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Just replacing AUTOUPDATE with NOAUTOUPDATE, and removing the autoupdate script. Tests will still run, but autoupdate may need to be fixed if significant changes are made. I noticed this while trying to autoupdate for #4007 (because we verify that tests have been autoupdated). Autoupdate was likely broken by #3449. Trying to run with no changes gives: ``` CHECK failure at testing/file_test/file_test_base.cpp:801: !absl::GetFlag(FLAGS_test_targets_file).empty(): Missing --test_targets_file. ``` This is because the `file_test` rule creates a file with test inputs that it runs with, which the prebuilt binary doesn't provide. A local kludge to create a `file_test` target not using prebuilt_binary showed another error: ``` : CommandLine Error: Option ': CommandLine Error: Option 'parser_debug' registered more than once! LLVM ERROR: inconsistency in registered CommandLine options trace_phase' registered more than once! LLVM ERROR: inconsistency in registered CommandLine options ``` I'm thinking here that the explorer code hasn't been in enough use, and we're seeing some rot as a consequence. Rather than trying to maintain it, I'm suggesting to go with NOAUTOUPDATE.
94 lines
2.2 KiB
Plaintext
94 lines
2.2 KiB
Plaintext
// Part of the Carbon Language project, under the Apache License v2.0 with LLVM
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// Exceptions. See /LICENSE for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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// NOAUTOUPDATE
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package ExplorerTest api;
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class ListElement{
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fn Create(value: i32)->ListElement{
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return {
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.element = Optional(i32).Create(value),
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.next = Optional(ListElement*).CreateEmpty()
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};
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}
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fn set[addr self: Self*] (value: Optional(ListElement*)){
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(*self).next = value;
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}
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var element: Optional(i32);
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var next: Optional(ListElement*);
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}
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class List{
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fn Create() -> List{
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return {.next = Optional(ListElement*).CreateEmpty() };
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}
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fn insert[addr self: Self*] (value: i32){
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if( not (*self).next.HasValue() ){
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(*self).next = Optional(ListElement*).Create( heap.New(ListElement.Create(value)) );
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return;
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}
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var iter: Optional(ListElement*) = (*self).next;
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var node: auto = (iter.Get());
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while((*node).next.HasValue()){
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iter = (*node).next;
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node = (iter.Get());
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}
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var v : ListElement* = iter.Get();
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var x: Optional(ListElement*) = Optional(ListElement*).Create( heap.New(ListElement.Create(value) ));
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(*v).set(x);
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}
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fn print[self: Self] (){
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var iter: Optional(ListElement*) = self.next;
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while(iter.HasValue()){
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var node: auto = *(iter.Get());
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Print("{0}",node.element.Get());
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var node_ptr: auto = iter.Get();
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iter = node.next;
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}
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}
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fn clean[addr self: Self*] (){
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var head: auto = (*self).next;
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while(head.HasValue()){
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var tmp: auto = head;
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head = (*head.Get()).next;
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heap.Delete(tmp.Get());
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}
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(*self).next= Optional(ListElement*).CreateEmpty();
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}
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var next: Optional(ListElement*);
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}
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fn Main() -> i32{
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var list: List = List.Create();
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list.insert(1);
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list.insert(2);
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list.insert(3);
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list.insert(4);
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list.print();
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list.clean();
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list.print();
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list.insert(1);
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list.insert(2);
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list.insert(3);
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list.insert(4);
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list.print();
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return 0;
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}
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// CHECK:STDOUT: 1
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// CHECK:STDOUT: 2
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// CHECK:STDOUT: 3
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// CHECK:STDOUT: 4
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// CHECK:STDOUT: 1
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// CHECK:STDOUT: 2
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// CHECK:STDOUT: 3
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// CHECK:STDOUT: 4
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// CHECK:STDOUT: result: 0
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