Add a new type, `custom_layout_type`, representing a struct type whose
size, alignment, and field offsets can be manually controlled. Use this
as the object representation type for imported C++ class types (which
also includes struct and union types), allowing us to model C++ class
type layouts. In passing, also add support for incomplete C++ class
types, mapping them into incomplete Carbon class types.
Map C++ fields into Carbon field declarations, allowing direct access to
C++ fields from Carbon. So far, no support is added for base classes nor
anonymous struct or union declarations; those will be added in
subsequent PRs. Also, we don't map C++ access control into Carbon yet,
so all C++ fields are accessible regardless of their access control.
For now we still use a `struct_type` as the object representation for
empty C++ classes, in order to continue to support our existing tests
that convert `{}` to empty C++ class types. This is temporary and should
be removed once we support interop with C++ class initialization.
I've been mulling the name of this, changing it and updating comments to
try and better reflect the current semantic. "Imports" reflects how
we're currently printing this in SemIR.
Undo changes that were meant to prevent use of a reference into
`ValueStore` after being invalidated. After #5576, the `ValueStore`
makes such references stable, so there's no need to worry about
invalidation.
The canonical location of the instruction may be an entirely different
instruction, which the instruction in question was not imported from. In
particular, we shouldn't assume that we can use the constant value of an
instruction that the *location* of an imported instruction refers to as
the constant value of the imported instruction.
The only time we should be looking at the `ImportIRInstId` for a `LocId`
is when determining its location in some other file.
Fixes a crash when importing thunks (which can contain instructions
whose location points to an instruction in a differnt IR).
---------
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>
Remove calls to `InstStore::GetLocId()` to build a LocId from an InstId
now that they can be constructed directly from the InstId. Most uses of
LocId are just plumbing, so this does not affect them. However places
that want to look inside the LocId do not want to work with the InstId
form. In these places, introduce `InstStore::GetResolvedLocId()` which
converts a LocId (or an InstId as an optimization) into a LocId which is
not backed by an InstId. These locations can be printed (they have a
line and column when they are a NodeId), they can have flags added to
them (`ToImplicit`, `ToTokenOnly`), they can be converted to an
underlying ImportIRInstId, or they may be `None`.
`Dump()` is made to print a resolved location instead of printing the
InstId in the location, since (at least in my experience) the resolved
location is what is interesting in debugging, and this saves manual
`MakeInstId` steps in the debugger every time a location is of interest.
The LocId constructor from InstId is made `explicit` to add clarity to
function calls passing an `inst_id` now directly instead of calling
`context.insts().GetLocId(inst_id)`. To avoid needing to construct
`SemIR::LocId(...)` explicitly in all cases though, the diagnostics code
in Check uses `DiagnosticLocId` as its template parameter which accepts
InstId as well and does the construction of LocId from it.
Because LocId now requires an explicit construction from InstId, any
callers to `AddInst()` functions will have to explicitly convert to
LocId if they had an InstId, but not if they pass a NodeId. To make this
difference clear to callers, we `requires` that the input type can be
converted to LocId. This ensures that passing an InstId results in an
error at the callsite where the InstId is passed, instead of generating
a compiler error when trying to construct `LocIdAndInst` inside
`AddInst()`, which is less clear about what went wrong and doesn't seem
entirely intentional.
---------
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>
These constant instructions are all TypeInstId already in their type,
and this makes their names match.
Change the name of MakeSingletonInstId as well and update its comment.
We frequently want to operate on singletons. Per discussion, drop
`Singleton` to make the code shorter.
This started off as wanting to write `inst_id.is_error()`, but the
dependency relationship between ids.h and singleton_insts.h would
require some kind of delayed evaluation to allow the implementation to
remain in headers (which I suspect is helpful to have for inlining). I
could have added something like `IsErrorInst`, forward declared in ids.h
and defined in singleton_insts.h (which would always be included by
typed_insts.h), but the template approach felt like a decent balance
between (a) removing the boilerplate `::SingletonInstId`, (b)
understandability, (c) still visually mirroring if we immediately return
a singleton, and (d) flexibility for more than just `ErrorInst`. But TBH
I'd probably still have written `is_error()` if it didn't require
addressing the cross-header cycle.
