Move logic to merge class and function definitions onto Class and
Function, matching how we handle merging for EntityWithParamsBase.
Assisted-by: Gemini via Antigravity
Introduces `Context` and `SoftContext` messages, which can be introduced
through a `ContextBuilder`:
- The `Context` messages come before the diagnostic in the output.
- The first `Context` message steals the diagnostic level from the main
diagnostic, and turns the main diagnostic into a Note attached to the
context.
- A `SoftContext` message works similarly, but if it's preceeded by a
`Context` or `SoftContext` message, then it is dropped. This can be used
as a default/backup scope when nothing more interesting is provided up
the stack, such as in `TryEvalBlockForSpecific`.
The `ContextBuilder` is provided to a callback through
`Diagnostics::ContextScope`, an RAII type `AnnotationScope` but for
context messages.
This allows a high level operation to provide a context message like
"failed to identify facet type {0}" which will then be used as the error
if a diagnostic is produced during identification, with the latter
diagnostic attached as a note to explain why the contextual operation
failed.
In particular, this allows monomorphization errors (such as an array
bound being negative) to be attached to a higher lever operation instead
of being top-level diagnostics themselves, with the monomorphization
site being a note. This inverts the source code locations that appear in
the diagnostic, so that the top-level diagnostic points to the "user
code" which causes the monomorphization.
This is presented as an alternative strategy to #6753, which plumbed
diagnoser callbacks around to achieve the same goals.
We replace the diagnoser callbacks in type completion and operators with
ContextScope callbacks instead, which now provide better diagnostics for
monomorphization errors. Other callers to MakeSpecific do not yet have
ContextScopes introduced in order to turn monomorphization errors into
more interesting diagnostics.
Currently each interface has a `Self` facet internally that becomes a
binding to every entity inside the interface: associated constants,
functions, and require decls. Each of these has to be independently
generic as a result. This makes is challenging in extended name lookup
to move into an extended scope of an interface, as we have a specific
for the interface, but the names within require a different specific
that includes a `Self` facet value.
We generalize this relationship by adding a second generic to Interface,
called `generic_with_self`. When we want to work with entities inside
the interface, we move from the interface-without-specific to the
interface-with-self specific by adding a Self to the specific. This is
done independently of any particular entity inside the Interface, as
those entities are now all members of the interface-with-self generic.
Associated constants no longer need a generic of their own, as they do
not have separate generic bindings. Functions retain a generic, but if
the function has no generic arguments, it will have no bindings of its
own now.
Require decls retain a generic so that their specific can be
instantiated separately from the interface. Requiring the interface to
be complete does not require the types in a require decl to be complete
unless it is modified by `extend`. So we allow them to be completed
later by keeping them in a separate generic.
Named constraints look like interfaces and gain the additional inner
generic-with-self, with the same relationship to require decls.
This removes the need for name lookup to perform Substitution of a Self
facet into the extended scope instruction. Instead, the
`SpecificConstant` instruction inserted by a `require` decl is part of
the interface-with-self generic. When looking through a FacetType for
extended scopes, for each interface, we push the scope with the specific
for the interface-with-self. Then the constant value of the
`SpecificConstant` is correctly modified by the provided self
automatically through applying that specific.
When doing name lookup into an extended scope of an interface or named
constraint, the containing scope has an inner `Self` facet which can
appear in the specific of the extended scope. For instance a constraint
`N` which requires an interface `Z(Self)`:
```js
constraint N {
extend require impls Z(Self);
}
```
When doing member lookup into a facet constrained by `N`, we need to
find the specific interface `Z(...)` where the `Self` is replaced by the
self-type the member lookup is happening on in order for impl lookup to
find a witness later.
Inside that specific interface we repeat the name lookup to find an
associated entity. Then to produce a witness we perform impl lookup
against the specific interface that name lookup returned with the
self-type of the member access. So if we do member access into `A:! N`
for a member `F`, like `A.F`, we would be doing impl lookup with a query
self of `A` and looking for the interface `Z(...)` returned from name
lookup.
When impl lookup has a facet as the query self, which we do here as `A`,
it takes its type (a facet type) and identifies it to find all the
required interfaces, and it substitutes the query self into those
specific interfaces for `Self`. If the `Z(...)` we acquired from name
lookup is `Z(Self)` it will fail the lookup for `A as Z(Self)`, since in
the facet type of `A` it finds a witness for `Z(A)` instead.
Thus, we replace the inner `Self` in extended scopes, such as `N`, with
the self-type of the member access, which produces the extended scope
`Z(A)` for this example. This allows the impl lookup for `A as Z(A)` to
find a witness from the facet type of `A`.
In order to do this, we include an instruction for the inner self when
registering the extended scope. Then, when we find the extended scope in
name lookup, we can use its CompileTimeBindIndex to replace any instance
of that `Self` facet with a new facet. If the self-type of member access
is a type, we construct a FacetValue with an empty facet type that
refers to the type.
Right now, the class destroy impl is incorrectly generated (first
discussed [in
Discord](https://discord.com/channels/655572317891461132/941071822756143115/1418614787449032826)).
If we want it to be correct, deferred definition logic would need to be
added, and the declaration would need to be moved inside the `class`
scope (along with whatever generic logic that needs).
This instead switches to a blanket impl, to avoid creating latent bugs
with generating the `impl` and function body in the wrong scope. This
approach uses the same blanket impl as aggregate destruction that was
added by #6098.
