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carbon-lang/executable_semantics/testdata/fun5.golden
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Jon Meow 6e5070de18 Adapting jsiek's executable semantics tooling for commit. (#237)
Notes versus what jsiek wrote:

- This adopts Bazel for building.
    - System-local versions of bison/flex are used. I found https://github.com/jmillikin/rules_bison, but those print a lot of warnings (things like -Wsign-compare IIRC) which makes builds hard to read. Plus I think the underlying bison_cc_library rule didn't work, so this would really only get a hermetic bison/flex build (helpful, but didn't seem worth more time).
    - I'm adding in a .bazeliskrc to push a somewhat more standard choice of bazel versions. I noticed I was getting unstable versions by default, possible Google-specific, but seemed good to include.
    - The `-lpthread` kludge.
- Turn all of the examples into golden tests.
    - Including adding a golden test rule.
- Fixed various style guide issues. For example:
    - Fixing function names to be CamelCase instead of snake_case (https://google.github.io/styleguide/cppguide.html#Function_Names)
    - Removed exception use (https://google.github.io/styleguide/cppguide.html#Exceptions)
    - File name fixes (https://github.com/carbon-language/carbon-lang/blob/trunk/docs/project/cpp_style_guide.md#file-names)
- Dropped `using` of `std` names -- I believe this is preferred (maybe we should be explicit about this in the Carbon style guide)
- Switched `enum` uses to `enum class` for ease-of-identification.
- Spent some time breaking out files to hopefully be easier to read/edit pieces, and understand relations between structs.
- Added `code requires` to `syntax.ypp` to address include issues

Possibly other things -- but the fundamental structure is, I believe, unchanged. I put in the golden tests pretty early to ensure I wasn't mutating output/results.
2021-02-19 15:25:43 -08:00

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********** source program **********
fn add (0 = Int: x, 1 = Int: y) -> auto {
return (x + y);
}
fn main () -> Int {
return (add(0 = 1, 1 = 2) - 3);
}
********** type checking **********
--- step exp Int --->
--- step exp Int --->
--- step exp auto --->
--- step exp Int --->
--- step exp Int --->
--- step exp auto --->
--- step exp Int --->
--- step exp Int --->
--- step exp Int --->
--- step exp Int --->
--- step exp auto --->
--- step exp Int --->
********** type checking complete **********
fn add (0 = Int: x, 1 = Int: y) -> Int {
return (x + y);
}
fn main () -> Int {
return (add(0 = 1, 1 = 2) - 3);
}
********** starting execution **********
********** initializing globals **********
--- step exp (0 = Int: x, 1 = Int: y) --->
--- step exp Int: x --->
--- step exp Int --->
--- handle value Int with Int: x<1>(Int,) --->
--- handle value Int: x with (0 = Int: x, 1 = Int: y)<1>(Int: x,) --->
--- step exp Int: y --->
--- step exp Int --->
--- handle value Int with Int: y<1>(Int,) --->
--- handle value Int: y with (0 = Int: x, 1 = Int: y)<2>(Int: x,Int: y,) --->
--- step exp () --->
********** calling main function **********
{
stack: top{main()<-1>}
heap: Int: x, Int: y, fun<add>, fun<main>,
env: main: fun<main>, add: fun<add>,
}
--- step exp main() --->
{