Then I tried `SemIR::InstId::Is<SemIR::ErrorInst>`, which generally
worked with types but generated the complaint that it didn't shorten
*all* singleton uses. So pulling back on `::Is`, and instead just
dropping `Singleton`.
The main goal of this is to collapse the LocId and SemIRLoc types into a
single type, eliminating the need for APIs to decide which to use. This
originated from discussion about UnwrapSemIRLoc in #5169. Although that
was removed in #5202, it's probably still a good direction for LocId.
This changes the packing of LocId to allow adding InstId, making it
tri-modal: ImportIRInstId, InstId, or NodeId. This has a side-effect of
reducing the available space for ImportIRInstId, although not by much
due to the pre-existing `ImplicitBit` behavior. If needed, we could also
probably play with packing a bit more since `ImplicitBit` really only
applies to `NodeId`, but I was trying to keep the logic a little
simpler. Note `TokenOnlyBit` can still apply to `ImportIRInstId`.
This leaves in place a typedef for SemIRLoc -- I intend to clean that up
separately.
Some Discord discussion is
[here](https://discord.com/channels/655572317891461132/655578254970716160/1353755830058745959).
What this really does is avoids shadowing names, so that we can
comfortable have things like `Check::DiagnosticEmitter` or
`Check::DiagnosticLoc` without shadowing being a concern.
Note, down this path I'm also thinking about:
- Renaming misc DiagnosticConsumer/DiagnosticEmitter classes, possibly
just to DiagnosticConsumer/DiagnosticEmitter (so
`Check::DiagnosticEmitter` instead of `SemIRLocDiagnosticEmitter`).
- Dropping `Diagnostic` from `Emitter::DiagnosticBuilder`.
- But not for `Check::DiagnosticBuilder`, because `Check::Builder` would
be ambiguous.
- Renaming diagnostics/diagnostic_* to drop "diagnostic".
[Discussion about SemIRLoc ->
DiagnosticLoc](https://discord.com/channels/655572317891461132/655578254970716160/1353771570463768698)
reminded me of this (in particular the older [Check::DiagnosticBuilder
discussion](https://discord.com/channels/655572317891461132/655578254970716160/1344363562608627763)),
but I'd only do that rename if there's matching consensus about a path
forward where we keep SemIRLoc, and in a way that it's only ever used
for diagnostics (the divergence from which is at the root of current
LocId discussion).
I'm trying to keep that separate from a namespace addition for clarity.
This flows out of #5084 and trying to reduce UnsafeMake use. It turns
out imports and namespaces were using unexpected node kinds (previously
ImportIntroducer instead of ImportDecl, for example). This fixes and
adds validation.
I was uncertain about whether to just remove the is_convertible check,
since I don't see it as motivating creation of a conversion between
NodeIdOneOf types. So I've just left a TODO for now.
This adds support for having different C++ `NameScope`s (and not just
the main `Cpp` scope), and we keep a pointer to `clang::DeclContext`
these scopes so we can look up C++ names in the right part of the AST.
C++ Interop Demo with a namespace:
```c++
// hello_world.h
namespace some_namespace {
void hello_world();
} // namespace some_namespace
```
```c++
// hello_world.cpp
#include <cstdio>
namespace some_namespace {
void hello_world() { printf("Hello World!\n"); }
} // namespace some_namespace
```
```carbon
// main.carbon
library "Main";
import Cpp library "hello_world.h";
fn Run() -> i32 {
Cpp.some_namespace.hello_world();
return 0;
}
```
```shell
$ clang -c hello_world.cpp
$ bazel-bin/toolchain/carbon compile main.carbon
$ bazel-bin/toolchain/carbon link hello_world.o main.o --output=demo
$ ./demo
Hello World!
