Files
carbon-lang/toolchain/docs
Jon Ross-Perkins 0e92e6cc5a Switch TypeId::TypeType to TypeType::SingletonTypeId, and similar (#4619)
`ids.h` and `ids.cpp` are the manual edits, everything else is
search-and-replace.

The full list of things moved is:

- `TypeId::TypeType`
- `TypeId::AutoType`
- `TypeId::Error`
- `ConstantId::Error`

This is to unblock removing `InstId::Builtin*`.
2024-12-04 18:40:50 +00:00
..

Toolchain architecture

Table of contents

Goals

The toolchain represents the production portion of Carbon. At a high level, the toolchain's top priorities are:

  • Correctness.
  • Quality of generated code, including performance.
  • Compilation performance.
  • Quality of diagnostics for incorrect or questionable code.

TODO: Add an expanded document that details the goals and priorities and link to it here.

High-level architecture

The main components are:

Design patterns

A few common design patterns are:

  • Distinct steps: Each step of processing produces an output structure, avoiding callbacks passing data between structures.

    • For example, the parser takes a Lex::TokenizedBuffer as input and produces a Parse::Tree as output.

    • Performance: It should yield better locality versus a callback approach.

    • Understandability: Each step has a clear input and output, versus callbacks which obscure the flow of data.

  • Vectorized storage: Data is stored in vectors and flyweights are passed around, avoiding more typical heap allocation with pointers.

    • For example, the parse tree is stored as a llvm::SmallVector<Parse::Tree::NodeImpl> indexed by Parse::Node which wraps an int32_t.

    • Performance: Vectorization both minimizes memory allocation overhead and enables better read caching because adjacent entries will be cached together.

  • Iterative processing: We rely on state stacks and iterative loops for parsing, avoiding recursive function calls.

    • For example, the parser has a Parse::State enum tracked in state_stack_, and loops in Parse::Tree::Parse.

    • Scalability: Complex code must not cause recursion issues. We have experience in Clang seeing stack frame recursion limits being hit in unexpected ways, and non-recursive approaches largely avoid that risk.

See also Idioms for abbreviations and more implementation techniques.

Adding features

We have a walkthrough for adding features.