161 KiB
Generics: Details
Table of contents
- Overview
- Interfaces
- Implementing interfaces
- Generics
- Interfaces recap
- Type-of-types
- Named constraints
- Combining interfaces by anding type-of-types
- Interface requiring other interfaces
- Adapting types
- Associated constants
- Associated types
- Parameterized interfaces
- Where constraints
- Constraint use cases
- Implied constraints
- Open question: referencing names in the interface being defined
- Manual type equality
- Other constraints as type-of-types
- Generic
let - Parameterized impls
- Interface members with definitions
- Future work
- Dynamic types
- Abstract return types
- Evolution
- Testing
- Operator overloading
- Impls with state
- Generic associated types and higher-ranked types
- Field requirements
- Generic type specialization
- Bridge for C++ customization points
- Variadic arguments
- Range constraints on generic integers
- Separate declaration and definition of impl
- References
Overview
This document goes into the details of the design of generic type parameters.
Imagine we want to write a function parameterized by a type argument. Maybe our
function is PrintToStdout and let's say we want to operate on values that have
a type for which we have an implementation of the ConvertibleToString
interface. The ConvertibleToString interface has a ToString method returning
a string. To do this, we give the PrintToStdout function two parameters: one
is the value to print, let's call that val, the other is the type of that
value, let's call that T. The type of val is T, what is the type of T?
Well, since we want to let T be any type implementing the
ConvertibleToString interface, we express that in the "interfaces are
type-of-types" model by saying the type of T is ConvertibleToString.
Since we can figure out T from the type of val, we don't need the caller to
pass in T explicitly, so it can be a
deduced parameter (also see
deduced parameters in the Generics overview
doc). Basically, the user passes in a value for val, and the type of val
determines T. T still gets passed into the function though, and it plays an
important role -- it defines the implementation of the interface. We can think
of the interface as defining a struct type whose members are function pointers,
and an implementation of an interface as a value of that struct with actual
function pointer values. So an implementation is a table of function pointers
(one per function defined in the interface) that gets passed into a function as
the type argument. For more on this, see
the implementation model section below.
In addition to function pointer members, interfaces can include any constants that belong to a type. For example, the type's size (represented by an integer constant member of the type) could be a member of an interface and its implementation. There are a few cases why we would include another interface implementation as a member:
The function expresses that the type argument is passed in
statically, basically generating
a separate function body for every different type passed in, by using the
"generic argument" syntax :!, see the generics section below. The
interface contains enough information to
type and definition check the
function body -- you can only call functions defined in the interface in the
function body. Contrast this with making the type a template argument, where you
could just use Type instead of an interface and it will work as long as the
function is only called with types that allow the definition of the function to
compile. The interface bound has other benefits:
- allows the compiler to deliver clearer error messages,
- documents expectations, and
- expresses that a type has certain semantics beyond what is captured in its member function names and signatures.
The last piece of the puzzle is calling the function. For a value of type Song
to be printed using the PrintToStdout function, Song needs to implement the
ConvertibleToString interface. Interface implementations will usually be
defined either with the type or with the interface. They may also be defined
somewhere else as long as Carbon can be guaranteed to see the definition when
needed. For more on this, see
the implementing interfaces section below.
Unless the implementation of ConvertibleToString for Song is defined as
external, every member of ConvertibleToString is also a member of Song.
This includes members of ConvertibleToString that are not explicitly named in
the impl definition but have defaults. Whether the implementation is defined
as internal or
external, you may access the ToString function
for a Song value s by a writing function call
using a qualified member access expression,
like s.(ConvertibleToString.ToString)().
If Song doesn't implement an interface or we would like to use a different
implementation of that interface, we can define another type that also has the
same data representation as Song that has whatever different interface
implementations we want. However, Carbon won't implicitly convert to that other
type, the user will have to explicitly cast to that type in order to select
those alternate implementations. For more on this, see
the adapting type section below.
Interfaces
An interface, defines an API that a given type can implement. For example, an interface capturing a linear-algebra vector API might have two methods:
interface Vector {
// Here `Self` means "the type implementing this interface".
fn Add[me: Self](b: Self) -> Self;
fn Scale[me: Self](v: f64) -> Self;
}
The syntax here is to match
how the same members would be defined in a type.
Each declaration in the interface defines an
associated entity. In this example, Vector
has two associated methods, Add and Scale.
An interface defines a type-of-type, that is a type whose values are types. The values of an interface are any types implementing the interface, and so provide definitions for all the functions (and other members) declared in the interface.
Implementing interfaces
Carbon interfaces are "nominal", which
means that types explicitly describe how they implement interfaces. An
"impl" defines how one
interface is implemented for a type. Every associated entity is given a
definition. Different types satisfying Vector can have different definitions
for Add and Scale, so we say their definitions are associated with what
type is implementing Vector. The impl defines what is associated with the
type for that interface.
Impls may be defined inline inside the type definition:
class Point {
var x: f64;
var y: f64;
impl as Vector {
// In this scope, "Self" is an alias for "Point".
fn Add[me: Self](b: Self) -> Self {
return {.x = a.x + b.x, .y = a.y + b.y};
}
fn Scale[me: Self](v: f64) -> Self {
return {.x = a.x * v, .y = a.y * v};
}
}
}
Interfaces that are implemented inline contribute to the type's API:
var p1: Point = {.x = 1.0, .y = 2.0};
var p2: Point = {.x = 2.0, .y = 4.0};
Assert(p1.Scale(2.0) == p2);
Assert(p1.Add(p1) == p2);
Note: A type may implement any number of different interfaces, but may provide at most one implementation of any single interface. This makes the act of selecting an implementation of an interface for a type unambiguous throughout the whole program.
Comparison with other languages: Rust defines implementations lexically
outside of the class definition. This Carbon approach means that a type's API
is described by declarations inside the class definition and doesn't change
afterwards.
References: This interface implementation syntax was accepted in proposal #553. In particular, see the alternatives considered.
Implementing multiple interfaces
To implement more than one interface when defining a type, simply include an
impl block per interface.
class Point {
var x: f64;
var y: f64;
impl as Vector {
fn Add[me: Self](b: Self) -> Self { ... }
fn Scale[me: Self](v: f64) -> Self { ... }
}
impl as Drawable {
fn Draw[me: Self]() { ... }
}
}
In this case, all the functions Add, Scale, and Draw end up a part of the
API for Point. This means you can't implement two interfaces that have a name
in common (unless you use an external impl for one or both, as described
below).
class GameBoard {
impl as Drawable {
fn Draw[me: Self]() { ... }
}
impl as EndOfGame {
// ❌ Error: `GameBoard` has two methods named
// `Draw` with the same signature.
fn Draw[me: Self]() { ... }
fn Winner[me: Self](player: i32) { ... }
}
}
Open question: Should we have some syntax for the case where you want both names to be given the same implementation? It seems like that might be a common case, but we won't really know if this is an important case until we get more experience.
class Player {
var name: String;
impl as Icon {
fn Name[me: Self]() -> String { return me.name; }
// ...
}
impl as GameUnit {
// Possible syntax options for defining
// `GameUnit.Name` as the same as `Icon.Name`:
alias Name = Icon.Name;
fn Name[me: Self]() -> String = Icon.Name;
// ...
}
}
External impl
Interfaces may also be implemented for a type
externally, by using the external impl
construct. An external impl does not add the interface's methods to the type.
class Point2 {
var x: f64;
var y: f64;
external impl as Vector {
// In this scope, `Self` is an alias for `Point2`.
fn Add[me: Self](b: Self) -> Self {
return {.x = a.x + b.x, .y = a.y + b.y};
}
fn Scale[me: Self](v: f64) -> Self {
return {.x = a.x * v, .y = a.y * v};
}
}
}
var a: Point2 = {.x = 1.0, .y = 2.0};
// `a` does *not* have `Add` and `Scale` methods:
// ❌ Error: a.Add(a.Scale(2.0));
An external impl may be defined out-of-line, by including the name of the
existing type before as, which is otherwise optional:
class Point3 {
var x: f64;
var y: f64;
}
external impl Point3 as Vector {
// In this scope, `Self` is an alias for `Point3`.
fn Add[me: Self](b: Self) -> Self {
return {.x = a.x + b.x, .y = a.y + b.y};
}
fn Scale[me: Self](v: f64) -> Self {
return {.x = a.x * v, .y = a.y * v};
}
}
var a: Point3 = {.x = 1.0, .y = 2.0};
// `a` does *not* have `Add` and `Scale` methods:
// ❌ Error: a.Add(a.Scale(2.0));
References: The external interface implementation syntax was decided in proposal #553. In particular, see the alternatives considered.
The external impl statement is allowed to be defined in a different library
from Point3, restricted by the coherence/orphan rules that
ensure that the implementation of an interface can't change based on imports. In
particular, the external impl statement is allowed in the library defining the
interface (Vector in this case) in addition to the library that defines the
type (Point3 here). This (at least partially) addresses
the expression problem.
Carbon requires impls defined in a different library to be external so that
the API of Point3 doesn't change based on what is imported. It would be
particularly bad if two different libraries implemented interfaces with
conflicting names that both affected the API of a single type. As a consequence
of this restriction, you can find all the names of direct members (those
available by simple member access) of a
type in the definition of that type. The only thing that may be in another
library is an impl of an interface.
You might also use external impl to implement an interface for a type to avoid
cluttering the API of that type, for example to avoid a name collision. A syntax
for reusing method implementations allows us to do this selectively when needed.
In this case, the external impl may be declared lexically inside the class
scope.
class Point4a {
var x: f64;
var y: f64;
fn Add[me: Self](b: Self) -> Self {
return {.x = a.x + b.x, .y = a.y + b.y};
}
external impl as Vector {
alias Add = Point4a.Add; // Syntax TBD
fn Scale[me: Self](v: f64) -> Self {
return {.x = a.x * v, .y = a.y * v};
}
}
}
// OR:
class Point4b {
var x: f64;
var y: f64;
external impl as Vector {
fn Add[me: Self](b: Self) -> Self {
return {.x = a.x + b.x, .y = a.y + b.y};
}
fn Scale[me: Self](v: f64) -> Self {
return {.x = a.x * v, .y = a.y * v};
}
}
alias Add = Vector.Add; // Syntax TBD
}
// OR:
class Point4c {
var x: f64;
var y: f64;
fn Add[me: Self](b: Self) -> Self {
return {.x = a.x + b.x, .y = a.y + b.y};
}
}
external impl Point4c as Vector {
alias Add = Point4c.Add; // Syntax TBD
fn Scale[me: Self](v: f64) -> Self {
return {.x = a.x * v, .y = a.y * v};
}
}
Being defined lexically inside the class means that implementation is available to other members defined in the class. For example, it would allow implementing another interface or method that requires this interface to be implemented.
Open question: Do implementations need to be defined lexically inside the class to get access to private members, or is it sufficient to be defined in the same library as the class?
Rejected alternative: We could allow types to have different APIs in different files based on explicit configuration in that file. For example, we could support a declaration that a given interface or a given method of an interface is "in scope" for a particular type in this file. With that declaration, the method could be called using simple member access. This avoids most concerns arising from name collisions between interfaces. It has a few downsides though:
- It increases variability between files, since the same type will have different APIs depending on these declarations. This makes it harder to copy-paste code between files.
- It makes reading code harder, since you have to search the file for these declarations that affect name lookup.
Comparison with other languages: Both Rust and Swift support external implementation. Swift's syntax does this as an "extension" of the original type. In Rust, all implementations are external as in this example. Unlike Swift and Rust, we don't allow a type's API to be modified outside its definition. So in Carbon a type's API is consistent no matter what is imported, unlike Swift and Rust.
Qualified member names and compound member access
Given a value of type Point3 and an interface Vector implemented for that
type, you can access the methods from that interface using a
qualified member access expression
whether or not the implementation is done externally with an external impl
declaration. The qualified member access expression writes the member's
qualified name in the parentheses of the
compound member access syntax:
var p1: Point3 = {.x = 1.0, .y = 2.0};
var p2: Point3 = {.x = 2.0, .y = 4.0};
Assert(p1.(Vector.Scale)(2.0) == p2);
Assert(p1.(Vector.Add)(p1) == p2);
Note that the name in the parens is looked up in the containing scope, not in
the names of members of Point3. So if there was another interface Drawable
with method Draw defined in the Plot package also implemented for Point3,
as in:
package Plot;
import Points;
interface Drawable {
fn Draw[me: Self]();
}
external impl Points.Point3 as Drawable { ... }
You could access Draw with a qualified name:
import Plot;
import Points;
var p: Points.Point3 = {.x = 1.0, .y = 2.0};
p.(Plot.Drawable.Draw)();
Comparison with other languages: This is intended to be analogous to, in
C++, adding ClassName:: in front of a member name to disambiguate, such as
names defined in both a parent and child class.
Access
An impl must be visible to all code that can see both the type and the
interface being implemented:
- If either the type or interface is private to a single file, then since the
only way to define the
implis to use that private name, theimplmust be defined private to that file as well. - Otherwise, if the type or interface is private but declared in an API file,
then the
implmust be declared in the same file so the existence of thatimplis visible to all files in that library. - Otherwise, the
implmust be defined in the public API file of the library, so it is visible in all places that might use it.
No access control modifiers are allowed on impl declarations, an impl is
always visible to the intersection of the visibility of all names used in the
declaration of the impl.
Generics
Here is a function that can accept values of any type that has implemented the
Vector interface:
fn AddAndScaleGeneric[T:! Vector](a: T, b: T, s: f64) -> T {
return a.Add(b).Scale(s);
}
var v: Point = AddAndScaleGeneric(a, w, 2.5);
Here T is a type whose type is Vector. The :! syntax means that T is a
generic parameter. That
means it must be known to the caller, but we will only use the information
present in the signature of the function to type check the body of
AddAndScaleGeneric's definition. In this case, we know that any value of type
T implements the Vector interface and so has an Add and a Scale method.
References: The :! syntax was accepted in
proposal #676.
Names are looked up in the body of AddAndScaleGeneric for values of type T
in Vector. This means that AddAndScaleGeneric is interpreted as equivalent
to adding a Vector
qualification to replace
all simple member accesses of T:
fn AddAndScaleGeneric[T:! Vector](a: T, b: T, s: Double) -> T {
return a.(Vector.Add)(b).(Vector.Scale)(s);
}
With these qualifications, the function can be type-checked for any T
implementing Vector. This type checking is equivalent to type checking the
function with T set to an archetype of Vector.
An archetype is a placeholder type considered to satisfy its constraint, which
is Vector in this case, and no more. It acts as the most general type
satisfying the interface. The effect of this is that an archetype of Vector
acts like a supertype of any T
implementing Vector.
For name lookup purposes, an archetype is considered to have
implemented its constraint internally. The only
oddity is that the archetype may have different names for members than specific
types T that implement interfaces from the constraint
externally. This difference in names can also
occur for supertypes in C++, for example members in a derived class can hide
members in the base class with the same name, though it is not that common for
it to come up in practice.
The behavior of calling AddAndScaleGeneric with a value of a specific type
like Point is to set T to Point after all the names have been qualified.