```
Closes#5102
This doesn't change functionality, but I was seeing better diagnostics
in VS Code.
This also changes the NodeId constructors for related types (also
NodeCategory and NodeIdForKind) to use UnsafeMake for construction. That
originated from avoiding ambiguity coming from `requires`, but the
constructor mode is also one we should typically avoid (e.g., preferring
`Parse::Tree::As`).
Noted CopyNameFromImportIR while glancing around (this one's interesting
because it's NameId, not void nor auto), did a scan just for a few other
cases. Not an exhaustive fix, and TBH assuming we'd prefer `auto ... ->
auto` since equivalent Carbon syntax would probably be `fn ... -> auto`
Emit diagnostics for a function declared in a non-owning library, that
is not redeclared (or defined) in the owning library.
---------
Co-authored-by: jonmeow <jperkins@google.com>
In order to have the name available for diagnostics, we now always set
`NameId` in `NameContext` and put `poisoning_loc_id` as part of the
union with `resolved_inst_id` instead (since we never need both).
This in particular uses free functions because it's likely to end up
more consistent with types (versus a wrapper object for InstStore).
Note, this is unlikely to have a performance impact, but if it does, we
can look into related approaches (and we've already discussed using
LTO).
Renames `PendingBlock::AddInst` to `PendingBlock::Add` because
`MakeElementAccessInst` expects the matching name to exist.
This creates a new check/type.h for most logic, and also moves some
functions to TypeStore in sem_ir/type.h. My approach for TypeStore is to
focus on moving the read-only functions there.
Change parse tree from `template (T:! type)` to `(template T):! type`,
so that we have information about whether a binding is a template
binding available when forming the representation of the binding
pattern. This incidentally fixes a bug that we would accept `template
addr A:! B` instead of the intended `addr template A:! B`.
Track whether a symbolic binding is a template binding on the
`EntityName` object. I'm borrowing a bit from the `CompileTimeBindIndex`
for this in order to avoid making `EntityName`s larger. Longer-term, we
should think about using a different representation for symbolic
bindings, to avoid including these fields in all `EntityName`s, but
that's out of scope for this change.
So far, template bindings are treated as having the same phase as
checked bindings, but that will change in a future PR.
Change representation of package names from `IdentifierId` to
`PackageNameId`, and add a special value `PackageNameId::Core` for the
Core package. Add a `Core` expression to name the Core package, and
support for parsing the `Core` keyword in `package` and `import`
declarations.
For now, I've made no changes to instruction fingerprinting or name
mangling. This means that fingerprints and mangled names will collide
between names in the `Core` package and names in a `r#Core` package. See
#4908.
---------
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>
Also makes the style guide explicitly comment on void, but this was the
intent IIRC because it matches Carbon's `-> ()` (and "always" versus
"except for void", which we definitely went back and forth on).
Includes adjusting function pointers, which I definitely forget this
syntax works sometimes.
Excludes utils/tree_sitter/src/scanner.c because it claims to be C, but
really we should probably fix that to be cpp.
Benefits:
* Provide a proper API for accessing lookup information.
* Make assumptions on whether the result is poisoned or not and how we
can use `InstId` explicit.
* Allow safely reusing the `InstId` value for pointing to the poisoning
entity for poisoned results (in a future PR).
* Consolidate `LookupNameInExactScopeResult`, `std::pair<SemIR::InstId,
bool>` and part of `LookupResult`.
Part of #4622.
High level, replacing `Id::Invalid` with `Id::None` and `Id::is_valid`
with `Id::has_value` for clarity, as discussed
[here](https://discord.com/channels/655572317891461132/655578254970716160/1331664574545395794).
The `IntId` refactoring is needed together with `AnyIdBase` because it's
also used with `ValueStore`.
Note, trying to be careful not to rewrite `EnumBase::InvalidIndex`, or
`is_valid` in general (e.g., `IdKind::is_valid`).
