The bulk of this change is changing most pattern insts to be `Always`
rather than `AlwaysUnique` constants, so that they can be wrapped in
`SpecificConstant`s to perform substitution. That then lets thunking
rely much more on `SpecificConstant` wrappers instead of deep-copying
the inst tree with modified types.
This approach to thunking should scale better, particularly as things
like form generics make function signatures more complex, because we can
leverage the existing support for constant evaluation and substitution.
Unfortunately, applying this approach to binding patterns will require
more work; see the TODO near the top of `thunk.cpp` for details.
---------
Co-authored-by: Richard Smith <richard@metafoo.co.uk>
https://carbon.compiler-explorer.com/z/88K9Kh5Wo shows the program
exiting with a garbage value copied from uninitialized memory.
This PR modifies `lower` to detect if the function lowered is the
entry point and doesn't specify a return type. If so, it emits
different LLVM IR to return int32 0, and modifies the lowered
function signature to match the int32 return type.
See
[here](https://docs.google.com/document/d/1rWcueFwIfZox6GKVGxiUG4cBzjrZ6djXiIDGyJDtrE4/edit?tab=t.0)
for the design doc.
This also removes the default value of the `result_type_inst_id`
parameter of `HandleAction`, moves it before the action in the parameter
list, and documents it. This solves two problems:
- The default made it easy to forget, leading to unnecessary
`TypeOfInst` instructions.
- When it was present, putting it after the fairly "bulky" action
argument tended to make the callsite harder to read.