// AddAndScaleGeneric with T = Point
fn AddAndScaleForPoint(a: Point, b: Point, s: Double) -> Point {
return a.(Vector.Add)(b).(Vector.Scale)(s);
}
This qualification gives a consistent interpretation to the body of the function
even when the type supplied by the caller
implements the interface externally, as Point2
does:
// AddAndScaleGeneric with T = Point2
fn AddAndScaleForPoint2(a: Point2, b: Point2, s: Double) -> Point2 {
// ✅ This works even though `a.Add(b).Scale(s)` wouldn't.
return a.(Vector.Add)(b).(Vector.Scale)(s);
}
Return type
From the caller's perspective, the return type is the result of substituting the
caller's values for the generic parameters into the return type expression. So
AddAndScaleGeneric called with Point values returns a Point and called
with Point2 values returns a Point2. So looking up a member on the resulting
value will look in Point or Point2 rather than Vector.
This is part of realizing
the goal that generic functions can be used in place of regular functions without changing the return type that callers see.
In this example, AddAndScaleGeneric can be substituted for
AddAndScaleForPoint and AddAndScaleForPoint2 without affecting the return
types. This requires the return value to be converted to the type that the
caller expects instead of the erased type used inside the generic function.
A generic caller of a generic function performs the same substitution process to determine the return type, but the result may be generic. In this example of calling a generic from another generic,
fn DoubleThreeTimes[U:! Vector](a: U) -> U {
return AddAndScaleGeneric(a, a, 2.0).Scale(2.0);
}
the return type of AddAndScaleGeneric is found by substituting in the U from
DoubleThreeTimes for the T from AddAndScaleGeneric in the return type
expression of AddAndScaleGeneric. U is an archetype of Vector, and so
implements Vector internally and therefore has a Scale method.
If U had a more specific type, the return value would have the additional
capabilities of U. For example, given a parameterized type GeneralPoint
implementing Vector, and a function that takes a GeneralPoint and calls
AddAndScaleGeneric with it:
class GeneralPoint(C:! Numeric) {
external impl as Vector { ... }
fn Get[me: Self](i: i32) -> C;
}
fn CallWithGeneralPoint[C:! Numeric](p: GeneralPoint(C)) -> C {
// `AddAndScaleGeneric` returns `T` and in these calls `T` is
// deduced to be `GeneralPoint(C)`.
// ❌ Illegal: AddAndScaleGeneric(p, p, 2.0).Scale(2.0);
// `GeneralPoint(C)` implements `Vector` externally, and so
// does not have a `Scale` method.
// ✅ Allowed: `GeneralPoint(C)` has a `Get` method
AddAndScaleGeneric(p, p, 2.0).Get(0);
// ✅ Allowed: `GeneralPoint(C)` implements `Vector`
// externally, and so has a `Vector.Scale` method.
// `Vector.Scale` returns `Self` which is `GeneralPoint(C)`
// again, and so has a `Get` method.
return AddAndScaleGeneric(p, p, 2.0).(Vector.Scale)(2.0).Get(0);
}
The result of the call to AddAndScaleGeneric from CallWithGeneralPoint has
type GeneralPoint(C) and so has a Get method and a Vector.Scale method.
But, in contrast to how DoubleThreeTimes works, since Vector is implemented
externally the return value in this case does not directly have a Scale
method.
Implementation model
A possible model for generating code for a generic function is to use a witness table to represent how a type implements an interface:
- Interfaces are types of witness tables.
- Impls are witness table values.
- The compiler rewrites functions with an implicit type argument
(
fn Foo[InterfaceName:! T](...)) to have an actual argument with type determined by the interface, and supplied at the callsite using a value determined by the impl.
For the example above, the Vector interface could be thought of defining a witness table type like:
class Vector {
// `Self` is the representation type, which is only
// known at compile time.
var Self:! Type;
// `fnty` is **placeholder** syntax for a "function type",
// so `Add` is a function that takes two `Self` parameters
// and returns a value of type `Self`.
var Add: fnty(a: Self, b: Self) -> Self;
var Scale: fnty(a: Self, v: f64) -> Self;
}
The impl of Vector for Point would be a value of this type:
var VectorForPoint: Vector = {
.Self = Point,
// `lambda` is **placeholder** syntax for defining a
// function value.
.Add = lambda(a: Point, b: Point) -> Point {
return {.x = a.x + b.x, .y = a.y + b.y};
},
.Scale = lambda(a: Point, v: f64) -> Point {
return {.x = a.x * v, .y = a.y * v};
},
};
Finally we can define a generic function and call it, like
AddAndScaleGeneric from the "Generics" section by making the
witness table an explicit argument to the function:
fn AddAndScaleGeneric
(t:! Vector, a: t.Self, b: t.Self, s: f64) -> t.Self {
return t.Scale(t.Add(a, b), s);
}
// Point implements Vector.
var v: Point = AddAndScaleGeneric(VectorForPoint, a, w, 2.5);
The rule is that generic arguments (declared using :!) are passed at compile
time, so the actual value of the t argument here can be used to generate the
code for AddAndScaleGeneric. So AddAndScaleGeneric is using a
static-dispatch witness table.
Note that this implementation strategy only works for impls that the caller knows the callee needs.
Interfaces recap
Interfaces have a name and a definition.
The definition of an interface consists of a set of declarations. Each
declaration defines a requirement for any impl that is in turn a capability
that consumers of that impl can rely on. Typically those declarations also
have names, useful for both saying how the impl satisfies the requirement and
accessing the capability.
Interfaces are "nominal", which means their
name is significant. So two interfaces with the same body definition but
different names are different, just like two classes with the same definition
but different names are considered different types. For example, lets say we
define another interface, say LegoFish, with the same Add and Scale method
signatures. Implementing Vector would not imply an implementation of
LegoFish, because the impl definition explicitly refers to the name
Vector.
An interface's name may be used in a few different contexts:
- to define an
implfor a type, - as a namespace name in a qualified name, and
- as a type-of-type for a generic type parameter.
While interfaces are examples of type-of-types, type-of-types are a more general concept, for which interfaces are a building block.
Type-of-types
A type-of-type consists of a set of requirements and a set of names. Requirements are typically a set of interfaces that a type must satisfy, though other kinds of requirements are added below. The names are aliases for qualified names in those interfaces.
An interface is one particularly simple example of a type-of-type. For example,
Vector as a type-of-type has a set of requirements consisting of the single
interface Vector. Its set of names consists of Add and Scale which are
aliases for the corresponding qualified names inside Vector as a namespace.
The requirements determine which types are values of a given type-of-type. The set of names in a type-of-type determines the API of a generic type value and define the result of member access into the type-of-type.
This general structure of type-of-types holds not just for interfaces, but others described in the rest of this document.
Named constraints
If the interfaces discussed above are the building blocks for type-of-types, generic named constraints describe how they may be composed together. Unlike interfaces which are nominal, the name of a named constraint is not a part of its value. Two different named constraints with the same definition are equivalent even if they have different names. This is because types don't explicitly specify which named constraints they implement, types automatically implement any named constraints they can satisfy.
A named constraint definition can contain interface requirements using impl
declarations and names using alias declarations. Note that this allows us to
declare the aspects of a type-of-type directly.
constraint VectorLegoFish {
// Interface implementation requirements
impl as Vector;
impl as LegoFish;
// Names
alias Scale = Vector.Scale;
alias VAdd = Vector.Add;
alias LFAdd = LegoFish.Add;
}
We don't expect developers to directly define many named constraints, but other
constructs we do expect them to use will be defined in terms of them. For
example, we can define the Carbon builtin Type as:
constraint Type { }
That is, Type is the type-of-type with no requirements (so matches every
type), and defines no names.
fn Identity[T:! Type](x: T) -> T {
// Can accept values of any type. But, since we know nothing about the
// type, we don't know about any operations on `x` inside this function.
return x;
}
var i: i32 = Identity(3);
var s: String = Identity("string");
Aside: We can define auto as syntactic sugar for (template _:! Type).
This definition allows you to use auto as the type for a local variable whose
type can be statically determined by the compiler. It also allows you to use
auto as the type of a function parameter, to mean "accepts a value of any
type, and this function will be instantiated separately for every different
type." This is consistent with the
use of auto in the C++20 Abbreviated function template feature.
In general, the declarations in constraint definition match a subset of the
declarations in an interface. Named constraints used with generics, as opposed
to templates, should only include required interfaces and aliases to named
members of those interfaces.
To declare a named constraint that includes other declarations for use with
template parameters, use the template keyword before constraint. Method,
associated type, and associated function requirements may only be declared
inside a template constraint. Note that a generic constraint ignores the names
of members defined for a type, but a template constraint can depend on them.
There is an analogy between declarations used in a constraint and in an
interface definition. If an interface I has (non-alias) declarations
X, Y, and Z, like so:
interface I {
X;
Y;
Z;
}
Then a type implementing I would have impl as I with definitions for X,
Y, and Z, as in:
class ImplementsI {
// ...
impl as I {
X { ... }
Y { ... }
Z { ... }
}
}
But the corresponding constraint or template constraint, S:
// or template constraint S {
constraint S {
X;
Y;
Z;
}
would match any type with definitions for X, Y, and Z directly:
class ImplementsS {
// ...
X { ... }
Y { ... }
Z { ... }
}
TODO: Move the template constraint and auto content to the template
design document, once it exists.
Subtyping between type-of-types
There is a subtyping relationship between type-of-types that allows calls of one generic function from another as long as it has a subset of the requirements.
Given a generic type variable T with type-of-type I1, it satisfies a
type-of-type I2 as long as the requirements of I1 are a superset of the
requirements of I2. This means a value x of type T may be passed to
functions requiring types to satisfy I2, as in this example:
interface Printable { fn Print[me: Self](); }
interface Renderable { fn Draw[me: Self](); }
constraint PrintAndRender {
impl as Printable;
impl as Renderable;
}
constraint JustPrint {
impl as Printable;
}
fn PrintIt[T2:! JustPrint](x2: T2) {
x2.(Printable.Print)();
}
fn PrintDrawPrint[T1:! PrintAndRender](x1: T1) {
// x1 implements `Printable` and `Renderable`.
x1.(Printable.Print)();
x1.(Renderable.Draw)();
// Can call `PrintIt` since `T1` satisfies `JustPrint` since
// it implements `Printable` (in addition to `Renderable`).
PrintIt(x1);
}
Combining interfaces by anding type-of-types
In order to support functions that require more than one interface to be
implemented, we provide a combination operator on type-of-types, written &.
This operator gives the type-of-type with the union of all the requirements and
the union of the names minus any conflicts.
interface Printable {
fn Print[me: Self]();
}
interface Renderable {
fn Center[me: Self]() -> (i32, i32);
fn Draw[me: Self]();
}
// `Printable & Renderable` is syntactic sugar for this type-of-type:
constraint {
impl as Printable;
impl as Renderable;
alias Print = Printable.Print;
alias Center = Renderable.Center;
alias Draw = Renderable.Draw;
}
fn PrintThenDraw[T:! Printable & Renderable](x: T) {
// Can use methods of `Printable` or `Renderable` on `x` here.
x.Print(); // Same as `x.(Printable.Print)();`.
x.Draw(); // Same as `x.(Renderable.Draw)();`.
}
class Sprite {
// ...
impl as Printable {
fn Print[me: Self]() { ... }
}
impl as Renderable {
fn Center[me: Self]() -> (i32, i32) { ... }
fn Draw[me: Self]() { ... }
}
}
var s: Sprite = ...;
PrintThenDraw(s);
Any conflicting names between the two types are replaced with a name that is an error to use.
interface Renderable {
fn Center[me: Self]() -> (i32, i32);
fn Draw[me: Self]();
}
interface EndOfGame {
fn Draw[me: Self]();
fn Winner[me: Self](player: i32);
}
// `Renderable & EndOfGame` is syntactic sugar for this type-of-type:
constraint {
impl as Renderable;
impl as EndOfGame;
alias Center = Renderable.Center;
// Open question: `forbidden`, `invalid`, or something else?
forbidden Draw
message "Ambiguous, use either `(Renderable.Draw)` or `(EndOfGame.Draw)`.";
alias Winner = EndOfGame.Winner;
}
Conflicts can be resolved at the call site using a qualified member access expression, or by defining a named constraint explicitly and renaming the methods:
constraint RenderableAndEndOfGame {
impl as Renderable;
impl as EndOfGame;
alias Center = Renderable.Center;
alias RenderableDraw = Renderable.Draw;
alias TieGame = EndOfGame.Draw;
alias Winner = EndOfGame.Winner;
}
fn RenderTieGame[T:! RenderableAndEndOfGame](x: T) {
// Calls Renderable.Draw()
x.RenderableDraw();
// Calls EndOfGame.Draw()
x.TieGame();
}
Reserving the name when there is a conflict is part of resolving what happens
when you combine more than two type-of-types. If x is forbidden in A, it is
forbidden in A & B, whether or not B defines the name x. This makes &
associative and commutative, and so it is well defined on sets of interfaces, or
other type-of-types, independent of order.
Note that we do not consider two type-of-types using the same name to mean the
same thing to be a conflict. For example, combining a type-of-type with itself
gives itself, MyTypeOfType & MyTypeOfType == MyTypeOfType. Also, given two
interface extensions of a common base interface, the sum
should not conflict on any names in the common base.
Rejected alternative: Instead of using & as the combining operator, we
considered using +,
like Rust.
See #531 for the
discussion.
Future work: We may want to define another operator on type-of-types for
adding requirements to a type-of-type without affecting the names, and so avoid
the possibility of name conflicts. Note this means the operation is not
commutative. If we call this operator [&], then A [&] B has the names of A
and B [&] A has the names of B.
// `Printable [&] Renderable` is syntactic sugar for this type-of-type:
constraint {
impl as Printable;
impl as Renderable;
alias Print = Printable.Print;
}
// `Renderable [&] EndOfGame` is syntactic sugar for this type-of-type:
constraint {
impl as Renderable;
impl as EndOfGame;
alias Center = Renderable.Center;
alias Draw = Renderable.Draw;
}
Note that all three expressions A & B, A [&] B, and B [&] A have the same
requirements, and so you would be able to switch a function declaration between
them without affecting callers.
Nothing in this design depends on the [&] operator, and having both & and
[&] might be confusing for users, so it makes sense to postpone implementing
[&] until we have a demonstrated need. The [&] operator seems most useful
for adding requirements for interfaces used for
operator overloading, where merely implementing the
interface is enough to be able to use the operator to access the functionality.
Alternatives considered: See Carbon: Access to interface methods.
Comparison with other languages: This & operation on interfaces works very
similarly to Rust's + operation, with the main difference being how you
qualify names when there is a conflict.
Interface requiring other interfaces
Some interfaces will depend on other interfaces being implemented for the same
type. For example, in C++,
the Container concept
requires all containers to also satisfy the requirements of
DefaultConstructible, CopyConstructible, EqualityComparable, and
Swappable. This is already a capability for
type-of-types in general. For consistency we will use the same
semantics and syntax as we do for named constraints:
interface Equatable { fn Equals[me: Self](rhs: Self) -> bool; }
interface Iterable {
fn Advance[addr me: Self*]() -> bool;
impl as Equatable;
}
def DoAdvanceAndEquals[T:! Iterable](x: T) {
// `x` has type `T` that implements `Iterable`, and so has `Advance`.
x.Advance();
// `Iterable` requires an implementation of `Equatable`,
// so `T` also implements `Equatable`.
x.(Equatable.Equals)(x);
}
class Iota {
impl as Iterable { fn Advance[me: Self]() { ... } }
impl as Equatable { fn Equals[me: Self](rhs: Self) -> bool { ... } }
}
var x: Iota;
DoAdvanceAndEquals(x);
Like with named constraints, an interface implementation requirement doesn't by
itself add any names to the interface, but again those can be added with alias
declarations:
interface Hashable {
fn Hash[me: Self]() -> u64;
impl as Equatable;
alias Equals = Equatable.Equals;
}
def DoHashAndEquals[T:! Hashable](x: T) {
// Now both `Hash` and `Equals` are available directly:
x.Hash();
x.Equals(x);
}
Comparison with other languages: This feature is called "Supertraits" in Rust.
