This also switches to a more Bazel-based install layout, skipping the
FHS-based synthetic layout. The FHS-based layout is still reconstructed
explicitly when building an installable tar-ball.
The biggest change is to configure the just-built install as a Bazel
toolchain, including allowing it to build its own runtime libraries as
native Bazel libraries. This removes the need for a monolithic runtimes
build, all of that code logic is removed.
This should also pave the way to using the just-built toolchain for
doing a full 3-stage bootstrap. Building the 2nd stage is included here
as it was a particularly effective way to test that the Bazel
integration was fully working. Adding a 3rd-stage check for stability is
future work, but should be pretty easy.
There is a down-side: this uses the busybox to do the runtimes
compilation, which means they will be re-built after ~any change to
Carbon. However, the integration with Bazel should largely pay for this,
and we can continue to factor the tests away from depending on built
runtimes in most cases.
Now that we're building and testing the runtimes more directly, this
surfaced a problem with the layout of runtimes on macOS that is fixed
here. All of the Darwin OSes use a custom layout for their resource
directory compared to other targets. We now model this in both the C++
built runtimes and the Bazel built runtimes.
Assisted-by: Gemini via Antigravity
This shifts the Bazel toolchain configuration of our installation to
build all of the Clang runtimes Carbon uses on-demand natively in Bazel.
We export the information about how to build into a generated Starlark
file, and emit BUILD files and Starlark logic into the installation to
orchestrate the build.
This requires some complex management of Bazel toolchains -- we need to
first set-up a "runtimes toolchain" that doesn't have runtimes of its
own, but can be used to _build_ runtimes. Then we build the runtimes
using that toolchain, and assemble them into the standard layout for a
Carbon runtimes tree. Finally we configure the _actual_ toolchain with
this built tree.
Currently, this is only setup for the installed toolchain, but I plan to
factor this runtimes build into one that can be used directly as well to
break up the monolithic runtimes build step into Bazel-integrated build
of the runtimes. This will also serve as the foundation for adding
bootstrapping support directly to our Bazel build.
---------
Co-authored-by: Dana Jansens <danakj@orodu.net>
This moves the most complex of the logic fully into Starlark: both the
many different platform sources list, and the overriding of generic
files with architecture specific files.
This also fixes significant bugs in the AArch64 build where we were
skipping numerous files: all of the outlined atomics and `emupac.cpp`.
This PR forcibly disables `emupac.cpp` as fixing that will require a
more significant change.
This isn't as interesting as others, as it only involves compile
options.
It also adds a missing flag of `-fno-lto` as these objects can't be
LTO-ed.
---------
Co-authored-by: Richard Smith <richard@metafoo.co.uk>
The goal here is to be able to construct a build of the runtimes
directly in Bazel, or by emitting `BUILD` files, or by emitting into C++
code and using that on-demand. For that, we want a single source of
truth, and that source in Starlark.
This should also make the information more generally useful, and so I'm
moving as much as I can into the LLVM Bazel build. Apologies as that
makes the diffs extra annoying.
I do plan on upstreaming the Bazel parts of this, but would like to get
everything working in Carbon and stabilized first.
While here, I've also made a change suggested for the future in the
initial review by lifting the C++ template out of a string literal in
the `.bzl` file, and into an actual separate C++ file.
This only moves libc++, libc++abi, and libunwind. I want to get those
three working end-to-end before I work on the builtins or `crtbegin` and
`crtend`, as those have a bunch of additional complexity.
This also only uses the info in the C++ on-demand build. It seemed like
a reasonable increment to start code review, and my plan is to work on
other build strategies in a follow-up PR. If that doesn't work, let me
know and I'll come back once I have at least a second use of the info
here.
This uses the existing Clang driver APIs for expanding response files
and so should be pretty carefully accurate to what is needed here.
Note that this doesn't try to generalize the expansion more widely for
the interop Clang invocation, but it would be straightforward to do so
if needed at some point.
This allows us to re-use the on-demand runtimes building, but in
a framework that is (much) more Bazel compatible:
- It creates a Bazel rule to generate the runtimes tree
- The generated runtimes tree is adjusted to integrate with Bazel's
output tracking and caching infrastructure so it doesn't need to be
rebuilt when a cached set of runtimes is available
- The build occurs during the build phase and the action informs Bazel
about the CPU usage to give Bazel a chance to not run other parts of
the build when there are no execution resources available
- The binary is factored into a stand-alone program for the Clang
runtimes, which depends on a minimal amount of Carbon and notably
avoids the busybox or installation. This should cause almost all
builds to get a cache hit here unless Clang itself is updated.
