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I'm looking at adding CallableId, so figured I'd do this API refactoring which should reduce code duplication. This increases the amount of cross-calls between APIs because it may not be an issue for performance after optimizations, and should simplify reading of the API. Also note the prior static_asserts on layout were missing a couple types, which is why I'm moving them into Entry where it's going to be more obvious when something's added.
30 lines
922 B
C++
30 lines
922 B
C++
// Part of the Carbon Language project, under the Apache License v2.0 with LLVM
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// Exceptions. See /LICENSE for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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#include "toolchain/semantics/semantics_node_stack.h"
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#include "toolchain/semantics/semantics_node.h"
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namespace Carbon {
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auto SemanticsNodeStack::PrintForStackDump(llvm::raw_ostream& output) const
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-> void {
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output << "SemanticsNodeStack:\n";
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for (int i = 0; i < static_cast<int>(stack_.size()); ++i) {
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const auto& entry = stack_[i];
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auto parse_node_kind = parse_tree_->node_kind(entry.parse_node);
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output << "\t" << i << ".\t" << parse_node_kind;
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if (parse_node_kind == ParseNodeKind::PatternBinding) {
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output << " -> " << entry.name_id;
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} else {
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if (entry.node_id.is_valid()) {
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output << " -> " << entry.node_id;
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}
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}
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output << "\n";
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}
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}
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} // namespace Carbon
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