stack: top{main<-1> :: main()<0>}
heap: Int: x, Int: y, fun<add>, fun<main>,
env: main: fun<main>, add: fun<add>,
}
--- step exp main --->
{
stack: top{fun<main><-1> :: main()<0>}
heap: Int: x, Int: y, fun<add>, fun<main>,
env: main: fun<main>, add: fun<add>,
}
--- handle value fun<main> with main()<1>(fun<main>,) --->
{
stack: top{()<-1> :: main()<1>(fun<main>,)}
heap: Int: x, Int: y, fun<add>, fun<main>,
env: main: fun<main>, add: fun<add>,
}
--- step exp () --->
{
stack: top{()<-1> :: main()<1>(fun<main>,)}
heap: Int: x, Int: y, fun<add>, fun<main>,
env: main: fun<main>, add: fun<add>,
}
--- handle value () with main()<2>(fun<main>,(),) --->
pattern_match((), ())
{
stack: main{return (add(0 = 1, 1 = 2) - 3);<-1>} :: top{}
heap: Int: x, Int: y, fun<add>, fun<main>,
env: main: fun<main>, add: fun<add>,
}
--- step stmt return (add(0 = 1, 1 = 2) - 3); --->
{
stack: main{(add(0 = 1, 1 = 2) - 3)<-1> :: return (add(0 = 1, 1 = 2) - 3);<0>} :: top{}
heap: Int: x, Int: y, fun<add>, fun<main>,
env: main: fun<main>, add: fun<add>,
}
--- step exp (add(0 = 1, 1 = 2) - 3) --->
{
stack: main{add(0 = 1, 1 = 2)<-1> :: (add(0 = 1, 1 = 2) - 3)<0> :: return (add(0 = 1, 1 = 2) - 3);<0>} :: top{}
heap: Int: x, Int: y, fun<add>, fun<main>,
env: main: fun<main>, add: fun<add>,
}
--- step exp add(0 = 1, 1 = 2) --->
{
stack: main{add<-1> :: add(0 = 1, 1 = 2)<0> :: (add(0 = 1, 1 = 2) - 3)<0> :: return (add(0 = 1, 1 = 2) - 3);<0>} :: top{}
heap: Int: x, Int: y, fun<add>, fun<main>,
env: main: fun<main>, add: fun<add>,
}
--- step exp add --->
{
stack: main{fun<add><-1> :: add(0 = 1, 1 = 2)<0> :: (add(0 = 1, 1 = 2) - 3)<0> :: return (add(0 = 1, 1 = 2) - 3);<0>} :: top{}
heap: Int: x, Int: y, fun<add>, fun<main>,
env: main: fun<main>, add: fun<add>,
}
--- handle value fun<add> with add(0 = 1, 1 = 2)<1>(fun<add>,) --->
{
stack: main{(0 = 1, 1 = 2)<-1> :: add(0 = 1, 1 = 2)<1>(fun<add>,) :: (add(0 = 1, 1 = 2) - 3)<0> :: return (add(0 = 1, 1 = 2) - 3);<0>} :: top{}
heap: Int: x, Int: y, fun<add>, fun<main>,
env: main: fun<main>, add: fun<add>,
}
--- step exp (0 = 1, 1 = 2) --->
{
stack: main{1<-1> :: (0 = 1, 1 = 2)<0> :: add(0 = 1, 1 = 2)<1>(fun<add>,) :: (add(0 = 1, 1 = 2) - 3)<0> :: return (add(0 = 1, 1 = 2) - 3);<0>} :: top{}
heap: Int: x, Int: y, fun<add>, fun<main>,
env: main: fun<main>, add: fun<add>,
}
--- step exp 1 --->
{
stack: main{1<-1> :: (0 = 1, 1 = 2)<0> :: add(0 = 1, 1 = 2)<1>(fun<add>,) :: (add(0 = 1, 1 = 2) - 3)<0> :: return (add(0 = 1, 1 = 2) - 3);<0>} :: top{}
heap: Int: x, Int: y, fun<add>, fun<main>,
env: main: fun<main>, add: fun<add>,
}
--- handle value 1 with (0 = 1, 1 = 2)<1>(1,) --->
{
stack: main{2<-1> :: (0 = 1, 1 = 2)<1>(1,) :: add(0 = 1, 1 = 2)<1>(fun<add>,) :: (add(0 = 1, 1 = 2) - 3)<0> :: return (add(0 = 1, 1 = 2) - 3);<0>} :: top{}
heap: Int: x, Int: y, fun<add>, fun<main>,
env: main: fun<main>, add: fun<add>,
}
--- step exp 2 --->
{
stack: main{2<-1> :: (0 = 1, 1 = 2)<1>(1,) :: add(0 = 1, 1 = 2)<1>(fun<add>,) :: (add(0 = 1, 1 = 2) - 3)<0> :: return (add(0 = 1, 1 = 2) - 3);<0>} :: top{}
heap: Int: x, Int: y, fun<add>, fun<main>,
env: main: fun<main>, add: fun<add>,
}
--- handle value 2 with (0 = 1, 1 = 2)<2>(1,2,) --->
{
stack: main{(0 = 1@4, 1 = 2@5)<-1> :: add(0 = 1, 1 = 2)<1>(fun<add>,) :: (add(0 = 1, 1 = 2) - 3)<0> :: return (add(0 = 1, 1 = 2) - 3);<0>} :: top{}
