Files
carbon-lang/explorer/testdata/destructor/virtual_destructor_nested.carbon
T
Jon Ross-Perkins 129f31710d Disable autoupdate in explorer tests. (#4023)
Just replacing AUTOUPDATE with NOAUTOUPDATE, and removing the autoupdate
script. Tests will still run, but autoupdate may need to be fixed if
significant changes are made.

I noticed this while trying to autoupdate for #4007 (because we verify
that tests have been autoupdated). Autoupdate was likely broken by
#3449.

Trying to run with no changes gives:

```
CHECK failure at testing/file_test/file_test_base.cpp:801: !absl::GetFlag(FLAGS_test_targets_file).empty(): Missing --test_targets_file.
```

This is because the `file_test` rule creates a file with test inputs
that it runs with, which the prebuilt binary doesn't provide.

A local kludge to create a `file_test` target not using prebuilt_binary
showed another error:

```
: CommandLine Error: Option ': CommandLine Error: Option 'parser_debug' registered more than once!
LLVM ERROR: inconsistency in registered CommandLine options
trace_phase' registered more than once!
LLVM ERROR: inconsistency in registered CommandLine options
```

I'm thinking here that the explorer code hasn't been in enough use, and
we're seeing some rot as a consequence. Rather than trying to maintain
it, I'm suggesting to go with NOAUTOUPDATE.
2024-06-04 16:44:36 +00:00

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// Part of the Carbon Language project, under the Apache License v2.0 with LLVM
// Exceptions. See /LICENSE for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
// NOAUTOUPDATE
package ExplorerTest api;
base class A {
virtual destructor[self: Self] {
Print("DESTRUCTOR A");
}
}
class B {
extend base: A;
fn Create() -> Self{
return {.base={}};
}
impl destructor[self: Self] {
Print("DESTRUCTOR B");
}
}
base class C {
virtual destructor[self: Self] {
Print("DESTRUCTOR C");
}
}
class D {
extend base: C;
fn Create() -> Self{
return {.base={}, .d_pa=heap.New(B.Create())};
}
impl destructor[self: Self] {
Print("DESTRUCTOR D");
}
var d_pa: A*;
}
fn Main() -> i32 {
Print("Allocate D");
var pd: D* = heap.New(D.Create());
var pc: C* = pd;
Print("Delete B from A*");
heap.Delete(pd->d_pa);
Print("Delete D from C*");
heap.Delete(pc);
return 0;
}
// CHECK:STDOUT: Allocate D
// CHECK:STDOUT: DESTRUCTOR B
// CHECK:STDOUT: DESTRUCTOR A
// CHECK:STDOUT: DESTRUCTOR D
// CHECK:STDOUT: DESTRUCTOR C
// CHECK:STDOUT: Delete B from A*
// CHECK:STDOUT: DESTRUCTOR B
// CHECK:STDOUT: DESTRUCTOR A
// CHECK:STDOUT: Delete D from C*
// CHECK:STDOUT: DESTRUCTOR D
// CHECK:STDOUT: DESTRUCTOR C
// CHECK:STDOUT: result: 0