There were a number of iterations on the design that weren't reflected in the initial port to the terminal rendering library. This PR tries to complete the rendering side of things to match the design we landed on: code-focused, with messages attached by lines to the code, and condensed as much as possible to avoid the vertical space. It also improves the styling to make things more visually distinguishable such as adding a `->` to the main error line, and making the underlines and connectors for it have a heavy weight (when the font supports that). Another major change is having multiple messages on a single line be drawn in source lexical order. This requires the connectors to cross without joining, but makes it easier to read the messages. This PR also has some refactorings to enable these improvements, and a _number_ of improvements to comment prose and terminology to try and avoid jargon and make things read more naturally. Sorry for the fact that Claude left a bunch of this mannerly language in comments despite my efforts, but I'm continuing to try and drive the prose towards something direct and simple to read. Some of the terminology improvements also needed to be made in the design doc and those have been made here. Note that I don't think this rendering is perfect or should be viewed as final. I'm happy to iterate on it further, and have a few adjustments in mind already, but would like to focus this on getting the _implementation_ of the current rendering design in place, and then we can make targeted changes or tweaks as needed. For example, I'm not yet fully happy with the rendering when messages are too long and we move them all the way to the left, but am leaving that for a follow-up. Assisted-by: Claude Code
Toolchain architecture
Table of contents
Goals
The toolchain represents the production portion of Carbon. At a high level, the toolchain's top priorities are:
- Correctness.
- Quality of generated code, including performance.
- Compilation performance.
- Quality of diagnostics for incorrect or questionable code.
TODO: Add an expanded document that details the goals and priorities and link to it here.
High-level architecture
The main components are:
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Driver: Provides commands and ties together compilation flow.
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Diagnostics: Produces diagnostic output.
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Diagnostics rendering: Draws diagnostics on a terminal.
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Compilation flow:
- Source: Load the file into a SourceBuffer.
- Lex: Transform a SourceBuffer into a Lex::TokenizedBuffer.
- Parse: Transform a TokenizedBuffer into a Parse::Tree.
- Check: Transform a Tree to produce SemIR::File.
- Lower: Transform the SemIR to an LLVM Module.
- CodeGen: Transform the LLVM Module into an Object File.
Design patterns
A few common design patterns are:
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Distinct steps: Each step of processing produces an output structure, avoiding callbacks passing data between structures.
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For example, the parser takes a
Lex::TokenizedBufferas input and produces aParse::Treeas output. -
Performance: It should yield better locality versus a callback approach.
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Understandability: Each step has a clear input and output, versus callbacks which obscure the flow of data.
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Vectorized storage: Data is stored in vectors and flyweights are passed around, avoiding more typical heap allocation with pointers.
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For example, the parse tree is stored as a
llvm::SmallVector<Parse::Tree::NodeImpl>indexed byParse::Nodewhich wraps anint32_t. -
Performance: Vectorization both minimizes memory allocation overhead and enables better read caching because adjacent entries will be cached together.
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Iterative processing: We rely on state stacks and iterative loops for parsing, avoiding recursive function calls.
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For example, the parser has a
Parse::Stateenum tracked instate_stack_, and loops inParse::Tree::Parse. -
Scalability: Complex code must not cause recursion issues. We have experience in Clang seeing stack frame recursion limits being hit in unexpected ways, and non-recursive approaches largely avoid that risk.
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See also Idioms for abbreviations and more implementation techniques.
Adding features
We have a walkthrough for adding features.
Design docs
We have design docs.
Videos
Talks
These talks are focused on implementation details of the toolchain, and can be helpful for learning how the toolchain internals work.
2025
Implementation walkthroughs
These are recordings of implementing PRs.