Some refactoring of the codegen options was done to support this. I've
tried to factor some of the code between this and the `build-runtimes`
subcommand, but it was challenging to do more without adding substantial
complexity or dependencies on more Carbon infrastructure than is
necessary. I think the result is tolerable, but open to suggestions
here if folks see specific changes that would improve things.
---------
Co-authored-by: Richard Smith <richard@metafoo.co.uk>
When building in Bazel actions, notably building runtimes, using
absolute paths makes the results non-hermetic and generally less
cache-friendly.
This restructures the code to only form an absolute path as part of the
`bazel run` change of working directory. It also tries to make the API
for doing this a bit more clear by taking the `exe_path` and
transforming it internally.
To support this, this PR also generalizes the `RemovingDir` to support
relative paths. While these can be tricky -- the working directory needs
to not change while they exist -- that isn't a reason to fully exclude
them and they're useful for implementing relative-path runtimes, etc.
This builds on the previous work to flesh out more on-demand runtimes
building. It adds building of the `libc++.a` archive runtime.
A number of changes are required for this to work:
- The runtimes build infrastructure needs to support building sources
from multiple parts of LLVM rather than a single part. We do this by
lifting the root of the runtimes source paths up a level to a common
runtimes tree, and installing the runtimes sources below this
directory.
- Both libc++ and libc++abi runtimes sources need to be installed, and
we even need to install some interesting parts of llvm-libc that are
used in the build of libc++.
- We need to generate the site configuration header file for libc++ from
the CMake template. This includes both setting up a set of
platform-independent defines and introducing some basic Bazel support
for processing the CMake template itself.
Doing all of this also exposed some missing features and limitations of
the runtimes building infrastructure that are addressed here.
One note is that all of this just adds libc++ to the explicit
`build-runtimes` command for testing. It doesn't yet trigger
automatically building these prior to linking, or configuring any of the
other subcommands to automatically use these runtimes. All of that will
come in follow-up PRs.
Also, this makes the `clang_runtimes_test` ... _very_ slow in our
default build configuration. Compiling libc++, even with many threads on
a large Linux server requires up to 50 seconds. I'm open to any
suggestions on how to handle this, including disabling the test in
non-optimized builds. I have some ideas to speed this up, but
fundamentally building libc++ is... not cheap.
I did look at some of the existing Bazel tools to process the CMake
template, but they all seemed significantly more complex than what we
need and didn't have broad adoption. Given that, it seemed slightly
better to just roll our own given the simple format.
Two of the new LLVM patch are currently under review upstream and so
hopefully temporary:
- https://github.com/llvm/llvm-project/pull/169155
- https://github.com/llvm/llvm-project/pull/169292
This is the first real step towards building libc++ itself, and fleshes
out both the core runtimes management logic and the archive-based
runtimes logic for a quite simple runtime.
Nothing here causes us to _use_ libunwind, and in fact this doesn't
include even the "on-demand" aspect of building `libunwind`. Instead,
this just wires it up to the explicit `build-runtimes` subcommand for
simple testing. The full integration along side the target directory is
future work.
Previously, the Clang runtimes building only considered building the
target resource directory, and was only _internally_ asynchronous.
Because the asynchrony was only internal, it could use the function
frame as a context object throughout the build of the resource dir. This
is simple but doesn't generalize well to more runtimes: if we want to
add 2 or 3 more runtimes, we want them to _all_ build asynchronously.
That means using some asynchronous builder that maintains the context
and allows them to proceed concurrently with other work.
This also factors all the runtimes building code into a separate set of
files. These aren't separate libraries at this point due to the
`ClangRunner` in some cases wanting to build runtimes on-demand, but it
at least lets us organize the code more cleanly.
Because this splits code between `clang_runner.*` and
`clang_runtimes.*`, it also works to update the `#include`s for both to
be roughly accurate. I used ClangD's include cleaner for this and it
probably also did some latent cleaning as it went, but that's the reason
for the churn of `#include` lines.
The archive building is also factored out into a re-usable helper. This
is a bit "over factored" in this PR, but supports the next PR that uses
the same code to build archives for other runtimes.
This also overhauls the synchronization used -- it uses a simple `Latch`
construct introduced in a previous PR to coordinate between the steps of
building the runtimes.
Last but not least, it factors the "enable leaking" state out of a
boolean in the runner to a parameter. This is important in the face of
concurrent calls as otherwise toggling this boolean can create a race.
The next PR will layer building more runtimes on top of this new
factoring.
---------
Co-authored-by: David Blaikie <dblaikie@gmail.com>