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Features: * Split `Member` class into 3 dedicated classes covering named, positional, and a new "base class" element Changes: * Rename `Member` to `Element` to better reflect the variants covered * Add `NamedElement`, `PositionalElement`, and `BaseElement` child classes for `Element` * Split `GetMember` into 3 function variants based on available attributes (index, name, nothing). * Add some unit tests to provide coverage of core features Motivation: This changeset splits Member into (currently 2) classes, as we see the need for more Member variants (base class access needed for #2378, possibly unnamed mixins, ...), which in addition to the current ones, also have significantly different attributes. This will allow supporting more Member types in the future cleanly. Alternatives considered: The alternative solution, "one class for positional, named & base class access", would expose unused or unavailable attributes depending on the Member actual type (`index()` only for positional, `name()` only for named, and neither for base class access).
107 lines
3.5 KiB
C++
107 lines
3.5 KiB
C++
// Part of the Carbon Language project, under the Apache License v2.0 with LLVM
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// Exceptions. See /LICENSE for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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#include "explorer/interpreter/heap.h"
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#include "explorer/common/error_builders.h"
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#include "explorer/interpreter/value.h"
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#include "llvm/ADT/StringExtras.h"
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#include "llvm/Support/Error.h"
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namespace Carbon {
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auto Heap::AllocateValue(Nonnull<const Value*> v) -> AllocationId {
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// Putting the following two side effects together in this function
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// ensures that we don't do anything else in between, which is really bad!
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// Consider whether to include a copy of the input v in this function
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// or to leave it up to the caller.
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AllocationId a(values_.size());
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values_.push_back(v);
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if (v->kind() == Carbon::Value::Kind::UninitializedValue) {
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states_.push_back(ValueState::Uninitialized);
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} else {
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states_.push_back(ValueState::Alive);
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}
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return a;
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}
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auto Heap::Read(const Address& a, SourceLocation source_loc) const
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-> ErrorOr<Nonnull<const Value*>> {
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CARBON_RETURN_IF_ERROR(this->CheckInit(a.allocation_, source_loc));
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CARBON_RETURN_IF_ERROR(this->CheckAlive(a.allocation_, source_loc));
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Nonnull<const Value*> value = values_[a.allocation_.index_];
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return value->GetElement(arena_, a.element_path_, source_loc, value);
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}
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auto Heap::Write(const Address& a, Nonnull<const Value*> v,
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SourceLocation source_loc) -> ErrorOr<Success> {
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CARBON_RETURN_IF_ERROR(this->CheckAlive(a.allocation_, source_loc));
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if (states_[a.allocation_.index_] == ValueState::Uninitialized) {
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states_[a.allocation_.index_] = ValueState::Alive;
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}
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CARBON_ASSIGN_OR_RETURN(values_[a.allocation_.index_],
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values_[a.allocation_.index_]->SetField(
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arena_, a.element_path_, v, source_loc));
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return Success();
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}
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auto Heap::GetAllocationId(Nonnull<const Value*> v) const
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-> std::optional<AllocationId> {
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auto iter = std::find(values_.begin(), values_.end(), v);
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if (iter != values_.end()) {
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auto index = iter - values_.begin();
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if (states_[index] == ValueState::Alive) {
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return AllocationId(index);
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}
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}
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return std::nullopt;
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}
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auto Heap::CheckAlive(AllocationId allocation, SourceLocation source_loc) const
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-> ErrorOr<Success> {
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if (states_[allocation.index_] == ValueState::Dead) {
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return ProgramError(source_loc)
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<< "undefined behavior: access to dead value "
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<< *values_[allocation.index_];
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}
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return Success();
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}
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auto Heap::CheckInit(AllocationId allocation, SourceLocation source_loc) const
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-> ErrorOr<Success> {
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if (states_[allocation.index_] == ValueState::Uninitialized) {
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return ProgramError(source_loc)
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<< "undefined behavior: access to uninitialized value "
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<< *values_[allocation.index_];
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}
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return Success();
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}
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void Heap::Deallocate(AllocationId allocation) {
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if (states_[allocation.index_] != ValueState::Dead) {
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states_[allocation.index_] = ValueState::Dead;
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} else {
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CARBON_FATAL() << "deallocating an already dead value: "
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<< *values_[allocation.index_];
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}
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}
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void Heap::Deallocate(const Address& a) { Deallocate(a.allocation_); }
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void Heap::Print(llvm::raw_ostream& out) const {
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llvm::ListSeparator sep;
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for (size_t i = 0; i < values_.size(); ++i) {
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out << sep;
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out << i << ": ";
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if (states_[i] == ValueState::Uninitialized) {
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out << "!";
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} else if (states_[i] == ValueState::Dead) {
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out << "!!";
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}
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out << *values_[i];
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}
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}
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} // namespace Carbon
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