heap: Int: x, Int: y, fun<add>, fun<main>, 1, 2,
env: main: fun<main>, add: fun<add>,
}
--- handle value (0 = 1@4, 1 = 2@5) with add(0 = 1, 1 = 2)<2>(fun<add>,(0 = 1@4, 1 = 2@5),) --->
pattern_match((0 = Int: x@0, 1 = Int: y@1), (0 = 1@4, 1 = 2@5))
pattern_match(Int: x, 1)
pattern_match(Int: y, 2)
{
stack: add{return (x + y);<-1>} :: main{(add(0 = 1, 1 = 2) - 3)<0> :: return (add(0 = 1, 1 = 2) - 3);<0>} :: top{}
heap: Int: x, Int: y, fun<add>, fun<main>, 1, 2, 1, 2,
env: y: 2, x: 1, main: fun<main>, add: fun<add>,
}
--- step stmt return (x + y); --->
{
stack: add{(x + y)<-1> :: return (x + y);<0>} :: main{(add(0 = 1, 1 = 2) - 3)<0> :: return (add(0 = 1, 1 = 2) - 3);<0>} :: top{}
heap: Int: x, Int: y, fun<add>, fun<main>, 1, 2, 1, 2,
env: y: 2, x: 1, main: fun<main>, add: fun<add>,
}
--- step exp (x + y) --->
{
stack: add{x<-1> :: (x + y)<0> :: return (x + y);<0>} :: main{(add(0 = 1, 1 = 2) - 3)<0> :: return (add(0 = 1, 1 = 2) - 3);<0>} :: top{}
heap: Int: x, Int: y, fun<add>, fun<main>, 1, 2, 1, 2,
env: y: 2, x: 1, main: fun<main>, add: fun<add>,
}
--- step exp x --->
{
stack: add{1<-1> :: (x + y)<0> :: return (x + y);<0>} :: main{(add(0 = 1, 1 = 2) - 3)<0> :: return (add(0 = 1, 1 = 2) - 3);<0>} :: top{}
heap: Int: x, Int: y, fun<add>, fun<main>, 1, 2, 1, 2,
env: y: 2, x: 1, main: fun<main>, add: fun<add>,
}
--- handle value 1 with (x + y)<1>(1,) --->
{
stack: add{y<-1> :: (x + y)<1>(1,) :: return (x + y);<0>} :: main{(add(0 = 1, 1 = 2) - 3)<0> :: return (add(0 = 1, 1 = 2) - 3);<0>} :: top{}
heap: Int: x, Int: y, fun<add>, fun<main>, 1, 2, 1, 2,
env: y: 2, x: 1, main: fun<main>, add: fun<add>,
}
--- step exp y --->
{
stack: add{2<-1> :: (x + y)<1>(1,) :: return (x + y);<0>} :: main{(add(0 = 1, 1 = 2) - 3)<0> :: return (add(0 = 1, 1 = 2) - 3);<0>} :: top{}
heap: Int: x, Int: y, fun<add>, fun<main>, 1, 2, 1, 2,
env: y: 2, x: 1, main: fun<main>, add: fun<add>,
}
--- handle value 2 with (x + y)<2>(1,2,) --->
{
stack: add{3<-1> :: return (x + y);<0>} :: main{(add(0 = 1, 1 = 2) - 3)<0> :: return (add(0 = 1, 1 = 2) - 3);<0>} :: top{}
heap: Int: x, Int: y, fun<add>, fun<main>, 1, 2, 1, 2,
env: y: 2, x: 1, main: fun<main>, add: fun<add>,
}
--- handle value 3 with return (x + y);<1>(3,) --->
{
stack: main{3<-1> :: (add(0 = 1, 1 = 2) - 3)<0> :: return (add(0 = 1, 1 = 2) - 3);<0>} :: top{}
heap: Int: x, Int: y, fun<add>, fun<main>, 1, 2, !!1, !!2,
env: main: fun<main>, add: fun<add>,
}
--- handle value 3 with (add(0 = 1, 1 = 2) - 3)<1>(3,) --->
{
stack: main{3<-1> :: (add(0 = 1, 1 = 2) - 3)<1>(3,) :: return (add(0 = 1, 1 = 2) - 3);<0>} :: top{}
heap: Int: x, Int: y, fun<add>, fun<main>, 1, 2, !!1, !!2,
env: main: fun<main>, add: fun<add>,
}
--- step exp 3 --->
{
stack: main{3<-1> :: (add(0 = 1, 1 = 2) - 3)<1>(3,) :: return (add(0 = 1, 1 = 2) - 3);<0>} :: top{}
heap: Int: x, Int: y, fun<add>, fun<main>, 1, 2, !!1, !!2,
env: main: fun<main>, add: fun<add>,
}
--- handle value 3 with (add(0 = 1, 1 = 2) - 3)<2>(3,3,) --->
{
stack: main{0<-1> :: return (add(0 = 1, 1 = 2) - 3);<0>} :: top{}
heap: Int: x, Int: y, fun<add>, fun<main>, 1, 2, !!1, !!2,
env: main: fun<main>, add: fun<add>,
}
--- handle value 0 with return (add(0 = 1, 1 = 2) - 3);<1>(0,) --->
{
stack: top{0<-1>}
heap: Int: x, Int: y, fun<add>, fun<main>, 1, 2, !!1, !!2,
env: main: fun<main>, add: fun<add>,
}
result: 0