I've tried to sequence commits here:
1. Automatic replacements:
- `((?:Id|Index)(?: |::|\(|Base(?:\(|::)))Invalid((?:Index)?\W)` ->
`$1None$2`
- `<invalid>` -> `<none>`
- `InvalidNodeId` -> `NoneNodeId`
- `/\*invalid\*/` -> `/*none*/`
- `id((?:_|\(\))(?:\.|->))is_valid` -> `id$1has_value`
2. Manual edits:
- In `int.h` and `int_test.cpp`
- `IntT` has `is_value`, which I'm renaming to `is_embedded_value`.
- Manual edits to comments in this file.
- `AnyIdBase` and `IdBase`
- Declaration of `is_valid` -> `has_value`, `InvalidIndex` ->
`NoneIndex`.
- In `ids.h` and `ids.cpp`
- `is_valid` -> `has_value`
- `// An explicitly invalid ID.` -> `// An ID with no value.`; similar
for index
- Various math on `InvalidIndex` -> `NoneIndex`
- Various mentions of "valid" in comments
- In `value_store.h`, for `IdT::Invalid`, plus one comment
- In `impl.h` and `tokenized_buffer.h`, we had different initialization
of `::None` values (versus `ids.h` syntax) that I fixed manually.
- Spot checks to compile
- Particularly where `is_valid` replacements didn't catch spots due to
different naming.
3. Autoupdate tests
4. verbose.carbon (NOAUTOUPDATE)
5. Comment spot checks
Note there are probably other mentions of "Invalid" that should be swept
up, but I'd like to argue for merging and separating out remaining
cleanup since this is so sweeping (and likely to hit merge conflicts
from churn). We'll probably have lingering mentions of "invalid" for a
bit regardless, just because there are uses of "invalid" in non-Id APIs.
Insert the poison at the same time we do the name lookup to avoid doing
two hash table lookups into each scope. This adds a bit of complication
because import logic now needs to cope with importing a name that is
already poisoned, but the complexity seems worthwhile to reduce the
number of name lookups performed.
This incidentally fixes a bug where we wouldn't poison any name scopes
if we found the name in an enclosing lexical scope, leading to one extra
diagnostic in existing tests.
Part of #4622
Change the implementation to use an explicit `is_poisoned` bit instead
of `InstId::PoisonedName` value.
Zero behavior change.
This would allow to more easily change the API to support accessing the
poisoning declaration so we can have better name poisoning diagnosis.
#4622
This is a preparation change for adding name poisoning support
(https://github.com/carbon-language/carbon-lang/issues/4622), which is
expected to require more elaborate logic around NameScope since a name
can be not defined yet, defined, or poisoned.
The API separates looking up a name from getting the full entry since we
have cases where the entries are invalidated between the time we're
looking for the name and when we access (and sometimes modify) the
entry.
This change has the following benefits:
* `names` and `name_map` are internal to `NameScope` and are guaranteed
to match.
* `extended_scopes` and `import_ir_scopes` can not be manipulated (only
new scopes can be added).
* `inst_id`, `name_id` and `parent_scope_id` are constants.
* `has_error` can only be mutated from false to true.
---------
Co-authored-by: jonmeow <jperkins@google.com>
This is a primarily automated change:
- Search & replace for capitalization
-
`(CARBON_DIAGNOSTIC\((?:\n\s+)?\w+,(?:\n\s+)?\s\w+,(?:\n\s+)?\s")([A-Z])`
- `$1\L$2`
- Search & replace for period
-
`(CARBON_DIAGNOSTIC\((?:\n\s+)?\w+,(?:\n\s+)?\s\w+,(?:\n\s+)?\s"(?:[^)]|\n)+)\.("[,)])`
- `$1$2`
- Limited search & replace for `ERROR: ` -> `error: ` in streamed things
- Leaving a TODO for command_line because there's more cleanup that can
be done there
- Modify diagnostic_consumer.cpp
- ERROR -> error
- WARNING -> warning
---------
Co-authored-by: Richard Smith <richard@metafoo.co.uk>
This switches `DCHECK` and `FATAL` as well.
