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Just replacing AUTOUPDATE with NOAUTOUPDATE, and removing the autoupdate script. Tests will still run, but autoupdate may need to be fixed if significant changes are made. I noticed this while trying to autoupdate for #4007 (because we verify that tests have been autoupdated). Autoupdate was likely broken by #3449. Trying to run with no changes gives: ``` CHECK failure at testing/file_test/file_test_base.cpp:801: !absl::GetFlag(FLAGS_test_targets_file).empty(): Missing --test_targets_file. ``` This is because the `file_test` rule creates a file with test inputs that it runs with, which the prebuilt binary doesn't provide. A local kludge to create a `file_test` target not using prebuilt_binary showed another error: ``` : CommandLine Error: Option ': CommandLine Error: Option 'parser_debug' registered more than once! LLVM ERROR: inconsistency in registered CommandLine options trace_phase' registered more than once! LLVM ERROR: inconsistency in registered CommandLine options ``` I'm thinking here that the explorer code hasn't been in enough use, and we're seeing some rot as a consequence. Rather than trying to maintain it, I'm suggesting to go with NOAUTOUPDATE.
68 lines
1.3 KiB
Plaintext
68 lines
1.3 KiB
Plaintext
// Part of the Carbon Language project, under the Apache License v2.0 with LLVM
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// Exceptions. See /LICENSE for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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// NOAUTOUPDATE
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package ExplorerTest api;
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base class A {
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virtual destructor[self: Self] {
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Print("DESTRUCTOR A");
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}
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}
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class B {
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extend base: A;
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fn Create() -> Self{
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return {.base={}};
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}
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impl destructor[self: Self] {
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Print("DESTRUCTOR B");
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}
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}
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base class C {
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virtual destructor[self: Self] {
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Print("DESTRUCTOR C");
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}
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}
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class D {
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extend base: C;
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fn Create() -> Self{
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return {.base={}, .d_pa=heap.New(B.Create())};
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}
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impl destructor[self: Self] {
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Print("DESTRUCTOR D");
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}
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var d_pa: A*;
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}
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fn Main() -> i32 {
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Print("Allocate D");
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var pd: D* = heap.New(D.Create());
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var pc: C* = pd;
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Print("Delete B from A*");
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heap.Delete(pd->d_pa);
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Print("Delete D from C*");
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heap.Delete(pc);
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return 0;
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}
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// CHECK:STDOUT: Allocate D
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// CHECK:STDOUT: DESTRUCTOR B
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// CHECK:STDOUT: DESTRUCTOR A
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// CHECK:STDOUT: DESTRUCTOR D
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// CHECK:STDOUT: DESTRUCTOR C
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// CHECK:STDOUT: Delete B from A*
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// CHECK:STDOUT: DESTRUCTOR B
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// CHECK:STDOUT: DESTRUCTOR A
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// CHECK:STDOUT: Delete D from C*
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// CHECK:STDOUT: DESTRUCTOR D
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// CHECK:STDOUT: DESTRUCTOR C
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// CHECK:STDOUT: result: 0
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