Files
carbon-lang/common/array_stack_test.cpp
T
Jon Ross-Perkins efa158d496 Refactor InstBlockStack to use ArrayStack. (#4104)
The use of ArrayStack here is intended to simplify the logic, and also
make better use of the inst heap allocations. Prior changes #4101 and
#4103 removed the less related logic from InstBlockStack, although #4103
is the actual part that blocked using ArrayStack.

BTW, note the PrintForStackDump implementation was incorrect because it
didn't apply size_. This simplification fixes the issue.
2024-07-03 19:19:57 +00:00

108 lines
3.0 KiB
C++

// Part of the Carbon Language project, under the Apache License v2.0 with LLVM
// Exceptions. See /LICENSE for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
#include "common/array_stack.h"
#include <gmock/gmock.h>
#include <gtest/gtest.h>
namespace Carbon::Testing {
namespace {
using ::testing::ElementsAre;
using ::testing::IsEmpty;
TEST(ArrayStack, Basics) {
ArrayStack<int> stack;
// PeekAllValues is valid when there are no arrays.
EXPECT_THAT(stack.PeekAllValues(), IsEmpty());
// An array starts empty.
stack.PushArray();
EXPECT_THAT(stack.PeekArray(), IsEmpty());
EXPECT_THAT(stack.PeekAllValues(), IsEmpty());
// Pushing a couple values works.
stack.AppendToTop(1);
stack.AppendToTop(2);
EXPECT_THAT(stack.PeekArray(), ElementsAre(1, 2));
EXPECT_THAT(stack.PeekAllValues(), ElementsAre(1, 2));
// Pushing a new array starts empty, old values are still there.
stack.PushArray();
EXPECT_THAT(stack.PeekArray(), IsEmpty());
EXPECT_THAT(stack.PeekAllValues(), ElementsAre(1, 2));
// The added value goes to the 2nd array.
stack.AppendToTop(3);
EXPECT_THAT(stack.PeekArray(), ElementsAre(3));
EXPECT_THAT(stack.PeekAllValues(), ElementsAre(1, 2, 3));
// Popping goes back to the 1st array.
stack.PopArray();
EXPECT_THAT(stack.PeekArray(), ElementsAre(1, 2));
EXPECT_THAT(stack.PeekAllValues(), ElementsAre(1, 2));
// Push a couple arrays, then a value on the now-3rd array.
stack.PushArray();
stack.PushArray();
stack.AppendToTop(4);
EXPECT_THAT(stack.PeekArray(), ElementsAre(4));
EXPECT_THAT(stack.PeekAllValues(), ElementsAre(1, 2, 4));
// Popping the 3rd array goes to the 2nd array, which is empty.
stack.PopArray();
EXPECT_THAT(stack.PeekArray(), IsEmpty());
EXPECT_THAT(stack.PeekAllValues(), ElementsAre(1, 2));
// Again back to the 1st array.
stack.PopArray();
EXPECT_THAT(stack.PeekArray(), ElementsAre(1, 2));
EXPECT_THAT(stack.PeekAllValues(), ElementsAre(1, 2));
// Go down to no arrays.
stack.PopArray();
EXPECT_THAT(stack.PeekAllValues(), IsEmpty());
// Add a new 1st array.
stack.PushArray();
stack.AppendToTop(5);
EXPECT_THAT(stack.PeekArray(), ElementsAre(5));
EXPECT_THAT(stack.PeekAllValues(), ElementsAre(5));
}
TEST(ArrayStack, AppendArray) {
ArrayStack<int> stack;
stack.PushArray();
stack.AppendToTop(llvm::ArrayRef<int>());
EXPECT_THAT(stack.PeekArray(), IsEmpty());
stack.AppendToTop({1, 2});
EXPECT_THAT(stack.PeekArray(), ElementsAre(1, 2));
}
TEST(ArrayStack, PeekArrayAt) {
ArrayStack<int> stack;
// Verify behavior with a single array.
stack.PushArray();
stack.AppendToTop(1);
stack.AppendToTop(2);
EXPECT_THAT(stack.PeekArrayAt(0), ElementsAre(1, 2));
// Verify behavior with a couple more arrays.
stack.PushArray();
stack.PushArray();
stack.AppendToTop(3);
EXPECT_THAT(stack.PeekArrayAt(0), ElementsAre(1, 2));
EXPECT_THAT(stack.PeekArrayAt(1), IsEmpty());
EXPECT_THAT(stack.PeekArrayAt(2), ElementsAre(3));
}
} // namespace
} // namespace Carbon::Testing