This was previously discussed at
https://discord.com/channels/655572317891461132/655578254970716160/1209975051588210729.
I'm initiating this mainly because we typically use "id" suffixes to
indicate an `IdBase` being passed around and the non-id suffix of
`parse_node` suggests at it carrying more data than it actually does.
There used to be more reason for avoiding `node_id` because
`SemIR::InstId` used to be named `NodeId`, but that's no longer
necessary. As a consequence, I'd like to rename `parse_node` to more
precisely reflect its type.
In full, this is doing:
```
parse_node_kind -> node_kind
parse_node -> node_id
ParseNodeCategory -> NodeCategory
ParseNodeKind -> NodeKind
ParseNode -> NodeId
```
This is primarily in check and sem_ir, but with some `parse_node_kind`
references in parse too.
Pluralization is consistent with name forms on both sides, so that
wasn't part of my replacements.
This required adding a few headers that were found transitively before,
but not too many. This is sadly a fairly manual process of opening every
file in my IDE, but I think I got everything in `//common` and
`//toolchain`.
There are a few cases where technically we don't need `foo.h` to be
included into `foo.cpp`, but I've forced those to stay with a pragma.
I've tried to catch the places where we can cut deps in Bazel as well,
but not sure I got all of those.
I had been noticing these in other PRs and it seemed better to isolate
the change.
This involves a number of supporting changes:
* The `parse_node;` member of instruction types may now have any type
derived from `Parse::NodeId` and is no longer required to have that
exact type.
* `Parse::Node::Invalid` is now a singleton object of a separate type
that is convertible to `Parse::NodeId` and its descendants. This
replaces the `Invalid` member of its descendants, and avoids having to
write long `NodeIdOneOf<...>` types when initializing variables to
invalid.
* `IndexBase` now allows `==` and `!=` comparisons between its derived
classes and types that are convertible to those types.
* A number of functions in the check stage have been changed to preserve
more type information instead of using `Parse::NodeId`.
* `NodeIdForKind<K>` (also known as `KId`) now has a `Kind` member so it
may be used to declare `NodeIdOneOf<T, U>` types without #including
`parse/typed_nodes.h`.
* `NodeIdForKind<K>` (also known as `KId`) may be implicitly converted
to `NodeIdOneOf<T, U>` if `T::Kind == K` or `U::Kind == K` (executing a
TODO).
Many of the `parse_node` members were not converted since they would
have required more extensive changes. They have been marked with "TODO"
comments.
---------
Co-authored-by: Richard Smith <richard@metafoo.co.uk>
Implement toolchain support for `returned var` and `return var`.
- Modeled `returned` in the parse tree as a `ReturnedSpecifier`
appearing after the `VariableIntroducer`.
- Modeled `return var` in the parse tree as a `ReturnVarSpecifier`
appearing after the `ReturnStatementStart`.
- Factored out the implementation of `return` statement and `returned
var` handling in check into a new `return.{h,cpp}`. The parse nodes
themselves are still handled in `handle_*.cpp`. This allows easy code
reuse between `return` and `returned var`.