to use an interface for its implementation.
Note that this change includes a lot of test updates. Even when
`Destroy` is a no-op, it still causes code generation as part of
determining that.
Originally I was trying to use ranges to cut down the scope of this, and
to a degree I think they have. But a flipside here is that cases where
no destructors should be generated -- particularly globals -- would be
needed to completely remove destructor calls. Even for ranges, the range
can often include the destructor placement. So I've shifted
frame-of-thought a little: accept a bunch of destructor churn, because
destructors are needed and will be prevalent. The verbosity is a feature
of the design to make desugaring apparent in IR, not a bug.
The same specific function will (eventually) be emitted as part of
lowering multiple different source files, so don't give them unique
external linkage.
`IRBuilderBase::SetInsertPoint` weirdly replaces our debug location with
one copied from the new insertion point, so undo its damage after
calling it.
Also included: a couple of cleanups I made while tracking this down.