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### Features * Add virtual `destructor`s support (Closes #2521) * Check virtual override for virtual destructors * Error if attempting to `Delete` a class that does not have virtual destructors from a base class pointer ### Implementation * Update parser to support virtual override introducers for destructors * Check virtual override for class destructor and add to class vtable if necessary * Add corresponding tests ### Notes Contrary to initial implementation, this implementation leverages the `Address` structure and implements a new `Address::DowncastedAddress()` method to get address from child most class from a base class address. This avoids the need to use `GetAllocationId` and its issues when it comes to having multiple values for an `AllocationId`. ### Next work Following this PR, we need to: * Check when using `Delete` that the class was allocated with `New` (WIP) * Drop the old `GetAllocationId(Value*)` in favor of a better system (WIP)
68 lines
1.4 KiB
Plaintext
68 lines
1.4 KiB
Plaintext
// Part of the Carbon Language project, under the Apache License v2.0 with LLVM
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// Exceptions. See /LICENSE for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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// AUTOUPDATE
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// RUN: %{explorer-run}
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// RUN: %{explorer-run-trace}
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// CHECK:STDOUT: Allocate D
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// CHECK:STDOUT: DESTRUCTOR B
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// CHECK:STDOUT: DESTRUCTOR A
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// CHECK:STDOUT: DESTRUCTOR D
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// CHECK:STDOUT: DESTRUCTOR C
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// CHECK:STDOUT: Delete B from A*
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// CHECK:STDOUT: DESTRUCTOR B
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// CHECK:STDOUT: DESTRUCTOR A
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// CHECK:STDOUT: Delete D from C*
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// CHECK:STDOUT: DESTRUCTOR D
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// CHECK:STDOUT: DESTRUCTOR C
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// CHECK:STDOUT: result: 0
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package ExplorerTest api;
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base class A {
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virtual destructor[self: Self] {
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Print("DESTRUCTOR A");
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}
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}
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class B extends A {
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fn Create() -> Self{
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return {.base={}};
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}
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impl destructor[self: Self] {
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Print("DESTRUCTOR B");
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}
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}
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base class C {
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virtual destructor[self: Self] {
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Print("DESTRUCTOR C");
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}
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}
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class D extends C {
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fn Create() -> Self{
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return {.base={}, .d_pa=heap.New(B.Create())};
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}
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impl destructor[self: Self] {
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Print("DESTRUCTOR D");
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}
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var d_pa: A*;
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}
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fn Main() -> i32 {
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Print("Allocate D");
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var pd: D* = heap.New(D.Create());
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var pc: C* = pd;
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Print("Delete B from A*");
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heap.Delete(pd->d_pa);
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Print("Delete D from C*");
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heap.Delete(pc);
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return 0;
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}
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