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The main direction of this change is the edits to `destroy.carbon` (matching in both prelude and min_prelude). Previously there was a no-op blanket impl for `Destroy`, which hid all missing implementations of `Destroy`. This does a few things: - Sets up builtin aggregate destruction for struct and tuple types as before, but also adds C++ class types and array types to the same handling. (all as a TODO for actual implementation) - Also maybe-unformed destruction, for now at least. (there's a chance I may try a different approach on this, but the impl lookup wasn't working as I'd hope in order to write it in code) - Adds handlers for simple things that are easy to do in code: `type`, `bool`, pointers. (because these are no-op destruction) - Redirect `const T` destruction to `T` destruction. This leaves as future issues: - `partial T` destruction. (this can't be done similar to `const` because it only works for non-`final` class types; I think `class` definitions should just generate what's needed) - Destruction of other prelude-provided types. (will probably come up as we implement class destruction, that the adapted builtin type doesn't implement `Destroy` -- but may end up special-casing that in a way that moots it) This moves the `&` operator from `facet_types.carbon` to `convert.carbon` because more things need to handle type and now that we're getting separate copy and destroy interfaces. It should be low-cost (an interface and builtin) so hopefully this is the right balance for complexity and re-use. A few tests are also edited in order to focus them more on what they intend to test, and avoid a `Destroy` dependency.