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The expensive local actions will be separately gated to not overwhelm the machine, and currently highly asynchronous actions are a dominant part of our builds due to downloading cached artifacts. Without a high concurrency, these are downloaded roughly 2-at-a-time currently. I've verified that on a small machine without a good cache this doesn't seem to generate huge amounts of work and local build and test actions are successfully gated on the local flags. There is already a Bazel issue tracking this limitation: https://github.com/bazelbuild/bazel/issues/6394