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We're going to want to track `Destroy` and some other interfaces in ways similar to what the C++ logic wants. Rather than having both do their own comparisons with similar values, this tries to centralize logic. Note the prior `context.identifiers().Get(interface.name_id.AsIdentifierId())` is also obsolete due to #6486, this is just replacing it in a single swoop and avoiding string comparisons as a consequence.