Interface extension
When implementing an interface, we should allow implementing the aliased names
as well. In the case of Hashable above, this includes all the members of
Equatable, obviating the need to implement Equatable itself:
class Song {
impl as Hashable {
fn Hash[me: Self]() -> u64 { ... }
fn Equals[me: Self](rhs: Self) -> bool { ... }
}
}
var y: Song;
DoHashAndEquals(y);
This allows us to say that Hashable
"extends" Equatable, with some
benefits:
- This allows
Equatableto be an implementation detail ofHashable. - This allows types implementing
Hashableto implement all of its API in one place. - This reduces the boilerplate for types implementing
Hashable.
We expect this concept to be common enough to warrant dedicated syntax:
interface Equatable { fn Equals[me: Self](rhs: Self) -> bool; }
interface Hashable {
extends Equatable;
fn Hash[me: Self]() -> u64;
}
// is equivalent to the definition of Hashable from before:
// interface Hashable {
// impl as Equatable;
// alias Equals = Equatable.Equals;
// fn Hash[me: Self]() -> u64;
// }
No names in Hashable are allowed to conflict with names in Equatable (unless
those names are marked as upcoming or deprecated as in
evolution future work). Hopefully this won't be a problem in
practice, since interface extension is a very closely coupled relationship, but
this may be something we will have to revisit in the future.
Examples:
- The C++ Boost.Graph library graph concepts has many refining relationships between concepts. Carbon generics use case: graph library shows how those concepts might be translated into Carbon interfaces.
- The C++ concepts for containers, iterators, and concurrency include many requirement relationships.
- Swift protocols, such as Collection.
To write an interface extending multiple interfaces, use multiple extends
declarations. For example, the
BinaryInteger protocol in Swift
inherits from CustomStringConvertible, Hashable, Numeric, and Stridable.
The SetAlgeba protocol
extends Equatable and ExpressibleByArrayLiteral, which would be declared in
Carbon:
interface SetAlgebra {
extends Equatable;
extends ExpressibleByArrayLiteral;
}
Alternative considered: The extends declarations are in the body of the
interface definition instead of the header so we can use
associated types (defined below) also defined in the body
in parameters or constraints of the interface being extended.
// A type can implement `ConvertibleTo` many times, using
// different values of `T`.
interface ConvertibleTo(T:! Type) { ... }
// A type can only implement `PreferredConversion` once.
interface PreferredConversion {
let AssociatedType:! Type;
extends ConvertibleTo(AssociatedType);
}
extends and impl with named constraints
The extends declaration makes sense with the same meaning inside a
constraint definition, and so is also supported.
interface Media {
fn Play[me: Self]();
}
interface Job {
fn Run[me: Self]();
}
constraint Combined {
extends Media;
extends Job;
}
This definition of Combined is equivalent to requiring both the Media and
Job interfaces being implemented, and aliases their methods.
// Equivalent
constraint Combined {
impl as Media;
alias Play = Media.Play;
impl as Job;
alias Run = Job.Run;
}
Notice how Combined has aliases for all the methods in the interfaces it
requires. That condition is sufficient to allow a type to impl the named
constraint:
class Song {
impl as Combined {
fn Play[me: Self]() { ... }
fn Run[me: Self]() { ... }
}
}
This is equivalent to implementing the required interfaces directly:
class Song {
impl as Media {
fn Play[me: Self]() { ... }
}
impl as Job {
fn Run[me: Self]() { ... }
}
}
This is just like when you get an implementation of Equatable by implementing
Hashable when Hashable extends Equatable. This provides a tool useful for
evolution.
Conversely, an interface can extend a constraint:
interface MovieCodec {
extends Combined;
fn Load[addr me: Self*](filename: String);
}
This gives MovieCodec the same requirements and names as Combined, and so is
equivalent to:
interface MovieCodec {
impl as Media;
alias Play = Media.Play;
impl as Job;
alias Run = Job.Run;
fn Load[addr me: Self*](filename: String);
}
Diamond dependency issue
Consider this set of interfaces, simplified from this example generic graph library doc:
interface Graph {
fn Source[addr me: Self*](e: EdgeDescriptor) -> VertexDescriptor;
fn Target[addr me: Self*](e: EdgeDescriptor) -> VertexDescriptor;
}
interface IncidenceGraph {
extends Graph;
fn OutEdges[addr me: Self*](u: VertexDescriptor)
-> (EdgeIterator, EdgeIterator);
}
interface EdgeListGraph {
extends Graph;
fn Edges[addr me: Self*]() -> (EdgeIterator, EdgeIterator);
}
We need to specify what happens when a graph type implements both
IncidenceGraph and EdgeListGraph, since both interfaces extend the Graph
interface.
class MyEdgeListIncidenceGraph {
impl as IncidenceGraph { ... }
impl as EdgeListGraph { ... }
}
The rule is that we need one definition of each method of Graph. Each method
though could be defined in the impl block of IncidenceGraph,
EdgeListGraph, or Graph. These would all be valid:
-
IncidenceGraphimplements all methods ofGraph,EdgeListGraphimplements none of them.class MyEdgeListIncidenceGraph { impl as IncidenceGraph { fn Source[me: Self](e: EdgeDescriptor) -> VertexDescriptor { ... } fn Target[me: Self](e: EdgeDescriptor) -> VertexDescriptor { ... } fn OutEdges[addr me: Self*](u: VertexDescriptor) -> (EdgeIterator, EdgeIterator) { ... } } impl as EdgeListGraph { fn Edges[addr me: Self*]() -> (EdgeIterator, EdgeIterator) { ... } } } -
IncidenceGraphandEdgeListGraphimplement all methods ofGraphbetween them, but with no overlap.class MyEdgeListIncidenceGraph { impl as IncidenceGraph { fn Source[me: Self](e: EdgeDescriptor) -> VertexDescriptor { ... } fn OutEdges[addr me: Self*](u: VertexDescriptor) -> (EdgeIterator, EdgeIterator) { ... } } impl as EdgeListGraph { fn Target[me: Self](e: EdgeDescriptor) -> VertexDescriptor { ... } fn Edges[addr me: Self*]() -> (EdgeIterator, EdgeIterator) { ... } } } -
Explicitly implementing
Graph.class MyEdgeListIncidenceGraph { impl as Graph { fn Source[me: Self](e: EdgeDescriptor) -> VertexDescriptor { ... } fn Target[me: Self](e: EdgeDescriptor) -> VertexDescriptor { ... } } impl as IncidenceGraph { ... } impl as EdgeListGraph { ... } } -
Implementing
Graphexternally.class MyEdgeListIncidenceGraph { impl as IncidenceGraph { ... } impl as EdgeListGraph { ... } } external impl MyEdgeListIncidenceGraph as Graph { fn Source[me: Self](e: EdgeDescriptor) -> VertexDescriptor { ... } fn Target[me: Self](e: EdgeDescriptor) -> VertexDescriptor { ... } }
This last point means that there are situations where we can only detect a missing method definition by the end of the file. This doesn't delay other aspects of semantic checking, which will just assume that these methods will eventually be provided.
Open question: We could require that the external impl of the required
interface be declared lexically in the class scope in this case. That would
allow earlier detection of missing definitions.
Use case: overload resolution
Implementing an extended interface is an example of a more specific match for lookup resolution. For example, this could be used to provide different implementations of an algorithm depending on the capabilities of the iterator being passed in:
interface ForwardIntIterator {
fn Advance[addr me: Self*]();
fn Get[me: Self]() -> i32;
}
interface BidirectionalIntIterator {
extends ForwardIntIterator;
fn Back[addr me: Self*]();
}
interface RandomAccessIntIterator {
extends BidirectionalIntIterator;
fn Skip[addr me: Self*](offset: i32);
fn Difference[me: Self](rhs: Self) -> i32;
}
fn SearchInSortedList[IterT:! ForwardIntIterator]
(begin: IterT, end: IterT, needle: i32) -> bool {
... // does linear search
}
// Will prefer the following overload when it matches
// since it is more specific.
fn SearchInSortedList[IterT:! RandomAccessIntIterator]
(begin: IterT, end: IterT, needle: i32) -> bool {
... // does binary search
}
This would be an example of the more general rule that an interface A
requiring an implementation of interface B means A is more specific than
B.
Adapting types
Since interfaces may only be implemented for a type once, and we limit where implementations may be added to a type, there is a need to allow the user to switch the type of a value to access different interface implementations. Carbon therefore provides a way to create new types compatible with existing types with different APIs, in particular with different interface implementations, by adapting them:
interface Printable {
fn Print[me: Self]();
}
interface Comparable {
fn Less[me: Self](rhs: Self) -> bool;
}
class Song {
impl as Printable { fn Print[me: Self]() { ... } }
}
adapter SongByTitle for Song {
impl as Comparable {
fn Less[me: Self](rhs: Self) -> bool { ... }
}
}
adapter FormattedSong for Song {
impl as Printable { fn Print[me: Self]() { ... } }
}
adapter FormattedSongByTitle for Song {
impl as Printable = FormattedSong;
impl as Comparable = SongByTitle;
}
This allows developers to provide implementations of new interfaces (as in
SongByTitle), provide different implementations of the same interface (as in
FormattedSong), or mix and match implementations from other compatible types
(as in FormattedSongByTitle). The rules are:
- You can add any declaration that you could add to a class except for declarations that would change the representation of the type. This means you can add methods, functions, interface implementations, and aliases, but not fields, base classes, or virtual functions.
- The adapted type is compatible with the original type, and that relationship
is an equivalence class, so all of
Song,SongByTitle,FormattedSong, andFormattedSongByTitleend up compatible with each other. - Since adapted types are compatible with the original type, you may explicitly cast between them, but there is no implicit conversion between these types.
Inside an adapter, the Self type matches the adapter. Members of the original
type may be accessed either by a cast:
adapter SongByTitle for Song {
impl as Comparable {
fn Less[me: Self](rhs: Self) -> bool {
return (me as Song).Title() < (rhs as Song).Title();
}
}
}
or using a qualified member access expression:
adapter SongByTitle for Song {
impl as Comparable {
fn Less[me: Self](rhs: Self) -> bool {
return me.(Song.Title)() < rhs.(Song.Title)();
}
}
}
Comparison with other languages: This matches the Rust idiom called
"newtype", which is used to implement traits on types while avoiding coherence
problems, see
here
and
here.
Rust's mechanism doesn't directly support reusing implementations, though some
of that is provided by macros defined in libraries. Haskell has a
newtype feature as well. Haskell's feature
doesn't directly support reusing implementations either, but the most popular
compiler provides it as
an extension.
Adapter compatibility
Consider a type with a generic type parameter, like a hash map:
interface Hashable { ... }
class HashMap(KeyT:! Hashable, ValueT:! Type) {
fn Find[me:Self](key: KeyT) -> Optional(ValueT);
// ...
}
A user of this type will provide specific values for the key and value types:
class Song {
impl as Hashable { ... }
// ...
}
var play_count: HashMap(Song, i32) = ...;
var thriller_count: Optional(i32) =
play_count.Find(Song("Thriller"));
Since the Find function is generic, it can only use the capabilities that
HashMap requires of KeyT and ValueT. This allows us to evaluate when we
can convert between two different arguments to a parameterized type. Consider
two adapters of Song that implement Hashable:
adapter PlayableSong for Song {
impl as Hashable = Song;
impl as Media { ... }
}
adapter SongHashedByTitle for Song {
impl as Hashable { ... }
}
Song and PlayableSong have the same implementation of Hashable in addition
to using the same data representation. This means that it is safe to convert
between HashMap(Song, i32) and HashMap(PlayableSong, i32), because the
implementation of all the methods will use the same implementation of the
Hashable interface. Carbon permits this conversion with an explicit cast.
On the other hand, SongHashedByTitle has a different implementation of
Hashable than Song. So even though Song and SongHashedByTitle are
compatible types, HashMap(Song, i32) and HashMap(SongHashedByTitle, i32) are
incompatible. This is important because we know that in practice the invariants
of a HashMap implementation rely on the hashing function staying the same.
Extending adapter
Frequently we expect that the adapter type will want to preserve most or all of
the API of the original type. The two most common cases expected are adding and
replacing an interface implementation. Users would indicate that an adapter
starts from the original type's existing API by using the extends keyword
instead of for:
class Song {
impl as Hashable { ... }
impl as Printable { ... }
}
adapter SongByArtist extends Song {
// Add an implementation of a new interface
impl as Comparable { ... }
// Replace an existing implementation of an interface
// with an alternative.
impl as Hashable { ... }
}
The resulting type SongByArtist would:
- implement
Comparable, unlikeSong, - implement
Hashable, but differently thanSong, and - implement
Printable, inherited fromSong.
Unlike the similar class B extends A notation, adapter B extends A is
permitted even if A is a final class. Also, there is no implicit conversion
from B to A, matching adapter...for but unlike class extension.
To avoid or resolve name conflicts between interfaces, an impl may be declared
external. The names in that interface may then be pulled in
individually or renamed using alias declarations.
adapter SongRenderToPrintDriver extends Song {
// Add a new `Print()` member function.
fn Print[me: Self]() { ... }
// Avoid name conflict with new `Print` function by making
// the implementation of the `Printable` interface external.
external impl as Printable = Song;
// Make the `Print` function from `Printable` available
// under the name `PrintToScreen`.
alias PrintToScreen = Printable.Print;
}
Use case: Using independent libraries together
Imagine we have two packages that are developed independently. Package
CompareLib defines an interface CompareLib.Comparable and a generic
algorithm CompareLib.Sort that operates on types that implement
CompareLib.Comparable. Package SongLib defines a type SongLib.Song.
Neither has a dependency on the other, so neither package defines an
implementation for CompareLib.Comparable for type SongLib.Song. A user that
wants to pass a value of type SongLib.Song to CompareLib.Sort has to define
an adapter that provides an implementation of CompareLib.Comparable for
SongLib.Song. This adapter will probably use the
extends facility of adapters to preserve the
SongLib.Song API.
import CompareLib;
import SongLib;
adapter Song extends SongLib.Song {
impl as CompareLib.Comparable { ... }
}
// Or, to keep the names from CompareLib.Comparable out of Song's API:
adapter Song extends SongLib.Song { }
external impl Song as CompareLib.Comparable { ... }
// Or, equivalently:
adapter Song extends SongLib.Song {
external impl as CompareLib.Comparable { ... }
}
The caller can either convert SongLib.Song values to Song when calling
CompareLib.Sort or just start with Song values in the first place.
var lib_song: SongLib.Song = ...;
CompareLib.Sort((lib_song as Song,));
var song: Song = ...;
CompareLib.Sort((song,));
Use case: Defining an impl for use by other types
Let's say we want to provide a possible implementation of an interface for use
by types for which that implementation would be appropriate. We can do that by
defining an adapter implementing the interface that is parameterized on the type
it is adapting. That impl may then be pulled in using the impl as ... = ...;
syntax.
