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carbon-lang/executable_semantics/interpreter/interpreter.h
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2021-09-01 15:59:56 -07:00

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// Part of the Carbon Language project, under the Apache License v2.0 with LLVM
// Exceptions. See /LICENSE for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
#ifndef EXECUTABLE_SEMANTICS_INTERPRETER_INTERPRETER_H_
#define EXECUTABLE_SEMANTICS_INTERPRETER_INTERPRETER_H_
#include <list>
#include <optional>
#include <utility>
#include <vector>
#include "common/ostream.h"
#include "executable_semantics/ast/declaration.h"
#include "executable_semantics/ast/expression.h"
#include "executable_semantics/ast/pattern.h"
#include "executable_semantics/interpreter/frame.h"
#include "executable_semantics/interpreter/heap.h"
#include "executable_semantics/interpreter/stack.h"
#include "executable_semantics/interpreter/value.h"
namespace Carbon {
using Env = Dictionary<std::string, Address>;
class Interpreter {
public:
// Interpret the whole program.
auto InterpProgram(const std::list<Ptr<const Declaration>>& fs) -> int;
// Interpret an expression at compile-time.
auto InterpExp(Env values, Ptr<const Expression> e) -> Ptr<const Value>;
// Interpret a pattern at compile-time.
auto InterpPattern(Env values, Ptr<const Pattern> p) -> Ptr<const Value>;
// Attempts to match `v` against the pattern `p`. If matching succeeds,
// returns the bindings of pattern variables to their matched values.
auto PatternMatch(Ptr<const Value> p, Ptr<const Value> v, SourceLocation loc)
-> std::optional<Env>;
// Support TypeChecker allocating values on the heap.
auto AllocateValue(Ptr<const Value> v) -> Address {
return heap.AllocateValue(v);
}
void InitEnv(const Declaration& d, Env* env);
void PrintEnv(Env values, llvm::raw_ostream& out);
private:
// State transition functions
//
// The `Step*` family of functions implement state transitions in the
// interpreter by executing a step of the Action at the top of the todo stack,
// and then returning a Transition that specifies how `state.stack` should be
// updated. `Transition` is a variant of several "transition types"
// representing the different kinds of state transition.
// Transition type which indicates that the current Action is now done.
struct Done {
// The value computed by the Action. Should always be nullopt for Statement
// Actions, and never null for any other kind of Action.
std::optional<Ptr<const Value>> result;
};
// Transition type which spawns a new Action on the todo stack above the
// current Action, and increments the current Action's position counter.
struct Spawn {
Ptr<Action> child;
};
// Transition type which spawns a new Action that replaces the current action
// on the todo stack.
struct Delegate {
Ptr<Action> delegate;
};
// Transition type which keeps the current Action at the top of the stack,
// and increments its position counter.
struct RunAgain {};
// Transition type which unwinds the `todo` and `scopes` stacks until it
// reaches a specified Action lower in the stack.
struct UnwindTo {
const Ptr<Action> new_top;
};
// Transition type which unwinds the entire current stack frame, and returns
// a specified value to the caller.
struct UnwindFunctionCall {
Ptr<const Value> return_val;
};
// Transition type which removes the current action from the top of the todo
// stack, then creates a new stack frame which calls the specified function
// with the specified arguments.
struct CallFunction {
Ptr<const FunctionValue> function;
Ptr<const Value> args;
SourceLocation loc;
};
// Transition type which does nothing.
//
// TODO(geoffromer): This is a temporary placeholder during refactoring. All
// uses of this type should be replaced with meaningful transitions.
struct ManualTransition {};
using Transition =
std::variant<Done, Spawn, Delegate, RunAgain, UnwindTo,
UnwindFunctionCall, CallFunction, ManualTransition>;
// Visitor which implements the behavior associated with each transition type.
class DoTransition;
void Step();
// State transitions for expressions.
auto StepExp() -> Transition;
// State transitions for lvalues.
auto StepLvalue() -> Transition;
// State transitions for patterns.
auto StepPattern() -> Transition;
// State transition for statements.
auto StepStmt() -> Transition;
void InitGlobals(const std::list<Ptr<const Declaration>>& fs);
auto CurrentEnv() -> Env;
auto GetFromEnv(SourceLocation loc, const std::string& name) -> Address;
void DeallocateScope(Ptr<Scope> scope);
void DeallocateLocals(Ptr<Frame> frame);
void PatternAssignment(Ptr<const Value> pat, Ptr<const Value> val,
SourceLocation loc);
void PrintState(llvm::raw_ostream& out);
// Globally-defined entities, such as functions, structs, or choices.
Env globals;
Stack<Ptr<Frame>> stack;
Heap heap;
std::optional<Ptr<const Value>> program_value;
};
} // namespace Carbon
#endif // EXECUTABLE_SEMANTICS_INTERPRETER_INTERPRETER_H_