This is in anticipation of having `class` depending on the `Destroy`
interface, in order to automatically generate implementations of it.
I'm doing some sorting of imports in the prelude too, which I hope will
be uncontroversial; clang-format would do similar in C++...
Change impls from `<interface>.impl` to `<self>.as.<interface>.impl`,
and *member* functions to `<parent scope>.<fn>` (non-member functions
exclude their parent scope). Stop special-casing builtin functions,
given the new naming scheme.
The purpose of this is to make it clearer when a member function is
being accessed and, if so, which member function. In particular, we
often access interface `Op` functions. The builtin function
special-casing was intended to help with that, but we still have lots of
`Op` functions. This particular approach should make the interactions
clearer.
This changes up queueing of block IDs a little because, in particular,
we need to process bodies of entities only after constants finish
processing. But, it should also result in less memory usage during
processing because it means we have less on the insts stack at any given
time, since we track a block rather than all instructions contained by
the block.
Use `full.carbon` min-prelude for any tests using the full prelude. A
few tests were using it unnecessarily and are changed to a more minimal
one in the process.
Any test which does not include some min-prelude will now fail with an
error.
Replace the binary `Operation` interfaces with the `OperationWith(T:!
type)` interfaces described in the design, and add a `Result` associated
type for both unary and binary operations. Update the `impl`s in the
prelude for integer types to use the new form, including supporting
implicit conversion of either operand.
I've tried to split this PR up into commits focused on distinct changes
for review convenience. It may be simplest to review it one commit at a
time.
Updating tests in the style of #5455.
array indexing requires integers, so this is a more prelude-dependent
area than some. But as it turns out, writing something like `3` never
references `Core.IntLiteral` so seeing if I can roll with more minimal
preludes.