Semantic handling for use of `T*` and `const T` as types.
There's no way to form values of these types yet, and no conversions for
them are supported.
Factor out the common code to canonicalize types using a folding set,
and switch to using the same folding set for all kinds of type by adding
the kind as part of the folding set key.
Improve type printing to not include the `as type` portion when the type
is printed in a context within another type where a conversion to `type`
is implied, as in `{}*` and pre-existing cases like `({}, {}) as type`
(which we used to print as `({} as type, {} as type}) as type`.
Handles tuples (including nested tuples) in the semantic phase of the
tool chain. Does not handle tuple element access yet.
---------
Co-authored-by: Farzana Ahmed Siddique <fasiddique@google.com>
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>
This started with cleaning up the remaining Name/expression type punning
in the node stack, and grew. I'm factoring out a class because we've
previously expressed the desire to factor logic out of SemanticsContext
where possible, and this seemed like a reasonable cut.
NameExpression as the first node as a QualifiedExpression allows the
qualifier handling to consider Name in one less spot, an incremental
simplification. However, the additional complexity caused by this makes
me split ApplyNameQualifier/ApplyExpressionQualifier in order to avoid
repeat checks of the parse node's kind. The logic is still largely
shared, thus a couple helper functions. I think this is all fairly well
structured in the isolated class.
I can see that we may want to avoid passing SemanticsContext as an
argument in the future if it elides a step of lookup.
This adds a distinction between Unused and SoloParseNode, rather than
equating the two. This is intended to help identify nodes which are
getting pushed but maybe don't need to be.
Not totally done because I want to adjust declaration name handling due
to a quirk with how it mixes Name with Expression, but almost done. Once
that's done the type punning will be completely gone.
I think there's more we can do here, but this seemed like a good
checkpoint to make sure the path I'm going down is roughly what you
expected. There's one actual edit in if expression structure to match
the increased enforcement.
This shifts logic so that bindings are added to name lookup only after the scope is complete, removing logic around adding/removing/re-adding names in certain scopes.
This does mean that things like a function's forward declaration will need to go through an extra hoop for name conflict checks, because under this approach a function definition does conflict checking when it adds names for the body's use. But, that seems easy to address, and better than the current hoops.
I'm looking at adding CallableId, so figured I'd do this API refactoring which should reduce code duplication. This increases the amount of cross-calls between APIs because it may not be an issue for performance after optimizations, and should simplify reading of the API.
Also note the prior static_asserts on layout were missing a couple types, which is why I'm moving them into Entry where it's going to be more obvious when something's added.
This switches types to using SemanticsTypeId instead of SemanticsNodeId, and lowering pre-builds its list of types. The empty tuple type is special-cased because we don't want to emit it unless it's in-use, but as the implicit return for functions, it's frequently used. Callables use invalid to indicate the implicit return, and that seems undesirable to change due to the size increase.
Previously, IR for arguments in calls and struct values was separated out. This merges it back in. Additionally, parameters for functions and struct types had their own IR; the block is still there, but there's a TODO to decide what to do with it.
In the LLVM IR, this has the consequence of emitting expressions that are inputs to a call or struct value within the scope of the function, which is pretty much where it should be. Importantly it happens before the call is encountered.
This change also tinkers with the int and real literal lowering. I'm pretty sure both are still wrong, but was having trouble figuring out a "better" way to do it, and this seems like it'll work for now.
This handles the basics of type and value for structs. Structurally, these look like parameters and arguments (respectively) because expressions/generics may result in multiple IR nodes being generated.
Because `{}` needs to be cast to a type for storage, I'm also adding some validation that's not specific to `{}`, e.g. that `1` shouldn't be valid as a type for storage (previously, nothing errored for that).
This adds more stringification of types, particularly literals, because they come up in value errors now.
ImplicitAs is the result of me mulling whether I'm taking the right approach on type conversions. I think it needs to return a value so that if the implicit cast rewrites the value, the result is accessible to the caller. I may reorient the current TryTypeConversion logic to be more based on the ImplicitAs logic.
Using the same const/constexpr done in EnumBase, adds Invalid and Builtin* values to replace Make functions that produced the same. This should make it clearer at call sites what the cost actually is, and reduces the syntactic overhead for MakeBuiltinReference in particular.
Really, this is that MakeBuiltinReference has been feeling pretty verbose, so I did that, and then one MakeInvalid is right next to it, and then obviously I should replace the other MakeInvalid for consistency...
This change is to make it clearer what is a TODO versus unexpected behavior. I'm doing this now because I feel it's been getting a little confusing in code.
So for example if I write the code a return type `-> i32`, I get the diagnostic output plus the dump of the (invalid) IR:
```
/carbon-lang/toolchain/semantics/testdata/function/basic.carbon:37:10: Semantics TODO: HandleReturnType
cross_reference_irs_size: 1
callables: [
]
integer_literals: [
]
strings: [
]
nodes: [
{kind: CrossReference, arg0: ir0, arg1: block0, type: node0},
{kind: CrossReference, arg0: ir0, arg1: block1, type: node1},
{kind: CrossReference, arg0: ir0, arg1: block2, type: node0},
{kind: CrossReference, arg0: ir0, arg1: block3, type: node0},
]
node_blocks: [
[
],
]
```
For parameters (and in the future, arguments too; generally comma-separated lists) track two node blocks:
1. param_ir: The complete IR.
2. param_refs: Nodes within the IR that are the "root" parameter.
param_refs should allow quick counting of the # of parameters, and more efficient comparison of call args with function parameters. param_ir should be necessary to generate the actual signature.
In order to construct this, this refactors the node_block_stack into its own class, which is reused in params_stack. These carry references to the underlying SmallVector for lazy modification in order to avoid a dependency cycle with SemanticsIR (also see notes on empty node blocks below).
When finalized, the block pair is pushed onto finished_params_stack. That's because node_stack only has space for one thing, and this is two things -- so I'm essentially choosing a trade-off of adding another stack in order to avoid consuming more space in the expectation that most parse nodes have 0 or 1 things to return, and 2 will be very rare.
As factored, this currently consolidates most empty node blocks into a single canonical empty node block. This is because I think empty blocks, i.e. `()`, will be very common. In order to achieve this, SemanticsNodeBlockStack does lazy creation.
An alternative approach would have been to use 1 node block per parameter. We decided against this in order to reduce the number of vectors being created.
Currently, there's a mix of accessing node_stack_ both directly and indirectly, and there are already several Push/Pop methods to help wrap the behavior. However, there's also direct access because of shifting over time, as well as variations in _how_ the stack is used.
This migrates to a separate class in order to make a more specific contract for the API. It cleans up existing uses and adds APIs where needed.