The goal is to reduce the code size impact of these assertions so that
we can keep more of them enabled. Currently, the largest cost I see from
`CHECK` is not the actual check or the cold code itself, but actually
the failure to inline trivial functions due to the presence of the cold
code. This means that our goal isn't to reduce apparent code size in the
final binary but the LLVM IR cost assessed for these routines in the
inliner, which closely correlates with code size but is a bit different.
As discussed in #4283, experimentation shows that a single function call
with a minimal number of arguments is the lowest cost model for these.
This is easily achieved with a format-string API that internally uses
`llvm::formatv`. This PR is essentially the `CHECK` version of #4283.
However, the check macros are substantially harder to make work with
both format strings and streaming because they also take a condition.
Also, unexpectedly, I was very successful at devising a regular
expression based automated rewrite from the streaming to the format
string form with only low 10s of manual fixes. This includes compacting
strings broken up across lines, etc. Given how well that went, I've
prepared this PR which just directly switches to the format string API
and migrate everything to use it.
One nice side-effect is that the format string approach ends up greatly
simplifying the implementation here as well.
This is ... *shockingly* effective. Parsing speeds up by more than 3%
with just this change. And checking speeds up by **8%** with this change
alone:
```
BM_CompileAPIFileDenseDecls<Phase::Parse>/256 86.3µs ± 1% 82.9µs ± 1% -3.94% (p=0.000 n=17+19)
BM_CompileAPIFileDenseDecls<Phase::Parse>/1024 431µs ± 1% 415µs ± 1% -3.76% (p=0.000 n=18+19)
BM_CompileAPIFileDenseDecls<Phase::Parse>/4096 1.77ms ± 1% 1.71ms ± 1% -3.18% (p=0.000 n=18+19)
BM_CompileAPIFileDenseDecls<Phase::Parse>/16384 7.44ms ± 1% 7.17ms ± 2% -3.56% (p=0.000 n=18+20)
BM_CompileAPIFileDenseDecls<Phase::Parse>/65536 30.7ms ± 1% 29.7ms ± 1% -3.15% (p=0.000 n=18+20)
BM_CompileAPIFileDenseDecls<Phase::Parse>/262144 131ms ± 1% 127ms ± 1% -2.81% (p=0.000 n=18+18)
BM_CompileAPIFileDenseDecls<Phase::Check>/256 878µs ± 2% 800µs ± 1% -8.91% (p=0.000 n=19+20)
BM_CompileAPIFileDenseDecls<Phase::Check>/1024 1.88ms ± 2% 1.72ms ± 1% -8.56% (p=0.000 n=19+20)
BM_CompileAPIFileDenseDecls<Phase::Check>/4096 5.78ms ± 2% 5.28ms ± 1% -8.70% (p=0.000 n=20+18)
BM_CompileAPIFileDenseDecls<Phase::Check>/16384 21.9ms ± 1% 20.1ms ± 1% -8.02% (p=0.000 n=18+20)
BM_CompileAPIFileDenseDecls<Phase::Check>/65536 90.4ms ± 2% 83.1ms ± 1% -8.04% (p=0.000 n=19+20)
BM_CompileAPIFileDenseDecls<Phase::Check>/262144 381ms ± 2% 352ms ± 1% -7.79% (p=0.000 n=19+19)
```
---------
Co-authored-by: Richard Smith <richard@metafoo.co.uk>
Co-authored-by: josh11b <15258583+josh11b@users.noreply.github.com>
Remove `ReusingLoc` and add enforcement that even for imported
locations, the kind of the parse node for an instruction matches the
kind specified in the instruction definition.
Change the node kind for a few instructions to `NodeId`:
- A couple of instructions had a typed node but could be created
implicitly with any node as part of a builtin implicit conversion. This
happened for `AddrOf`, `ArrayIndex`, and `Deref`.
- A bunch of instructions had `InvalidNodeId` as their associated parse
node kind but were actually always created with a location.