For example, given an interface Comparable for deciding which value is
smaller:
interface Comparable {
fn Less[me: Self](rhs: Self) -> bool;
}
We might define an adapter that implements Comparable for types that define
another interface Difference:
interface Difference {
fn Sub[me:Self](rhs: Self) -> i32;
}
adapter ComparableFromDifference(T:! Difference) for T {
impl as Comparable {
fn Less[me: Self](rhs: Self) -> bool {
return (me as T).Sub(rhs) < 0;
}
}
}
class IntWrapper {
var x: i32;
impl as Difference {
fn Sub[me: Self](rhs: Self) -> i32 {
return left.x - right.x;
}
}
impl as Comparable = ComparableFromDifferenceFn(IntWrapper);
}
TODO: If we support function types, we could potentially pass a function to use to the adapter instead:
adapter ComparableFromDifferenceFn
(T:! Type, Difference:! fnty(T, T)->i32) for T {
impl as Comparable {
fn Less[me: Self](rhs: Self) -> bool {
return Difference(me, rhs) < 0;
}
}
}
class IntWrapper {
var x: i32;
fn Difference(left: Self, right: Self) {
return left.x - right.x;
}
impl as Comparable =
ComparableFromDifferenceFn(IntWrapper, Difference);
}
Use case: Private impl
Adapter types can be used when a library publicly exposes a type, but only wants
to say that type implements an interface as a private detail internal to the
implementation of the type. In that case, instead of implementing the interface
for the public type, the library can create a private adapter for that type and
implement the interface on that instead. Any member of the class can cast its
me parameter to the adapter type when it wants to make use of the private
impl.
// Public, in API file
class Complex64 {
// ...
fn CloserToOrigin[me: Self](them: Self) -> bool;
}
// Private
adapter ByReal extends Complex64 {
// Complex numbers are not generally comparable,
// but this comparison function is useful for some
// method implementations.
impl as Comparable {
fn Less[me: Self](that: Self) -> bool {
return me.Real() < that.Real();
}
}
}
fn Complex64.CloserToOrigin[me: Self](them: Self) -> bool {
var me_mag: ByReal = me * me.Conj() as ByReal;
var them_mag: ByReal = them * them.Conj() as ByReal;
return me_mag.Less(them_mag);
}
Use case: Accessing external names
Consider a case where a function will call several functions from an interface that is implemented externally for a type.
interface DrawingContext {
fn SetPen[me: Self](...);
fn SetFill[me: Self](...);
fn DrawRectangle[me: Self](...);
fn DrawLine[me: Self](...);
...
}
external impl Window as DrawingContext { ... }
An adapter can make that much more convenient by making a compatible type where the interface is implemented internally. This avoids having to qualify each call to methods in the interface.
adapter DrawInWindow for Window {
impl as DrawingContext = Window;
}
fn Render(w: Window) {
let d: DrawInWindow = w as DrawInWindow;
d.SetPen(...);
d.SetFill(...);
d.DrawRectangle(...);
...
}
Adapter with stricter invariants
Future work: Rust also uses the newtype idiom to create types with
additional invariants or other information encoded in the type
(1,
2,
3).
This is used to record in the type system that some data has passed validation
checks, like ValidDate with the same data layout as Date. Or to record the
units associated with a value, such as Seconds versus Milliseconds or Feet
versus Meters. We should have some way of restricting the casts between a type
and an adapter to address this use case.
Associated constants
In addition to associated methods, we allow other kinds of
associated entities. For consistency, we use
the same syntax to describe a constant in an interface as in a type without
assigning a value. As constants, they are declared using the let introducer.
For example, a fixed-dimensional point type could have the dimension as an
associated constant.
interface NSpacePoint {
let N:! i32;
// The following require: 0 <= i < N.
fn Get[addr me: Self*](i: i32) -> f64;
fn Set[addr me: Self*](i: i32, value: f64);
// Associated constants may be used in signatures:
fn SetAll[addr me: Self*](value: Array(f64, N));
}
An implementation of an interface specifies values for associated constants with
a where clause. For example, implementations of
NSpacePoint for different types might have different values for N:
class Point2D {
impl as NSpacePoint where .N = 2 {
fn Get[addr me: Self*](i: i32) -> f64 { ... }
fn Set[addr me: Self*](i: i32, value: f64) { ... }
fn SetAll[addr me: Self*](value: Array(f64, 2)) { ... }
}
}
class Point3D {
impl as NSpacePoint where .N = 3 {
fn Get[addr me: Self*](i: i32) -> f64 { ... }
fn Set[addr me: Self*](i: i32, value: f64) { ... }
fn SetAll[addr me: Self*](value: Array(f64, 3)) { ... }
}
}
Multiple assignments to associated constants may be joined using the and
keyword. The list of assignments is subject to two restrictions:
- An implementation of an interface cannot specify a value for a
finalassociated constant. - If an associated constant doesn't have a default value, every implementation must specify its value.
These values may be accessed as members of the type:
Assert(Point2D.N == 2);
Assert(Point3D.N == 3);
fn PrintPoint[PointT:! NSpacePoint](p: PointT) {
for (var i: i32 = 0; i < PointT.N; ++i) {
if (i > 0) { Print(", "); }
Print(p.Get(i));
}
}
fn ExtractPoint[PointT:! NSpacePoint](
p: PointT,
dest: Array(f64, PointT.N)*) {
for (var i: i32 = 0; i < PointT.N; ++i) {
(*dest)[i] = p.Get(i);
}
}
Comparison with other languages: This feature is also called associated constants in Rust.
Aside: In general, the use of :! here means these let declarations will
only have compile-time and not runtime storage associated with them.
Associated class functions
To be consistent with normal
class function declaration syntax,
associated class functions are written using a fn declaration:
interface DeserializeFromString {
fn Deserialize(serialized: String) -> Self;
}
class MySerializableType {
var i: i32;
impl as DeserializeFromString {
fn Deserialize(serialized: String) -> Self {
return (.i = StringToInt(serialized));
}
}
}
var x: MySerializableType = MySerializableType.Deserialize("3");
fn Deserialize(T:! DeserializeFromString, serialized: String) -> T {
return T.Deserialize(serialized);
}
var y: MySerializableType = Deserialize(MySerializableType, "4");
This is instead of declaring an associated constant using let with a function
type.
Together associated methods and associated class functions are called associated functions, much like together methods and class functions are called member functions.
Associated types
Associated types are associated entities
that happen to be types. These are particularly interesting since they can be
used in the signatures of associated methods or functions, to allow the
signatures of methods to vary from implementation to implementation. We already
have one example of this: the Self type discussed
in the "Interfaces" section. For other cases, we can say that the
interface declares that each implementation will provide a type under a specific
name. For example:
interface StackAssociatedType {
let ElementType:! Type;
fn Push[addr me: Self*](value: ElementType);
fn Pop[addr me: Self*]() -> ElementType;
fn IsEmpty[addr me: Self*]() -> bool;
}
Here we have an interface called StackAssociatedType which defines two
methods, Push and Pop. The signatures of those two methods declare them as
accepting or returning values with the type ElementType, which any implementer
of StackAssociatedType must also define. For example, maybe DynamicArray
implements StackAssociatedType:
class DynamicArray(T:! Type) {
class IteratorType { ... }
fn Begin[addr me: Self*]() -> IteratorType;
fn End[addr me: Self*]() -> IteratorType;
fn Insert[addr me: Self*](pos: IteratorType, value: T);
fn Remove[addr me: Self*](pos: IteratorType);
// Set the associated type `ElementType` to `T`.
impl as StackAssociatedType where .ElementType = T {
fn Push[addr me: Self*](value: ElementType) {
me->Insert(me->End(), value);
}
fn Pop[addr me: Self*]() -> ElementType {
var pos: IteratorType = me->End();
Assert(pos != me->Begin());
--pos;
returned var ret: ElementType = *pos;
me->Remove(pos);
return var;
}
fn IsEmpty[addr me: Self*]() -> bool {
return me->Begin() == me->End();
}
}
}
Alternatives considered: See other syntax options considered in #731 for specifying associated types. In particular, it was deemed that Swift's approach of inferring the associated type from method signatures in the impl was unneeded complexity.
The definition of the StackAssociatedType is sufficient for writing a generic
function that operates on anything implementing that interface, for example:
fn PeekAtTopOfStack[StackType:! StackAssociatedType](s: StackType*)
-> StackType.ElementType {
var top: StackType.ElementType = s->Pop();
s->Push(top);
return top;
}
Inside the generic function PeekAtTopOfStack, the ElementType associated
type member of StackType is erased. This means StackType.ElementType has the
API dictated by the declaration of ElementType in the interface
StackAssociatedType.
Outside the generic, associated types have the concrete type values determined by impl lookup, rather than the erased version of that type used inside a generic.
var my_array: DynamicArray(i32) = (1, 2, 3);
// PeekAtTopOfStack's `StackType` is set to `DynamicArray(i32)`
// with `StackType.ElementType` set to `i32`.
Assert(PeekAtTopOfStack(my_array) == 3);
This is another part of achieving the goal that generic functions can be used in place of regular functions without changing the return type that callers see discussed in the return type section.
Associated types can also be implemented using a member type.
interface Container {
let IteratorType:! Iterator;
...
}
class DynamicArray(T:! Type) {
...
impl as Container {
class IteratorType {
impl Iterator { ... }
}
...
}
}
For context, see "Interface type parameters and associated types" in the generics terminology document.
Comparison with other languages: Both Rust and Swift support associated types.
Implementation model
The associated type can be modeled by a witness table field in the interface's witness table.
interface Iterator {
fn Advance[addr me: Self*]();
}
interface Container {
let IteratorType:! Iterator;
fn Begin[addr me: Self*]() -> IteratorType;
}
is represented by:
class Iterator(Self:! Type) {
var Advance: fnty(this: Self*);
...
}
class Container(Self:! Type) {
// Representation type for the iterator.
let IteratorType:! Type;
// Witness that IteratorType implements Iterator.
var iterator_impl: Iterator(IteratorType)*;
// Method
var Begin: fnty (this: Self*) -> IteratorType;
...
}
Parameterized interfaces
Associated types don't change the fact that a type can only implement an interface at most once.
If instead you want a family of related interfaces, one per possible value of a type parameter, multiple of which could be implemented for a single type, you would use parameterized interfaces. To write a parameterized version of the stack interface, instead of using associated types, write a parameter list after the name of the interface instead of the associated type declaration:
interface StackParameterized(ElementType:! Type) {
fn Push[addr me: Self*](value: ElementType);
fn Pop[addr me: Self*]() -> ElementType;
fn IsEmpty[addr me: Self*]() -> bool;
}
Then StackParameterized(Fruit) and StackParameterized(Veggie) would be
considered different interfaces, with distinct implementations.
class Produce {
var fruit: DynamicArray(Fruit);
var veggie: DynamicArray(Veggie);
impl as StackParameterized(Fruit) {
fn Push[addr me: Self*](value: Fruit) {
me->fruit.Push(value);
}
fn Pop[addr me: Self*]() -> Fruit {
return me->fruit.Pop();
}
fn IsEmpty[addr me: Self*]() -> bool {
return me->fruit.IsEmpty();
}
}
impl as StackParameterized(Veggie) {
fn Push[addr me: Self*](value: Veggie) {
me->veggie.Push(value);
}
fn Pop[addr me: Self*]() -> Veggie {
return me->veggie.Pop();
}
fn IsEmpty[addr me: Self*]() -> bool {
return me->veggie.IsEmpty();
}
}
}
Unlike associated types in interfaces and parameters to types, interface
parameters can't be deduced. For example, if we were to rewrite
the PeekAtTopOfStack example in the "associated types" section
for StackParameterized(T) it would generate a compile error:
// ❌ Error: can't deduce interface parameter `T`.
fn BrokenPeekAtTopOfStackParameterized
[T:! Type, StackType:! StackParameterized(T)]
(s: StackType*) -> T { ... }
This error is because the compiler can not determine if T should be Fruit or
Veggie when passing in argument of type Produce*. The function's signature
would have to be changed so that the value for T could be determined from the
explicit parameters.
fn PeekAtTopOfStackParameterized
[T:! Type, StackType:! StackParameterized(T)]
(s: StackType*, _:! singleton_type_of(T)) -> T { ... }
var produce: Produce = ...;
var top_fruit: Fruit =
PeekAtTopOfStackParameterized(&produce, Fruit);
var top_veggie: Veggie =
PeekAtTopOfStackParameterized(&produce, Veggie);
The pattern _:! singleton_type_of(T) is a placeholder syntax for an expression
that will only match T, until issue
#578: Value patterns as function parameters
is resolved. Using that pattern in the explicit parameter list allows us to make
T available earlier in the declaration so it can be passed as the argument to
the parameterized interface StackParameterized.
This approach is useful for the ComparableTo(T) interface, where a type might
be comparable with multiple other types, and in fact interfaces for
operator overloads more generally. Example:
interface EquatableWith(T:! Type) {
fn Equals[me: Self](rhs: T) -> bool;
...
}
class Complex {
var real: f64;
var imag: f64;
// Can implement this interface more than once
// as long as it has different arguments.
impl as EquatableWith(Complex) { ... }
impl as EquatableWith(f64) { ... }
}
All interface parameters must be marked as "generic", using the :! syntax.
This reflects these two properties of these parameters:
- They must be resolved at compile-time, and so can't be passed regular dynamic values.
- We allow either generic or template values to be passed in.
Note: Interface parameters aren't required to be types, but that is the vast majority of cases. As an example, if we had an interface that allowed a type to define how the tuple-member-read operator would work, the index of the member could be an interface parameter:
interface ReadTupleMember(index:! u32) {
let T:! Type;
// Returns me[index]
fn Get[me: Self]() -> T;
}
This requires that the index be known at compile time, but allows different indices to be associated with different types.
Caveat: When implementing an interface twice for a type, the interface parameters are required to always be different. For example:
interface Map(FromType:! Type, ToType:! Type) {
fn Map[addr me: Self*](needle: FromType) -> Optional(ToType);
}
class Bijection(FromType:! Type, ToType:! Type) {
impl as Map(FromType, ToType) { ... }
impl as Map(ToType, FromType) { ... }
}
// ❌ Error: Bijection has two impls of interface Map(String, String)
var oops: Bijection(String, String) = ...;
In this case, it would be better to have an adapting type to
contain the impl for the reverse map lookup, instead of implementing the Map
interface twice:
class Bijection(FromType:! Type, ToType:! Type) {
impl as Map(FromType, ToType) { ... }
}
adapter ReverseLookup(FromType:! Type, ToType:! Type)
for Bijection(FromType, ToType) {
impl as Map(ToType, FromType) { ... }
}
Comparison with other languages: Rust calls traits with type parameters "generic traits" and uses them for operator overloading.
Rust uses the term "type parameters"
for both interface type parameters and associated types. The difference is that
interface parameters are "inputs" since they determine which impl to use,
and associated types are "outputs" since they are determined by the impl,
but play no role in selecting the impl.
