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carbon-lang/scripts
Chandler Carruth e5b094fdad Start moving runtimes building logic into Starlark (#6701)
The goal here is to be able to construct a build of the runtimes
directly in Bazel, or by emitting `BUILD` files, or by emitting into C++
code and using that on-demand. For that, we want a single source of
truth, and that source in Starlark.

This should also make the information more generally useful, and so I'm
moving as much as I can into the LLVM Bazel build. Apologies as that
makes the diffs extra annoying.

I do plan on upstreaming the Bazel parts of this, but would like to get
everything working in Carbon and stabilized first.

While here, I've also made a change suggested for the future in the
initial review by lifting the C++ template out of a string literal in
the `.bzl` file, and into an actual separate C++ file.

This only moves libc++, libc++abi, and libunwind. I want to get those
three working end-to-end before I work on the builtins or `crtbegin` and
`crtend`, as those have a bunch of additional complexity.

This also only uses the info in the C++ on-demand build. It seemed like
a reasonable increment to start code review, and my plan is to work on
other build strategies in a follow-up PR. If that doesn't work, let me
know and I'll come back once I have at least a second use of the info
here.
2026-02-19 07:47:56 +00:00
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