---------
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>
I'd considered moving DeclParams uses over, but when handling qualified
names, there's a parse node instead of an instruction. I did try to
unify a couple other uses though, including adding MergeDefinition. I
expect `interface` will use a little more once it's more completely
implemented, but maybe I'm wrong about that.
This implements a few closely related features:
- Starts merging namespaces discovered inside imports.
- Stores results of cross-package name lookup as an entry inside the
scope.
- Note this is particularly visible with `i32`.
- Moves more of the imported instructions to the import scope.
Note this is primarily for executing the namespace TODO in check.cpp,
which is removed here.
`testdata/namespace/merging_with_indirections.carbon` tests key
behavior.
---------
Co-authored-by: Richard Smith <richard@metafoo.co.uk>
By adding an `ImportDecl` instruction, this creates something that can
be referenced through `ImportIRInst`.
packages/no_prelude/implicit_imports_entities.carbon is getting a test
of this (import_conflict and import_conflict_reverse).
Also re-packs ImportIR from 24 bytes to 16 on 64-bit, since I'm touching
everywhere that makes one anyways.
This works to leverage the capabilities of the hashtable as much as
possible, for example using the key context in the value stores.
However, there may still be opportunities to refactor more deeply and
use the functionality even better. Hopefully this is at least
a reasonable start and gets us a clean baseline.
On an Arm M1, this is a 15% improvement on my large lexing stress test,
but ends up a wash on my x86-64 server. This is a smaller benefit than
I expected, and it's because we're using a set-of-IDs and looking up
values with a key context for things like identifiers. This pattern has
a surprising tradeoff. The new hashtable uses significantly less memory,
a 10% peak RSS reduction just from the hashtable change. But indirecting
through the vector of values makes growing the hashtable dramatically
less cache-friendly: it causes growth to randomly access every key when
rehashing. On x86, everything gained by the faster hashtable is lost in
even slower growth. And even on Arm, this eats into the benefits.
But I have a plan to tweak how identifiers specifically work to avoid
most of the growth, and so I suspect this is the right tradeoff on the
whole. It gives us significant working set size reduction and we can
likely avoid the regressed operation (growth with rehash) in most cases
by clever reserving and if necessary by adding a hash caching layer to
the table infrastructure.
---------
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>
This refactors how the implicit import is handled in order to retain
more name scope information. As a consequence, private access control
works better between api files and implementation files. Note though
that this will also be essential for name poisoning between the API and
implementation, as discussed in #3763.
In implementing this, I ran into a couple issues with namespaces that I
think point to flaws in their handling. I've fixed some and added a TODO
for the biggest issue (in check.cpp line 281-288), which relates to the
handling of namespaces of direct imports which are first evaluated
indirectly.
Name scopes store the names in their scope in a `DenseMap`. Several
places reasonably avoid depending on the iteration order by sorting the
names -- they're in the formatting code path where that's a solid
approach.
Unfortunately, when we're importing one scope into another, we also need
to walk the entire scope and do something for each name. =[ This doesn't
seem like a great place to sort things to stabilize them.
I've switched to a fairly simplistic solution of having a vector of name
entries that can be iterated stably, and a separate map for lookups. I
didn't use the set-of-indices trick here because it's not clear that's
the right trade-off for a scope: likely a lot of small scopes here with
relatively hot name lookups. And the key here isn't a large or
dynamically sized thing that we're canonicalizing, it's a `NameId`. That
made me lean towards duplicating the name in the hashtable for lookup
and the vector for iteration.
I thought about a fancy approach of sorting the hashtable keys by their
values (the indices), but that would still require a bit of copying and
more code.
I also thought a bit about other optimizations, but decided to leave a
comment for now -- it's not obvious to me exactly how hot this is and
whether it's better served by faster lookups, being more memory dense,
etc. And that might involve more of an SOA layout change or some other
approach. Rather than do that here, and especially before switching
hashtables, I stuck with a simple approach to address the ordering.
---------
Co-authored-by: Richard Smith <richard@metafoo.co.uk>