Impl lookup
Let's say you have some interface I(T, U(V)) being implemented for some type
A(B(C(D), E)). To satisfy the orphan rule for coherence, that
impl must be defined in some library that must be imported in any code that
looks up whether that interface is implemented for that type. This requires that
impl is defined in the same library that defines the interface or one of the
names needed by the type. That is, the impl must be defined with one of I,
T, U, V, A, B, C, D, or E. We further require anything looking
up this impl to import the definitions of all of those names. Seeing a
forward declaration of these names is insufficient, since you can presumably see
forward declarations without seeing an impl with the definition. This
accomplishes a few goals:
- The compiler can check that there is only one definition of any
implthat is actually used, avoiding One Definition Rule (ODR) problems. - Every attempt to use an
implwill see the exact sameimpl, making the interpretation and semantics of code consistent no matter its context, in accordance with the low context-sensitivity principle. - Allowing the
implto be defined with either the interface or the type addresses the expression problem.
Note that the rules for specialization
do allow there to be more than one impl to be defined for a type, by
unambiguously picking one as most specific.
References: Implementation coherence is defined in terminology, and is a goal for Carbon. More detail can be found in this appendix with the rationale and alternatives considered.
Parameterized named constraints
We should also allow the named constraint construct to support parameters. Parameters would work the same way as for interfaces.
Where constraints
So far, we have restricted a generic type parameter by saying it has to
implement an interface or a set of interfaces. There are a variety of other
constraints we would like to be able to express, such as applying restrictions
to its associated types and associated constants. This is done using the where
operator that adds constraints to a type-of-type.
The where operator can be applied to a type-of-type in a declaration context:
// Constraints on function parameters:
fn F[V:! D where ...](v: V) { ... }
// Constraints on a class parameter:
class S(T:! B where ...) {
// Constraints on a method:
fn G[me: Self, V:! D where ...](v: V);
}
// Constraints on an interface parameter:
interface A(T:! B where ...) {
// Constraints on an associated type:
let U:! C where ...;
// Constraints on an associated method:
fn G[me: Self, V:! D where ...](v: V);
}
We also allow you to name constraints using a where operator in a let or
constraint definition. The expressions that can follow the where keyword are
described in the "constraint use cases" section, but
generally look like boolean expressions that should evaluate to true.
The result of applying a where operator to a type-of-type is another
type-of-type. Note that this expands the kinds of requirements that
type-of-types can have from just interface requirements to also include the
various kinds of constraints discussed later in this section. In addition, it
can introduce relationships between different type variables, such as that a
member of one is equal to the member of another.
Comparison with other languages: Both Swift and Rust use where clauses on
declarations instead of in the expression syntax. These happen after the type
that is being constrained has been given a name and use that name to express the
constraint.
Rust also supports directly passing in the values for associated types when using a trait as a constraint. This is helpful when specifying concrete types for all associated types in a trait in order to make it object safe so it can be used to define a trait object type.
Rust is adding trait aliases (RFC, tracking issue) to support naming some classes of constraints.
Constraint use cases
Set an associated constant to a specific value
We might need to write a function that only works with a specific value of an
associated constant N. In this case, the name of the
associated constant is written first, followed by an =, and then the value:
fn PrintPoint2D[PointT:! NSpacePoint where .N = 2](p: PointT) {
Print(p.Get(0), ", ", p.Get(1));
}
Similarly in an interface definition:
interface Has2DPoint {
let PointT:! NSpacePoint where .N = 2;
}
To name such a constraint, you may use a let or a constraint declaration:
let Point2DInterface:! auto = NSpacePoint where .N = 2;
constraint Point2DInterface {
extends NSpacePoint where .N = 2;
}
This syntax is also used to specify the values of associated constants when implementing an interface for a type.
Concern: Using = for this use case is not consistent with other where
clauses that write a boolean expression that evaluates to true when the
constraint is satisfied.
A constraint to say that two associated constants should have the same value
without specifying what specific value they should have must use == instead of
=:
interface PointCloud {
let Dim:! i32;
let PointT:! NSpacePoint where .N == Dim;
}
Same type constraints
Set an associated type to a specific value
Functions accepting a generic type might also want to constrain one of its associated types to be a specific, concrete type. For example, we might want to have a function only accept stacks containing integers:
fn SumIntStack[T:! Stack where .ElementType = i32](s: T*) -> i32 {
var sum: i32 = 0;
while (!s->IsEmpty()) {
// s->Pop() has type `T.ElementType` == i32:
sum += s->Pop();
}
return sum;
}
To name these sorts of constraints, we could use let declarations or
constraint definitions:
let IntStack:! auto = Stack where .ElementType = i32;
constraint IntStack {
extends Stack where .ElementType = i32;
}
This syntax is also used to specify the values of associated types when implementing an interface for a type.
Equal generic types
Alternatively, two generic types could be constrained to be equal to each other,
without specifying what that type is. This uses == instead of =. For
example, we could make the ElementType of an Iterator interface equal to the
ElementType of a Container interface as follows:
interface Iterator {
let ElementType:! Type;
...
}
interface Container {
let ElementType:! Type;
let IteratorType:! Iterator where .ElementType == ElementType;
...
}
Given an interface with two associated types
interface PairInterface {
let Left:! Type;
let Right:! Type;
}
we can constrain them to be equal in a function signature:
fn F[MatchedPairType:! PairInterface where .Left == .Right]
(x: MatchedPairType*);
or in an interface definition:
interface HasEqualPair {
let P:! PairInterface where .Left == .Right;
}
This kind of constraint can be named:
let EqualPair:! auto =
PairInterface where .Left == .Right;
constraint EqualPair {
extends PairInterface where .Left == .Right;
}
Another example of same type constraints is when associated types of two different interfaces are constrained to be equal:
fn Map[CT:! Container,
FT:! Function where .InputType == CT.ElementType]
(c: CT, f: FT) -> Vector(FT.OutputType);
Satisfying both type-of-types
If the two types being constrained to be equal have been declared with different
type-of-types, then the actual type value they are set to will have to satisfy
both constraints. For example, if SortedContainer.ElementType is declared to
be Comparable, then in this declaration:
fn Contains
[SC:! SortedContainer,
CT:! Container where .ElementType == SC.ElementType]
(haystack: SC, needles: CT) -> bool;
the where constraint means CT.ElementType must satisfy Comparable as well.
However, inside the body of Contains, CT.ElementType will only act like the
implementation of Comparable is external. That is, items
from the needles container won't directly have a Compare method member, but
can still be implicitly converted to Comparable and can still call Compare
using the compound member access syntax, needle.(Comparable.Compare)(elt). The
rule is that an == where constraint between two type variables does not
modify the set of member names of either type. (If you write
where .ElementType = String with a = and a concrete type, then
.ElementType is actually set to String including the complete String API.)
Note that == constraints are symmetric, so the previous declaration of
Contains is equivalent to an alternative declaration where CT is declared
first and the where clause is attached to SortedContainer:
fn Contains
[CT:! Container,
SC:! SortedContainer where .ElementType == CT.ElementType]
(haystack: SC, needles: CT) -> bool;
Type bound for associated type
A where clause can express that a type must implement an interface. This is
more flexible than the usual approach of including that interface in the type
since it can be applied to associated type members as well.
Type bounds on associated types in declarations
In the following example, normally the ElementType of a Container can be any
type. The SortContainer function, however, takes a pointer to a type
satisfying Container with the additional constraint that its ElementType
must satisfy the Comparable interface.
interface Container {
let ElementType:! Type;
...
}
fn SortContainer
[ContainerType:! Container where .ElementType is Comparable]
(container_to_sort: ContainerType*);
In contrast to a same type constraint, this does not
say what type ElementType exactly is, just that it must satisfy some
type-of-type.
Open question: How do you spell that? Provisionally we are writing is,
following Swift, but maybe we should have another operator that more clearly
returns a boolean like has_type?
Note: Container defines ElementType as having type Type, but
ContainerType.ElementType has type Comparable. This is because
ContainerType has type Container where .ElementType is Comparable, not
Container. This means we need to be a bit careful when talking about the type
of ContainerType when there is a where clause modifying it.
Type bounds on associated types in interfaces
Given these definitions (omitting ElementType for brevity):
interface IteratorInterface { ... }
interface ContainerInterface {
let IteratorType:! IteratorInterface;
...
}
interface RandomAccessIterator {
extends IteratorInterface;
...
}
We can then define a function that only accepts types that implement
ContainerInterface where its IteratorType associated type implements
RandomAccessIterator:
fn F[ContainerType:! ContainerInterface
where .IteratorType is RandomAccessIterator]
(c: ContainerType);
We would like to be able to name this constraint, defining a
RandomAccessContainer to be a type-of-type whose types satisfy
ContainerInterface with an IteratorType satisfying RandomAccessIterator.
let RandomAccessContainer:! auto =
ContainerInterface where .IteratorType is RandomAccessIterator;
// or
constraint RandomAccessContainer {
extends ContainerInterface
where .IteratorType is RandomAccessIterator;
}
// With the above definition:
fn F[ContainerType:! RandomAccessContainer](c: ContainerType);
// is equivalent to:
fn F[ContainerType:! ContainerInterface
where .IteratorType is RandomAccessIterator]
(c: ContainerType);
Combining constraints
Constraints can be combined by separating constraint clauses with the and
keyword. This example expresses a constraint that two associated types are equal
and satisfy an interface:
fn EqualContainers
[CT1:! Container,
CT2:! Container where .ElementType is HasEquality
and .ElementType == CT1.ElementType]
(c1: CT1*, c2: CT2*) -> bool;
Comparison with other languages: Swift and Rust use commas , to separate
constraint clauses, but that only works because they place the where in a
different position in a declaration. In Carbon, the where is attached to a
type in a parameter list that is already using commas to separate parameters.
Recursive constraints
We sometimes need to constrain a type to equal one of its associated types. In
this first example, we want to represent the function Abs which will return
Self for some but not all types, so we use an associated type MagnitudeType
to encode the return type:
interface HasAbs {
extends Numeric;
let MagnitudeType:! Numeric;
fn Abs[me: Self]() -> MagnitudeType;
}
For types representing subsets of the real numbers, such as i32 or f32, the
MagnitudeType will match Self, the type implementing an interface. For types
representing complex numbers, the types will be different. For example, the
Abs() applied to a Complex64 value would produce a f32 result. The goal is
to write a constraint to restrict to the first case.
In a second example, when you take the slice of a type implementing Container
you get a type implementing Container which may or may not be the same type as
the original container type. However, taking the slice of a slice always gives
you the same type, and some functions want to only operate on containers whose
slice type is the same as the container type.
To solve this problem, we think of Self as an actual associated type member of
every interface. We can then address it using .Self in a where clause, like
any other associated type member.
fn Relu[T:! HasAbs where .MagnitudeType == .Self](x: T) {
// T.MagnitudeType == T so the following is allowed:
return (x.Abs() + x) / 2;
}
fn UseContainer[T:! Container where .SliceType == .Self](c: T) -> bool {
// T.SliceType == T so `c` and `c.Slice(...)` can be compared:
return c == c.Slice(...);
}
Notice that in an interface definition, Self refers to the type implementing
this interface while .Self refers to the associated type currently being
defined.
interface Container {
let ElementType:! Type;
let SliceType:! Container
where .ElementType == ElementType and
.SliceType == .Self;
fn GetSlice[addr me: Self*]
(start: IteratorType, end: IteratorType) -> SliceType;
}
These recursive constraints can be named:
let RealAbs:! auto = HasAbs where .MagnitudeType == .Self;
constraint RealAbs {
extends HasAbs where .MagnitudeType == Self;
}
let ContainerIsSlice:! auto =
Container where .SliceType == .Self;
constraint ContainerIsSlice {
extends Container where .SliceType == Self;
}
Note that using the constraint approach we can name these constraints using
Self instead of .Self, since they refer to the same type.
Parameterized type implements interface
There are times when a function will pass a generic type parameter of the function as an argument to a parameterized type, as in the previous case, and in addition the function needs the result to implement a specific interface.
// Some parametized type.
class Vector(T:! Type) { ... }
// Parameterized type implements interface only for some arguments.
external impl Vector(String) as Printable { ... }
// Constraint: `T` such that `Vector(T)` implements `Printable`
fn PrintThree
[T:! Type where Vector(.Self) is Printable]
(a: T, b: T, c: T) {
var v: Vector(T) = (a, b, c);
Print(v);
}
Comparison with other languages: This use case was part of the
Rust rationale for adding support for where clauses.
Another type implements parameterized interface
In this case, we need some other type to implement an interface parameterized by
a generic type parameter. The syntax for this case follows the previous case,
except now the .Self parameter is on the interface to the right of the is.
For example, we might need a type parameter T to support explicit conversion
from an integer type like i32:
interface As(T:! Type) {
fn Convert[me: Self]() -> T;
}
fn Double[T:! Mul where i32 is As(.Self)](x: T) -> T {
return x * (2 as T);
}
Implied constraints
Imagine we have a generic function that accepts an arbitrary HashMap:
fn LookUp[KeyType:! Type](hm: HashMap(KeyType, i32)*,
k: KeyType) -> i32;
fn PrintValueOrDefault[KeyType:! Printable,
ValueT:! Printable & HasDefault]
(map: HashMap(KeyType, ValueT), key: KeyT);
The KeyType in these declarations does not visibly satisfy the requirements of
HashMap, which requires the type implement Hashable and other interfaces:
class HashMap(
KeyType:! Hashable & EqualityComparable & Movable,
...) { ... }
In this case, KeyType gets Hashable and so on as implied constraints.
Effectively that means that these functions are automatically rewritten to add a
where constraint on KeyType attached to the HashMap type:
fn LookUp[KeyType:! Type]
(hm: HashMap(KeyType, i32)*
where KeyType is Hashable & EqualityComparable & Movable,
k: KeyType) -> i32;
fn PrintValueOrDefault[KeyType:! Printable,
ValueT:! Printable & HasDefault]
(map: HashMap(KeyType, ValueT)
where KeyType is Hashable & EqualityComparable & Movable,
key: KeyT);
In this case, Carbon will accept the definition and infer the needed constraints
on the generic type parameter. This is both more concise for the author of the
code and follows the
"don't repeat yourself" principle.
This redundancy is undesirable since it means if the needed constraints for
HashMap are changed, then the code has to be updated in more locations.
Further it can add noise that obscures relevant information. In practice, any
user of these functions will have to pass in a valid HashMap instance, and so
will have already satisfied these constraints.
This implied constraint is equivalent to the explicit constraint that each parameter and return type is legal.
Note: These implied constraints affect the requirements of a generic type parameter, but not its member names. This way you can always look at the declaration to see how name resolution works, without having to look up the definitions of everything it is used as an argument to.
Limitation: To limit readability concerns and ambiguity, this feature is limited to a single signature. Consider this interface declaration:
interface GraphNode {
let Edge:! Type;
fn EdgesFrom[me: Self]() -> HashSet(Edge);
}
One approach would be to say the use of HashSet(Edge) in the signature of the
EdgesFrom function would imply that Edge satisfies the requirements of an
argument to HashSet, such as being Hashable. Another approach would be to
say that the EdgesFrom would only be conditionally available when Edge does
satisfy the constraints on HashSet arguments. Instead, Carbon will reject this
definition, requiring the user to include all the constraints required for the
other declarations in the interface in the declaration of the Edge associated
type. Similarly, a parameter to a class must be declared with all the
constraints needed to declare the members of the class that depend on that
parameter.
Comparison with other languages: Both Swift (1, 2) and Rust support some form of this feature as part of their type inference.
