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carbon-lang/examples/advent2024/day13_common.carbon
T
Chandler Carruthandjosh11b 7871237c15 Move self to the explicit () parameter list (proposal #7016) (#7272)
Implements proposal #7016: `self` moves from the deduced implicit list
(`fn F[self: Self]()`) to the front of the explicit list. Its type may
be written explicitly (`fn F(self: Self)`) or omitted, in which case it
defaults to `Self` (`fn F(self)`, `fn F(ref self)`); `self` in the
implicit list is rejected.

Throughout checking, `self` is modeled as the first explicit parameter.
Because a method is just a function whose first parameter is `self`, it
can also be called as an ordinary function with the receiver passed
explicitly (`Type.M(obj, ...)`), not only as `obj.M(...)`. A new
`SemIR::CallArgParamPatterns` helper chooses the parameters matched
against the explicit arguments, excluding a leading `self` only when it
is supplied as a method-call receiver; arity checking, conversion, and
generic deduction use it. The resulting SemIR and lowering are
unchanged: `self` is still `call_param0`, and witnesses, thunks, and
vtables are unaffected.

An omitted `self` type is parsed as a `SelfBindingPattern` node with no
type expression; checking synthesizes the `Self` type so it behaves
exactly like `self: Self`. However, the exact spelling used must match
between a forward declaration and a definition, following #3763's rules
around declaration matching.

Generated functions, thunks, and C++ interop import/export build `self`
as the first explicit parameter, and the `self`-type override (e.g.
Derived->Base for a virtual override) applies to the explicit `self`.
Placement is validated by new diagnostics: `SelfInImplicitParamList`,
`SelfNotFirstParam`, and `SelfOutsideParamList`. The benchmark source
generator and the documentation adopt the `(self)` shorthand; the
prelude, the examples, and the test data are migrated in the following
commits.

Assisted-by: Claude Code with Claude Opus 4.7

---------

Co-authored-by: josh11b <15258583+josh11b@users.noreply.github.com>
2026-06-10 15:30:43 +00:00

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// Part of the Carbon Language project, under the Apache License v2.0 with LLVM
// Exceptions. See /LICENSE for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
// https://adventofcode.com/2024/day/13
library "day13_common";
import Core library "io";
import library "io_utils";
// Returns m and n so that am + bn = gcd.
fn Euclid(a: i64, b: i64) -> {.m: i64, .n: i64, .gcd: i64} {
if (a < b) {
let reverse: {.m: i64, .n: i64, .gcd: i64} = Euclid(b, a);
return {.m = reverse.n, .n = reverse.m, .gcd = reverse.gcd};
}
if (b == 0) {
return {.m = 1, .n = 0, .gcd = a};
}
let next: {.m: i64, .n: i64, .gcd: i64} = Euclid(b, a % b);
return {.m = next.n, .n = next.m - next.n * (a / b), .gcd = next.gcd};
}
class Machine {
impl as Core.UnformedInit {}
fn Read() -> Machine {
returned var me: Machine;
// "Button A: X+"
SkipNChars(12);
ReadInt(ref me.a.0);
// ", Y+"
SkipNChars(4);
ReadInt(ref me.a.1);
// "\nButton B: X+"
SkipNChars(13);
ReadInt(ref me.b.0);
// ", Y+"
SkipNChars(4);
ReadInt(ref me.b.1);
// "\nPrize: X="
SkipNChars(10);
ReadInt(ref me.prize.0);
// ", Y="
SkipNChars(4);
ReadInt(ref me.prize.1);
SkipNewline();
return var;
}
var a: (i64, i64);
var b: (i64, i64);
var prize: (i64, i64);
}
// Set of solutions to 'm a + n b = c'.
class BezoutSolutionSet {
fn Make(a: i64, b: i64, c: i64) -> BezoutSolutionSet {
var e: {.m: i64, .n: i64, .gcd: i64} = Euclid(a, b);
if (c % e.gcd != 0) {
// Impossible.
return {.m0 = -1, .n0 = -1, .m_step = -1, .n_step = -1};
}
// Find an initial solution. Note that m and n might be negative.
let num_gcds: i64 = c / e.gcd;
e.m *= num_gcds;
e.n *= num_gcds;
// Pick the smallest positive m we can.
let a_over_gcd: i64 = a / e.gcd;
let b_over_gcd: i64 = b / e.gcd;
var adj: i64 = 0;
// This is e.m / b rounded towards -inf.
// TODO: Should there be a way of expressing this directly?
if (e.m < 0) {
adj = (e.m - b_over_gcd + 1) / b_over_gcd;
} else {
adj = e.m / b_over_gcd;
}
e.m -= adj * b_over_gcd;
e.n += adj * a_over_gcd;
return {.m0 = e.m, .n0 = e.n,
.m_step = b_over_gcd, .n_step = -a_over_gcd};
}
fn Valid(self) -> bool {
return self.m_step >= 0;
}
fn Solution(self, k: i64) -> (i64, i64) {
return (self.m0 + k * self.m_step, self.n0 + k * self.n_step);
}
// m_k * a + n_k * b == c, where:
// m_k = m0 + k * m_step
// n_k = n0 * k * n_step
// m0 is the minimum non-negative m value, and n_step is negative.
var m0: i64;
var n0: i64;
var m_step: i64;
var n_step: i64;
}
// Given two sets of points s and t, find the intersection in the first quadrant
// with the minimum x coordinate. Returns the intersection point, or (-1, -1) if
// there is no intersection.
fn FirstIntersection(s: BezoutSolutionSet, t: BezoutSolutionSet) -> (i64, i64) {
if (not s.Valid() or not t.Valid()) {
// One of the sets is empty.
return (-1, -1);
}
// Easy case: lines meet at a point. This happens unless the lines are
// parallel.
let d: i64 = s.m_step * t.n_step - t.m_step * s.n_step;
if (d != 0) {
let u: i64 = (t.m0 - s.m0) * t.n_step - (t.n0 - s.n0) * t.m_step;
if (u % d != 0) {
// Lines don't meet at an integer point.
return (-1, -1);
}
let j: i64 = u / d;
if (j < 0 or s.n0 + j * s.n_step < 0) {
// Lines don't meet in first quadrant.
return (-1, -1);
}
return s.Solution(j);
}
// Hard case: lines are parallel. We also get here if either "line" is a
// point, but that doesn't happen in this exercise. We know all integer points
// on the line are solutions, so the first intersection is the greater of the
// first point in s and the first point in t, if that point is on both lines.
if (s.m0 < t.m0) {
// (t.m0, t.n0) is the solution if it's in s.
if ((t.m0 - s.m0) % s.m_step == 0 and
(t.n0 - s.n0) % s.n_step == 0) {
return (t.m0, t.n0);
}
} else {
// (s.m0, s.n0) is the solution if it's in t.
if ((s.m0 - t.m0) % t.m_step == 0 and
(s.n0 - t.n0) % t.n_step == 0) {
return (s.m0, s.n0);
}
}
return (-1, -1);
}
fn CostIfPossible(m: Machine) -> i64 {
let x: BezoutSolutionSet = BezoutSolutionSet.Make(m.a.0, m.b.0, m.prize.0);
let y: BezoutSolutionSet = BezoutSolutionSet.Make(m.a.1, m.b.1, m.prize.1);
let ab: (i64, i64) = FirstIntersection(x, y);
if (ab.0 == -1) { return 0; }
return ab.0 * 3 + ab.1;
}