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This modifies scripts/check_header_guards.py to add the CARBON_ prefix; everything else is pre-commit.
132 lines
5.3 KiB
C++
132 lines
5.3 KiB
C++
// Part of the Carbon Language project, under the Apache License v2.0 with LLVM
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// Exceptions. See /LICENSE for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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#ifndef CARBON_EXPLORER_INTERPRETER_ACTION_STACK_H_
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#define CARBON_EXPLORER_INTERPRETER_ACTION_STACK_H_
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#include <memory>
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#include <optional>
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#include "common/ostream.h"
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#include "explorer/ast/statement.h"
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#include "explorer/interpreter/action.h"
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#include "explorer/interpreter/value.h"
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namespace Carbon {
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// Selects between compile-time and run-time behavior.
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enum class Phase { CompileTime, RunTime };
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// The stack of Actions currently being executed by the interpreter.
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class ActionStack {
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public:
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// Constructs an empty compile-time ActionStack.
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ActionStack() : phase_(Phase::CompileTime) {}
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// Constructs an empty run-time ActionStack that allocates global variables
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// on `heap`.
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explicit ActionStack(Nonnull<HeapAllocationInterface*> heap)
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: globals_(RuntimeScope(heap)), phase_(Phase::RunTime) {}
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void Print(llvm::raw_ostream& out) const;
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LLVM_DUMP_METHOD void Dump() const { Print(llvm::errs()); }
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// TODO: consider unifying with Print.
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void PrintScopes(llvm::raw_ostream& out) const;
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// Starts execution with `action` at the top of the stack. Cannot be called
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// when IsEmpty() is false.
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void Start(std::unique_ptr<Action> action);
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// True if the stack is empty.
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auto IsEmpty() const -> bool { return todo_.IsEmpty(); }
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// The Action currently at the top of the stack. This will never be a
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// ScopeAction.
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auto CurrentAction() -> Action& { return *todo_.Top(); }
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// Allocates storage for `value_node`, and initializes it to `value`.
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void Initialize(ValueNodeView value_node, Nonnull<const Value*> value);
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// Returns the value bound to `value_node`. If `value_node` is a local
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// variable, this will be an LValue.
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auto ValueOfNode(ValueNodeView value_node, SourceLocation source_loc) const
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-> ErrorOr<Nonnull<const Value*>>;
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// Merges `scope` into the innermost scope currently on the stack.
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void MergeScope(RuntimeScope scope);
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// Initializes `fragment` so that, when resumed, it begins execution of
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// `body`.
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void InitializeFragment(ContinuationValue::StackFragment& fragment,
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Nonnull<const Statement*> body);
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// The result produced by the `action` argument of the most recent
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// Start call. Cannot be called if IsEmpty() is false, or if `action`
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// was an action that doesn't produce results.
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auto result() const -> Nonnull<const Value*> { return *result_; }
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// The following methods, called "transition methods", update the state of
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// the ActionStack and/or the current Action to reflect the effects of
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// executing a step of that Action. Execution of an Action step should always
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// invoke exactly one transition method, as the very last operation. This is a
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// matter of safety as well as convention: most transition methods modify the
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// state of the current action, and some of them destroy it. To help enforce
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// this requirement, we have a convention of making these methods return an
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// ErrorOr<Success> even when a method can't actually fail, and calling the
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// methods as part of return statements, e.g. `return todo_.FinishAction()`.
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// Finishes execution of the current Action. If `result` is specified, it
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// represents the result of that Action.
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auto FinishAction() -> ErrorOr<Success>;
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auto FinishAction(Nonnull<const Value*> result) -> ErrorOr<Success>;
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// Advances the current action one step, and push `child` onto the stack.
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// If `scope` is specified, `child` will be executed in that scope.
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auto Spawn(std::unique_ptr<Action> child) -> ErrorOr<Success>;
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auto Spawn(std::unique_ptr<Action> child, RuntimeScope scope)
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-> ErrorOr<Success>;
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// Advances the current action one step.
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auto RunAgain() -> ErrorOr<Success>;
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// Unwinds Actions from the stack until the StatementAction associated with
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// `ast_node` is at the top of the stack.
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auto UnwindTo(Nonnull<const Statement*> ast_node) -> ErrorOr<Success>;
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// Unwinds Actions from the stack until the StatementAction associated with
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// `ast_node` has been removed from the stack. If `result` is specified,
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// it represents the result of that Action (StatementActions normally cannot
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// produce results, but the body of a function can).
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auto UnwindPast(Nonnull<const Statement*> ast_node) -> ErrorOr<Success>;
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auto UnwindPast(Nonnull<const Statement*> ast_node,
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Nonnull<const Value*> result) -> ErrorOr<Success>;
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// Resumes execution of a suspended continuation.
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auto Resume(Nonnull<const ContinuationValue*> continuation)
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-> ErrorOr<Success>;
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// Suspends execution of the currently-executing continuation.
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auto Suspend() -> ErrorOr<Success>;
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private:
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// Pop any ScopeActions from the top of the stack, propagating results as
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// needed, to restore the invariant that todo_.Top() is not a ScopeAction.
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void PopScopes();
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// Set `result` as the result of the Action most recently removed from the
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// stack.
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void SetResult(Nonnull<const Value*> result);
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// TODO: consider defining a non-nullable unique_ptr-like type to use here.
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Stack<std::unique_ptr<Action>> todo_;
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std::optional<Nonnull<const Value*>> result_;
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std::optional<RuntimeScope> globals_;
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Phase phase_;
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};
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} // namespace Carbon
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#endif // CARBON_EXPLORER_INTERPRETER_ACTION_STACK_H_
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