Must be legal type argument constraints
Now consider the case that the generic type parameter is going to be used as an
argument to a parameterized type in a function body, not in the signature. If
the parameterized type was explicitly mentioned in the signature, the implied
constraint feature would ensure all of its requirements were met. The developer
can create a trivial
parameterized type implements interface
where constraint to just say the type is a legal with this argument, by saying
that the parameterized type implements Type, which all types do.
For example, a function that adds its parameters to a HashSet to deduplicate
them, needs them to be Hashable and so on. To say "T is a type where
HashSet(T) is legal," we can write:
fn NumDistinct[T:! Type where HashSet(.Self) is Type]
(a: T, b: T, c: T) -> i32 {
var set: HashSet(T);
set.Add(a);
set.Add(b);
set.Add(c);
return set.Size();
}
This has the same advantages over repeating the constraints on HashSet
arguments in the type of T as the general implied constraints above.
Open question: referencing names in the interface being defined
Should the constraint in a where clause be required to only reference earlier
names from this scope, as in this example?
interface Graph {
let E: Edge;
let V: Vert where .E == E and .Self == E.V;
}
The downside is that if you could reference later names, there is a more pleasingly symmetric formulation of those same constraints:
interface Graph {
let E: Edge where .V == V;
let V: Vert where .E == E;
}
TODO: Revisit this question once issue #472: Open question: Calling functions defined later in the same file and proposal #875: Principle: information accumulation are resolved.
Manual type equality
Imagine we have some function with generic parameters:
fn F[T:! SomeInterface](x: T) {
x.G(x.H());
}
We want to know if the return type of method T.H is the same as the parameter
type of T.G in order to typecheck the function. However, determining whether
two type expressions are transitively equal is in general undecidable, as
has been shown in Swift.
Carbon's approach is to only allow implicit conversions between two type
expressions that are constrained to be equal in a single where clause. This
means that if two type expressions are only transitively equal, the user will
need to include a sequence of casts or use an
observe declaration to convert between them.
Given this interface Transitive that has associated types that are constrained
to all be equal, with interfaces P, Q, and R:
interface P { fn InP[me:Self](); }
interface Q { fn InQ[me:Self](); }
interface R { fn InR[me:Self](); }
interface Transitive {
let A:! P;
let B:! Q where .Self == A;
let C:! R where .Self == B;
fn GetA[me: Self]() -> A;
fn TakesC[me:Self](c: C);
}
A cast to B is needed to call TakesC with a value of type A, so each step
only relies on one equality:
fn F[T:! Transitive](t: T) {
// ✅ Allowed
t.TakesC(t.GetA() as T.B);
// ✅ Allowed
let b: T.B = t.GetA();
t.TakesC(b);
// ❌ Not allowed: t.TakesC(t.GetA());
}
A value of type A, such as the return value of GetA(), has the API of P.
Any such value also implements Q, and since the compiler can see that by way
of a single where equality, values of type A are treated as if they
implement Q externally. However, the compiler
will require a cast to B or C to see that the type implements R.
fn TakesPQR[U:! P & Q & R](u: U);
fn G[T:! Transitive](t: T) {
var a: T.A = t.GetA();
// ✅ Allowed: `T.A` implements `P`.
a.InP();
// ✅ Allowed: `T.A` implements `Q` externally.
a.(Q.InQ)();
// ❌ Not allowed: a.InQ();
// ✅ Allowed: values of type `T.A` may be cast
// to `T.B`, which implements `Q` internally.
(a as T.B).InQ();
// ✅ Allowed: `T.B` implements `R` externally.
(a as T.B).(R.InR)();
// ❌ Not allowed: TakesPQR(a);
// ✅ Allowed: `T.B` implements `P`, `Q`, and
// `R`, though the implementations of `P`
// and `R` are external.
TakesPQR(a as T.B);
}
The compiler may have several different where clauses to consider,
particularly when an interface has associated types that recursively satisfy the
same interface. For example, given this interface Commute:
interface Commute {
let X:! Commute;
let Y:! Commute where .X == X.Y;
fn GetX[me: Self]() -> X;
fn GetY[me: Self]() -> Y;
fn TakesXXY[me:Self](xxy: X.X.Y);
}
and a function H taking a value with some type implementing this interface,
then the following would be legal statements in H:
fn H[C: Commute](c: C) {
// ✅ Legal: argument has type `C.X.X.Y`
c.TakesXXY(c.GetX().GetX().GetY());
// ✅ Legal: argument has type `C.X.Y.X` which is equal
// to `C.X.X.Y` following only one `where` clause.
c.TakesXXY(c.GetX().GetY().GetX());
// ✅ Legal: cast is legal since it matches a `where`
// clause, and produces an argument that has type
// `C.X.Y.X`.
c.TakesXXY(c.GetY().GetX().GetX() as C.X.Y.X);
}
That last call would not be legal without the cast, though.
Comparison with other languages: Other languages such as Swift and Rust instead perform automatic type equality. In practice this means that their compiler can reject some legal programs based on heuristics simply to avoid running for an unbounded length of time.
The benefits of the manual approach include:
- fast compilation, since the compiler does not need to explore a potentially large set of combinations of equality restrictions, supporting Carbon's goal of fast and scalable development;
- expressive and predictable semantics, since there are no limitations on how complex a set of constraints can be supported; and
- simplicity.
The main downsides are:
- manual work for the source code author to prove to the compiler that types are equal; and
- verbosity.
We expect that rich error messages and IDE tooling will be able to suggest changes to the source code when a single equality constraint is not sufficient to show two type expressions are equal, but a more extensive automated search can find a sequence that prove they are equal.
observe declarations
An observe declaration lists a sequence of type expressions that are equal by
some same-type where constraints. These observe declarations may be included
in an interface definition or a function body, as in:
interface Commute {
let X:! Commute;
let Y:! Commute where .X == X.Y;
...
observe X.X.Y == X.Y.X == Y.X.X;
}
fn H[C: Commute](c: C) {
observe C.X.Y.Y == C.Y.X.Y == C.Y.Y.X;
...
}
Every type expression after the first must be equal to some earlier type
expression in the sequence by a single where equality constraint. In this
example,
interface Commute {
let X:! Commute;
let Y:! Commute where .X == X.Y;
...
// ✅ Legal:
observe X.X.Y.Y == X.Y.X.Y == Y.X.X.Y == X.Y.Y.X;
}
the expression X.Y.Y.X is one equality away from X.Y.X.Y and so it is
allowed. This is even though X.Y.X.Y isn't the type expression immediately
prior to X.Y.Y.X.
After an observe declaration, all of the listed type expressions are
considered equal to each other using a single where equality. In this example,
the observe declaration in the Transitive interface definition provides the
link between associated types A and C that allows function F to type
check.
interface P { fn InP[me:Self](); }
interface Q { fn InQ[me:Self](); }
interface R { fn InR[me:Self](); }
interface Transitive {
let A:! P;
let B:! Q where .Self == A;
let C:! R where .Self == B;
fn GetA[me: Self]() -> A;
fn TakesC[me:Self](c: C);
// Without this `observe` declaration, the
// calls in `F` below would not be allowed.
observe A == B == C;
}
fn TakesPQR[U:! P & Q & R](u: U);
fn F[T:! Transitive](t: T) {
var a: T.A = t.GetA();
// ✅ Allowed: `T.A` == `T.C`
t.TakesC(a);
a.(R.InR());
// ✅ Allowed: `T.A` implements `P`,
// `T.A` == `T.B` that implements `Q`, and
// `T.A` == `T.C` that implements `R`.
TakesPQR(a);
}
Since adding an observe declaration only adds external implementations of
interfaces to generic types, they may be added without breaking existing code.
Other constraints as type-of-types
There are some constraints that we will naturally represent as named
type-of-types. These can either be used directly to constrain a generic type
parameter, or in a where ... is ... clause to constrain an associated type.
The compiler determines which types implement these interfaces, developers can not explicitly implement these interfaces for their own types.
Open question: Are these names part of the prelude or in a standard library?
Is a derived class
Given a type T, Extends(T) is a type-of-type whose values are types that are
derived from T. That is, Extends(T) is the set of all types U that are
subtypes of T.
fn F[T:! Extends(BaseType)](p: T*);
fn UpCast[T:! Type](p: T*, U:! Type where T is Extends(.Self)) -> U*;
fn DownCast[T:! Type](p: T*, U:! Extends(T)) -> U*;
Open question: Alternatively, we could define a new extends operator:
fn F[T:! Type where .Self extends BaseType](p: T*);
fn UpCast[T:! Type](p: T*, U:! Type where T extends .Self) -> U*;
fn DownCast[T:! Type](p: T*, U:! Type where .Self extends T) -> U*;
Comparison to other languages: In Swift, you can
add a required superclass to a type bound using &.
Type compatible with another type
Given a type U, define the type-of-type CompatibleWith(U) as follows:
CompatibleWith(U)is a type whose values are typesTsuch thatTandUare compatible. That is values of typesTandUcan be cast back and forth without any change in representation (for exampleTis an adapter forU).
To support this, we extend the requirements that type-of-types are allowed to have to include a "data representation requirement" option.
CompatibleWith determines an equivalence relationship between types.
Specifically, given two types T1 and T2, they are equivalent if
T1 is CompatibleWith(T2). That is, if T1 has the type CompatibleWith(T2).
Note: Just like interface parameters, we require the user to supply U,
they may not be deduced. Specifically, this code would be illegal:
fn Illegal[U:! Type, T:! CompatibleWith(U)](x: T*) ...
In general there would be multiple choices for U given a specific T here,
and no good way of picking one. However, similar code is allowed if there is
another way of determining U:
fn Allowed[U:! Type, T:! CompatibleWith(U)](x: U*, y: T*) ...
Same implementation restriction
In some cases, we need to restrict to types that implement certain interfaces
the same way as the type U.
The values of type
CompatibleWith(U, TT)are types satisfyingCompatibleWith(U)that have the same implementation ofTTasU.
For example, if we have a type HashSet(T):
class HashSet(T:! Hashable) { ... }
Then HashSet(T) may be cast to HashSet(U) if
T is CompatibleWith(U, Hashable). The one-parameter interpretation of
CompatibleWith(U) is recovered by letting the default for the second TT
parameter be Type.
Example: Multiple implementations of the same interface
This allows us to represent functions that accept multiple implementations of the same interface for a type.
enum CompareResult { Less, Equal, Greater }
interface Comparable {
fn Compare[me: Self](rhs: Self) -> CompareResult;
}
fn CombinedLess[T:! Type](a: T, b: T,
U:! CompatibleWith(T) & Comparable,
V:! CompatibleWith(T) & Comparable) -> bool {
match ((a as U).Compare(b as U)) {
case CompareResult.Less => { return True; }
case CompareResult.Greater => { return False; }
case CompareResult.Equal => {
return (a as V).Compare(b as V) == CompareResult.Less;
}
}
}
Used as:
class Song { ... }
adapter SongByArtist for Song { impl as Comparable { ... } }
adapter SongByTitle for Song { impl as Comparable { ... } }
var s1: Song = ...;
var s2: Song = ...;
assert(CombinedLess(s1, s2, SongByArtist, SongByTitle) == True);
We might generalize this to a list of implementations:
fn CombinedCompare[T:! Type]
(a: T, b: T, CompareList:! List(CompatibleWith(T) & Comparable))
-> CompareResult {
for (let U:! auto in CompareList) {
var result: CompareResult = (a as U).Compare(b);
if (result != CompareResult.Equal) {
return result;
}
}
return CompareResult.Equal;
}
assert(CombinedCompare(Song(...), Song(...), (SongByArtist, SongByTitle)) ==
CompareResult.Less);
Open question: How are compile-time lists of types declared and iterated through? They will also be needed for variadic argument support.
Example: Creating an impl out of other impls
And then to package this functionality as an implementation of Comparable, we
combine CompatibleWith with type adaptation:
adapter ThenCompare(
T:! Type,
CompareList:! List(CompatibleWith(T) & Comparable))
for T {
impl as Comparable {
fn Compare[me: Self](rhs: Self) -> CompareResult {
for (let U:! auto in CompareList) {
var result: CompareResult = (me as U).Compare(rhs as U);
if (result != CompareResult.Equal) {
return result;
}
}
return CompareResult.Equal;
}
}
}
let SongByArtistThenTitle: auto =
ThenCompare(Song, (SongByArtist, SongByTitle));
var s1: Song = ...;
var s2: SongByArtistThenTitle =
Song(...) as SongByArtistThenTitle;
assert((s1 as SongByArtistThenTitle).Compare(s2) ==
CompareResult.Less);
Sized types and type-of-types
What is the size of a type?
- It could be fully known and fixed at compile time -- this is true of
primitive types (
i32,f64, and so on), most classes, and most other concrete types. - It could be known generically. This means that it will be known at codegen time, but not at type-checking time.
- It could be dynamic. For example, it could be a dynamic type, a slice, variable-sized type (such as found in Rust), or you could dereference a pointer to a base class that could actually point to a derived class.
- It could be unknown which category the type is in. In practice this will be essentially equivalent to having dynamic size.
A type is called sized if it is in the first two categories, and unsized
otherwise. Note: something with size 0 is still considered "sized". The
type-of-type Sized is defined as follows:
Sizedis a type whose values are typesTthat are "sized" -- that is the size ofTis known, though possibly only generically.
Knowing a type is sized is a precondition to declaring variables of that type,
taking values of that type as parameters, returning values of that type, and
defining arrays of that type. Users will not typically need to express the
Sized constraint explicitly, though, since it will usually be a dependency of
some other constraint the type will need such as Movable.
Note: The compiler will determine which types are "sized", this is not something types will implement explicitly like ordinary interfaces.
Example:
// In the Carbon standard library
interface DefaultConstructible {
// Types must be sized to be default constructible.
impl as Sized;
fn Default() -> Self;
}
// Classes are "sized" by default.
class Name {
impl as DefaultConstructible {
fn Default() -> Self { ... }
}
...
}
fn F[T:! Type](x: T*) { // T is unsized.
// ✅ Allowed: may access unsized values through a pointer.
var y: T* = x;
// ❌ Illegal: T is unsized.
var z: T;
}
// T is sized, but its size is only known generically.
fn G[T: DefaultConstructible](x: T*) {
// ✅ Allowed: T is default constructible, which means sized.
var y: T = T.Default();
}
var z: Name = Name.Default();;
// ✅ Allowed: `Name` is sized and implements `DefaultConstructible`.
G(&z);
Open question: Even if the size is fixed, it won't be known at the time of
compiling the generic function if we are using the dynamic strategy. Should we
automatically
box
local variables when using the dynamic strategy? Or should we only allow
MaybeBox values to be instantiated locally? Or should this just be a case
where the compiler won't necessarily use the dynamic strategy?
Open question: Should the Sized type-of-type expose an associated constant
with the size? So you could say T.ByteSize in the above example to get a
generic int value with the size of T. Similarly you might say T.ByteStride
to get the number of bytes used for each element of an array of T.
Implementation model
This requires a special integer field be included in the witness table type to hold the size of the type. This field will only be known generically, so if its value is used for type checking, we need some way of evaluating those type tests symbolically.
