Files
carbon-lang/toolchain/docs
Jon Ross-Perkins 27d0d26739 Replace value_kind with has_type, make FormatInstLhs name-dependent (#5501)
InstValueKind is really just wrapping HasTypeIdMember. Rather than
exposing this as an enum, expose it as a bool since it better reflects
what's going on.

In eval.cpp, AddImportedConstant should never be called on an untyped
instruction.

In FormatInstLhs, we can also depend on whether InstNamer has assigned a
name in order to decide whether to print an instruction. This should
avoid some divergence with CollectNamesInBlock.

We also discussed restoring InstValueKind::Untyped, but that's mainly
motivated by the formatter, and the InstNamer approach gives a more
localized implementation.
2025-05-19 23:26:32 +00:00
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Toolchain architecture

Table of contents

Goals

The toolchain represents the production portion of Carbon. At a high level, the toolchain's top priorities are:

  • Correctness.
  • Quality of generated code, including performance.
  • Compilation performance.
  • Quality of diagnostics for incorrect or questionable code.

TODO: Add an expanded document that details the goals and priorities and link to it here.

High-level architecture

The main components are:

Design patterns

A few common design patterns are:

  • Distinct steps: Each step of processing produces an output structure, avoiding callbacks passing data between structures.

    • For example, the parser takes a Lex::TokenizedBuffer as input and produces a Parse::Tree as output.

    • Performance: It should yield better locality versus a callback approach.

    • Understandability: Each step has a clear input and output, versus callbacks which obscure the flow of data.

  • Vectorized storage: Data is stored in vectors and flyweights are passed around, avoiding more typical heap allocation with pointers.

    • For example, the parse tree is stored as a llvm::SmallVector<Parse::Tree::NodeImpl> indexed by Parse::Node which wraps an int32_t.

    • Performance: Vectorization both minimizes memory allocation overhead and enables better read caching because adjacent entries will be cached together.

  • Iterative processing: We rely on state stacks and iterative loops for parsing, avoiding recursive function calls.

    • For example, the parser has a Parse::State enum tracked in state_stack_, and loops in Parse::Tree::Parse.

    • Scalability: Complex code must not cause recursion issues. We have experience in Clang seeing stack frame recursion limits being hit in unexpected ways, and non-recursive approaches largely avoid that risk.

See also Idioms for abbreviations and more implementation techniques.

Adding features

We have a walkthrough for adding features.