Files
carbon-lang/toolchain/parser/parse_tree.cpp
T
Jon MeowandChandler Carruth 652cd8c636 Style updates, mostly _ naming (#970)
There are some declaration order changes, and a few test classes switched from `struct` to `class`. However, this PR is mostly adopting `_` naming of private member variables due to the shift in naming style. None of what's here should have behavior impacts, it should just be style.

Note, there are a lot of things that *look* like they could be accessor-named, but I'm not doing that in this change. Happy to do it separately if you want me to do another PR focused on it.

Co-authored-by: Chandler Carruth <chandlerc@gmail.com>
2021-12-07 09:46:44 -08:00

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7.0 KiB
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// Part of the Carbon Language project, under the Apache License v2.0 with LLVM
// Exceptions. See /LICENSE for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
#include "toolchain/parser/parse_tree.h"
#include <cstdlib>
#include "llvm/ADT/ArrayRef.h"
#include "llvm/ADT/Optional.h"
#include "llvm/ADT/Sequence.h"
#include "llvm/ADT/SmallSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/iterator.h"
#include "llvm/Support/raw_ostream.h"
#include "toolchain/lexer/token_kind.h"
#include "toolchain/parser/parse_node_kind.h"
#include "toolchain/parser/parser_impl.h"
namespace Carbon {
auto ParseTree::Parse(TokenizedBuffer& tokens, DiagnosticConsumer& consumer)
-> ParseTree {
TokenizedBuffer::TokenLocationTranslator translator(tokens);
TokenDiagnosticEmitter emitter(translator, consumer);
// Delegate to the parser.
return Parser::Parse(tokens, emitter);
}
auto ParseTree::Postorder() const -> llvm::iterator_range<PostorderIterator> {
return {PostorderIterator(Node(0)),
PostorderIterator(Node(node_impls_.size()))};
}
auto ParseTree::Postorder(Node n) const
-> llvm::iterator_range<PostorderIterator> {
// The postorder ends after this node, the root, and begins at the start of
// its subtree.
int end_index = n.index_ + 1;
int start_index = end_index - node_impls_[n.index_].subtree_size;
return {PostorderIterator(Node(start_index)),
PostorderIterator(Node(end_index))};
}
auto ParseTree::Children(Node n) const
-> llvm::iterator_range<SiblingIterator> {
int end_index = n.index_ - node_impls_[n.index_].subtree_size;
return {SiblingIterator(*this, Node(n.index_ - 1)),
SiblingIterator(*this, Node(end_index))};
}
auto ParseTree::Roots() const -> llvm::iterator_range<SiblingIterator> {
return {
SiblingIterator(*this, Node(static_cast<int>(node_impls_.size()) - 1)),
SiblingIterator(*this, Node(-1))};
}
auto ParseTree::HasErrorInNode(Node n) const -> bool {
return node_impls_[n.index_].has_error;
}
auto ParseTree::GetNodeKind(Node n) const -> ParseNodeKind {
return node_impls_[n.index_].kind;
}
auto ParseTree::GetNodeToken(Node n) const -> TokenizedBuffer::Token {
return node_impls_[n.index_].token;
}
auto ParseTree::GetNodeText(Node n) const -> llvm::StringRef {
return tokens_->GetTokenText(node_impls_[n.index_].token);
}
auto ParseTree::Print(llvm::raw_ostream& output) const -> void {
output << "[\n";
// The parse tree is stored in postorder, but the most natural order to
// visualize is preorder. This is a tree, so the preorder can be constructed
// by reversing the order of each level of siblings within an RPO. The sibling
// iterators are directly built around RPO and so can be used with a stack to
// produce preorder.
// The roots, like siblings, are in RPO (so reversed), but we add them in
