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Isolating test execution time (no build time included): - Linux, `lit` test-per-file: Elapsed time: 28.214s, Critical Path: 13.97s - Linux, `cc_test`-per-file: Elapsed time: 11.534s, Critical Path: 6.05s - Linux, merged `cc_test` with 50 shards: Elapsed time: 11.677s, Critical Path: 11.17s - Mac, `lit` test-per-file: Elapsed time: 295.686s, Critical Path: 20.00s - Mac, `cc_test`-per-file: Elapsed time: 55.788s, Critical Path: 3.81s - Mac, merged `cc_test` with 50 shards: Elapsed time: 16.269s, Critical Path: 7.54s In GH actions: - [Before](https://github.com/carbon-language/carbon-lang/actions/runs/4866602695/jobs/8678306144?pr=2799): - test / test (ubuntu-22.04, fastbuild) (pull_request_target) Successful in 20m - test / test (ubuntu-22.04, opt) (pull_request_target) Successful in 15m - test / test (macos-12, fastbuild) (pull_request_target) Successful in 36m - test / test (macos-12, opt) (pull_request_target) Successful in 21m - [After](https://github.com/carbon-language/carbon-lang/actions/runs/4875154751/jobs/8697004066?pr=2811): - test / test (ubuntu-22.04, fastbuild) (pull_request_target) Successful in 10m - test / test (ubuntu-22.04, opt) (pull_request_target) Successful in 9m - test / test (macos-12, fastbuild) (pull_request_target) Successful in 12m - test / test (macos-12, opt) (pull_request_target) Successful in 9m I'm still leaving a handful of `lit` tests to test end-to-end binary execution. This is why testdata directories are split (`lit` tests next to the `explorer` binary, the `cc_test`s next to `ParseAndExecute`).
49 lines
1.1 KiB
Plaintext
49 lines
1.1 KiB
Plaintext
// Part of the Carbon Language project, under the Apache License v2.0 with LLVM
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// Exceptions. See /LICENSE for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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// AUTOUPDATE
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// CHECK:STDOUT: result: 0
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package ExplorerTest api;
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interface Number {
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fn Zero() -> Self;
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fn Add[self: Self](other: Self) -> Self;
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}
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class Point(T:! Number) {
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var x: T;
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var y: T;
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}
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external impl i32 as Number {
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fn Zero() -> i32 { return 0; }
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fn Add[self: i32](other: i32) -> i32 { return self + other; }
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}
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external impl forall [U:! Number] Point(U) as Number {
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fn Zero() -> Point(U) { return {.x = U.Zero(), .y = U.Zero() }; }
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fn Add[self: Point(U)](other: Point(U)) -> Point(U) {
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return {.x = self.x.Add(other.x), .y = self.y.Add(other.y)};
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}
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}
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fn Sum[E:! Number](x: E, y: E) -> E {
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var total: E = E.Zero();
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total = total.Add(x);
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total = total.Add(y);
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return total;
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}
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fn SumPoints[E:! Number](p: Point(E), q: Point(E)) -> Point(E) {
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return Sum(p, q);
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}
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fn Main() -> i32 {
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var p: Point(i32) = {.x = 1, .y = 2};
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var q: Point(i32) = {.x = 4, .y = 3};
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var r: Point(i32) = SumPoints(p, q);
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return r.x - r.y;
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}
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