Diagnostic rendering was part of the data model: `Loc::FormatLocation` and `Loc::FormatSnippet` wrote plain text to a stream, so no capability, color, or terminal width could reach them. A diagnostic is now one message with labels, contexts, and location information attached, and `Diagnostics::Renderer` draws it into a `Terminal::Buffer`. The design is in `toolchain/docs/diagnostics_rendering.md` (#7668), authoring in `toolchain/docs/diagnostics.md`. Before: ``` example.carbon:6:3: error: 1 argument passed to function expecting 0 arguments Run0(1); ^~~~~~~ example.carbon:3:1: note: calling function declared here fn Run0() {} ^~~~~~~~~~~ ``` After: ``` error: 1 argument passed to function expecting 0 arguments ╭─┤ example.carbon:6:3 ┆ 3 │ fn Run0() {} · ─────┬───── · ╰──┤ calling function declared here ┆ -> 6 │ Run0(1); · ─────── ╰──────────── ``` `--no-diagnostic-snippets` gives a compact form, `example.carbon:6:3-9`. File tests use it; the rendering tests under `toolchain/diagnostics/testdata` ask for snippets. C++ interop diagnostics are data now rather than text Clang drew: `SemIR::ClangSourceLocId` names a `clang::SourceRange`, and a Clang location is marked as the point it names. `StreamConsumer` moves to a `:renderer` target that `:emitter` does not depend on, keeping `common/terminal` out of `consumer.h`. Capabilities come from the file behind the error stream, so tests get plain ASCII. `renderer_fuzzer` draws diagnostics built from fuzzer bytes with every capability combination, since a shape the renderer doesn't expect must never be why the compiler dies while reporting a problem. TODOs mark the follow-ups: line weights and crossing lines, wrapping that keeps a quoted type whole, and ordering diagnostics that share a byte offset. Also: `IncorrectExtension`'s hint moves into its message, since its note had no location of its own, and `strip_noise` in `check_diagnostics.py` blanks multi-line `#define`s instead of deleting them. Assisted-by: Claude Code
Toolchain architecture
Table of contents
Goals
The toolchain represents the production portion of Carbon. At a high level, the toolchain's top priorities are:
- Correctness.
- Quality of generated code, including performance.
- Compilation performance.
- Quality of diagnostics for incorrect or questionable code.
TODO: Add an expanded document that details the goals and priorities and link to it here.
High-level architecture
The main components are:
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Driver: Provides commands and ties together compilation flow.
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Diagnostics: Produces diagnostic output.
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Diagnostics rendering: Draws diagnostics on a terminal.
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Compilation flow:
- Source: Load the file into a SourceBuffer.
- Lex: Transform a SourceBuffer into a Lex::TokenizedBuffer.
- Parse: Transform a TokenizedBuffer into a Parse::Tree.
- Check: Transform a Tree to produce SemIR::File.
- Lower: Transform the SemIR to an LLVM Module.
- CodeGen: Transform the LLVM Module into an Object File.
Design patterns
A few common design patterns are:
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Distinct steps: Each step of processing produces an output structure, avoiding callbacks passing data between structures.
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For example, the parser takes a
Lex::TokenizedBufferas input and produces aParse::Treeas output. -
Performance: It should yield better locality versus a callback approach.
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Understandability: Each step has a clear input and output, versus callbacks which obscure the flow of data.
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Vectorized storage: Data is stored in vectors and flyweights are passed around, avoiding more typical heap allocation with pointers.
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For example, the parse tree is stored as a
llvm::SmallVector<Parse::Tree::NodeImpl>indexed byParse::Nodewhich wraps anint32_t. -
Performance: Vectorization both minimizes memory allocation overhead and enables better read caching because adjacent entries will be cached together.
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Iterative processing: We rely on state stacks and iterative loops for parsing, avoiding recursive function calls.
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For example, the parser has a
Parse::Stateenum tracked instate_stack_, and loops inParse::Tree::Parse. -
Scalability: Complex code must not cause recursion issues. We have experience in Clang seeing stack frame recursion limits being hit in unexpected ways, and non-recursive approaches largely avoid that risk.
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See also Idioms for abbreviations and more implementation techniques.
Adding features
We have a walkthrough for adding features.
Design docs
We have design docs.
Videos
Talks
These talks are focused on implementation details of the toolchain, and can be helpful for learning how the toolchain internals work.
2025
Implementation walkthroughs
These are recordings of implementing PRs.