// order here because we'll pop off the stack effectively reversing then.
llvm::SmallVector<std::pair<Node, int>, 16> node_stack;
for (Node n : Roots()) {
node_stack.push_back({n, 0});
}
while (!node_stack.empty()) {
Node n;
int depth;
std::tie(n, depth) = node_stack.pop_back_val();
auto& n_impl = node_impls_[n.GetIndex()];
for (int unused_indent : llvm::seq(0, depth)) {
(void)unused_indent;
output << " ";
}
output << "{node_index: " << n.index_ << ", kind: '"
<< n_impl.kind.GetName() << "', text: '"
<< tokens_->GetTokenText(n_impl.token) << "'";
if (n_impl.has_error) {
output << ", has_error: yes";
}
if (n_impl.subtree_size > 1) {
output << ", subtree_size: " << n_impl.subtree_size;
// Has children, so we descend.
output << ", children: [\n";
// We append the children in order here as well because they will get
// reversed when popped off the stack.
for (Node sibling_n : Children(n)) {
node_stack.push_back({sibling_n, depth + 1});
}
continue;
}
// This node is finished, so close it up.
assert(n_impl.subtree_size == 1 &&
"Subtree size must always be a positive integer!");
output << "}";
int next_depth = node_stack.empty() ? 0 : node_stack.back().second;
assert(next_depth <= depth && "Cannot have the next depth increase!");
for (int close_children_count : llvm::seq(0, depth - next_depth)) {
(void)close_children_count;
output << "]}";
}
// We always end with a comma and a new line as we'll move to the next node
// at whatever the current level ends up being.
output << ",\n";
}
output << "]\n";
}
auto ParseTree::Verify() const -> bool {
// Verify basic tree structure invariants.
llvm::SmallVector<ParseTree::Node, 16> ancestors;
for (Node n : llvm::reverse(Postorder())) {
auto& n_impl = node_impls_[n.GetIndex()];
if (n_impl.has_error && !has_errors_) {
llvm::errs()
<< "Node #" << n.GetIndex()
<< " has errors, but the tree is not marked as having any.\n";
return false;
}
if (n_impl.subtree_size > 1) {
if (!ancestors.empty()) {
auto parent_n = ancestors.back();
auto& parent_n_impl = node_impls_[parent_n.GetIndex()];
int end_index = n.GetIndex() - n_impl.subtree_size;
int parent_end_index = parent_n.GetIndex() - parent_n_impl.subtree_size;
if (parent_end_index > end_index) {
llvm::errs() << "Node #" << n.GetIndex() << " has a subtree size of "
<< n_impl.subtree_size
<< " which extends beyond its parent's (node #"
<< parent_n.GetIndex() << ") subtree (size "
<< parent_n_impl.subtree_size << ")\n";
return false;
}
}
// Has children, so we descend.
ancestors.push_back(n);
continue;
}
if (n_impl.subtree_size < 1) {
llvm::errs() << "Node #" << n.GetIndex()
<< " has an invalid subtree size of " << n_impl.subtree_size
<< "!\n";
return false;
}
// We're going to pop off some levels of the tree. Check each ancestor to
// make sure the offsets are correct.
int next_index = n.GetIndex() - 1;
while (!ancestors.empty()) {
ParseTree::Node parent_n = ancestors.back();
if ((parent_n.GetIndex() -
node_impls_[parent_n.GetIndex()].subtree_size) != next_index) {
break;
}
ancestors.pop_back();
}
}
if (!ancestors.empty()) {
llvm::errs()
<< "Finished walking the parse tree and there are still ancestors:\n";
for (Node ancestor_n : ancestors) {
llvm::errs() << " Node #" << ancestor_n.GetIndex() << "\n";
}
return false;
}
return true;
}
auto ParseTree::Node::Print(llvm::raw_ostream& output) const -> void {
output << GetIndex();
}
auto ParseTree::PostorderIterator::Print(llvm::raw_ostream& output) const
-> void {
output << node_.GetIndex();
}
auto ParseTree::SiblingIterator::Print(llvm::raw_ostream& output) const
-> void {
output << node_.GetIndex();
}
} // namespace Carbon