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Just replacing AUTOUPDATE with NOAUTOUPDATE, and removing the autoupdate script. Tests will still run, but autoupdate may need to be fixed if significant changes are made. I noticed this while trying to autoupdate for #4007 (because we verify that tests have been autoupdated). Autoupdate was likely broken by #3449. Trying to run with no changes gives: ``` CHECK failure at testing/file_test/file_test_base.cpp:801: !absl::GetFlag(FLAGS_test_targets_file).empty(): Missing --test_targets_file. ``` This is because the `file_test` rule creates a file with test inputs that it runs with, which the prebuilt binary doesn't provide. A local kludge to create a `file_test` target not using prebuilt_binary showed another error: ``` : CommandLine Error: Option ': CommandLine Error: Option 'parser_debug' registered more than once! LLVM ERROR: inconsistency in registered CommandLine options trace_phase' registered more than once! LLVM ERROR: inconsistency in registered CommandLine options ``` I'm thinking here that the explorer code hasn't been in enough use, and we're seeing some rot as a consequence. Rather than trying to maintain it, I'm suggesting to go with NOAUTOUPDATE.
46 lines
1.0 KiB
Plaintext
46 lines
1.0 KiB
Plaintext
// Part of the Carbon Language project, under the Apache License v2.0 with LLVM
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// Exceptions. See /LICENSE for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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// NOAUTOUPDATE
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package ExplorerTest api;
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interface Number {
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fn Zero() -> Self;
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fn Add[self: Self](other: Self) -> Self;
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}
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class Point(T:! Number) {
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var x: T;
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var y: T;
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}
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impl i32 as Number {
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fn Zero() -> i32 { return 0; }
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fn Add[self: i32](other: i32) -> i32 { return self + other; }
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}
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impl forall [U:! Number] Point(U) as Number {
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fn Zero() -> Point(U) { return {.x = U.Zero(), .y = U.Zero() }; }
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fn Add[self: Point(U)](other: Point(U)) -> Point(U) {
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return {.x = self.x.Add(other.x), .y = self.y.Add(other.y)};
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}
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}
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fn Sum[E:! Number](x: E, y: E) -> E {
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var total: E = E.Zero();
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total = total.Add(x);
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total = total.Add(y);
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return total;
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}
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fn Main() -> i32 {
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var p: Point(i32) = {.x = 1, .y = 2};
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var q: Point(i32) = {.x = 4, .y = 3};
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var r: Point(i32) = Sum(p, q);
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return r.x - r.y;
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}
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// CHECK:STDOUT: result: 0
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