This changes `ToImplicit` to `AsDesugared`, and adds a
`GetLocIdForDesugaring` to `InstStore`.
In particular, I'm motivated by the latter, to make it clearer what the
intended call convention is.
Instead of building an eval block as a separate pass at the end of a
generic, build the eval block incrementally.
The larger change here is that asking for the type or constant value of
an instruction now always returns an unattached type or constant value,
in order to preserve the behavior that we previously achieved by doing
the rewrite to attached types and constant values at the end of handling
the generic.
This also incidentally fixes some subtle issues where attached types and
constant values would leak out into check and cause it to get confused
about differences between attached and unattached values. Check should
no longer see attached values except where it explicitly asks for them.
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Co-authored-by: Dana Jansens <danakj@orodu.net>
A `MetaInstId` is intended to represent a handle to an instruction in a
generic as an operand to a template action; substituting into the action
should not substitute into the referenced instruction.
Fixing this exposed a bug in `GetOrAddInst` where it would return an
`InstId` of an unattached symbolic constant in some cases, rather than
the `InstId` of an instruction that has the relevant (attached) constant
value. That's fixed for now by turning off the `GetOrAddInst`
optimization in that case, but in future we can refine this by adding
the instruction to the eval block for the generic only, and not to the
body of the generic.
Use that instead of `AddInstInNoBlock` to get the value of an
instruction when evaluation might depend on the `InstId` but only the
`ConstantId` of the instruction is desired by the consumer.
For each kind of instruction, specify whether its constant evaluation
needs an `InstId` or not. If it does, ensure that all constant
evaluation of that instruction provides one. Otherwise, allow calling
into the evaluator without providing an `InstId`.
This allows us to reliably use the `InstId` in evaluation steps that
either need a location or need to look at the original operands of the
instruction prior to evaluation, and also to support `TryEvalInst` calls
safely for instructions whose evaluation does not need an `InstId`.
This in particular uses free functions because it's likely to end up
more consistent with types (versus a wrapper object for InstStore).
Note, this is unlikely to have a performance impact, but if it does, we
can look into related approaches (and we've already discussed using
LTO).
Renames `PendingBlock::AddInst` to `PendingBlock::Add` because
`MakeElementAccessInst` expects the matching name to exist.