TypeId
There are some capabilities every type can provide. For example, every type
should be able to return its name or identify whether it is equal to another
type. It is rare, however, for code to need to access these capabilities, so we
relegate these capabilities to an interface called TypeId that all types
automatically implement. This way generic code can indicate that it needs those
capabilities by including TypeId in the list of requirements. In the case
where no type capabilities are needed, for example the code is only manipulating
pointers to the type, you would write T:! Type and get the efficiency of
void* but without giving up type safety.
fn SortByAddress[T:! Type](v: Vector(T*)*) { ... }
In particular, the compiler should in general avoid monomorphizing to generate multiple instantiations of the function in this case.
Note: To achieve this goal, the user will not even be allowed to destroy a
value of type T in this case.
Open question: Should TypeId be
implemented externally for types to avoid name
pollution (.TypeName, .TypeHash, etc.) unless the function specifically
requests those capabilities?
Generic let
A let statement inside a function body may be used to get the change in type
behavior of calling a generic function without having to introduce a function
call.
fn F(...) {
...
let T:! C = U;
X;
Y;
Z;
}
gets rewritten to:
fn F(...) {
...
fn Closure(T:! C where .Self == U) {
X;
Y;
Z;
}
Closure(U);
}
The where .Self == U modifier allows values to implicitly convert between type
T, the erased type, and type U, the concrete type. Note that implicit
conversion is
only performed across a single where equality. This
can be used to switch to the API of C when it is external, as an alternative
to using an adapter, or to simplify
inlining of a generic function while preserving semantics.
Parameterized impls
There are cases where an impl definition should apply to more than a single type and interface combination. The solution is to parameterize the impl definition, so it applies to a family of types, interfaces, or both. This includes:
- Declare an impl for a parameterized type, which may be external or declared out-of-line.
- "Conditional conformance" where a parameterized type implements some interface if the parameter to the type satisfies some criteria, like implementing the same interface.
- "Blanket" impls where an interface is implemented for all types that implement another interface, or some other criteria beyond being a specific type.
- "Wildcard" impls where a family of interfaces are implemented for single type.
Impl for a parameterized type
Interfaces may be implemented for a parameterized type. This can be done lexically in the class' scope:
class Vector(T:! Type) {
impl as Iterable where .ElementType = T {
...
}
}
This is equivalent to naming the type between impl and as:
class Vector(T:! Type) {
impl Vector(T) as Iterable where .ElementType = T {
...
}
}
An impl may be declared external by adding an external
keyword before impl. External impls may also be declared out-of-line:
external impl [T:! Type] Vector(T) as Iterable
where .ElementType = T {
...
}
// This syntax is also allowed:
external impl Vector(T:! Type) as Iterable
where .ElementType = T {
...
}
The parameter for the type can be used as an argument to the interface being implemented:
class HashMap(Key:! Hashable, Value:! Type) {
impl as Has(Key) { ... }
impl as Contains(HashSet(Key)) { ... }
}
or externally out-of-line:
class HashMap(Key:! Hashable, Value:! Type) { ... }
external impl [Key:! Hashable, Value:! Type]
HashMap(Key, Value) as Has(Key) { ... }
external impl [Key:! Hashable, Value:! Type]
HashMap(Key, Value) as Contains(HashSet(Key)) { ... }
// This syntax is also allowed:
external impl HashMap(Key:! Hashable, Value:! Type)
as Has(Key) { ... }
external impl HashMap(Key:! Hashable, Value:! Type)
as Contains(HashSet(Key)) { ... }
Conditional conformance
Conditional conformance is expressing
that we have an impl of some interface for some type, but only if some
additional type restrictions are met. Examples where this would be useful
include being able to say that a container type, like Vector, implements some
interface when its element type satisfies the same interface:
- A container is printable if its elements are.
- A container could be compared to another container with the same element type using a lexicographic comparison if the element type is comparable.
- A container is copyable if its elements are.
To do this with an external impl, specify a more-specific
Self type to the left of the as in the declaration:
interface Printable {
fn Print[me: Self]();
}
class Vector(T:! Type) { ... }
// By saying "T:! Printable" instead of "T:! Type" here,
// we constrain T to be Printable for this impl.
external impl [T:! Printable] Vector(T) as Printable {
fn Print[me: Self]() {
for (let a: T in me) {
// Can call `Print` on `a` since the constraint
// on `T` ensures it implements `Printable`.
a.Print();
}
}
}
// This syntax is also allowed:
external impl Vector(T:! Printable) as Printable { ... }
To define these impls inline in a class definition, include a more-specific
type between the impl and as keywords.
class Array(T:! Type, template N:! Int) {
// These are both allowed:
impl [P:! Printable] Array(P, N) as Printable { ... }
impl Array(P:! Printable, N) as Printable { ... }
}
It is legal to add the keyword external before the impl keyword to switch to
an external impl defined lexically within the class scope. Inside the scope,
both P and T refer to the same type, but P has the type-of-type of
Printable and so has a Print member. The relationship between T and P is
as if there was a where P == T clause.
TODO: Need to resolve whether the T name can be reused, or if we require
that you need to use new names, like P, when creating new type variables.
Example: Consider a type with two parameters, like Pair(T, U). In this
example, the interface Foo(T) is only implemented when the two types are
equal.
interface Foo(T:! Type) { ... }
class Pair(T:! Type, U:! Type) { ... }
external impl [T:! Type] Pair(T, T) as Foo(T) { ... }
You may also define the impl inline, in which case it can be internal:
class Pair(T:! Type, U:! Type) {
impl Pair(T, T) as Foo(T) { ... }
}
Clarification: Method lookup will look at all internal implementations,
whether or not the conditions on those implementations hold for the Self type.
If the conditions don't hold, then the call will be rejected because Self has
the wrong type, just like any other argument/parameter type mismatch. This means
types may not implement two different interfaces internally if they share a
member name, even if their conditions are mutually exclusive:
class X(T:! Type) {
impl X(i32) as Foo {
fn F[me: Self]();
}
impl X(i64) as Bar {
// ❌ Illegal: name conflict between `Foo.F` and `Bar.F`
fn F[me: Self](n: i64);
}
}
However, the same interface may be implemented multiple times as long as there is no overlap in the conditions:
class X(T:! Type) {
impl X(i32) as Foo {
fn F[me: Self]();
}
impl X(i64) as Foo {
// ✅ Allowed: `X(T).F` consistently means `X(T).(Foo.F)`
fn F[me: Self]();
}
}
This allows a type to express that it implements an interface for a list of types, possibly with different implementations.
In general, X(T).F can only mean one thing, regardless of T.
Concern: The conditional conformance feature makes the question "is this interface implemented for this type" undecidable in general. This feature in Rust has been shown to allow implementing a Turing machine. The acyclic restriction may eliminate this issue, otherwise we will likely need some heuristic like a limit on how many steps of recursion are allowed.
Comparison with other languages: Swift supports conditional conformance, but bans cases where there could be ambiguity from overlap. Rust also supports conditional conformance.
Conditional methods
A method could be defined conditionally for a type by using a more specific type
in place of Self in the method declaration. For example, this is how to define
a vector type that only has a Sort method if its elements implement the
Comparable interface:
class Vector(T:! Type) {
// `Vector(T)` has a `Sort()` method if `T` is `Comparable`.
fn Sort[C:! Comparable, addr me: Vector(C)*]();
}
Comparison with other languages: In Rust this feature is part of conditional conformance. Swift supports conditional methods using conditional extensions or contextual where clauses.
Blanket impls
A blanket impl is an impl that could apply to more than one root type, so
the impl will use a type variable for the Self type. Here are some examples
where blanket impls arise:
-
Any type implementing
Orderedshould get an implementation ofPartiallyOrdered.external impl [T:! Ordered] T as PartiallyOrdered { ... } -
TimplementsCommonType(T)for allTexternal impl [T:! Type] T as CommonType(T) where .Result = T { }This means that every type is the common type with itself.
Blanket impls must always be external and defined lexically out-of-line.
Difference between blanket impls and named constraints
A blanket interface can be used to say "any type implementing interface I also
implements interface B." Compare this with defining a constraint C that
requires I. In that case, C will also be implemented any time I is. There
are differences though:
- There can be other implementations of
interface Bwithout a corresponding implementation ofI, unlessBhas a requirement onI. However, the types implementingCwill be the same as the types implementingI. - More specialized implementations of
Bcan override the blanket implementation.
Wildcard impls
A wildcard impl is an impl that defines a family of interfaces for a single
Self type. For example, the BigInt type might implement AddTo(T) for all
T that implement ImplicitAs(i32). The implementation would first convert T
to i32 and then add the i32 to the BigInt value.
class BigInt {
extern impl [T:! ImplicitAs(i32)] as AddTo(T) { ... }
// Or:
extern impl as AddTo(T:! ImplicitAs(i32)) { ... }
}
// Or out-of-line:
extern impl [T:! ImplicitAs(i32)] BigInt as AddTo(T) { ... }
// Or:
extern impl BigInt as AddTo(T:! ImplicitAs(i32)) { ... }
Wildcard impls must always be external, to avoid having the names in the interface defined for the type multiple times.
Combinations
The different kinds of parameters to impls may be combined. For example, if T
implements As(U), then this implements As(Optional(U)) for Optional(T):
external impl [U:! Type, T:! As(U)]
Optional(T) as As(Optional(U)) { ... }
This has a wildcard parameter U, and a condition on parameter T.
Lookup resolution and specialization
As much as possible, we want rules for where an impl is allowed to be defined and for selecting which impl to use that achieve these three goals:
- Implementations have coherence, as defined in terminology. This is a goal for Carbon. More detail can be found in this appendix with the rationale and alternatives considered.
- Libraries will work together as long as they pass their separate checks.
- A generic function can assume that some impl will be successfully selected if it can see an impl that applies, even though another more specific impl may be selected.
For this to work, we need a rule that picks a single impl in the case where
there are multiple impl definitions that match a particular type and interface
combination. This is called specialization when the rule is that most specific
implementation is chosen, for some definition of specific.
Type structure of an impl declaration
Given an impl declaration, find the type structure by deleting deduced
parameters and replacing type parameters by a ?. The type structure of this
declaration:
impl [T:! ..., U:! ...] Foo(T, i32) as Bar(String, U) { ... }
is:
impl Foo(?, i32) as Bar(String, ?)
To get a uniform representation across different impl definitions, before type
parameters are replaced the declarations are normalized as follows:
- For impls declared lexically inline in a class definition, the type is added
between the
implandaskeywords if the type is left out. - Pointer types
T*are replaced withPtr(T). - The
externalkeyword is removed, if present. - Any
whereclauses that are setting associated constants or types are removed.
The type structure will always contain a single interface name, which is the
name of the interface being implemented, and some number of type names. Type
names can be in the Self type to the left of the as keyword, or as
parameters to other types or the interface. These names must always be defined
either in the current library or be publicly defined in some library this
library depends on.
Orphan rule
To achieve coherence, we need to ensure that any given impl can only be defined in a library that must be imported for it to apply. Specifically, given a specific type and specific interface, impls that can match can only be in libraries that must have been imported to name that type or interface. This is achieved with the orphan rule.
Orphan rule: Some name from the type structure of an impl declaration must
be defined in the same library as the impl, that is some name must be local.
Only the implementing interface and types (self type and type parameters) in the type structure are relevant here; an interface mentioned in a constraint is not sufficient since it need not be imported.
Since Carbon in addition requires there be no cyclic library dependencies, we conclude that there is at most one library that can define impls with a particular type structure.
Overlap rule
Given a specific concrete type, say Foo(bool, i32), and an interface, say
Bar(String, f32), the overlap rule picks, among all the matching impls, which
type structure is considered "most specific" to use as the implementation of
that type for that interface.
Given two different type structures of impls matching a query, for example:
impl Foo(?, i32) as Bar(String, ?)
impl Foo(?, ?) as Bar(String, f32)
We pick the type structure with a non-? at the first difference as most
specific. Here we see a difference between Foo(?, i32) and Foo(?, ?), so we
select the one with Foo(?, i32), ignoring the fact that it has another ?
later in its type structure
This rule corresponds to a depth-first traversal of the type tree to identify the first difference, and then picking the most specific choice at that difference.
Prioritization rule
Since at most one library can define impls with a given type structure, all impls with a given type structure must be in the same library. Furthermore by the impl declaration access rules, they will be defined in the API file for the library if they could match any query from outside the library. If there is more than one impl with that type structure, they must be written together in a prioritization block. Once a type structure is selected for a query, the first impl in the prioritization block that matches is selected.
Open question: How are prioritization blocks written? A block starts with a
keyword like match_first or impl_priority and then a sequence of impl
declarations inside matching curly braces { ... }.
match_first {
// If T is Foo prioritized ahead of T is Bar
impl [T:! Foo] T as Bar { ... }
impl [T:! Baz] T as Bar { ... }
}
Open question: How do we pick between two different prioritization blocks when they contain a mixture of type structures? There are three options:
- Prioritization blocks implicitly define all non-empty intersections of contained impls, which are then selected by their type structure.
- The compiler first picks the impl with the type pattern most favored for the query, and then picks the definition of the highest priority matching impl in the same prioritization block.
- All the impls in a prioritization block are required to have the same type structure, at a cost in expressivity.
To see the difference between the first two options, consider two libraries with type structures as follows:
- Library B has
impl (A, ?, ?, D) as Iandimpl (?, B, ?, D) as Iin the same prioritization block. - Library C has
impl (A, ?, C, ?) as I.
For the query (A, B, C, D) as I, using the intersection rule, library B is
considered to have the intersection impl with type structure
impl (A, B, ?, D) as I which is the most specific. If we instead just
considered the rules mentioned explicitly, then impl (A, ?, C, ?) as I from
library C is the most specific. The advantage of the implicit intersection rule
is that if library B is changed to add an impl with type structure
impl (A, B, ?, D) as I, it won't shift which library is serving that query.
Acyclic rule
A cycle is when a query, such as "does type T implement interface I?",
considers an impl that might match, and whether that impl matches is ultimately
dependent on whether that query is true. These are cycles in the graph of (type,
interface) pairs where there is an edge from pair A to pair B if whether type A
implements interface A determines whether type B implements interface B.
The test for whether something forms a cycle needs to be precise enough, and not erase too much information when considering this graph, that these impls are not considered to form cycles with themselves:
impl [T:! Printable] Optional(T) as Printable;
impl [T:! Type, U:! ComparableTo(T)] U as ComparableTo(Optional(T));
Example: If T implements ComparableWith(U), then U should implement
ComparableWith(T).
external impl [U:! Type, T:! ComparableWith(U)]
U as ComparableWith(T);
This is a cycle where which types implement ComparableWith determines which
types implement the same interface.
Example: Cycles can create situations where there are multiple ways of
selecting impls that are inconsistent with each other. Consider an interface
with two blanket impl declarations:
class Y {}
class N {}
interface True {}
impl Y as True {}
interface Z(T:! Type) { let Cond:! Type; }
match_first {
impl [T:! Type, U:! Z(T) where .Cond is True] T as Z(U)
where .Cond = N { }
impl [T:! Type, U:! Type] T as Z(U)
where .Cond = Y { }
}
What is i8.(Z(i16).Cond)? It depends on which of the two blanket impls are
selected.
- An implementation of
Z(i16)fori8could come from the first blanket impl withT == i8andU == i16ifi16 is Z(i8)andi16.(Z(i8).Cond) == Y. This condition is satisfied ifi16implementsZ(i8)using the second blanket impl. In this case,i8.(Z(i16).Cond) == N. - Equally well
Z(i8)could be implemented fori16using the first blanket impl andZ(i16)fori8using the second. In this case,i8.(Z(i16).Cond) == Y.
