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carbon-lang/toolchain/docs
Jon Ross-Perkins 4923445e3a Drop Singleton from ErrorInst::SingletonInstId and similar (#5304)
We frequently want to operate on singletons. Per discussion, drop
`Singleton` to make the code shorter.

This started off as wanting to write `inst_id.is_error()`, but the
dependency relationship between ids.h and singleton_insts.h would
require some kind of delayed evaluation to allow the implementation to
remain in headers (which I suspect is helpful to have for inlining). I
could have added something like `IsErrorInst`, forward declared in ids.h
and defined in singleton_insts.h (which would always be included by
typed_insts.h), but the template approach felt like a decent balance
between (a) removing the boilerplate `::SingletonInstId`, (b)
understandability, (c) still visually mirroring if we immediately return
a singleton, and (d) flexibility for more than just `ErrorInst`. But TBH
I'd probably still have written `is_error()` if it didn't require
addressing the cross-header cycle.

Then I tried `SemIR::InstId::Is<SemIR::ErrorInst>`, which generally
worked with types but generated the complaint that it didn't shorten
*all* singleton uses. So pulling back on `::Is`, and instead just
dropping `Singleton`.
2025-04-15 22:40:29 +00:00
..

Toolchain architecture

Table of contents

Goals

The toolchain represents the production portion of Carbon. At a high level, the toolchain's top priorities are:

  • Correctness.
  • Quality of generated code, including performance.
  • Compilation performance.
  • Quality of diagnostics for incorrect or questionable code.

TODO: Add an expanded document that details the goals and priorities and link to it here.

High-level architecture

The main components are:

Design patterns

A few common design patterns are:

  • Distinct steps: Each step of processing produces an output structure, avoiding callbacks passing data between structures.

    • For example, the parser takes a Lex::TokenizedBuffer as input and produces a Parse::Tree as output.

    • Performance: It should yield better locality versus a callback approach.

    • Understandability: Each step has a clear input and output, versus callbacks which obscure the flow of data.

  • Vectorized storage: Data is stored in vectors and flyweights are passed around, avoiding more typical heap allocation with pointers.

    • For example, the parse tree is stored as a llvm::SmallVector<Parse::Tree::NodeImpl> indexed by Parse::Node which wraps an int32_t.

    • Performance: Vectorization both minimizes memory allocation overhead and enables better read caching because adjacent entries will be cached together.

  • Iterative processing: We rely on state stacks and iterative loops for parsing, avoiding recursive function calls.

    • For example, the parser has a Parse::State enum tracked in state_stack_, and loops in Parse::Tree::Parse.

    • Scalability: Complex code must not cause recursion issues. We have experience in Clang seeing stack frame recursion limits being hit in unexpected ways, and non-recursive approaches largely avoid that risk.

See also Idioms for abbreviations and more implementation techniques.

Adding features

We have a walkthrough for adding features.