There is no reason to to prefer one of these outcomes over the other.
Example: Further, cycles can create contradictions in the type system:
class A {}
class B {}
class C {}
interface D(T:! Type) { let Cond:! Type; }
match_first {
impl [T:! Type, U:! D(T) where .Cond = B] T as D(U)
where .Cond = C { }
impl [T:! Type, U:! D(T) where .Cond = A] T as D(U)
where .Cond = B { }
impl [T:! Type, U:! Type] T as D(U)
where .Cond = A { }
}
What is i8.(D(i16).Cond)? The answer is determined by which blanket impl is
selected to implement D(i16) for i8:
- If the third blanket impl is selected, then
i8.(D(i16).Cond) == A. This implies thati16.(D(i8).Cond) == Busing the second blanket impl. If that is true, though, then our first impl choice was incorrect, since the first blanket impl applies and is higher priority. Soi8.(D(i16).Cond) == C. But that means thati16 as D(i8)can't use the second blanket impl. - For the second blanket impl to be selected, so
i8.(D(i16).Cond) == B,i16.(D(i8).Cond)would have to beA. This happens wheni16implementsD(i8)using the third blanket impl. However,i8.(D(i16).Cond) == Bmeans that there is a higher priority implementation ofD(i8).Condfori16.
In either case, we arrive at a contradiction.
The workaround for this problem is to either split an interface in the cycle in two, with a blanket implementation of one from the other, or move some of the criteria into a named constraint.
Concern: Cycles could be spread out across libraries with no dependencies between them. This means there can be problems created by a library that are only detected by its users.
Open question: Should Carbon reject cycles in the absence of a query? The two options here are:
- Combining impls gives you an immediate error if there exists queries using those impls that have cycles.
- Only when a query reveals a cyclic dependency is an error reported.
Open question: In the second case, should we ignore cycles if they don't affect the result of the query? For example, the cycle might be among implementations that are lower priority.
Termination rule
It is possible to define a set of impls where there isn't a cycle, but the graph is infinite. Without some rule to prevent exhaustive exploration of the graph, determining whether a type implements an interface could run forever.
Example: It could be that A implements B, so A is B if
Optional(A) is B, if Optional(Optional(A)) is B, and so on. This could be
the result of a single impl:
impl [A:! Type where Optional(.Self) is B] A as B { ... }
This problem can also result from a chain of impls, as in A is B if A* is C,
if Optional(A) is B, and so on.
Rust solves this problem by imposing a recursion limit, much like C++ compilers use to terminate template recursion. This goes against Carbon's goal of predictability in generics, but at this time there are no known alternatives. Unfortunately, the approach Carbon uses to avoid undecidability for type equality, providing an explicit proof in the source, can't be used here. The code triggering the query asking whether some type implements an interface will typically be generic code with know specific knowledge about the types involved, and won't be in a position to provide a manual proof that the implementation should exist.
Open question: Is there some restriction on impl declarations that would
allow our desired use cases, but allow the compiler to detect non-terminating
cases? Perhaps there is some sort of complexity measure Carbon can require
doesn't increase when recursing?
final impls
There are cases where knowing that a parameterized impl won't be specialized is particularly valuable. This could let the compiler know the return type of a generic function call, such as using an operator:
// Interface defining the behavior of the prefix-* operator
interface Deref {
let Result:! Type;
fn DoDeref[me: Self]() -> Result;
}
// Types implementing `Deref`
class Ptr(T:! Type) {
...
external impl as Deref where .Result = T {
fn DoDeref[me: Self]() -> Result { ... }
}
}
class Optional(T:! Type) {
...
external impl as Deref where .Result = T {
fn DoDeref[me: Self]() -> Result { ... }
}
}
fn F[T:! Type](x: T) {
// uses Ptr(T) and Optional(T) in implementation
}
The concern is the possibility of specializing Optional(T) as Deref or
Ptr(T) as Deref for a more specific T means that the compiler can't assume
anything about the return type of Deref.DoDeref calls. This means F would in
practice have to add a constraint, which is both verbose and exposes what should
be implementation details:
fn F[T:! Type where Optional(T).(Deref.Result) == .Self
and Ptr(T).(Deref.Result) == .Self](x: T) {
// uses Ptr(T) and Optional(T) in implementation
}
To mark an impl as not able to be specialized, prefix it with the keyword
final:
class Ptr(T:! Type) {
...
// Note: added `final`
final external impl as Deref where .Result = T {
fn DoDeref[me: Self]() -> Result { ... }
}
}
class Optional(T:! Type) {
...
// Note: added `final`
final external impl as Deref where .Result = T {
fn DoDeref[me: Self]() -> Result { ... }
}
}
// ❌ Illegal: external impl Ptr(i32) as Deref { ... }
// ❌ Illegal: external impl Optional(i32) as Deref { ... }
This prevents any higher-priority impl that overlaps a final impl from being defined. Further, if the Carbon compiler sees a matching final impl, it can assume it won't be specialized so it can use the assignments of the associated types in that impl definition.
fn F[T:! Type](x: T) {
var p: Ptr(T) = ...;
// *p has type `T`
var o: Optional(T) = ...;
// *o has type `T`
}
Libraries that can contain final impls
To prevent the possibility of two unrelated libraries defining conflicting
impls, Carbon restricts which libraries may declare an impl as final to only:
- the library declaring the impl's interface and
- the library declaring the root of the
Selftype.
This means:
- A blanket impl with type structure
impl ? as MyInterface(...)may only be defined in the same library asMyInterface. - An impl with type structure
impl MyType(...) as MyInterface(...)may be defined in the library withMyTypeorMyInterface.
These restrictions ensure that the Carbon compiler can locally check that no
higher-priority impl is defined superseding a final impl.
- An impl with type structure
impl MyType(...) as MyInterface(...)defined in the library withMyTypemust import the library definingMyInterface, and so will be able to see any final blanket impls. - A blanket impl with type structure
impl ? as MyInterface(...ParameterType(...)...)may be defined in the library withParameterType, but that library must import the library definingMyInterface, and so will be able to see anyfinalblanket impls that might overlap. A final impl with type structureimpl MyType(...) as MyInterface(...)would be given priority over any overlapping blanket impl defined in theParameterTypelibrary. - An impl with type structure
impl MyType(...ParameterType(...)...) as MyInterface(...)may be defined in the library withParameterType, but that library must import the libraries definingMyTypeandMyInterface, and so will be able to see anyfinalimpls that might overlap.
Comparison to Rust
Rust has been designing a specialization feature, but it has not been completed. Luckily, Rust team members have done a lot of blogging during their design process, so Carbon can benefit from the work they have done. However, getting specialization to work for Rust is complicated by the need to maintain compatibility with existing Rust code. This motivates a number of Rust rules where Carbon can be simpler. As a result there are both similarites and differences between the Carbon and Rust plans:
- A Rust impl defaults to not being able to be specialized, with a
defaultkeyword used to opt-in to allowing specialization, reflecting the existing code base developed without specialization. Carbon impls default to allowing specialization, with restrictions on which may be declaredfinal. - Since Rust impls are not specializable by default, generic functions can assume that if a matching blanket impl is found, the associated types from that impl will be used. In Carbon, if a generic function requires an associated type to have a particular value, the function commonly will need to state that using an explicit constraint.
- Carbon will not have the "fundamental" attribute used by Rust on types or traits, as described in Rust RFC 1023: "Rebalancing Coherence".
- Carbon will not use "covering" rules, as described in Rust RFC 2451: "Re-Rebalancing Coherence" and Little Orphan Impls: The covered rule.
- Like Rust, Carbon does use ordering, favoring the
Selftype and then the parameters to the interface in left-to-right order, see Rust RFC 1023: "Rebalancing Coherence" and Little Orphan Impls: The ordered rule, but the specifics are different. - Carbon is not planning to support any inheritance of implementation between impls. This is more important to Rust since Rust does not support class inheritance for implementation reuse. Rust has considered multiple approaches here, see Aaron Turon: "Specialize to Reuse" and Supporting blanket impls in specialization.
- Supporting blanket impls in specialization proposes a specialization rule for Rust that considers type structure before other constraints, as in Carbon, though the details differ.
- Rust has more orphan restrictions to avoid there being cases where it is ambiguous which impl should be selected. Carbon instead has picked a total ordering on type structures, picking one as higher priority even without one being more specific in the sense of only applying to a subset of types.
Interface members with definitions
Interfaces may provide definitions for members, such as a function body for an associated function or method or a value for an associated constant. If these definitions may be overridden in implementations, they are called "defaults." Otherwise they are called "final members."
Interface defaults
An interface may provide a default implementation of methods in terms of other methods in the interface.
interface Vector {
fn Add[me: Self](b: Self) -> Self;
fn Scale[me: Self](v: f64) -> Self;
// Default definition of `Invert` calls `Scale`.
fn Invert[me: Self]() -> Self {
return me.Scale(-1.0);
}
}
An impl of that interface for a type may omit a definition of Invert to use
the default, or provide a definition to override the default.
Interface defaults are helpful for evolution, as well as reducing boilerplate. Defaults address the gap between the minimum necessary for a type to provide the desired functionality of an interface and the breadth of API that developers desire. As an example, in Rust the iterator trait only has one required method but dozens of "provided methods" with defaults.
Defaults may also be provided for associated constants, such as associated
types, and interface parameters, using the = <default value> syntax.
interface Add(Right:! Type = Self) {
let Result:! Type = Self;
fn DoAdd[me: Self](right: Right) -> Result;
}
impl String as Add() {
// Right == Result == Self == String
fn DoAdd[me: Self](right: Self) -> Self;
}
Note that Self is a legal default value for an associated type or type
parameter. In this case the value of those names is not determined until Self
is, so Add() is equivalent to the constraint:
// Equivalent to Add()
constraint AddDefault {
extends Add(Self);
}
Note also that the parenthesis are required after Add, even when all
parameters are left as their default values.
More generally, default expressions may reference other associated types or
Self as parameters to type constructors. For example:
interface Iterator {
let Element:! Type;
let Pointer:! Type = Element*;
}
Carbon does not support providing a default implementation of a required interface.
interface TotalOrder {
fn TotalLess[me: Self](right: Self) -> Bool;
// ❌ Illegal: May not provide definition
// for required interface.
impl PartialOrder {
fn PartialLess[me: Self](right: Self) -> Bool {
return me.TotalLess(right);
}
}
}
The workaround for this restriction is to use a blanket impl instead:
interface TotalOrder {
fn TotalLess[me: Self](right: Self) -> Bool;
impl PartialOrder;
}
external impl [T:! TotalOrder] T as PartialOrder {
fn PartialLess[me: Self](right: Self) -> Bool {
return me.TotalLess(right);
}
}
Note that by the orphan rule, this blanket impl must be defined
in the same library as PartialOrder.
Comparison with other languages: Rust supports specifying defaults for methods, interface parameters, and associated constants. Rust has found them valuable.
final members
As an alternative to providing a definition of an interface member as a default,
members marked with the final keyword will not allow that definition to be
overridden in impls.
interface TotalOrder {
fn TotalLess[me: Self](right: Self) -> Bool;
final fn TotalGreater[me: Self](right: Self) -> Bool {
return right.TotalLess(me);
}
}
class String {
impl as TotalOrder {
fn TotalLess[me: Self](right: Self) -> Bool { ... }
// ❌ Illegal: May not provide definition of final
// method `TotalGreater`.
fn TotalGreater[me: Self](right: Self) -> Bool { ... }
}
}
interface Add(T:! Type = Self) {
// `AddWith` *always* equals `T`
final let AddWith:! Type = T;
// Has a *default* of `Self`
let Result:! Type = Self;
fn DoAdd[me: Self](right: AddWith) -> Result;
}
There are a few reasons for this feature:
- When overriding would be inappropriate.
- Matching the functionality of non-virtual methods in base classes, so interfaces can be a replacement for inheritance.
- Potentially reduce dynamic dispatch when using the interface in a
DynPtr.
Note that this applies to associated entities, not interface parameters.
Future work
Dynamic types
Generics provide enough structure to support runtime dispatch for values with types that vary at runtime, without giving up type safety. Both Rust and Swift have demonstrated the value of this feature.
Runtime type parameters
This feature is about allowing a function's type parameter to be passed in as a dynamic (non-generic) parameter. All values of that type would still be required to have the same type.
Runtime type fields
Instead of passing in a single type parameter to a function, we could store a type per value. This changes the data layout of the value, and so is a somewhat more invasive change. It also means that when a function operates on multiple values they could have different real types.
Abstract return types
This lets you return an anonymous type implementing an interface from a
function. In Rust this is the
impl Trait return type.
In Swift, there are discussions about implementing this feature under the name
"reverse generics" or "opaque result types":
1,
2,
3,
4,
Swift is considering spelling this <V: Collection> V or some Collection.
Evolution
There are a collection of use cases for making different changes to interfaces that are already in use. These should be addressed either by describing how they can be accomplished with existing generics features, or by adding features.
In addition, evolution from (C++ or Carbon) templates to generics needs to be supported and made safe.
Testing
The idea is that you would write tests alongside an interface that validate the expected behavior of any type implementing that interface.
Operator overloading
We will need a story for defining how an operation is overloaded for a type by implementing an interface for that type.
Impls with state
A feature we might consider where an impl itself can have state.
Generic associated types and higher-ranked types
This would be some way to express the requirement that there is a way to go from a type to an implementation of an interface parameterized by that type.
Generic associated types
Generic associated types are about when this is a requirement of an interface. These are also called "associated type constructors."
Higher-ranked types
Higher-ranked types are used to represent this requirement in a function signature. They can be emulated using generic associated types.
Field requirements
We might want to allow interfaces to express the requirement that any implementing type has a particular field. This would be to match the expressivity of inheritance, which can express "all subtypes start with this list of fields."
Generic type specialization
See generic specialization for a description of what this might involve.
Bridge for C++ customization points
See details in the goals document.
Variadic arguments
Some facility for allowing a function to generically take a variable number of arguments.
Range constraints on generic integers
We currently only support where clauses on type-of-types. We may want to also
support constraints on generic integers. The constraint with the most expected
value is the ability to do comparisons like <, or >=. For example, you might
constrain the N member of NSpacePoint using an
expression like PointT:! NSpacePoint where 2 <= .N and .N <= 3.
The concern here is supporting this at compile time with more benefit than
complexity. For example, we probably don't want to support integer-range based
types at runtime, and there are also concerns about reasoning about comparisons
between multiple generic integer parameters. For example, if J < K and
K <= L, can we call a function that requires J < L? There is also a
secondary syntactic concern about how to write this kind of constraint on a
parameter, as opposed to an associated type, as in N:! u32 where ___ >= 2.
Separate declaration and definition of impl
There is a desire to support a short declaration that a type implements an interface without giving a full definition of that implementation for API files. Everything needed for type checking is provided in the interface definition, except for the assignments to associated constants and types, and so those must be included in the declaration as well.
References
- #553: Generics details part 1
- #731: Generics details 2: adapters, associated types, parameterized interfaces
- #818: Constraints for generics (generics details 3)
- #931: Generic impls access (details 4)
- #920: Generic parameterized impls (details 5)
- #950: Generic details 6: remove facets
- #983: Generic details 7: final impls
- #990: Generics details 8: interface default and final members
- #1013: Generics: Set associated constants using where constraints