The intent here is to allow progress on other parts of `Destroy`. For
example, under this model the implementation of the function body could
be done as part of lowering the specific.
Although this focused on `Destroy` support, some choices here around
`implicit_type_impls` are because copy/move will likely follow a similar
approach. I'm trying not to predict too much about how we'll structure
those, but I'm putting `Destroy` impl logic in a file that could perhaps
be shared with those. They'd likely be interested in similar things,
e.g. traversing members of types (particularly class, struct literal,
tuple literal).
At present this sets the destroy function as `no_op` which is consistent
with current logic, but has a TODO to correctly define.
Constant importing for functions changes slightly due to some issues I
was having with `GetFunctionType`. zygoloid suggested this approach to
avoid `EvalInst` logic.
Adds a flag for controlling whether to generating these impls. While
this does generation for `class`, as noted above this'll also need to be
done for tuples and struct literals, which would leave the `none.carbon`
min_prelude unable to use any types. Note if destruction *would* occur,
it'll still look up `Core.Destroy` for that and fail, but that's already
true of any test using `none.carbon`. I'm trying to use the flag to see
if we can keep `none.carbon` working mostly-consistently.
I'd tried separating out the flag to #5852, but that got a lot of
pushback over whether the behavior was appropriate. I'm hoping that the
interactions here make it clearer why the particular approach -- the
goal is not to enable advanced testing, or create some new end-user
behavior that we really support, it's just to keep no-prelude tests
functional. The main question raised there was why not just keep
generating `impl T as Core.Destroy` if `fn destroy` is present -- but I
think here it should be apparent that would require additional
complexity, as the generation of `impl T as Core.Destroy` is not
currently conditioned based on the implementation of `fn destroy`. I'd
rather add complexity to this flag only if it's enabling interesting
test functionality.
---------
Co-authored-by: Geoff Romer <gromer@google.com>
Some specific features:
* Use `SpecificFunction` for vtable entries for generic classes.
* Create specific constants for vtable entries in classes derived from
generic classes to reference the appropriate specific of the function
in the context of such a derived class.
* Create specific constants for vtable_ptrs for uses of specific generic
classes.
---------
Co-authored-by: Richard Smith <richard@metafoo.co.uk>
Undo changes that were meant to prevent use of a reference into
`ValueStore` after being invalidated. After #5576, the `ValueStore`
makes such references stable, so there's no need to worry about
invalidation.
With this enabled, entities that live in value stores are poisoned
whenever any action is taken that might invalidate pointers and
references to those options -- in particular, adding another item to
that value store, or attempting to load any entity from an import IR.
Subsequent uses of those pointers or references then trigger an ASan
failure.
This detects latent bugs where the pointer or reference to the entity
would become stale if we got unlucky about when the value store
reallocates, even in cases where the reallocation didn't actually
happen.
This is not enabled by default: it finds a lot of latent bugs, so our
tests don't pass with this option. This PR also includes fixes for a few
of those bugs.
---------
Co-authored-by: Chandler Carruth <chandlerc@gmail.com>
Co-authored-by: Carbon Infra Bot <carbon-external-infra@google.com>
Instead of building an eval block as a separate pass at the end of a
generic, build the eval block incrementally.
The larger change here is that asking for the type or constant value of
an instruction now always returns an unattached type or constant value,
in order to preserve the behavior that we previously achieved by doing
the rewrite to attached types and constant values at the end of handling
the generic.
This also incidentally fixes some subtle issues where attached types and
constant values would leak out into check and cause it to get confused
about differences between attached and unattached values. Check should
no longer see attached values except where it explicitly asks for them.
---------
Co-authored-by: Dana Jansens <danakj@orodu.net>
Remove calls to `InstStore::GetLocId()` to build a LocId from an InstId
now that they can be constructed directly from the InstId. Most uses of
LocId are just plumbing, so this does not affect them. However places
that want to look inside the LocId do not want to work with the InstId
form. In these places, introduce `InstStore::GetResolvedLocId()` which
converts a LocId (or an InstId as an optimization) into a LocId which is
not backed by an InstId. These locations can be printed (they have a
line and column when they are a NodeId), they can have flags added to
them (`ToImplicit`, `ToTokenOnly`), they can be converted to an
underlying ImportIRInstId, or they may be `None`.
`Dump()` is made to print a resolved location instead of printing the
InstId in the location, since (at least in my experience) the resolved
location is what is interesting in debugging, and this saves manual
`MakeInstId` steps in the debugger every time a location is of interest.
The LocId constructor from InstId is made `explicit` to add clarity to
function calls passing an `inst_id` now directly instead of calling
`context.insts().GetLocId(inst_id)`. To avoid needing to construct
`SemIR::LocId(...)` explicitly in all cases though, the diagnostics code
in Check uses `DiagnosticLocId` as its template parameter which accepts
InstId as well and does the construction of LocId from it.
Because LocId now requires an explicit construction from InstId, any
callers to `AddInst()` functions will have to explicitly convert to
LocId if they had an InstId, but not if they pass a NodeId. To make this
difference clear to callers, we `requires` that the input type can be
converted to LocId. This ensures that passing an InstId results in an
error at the callsite where the InstId is passed, instead of generating
a compiler error when trying to construct `LocIdAndInst` inside
`AddInst()`, which is less clear about what went wrong and doesn't seem
entirely intentional.
---------
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>
Right now, return_scope_stack is being used to determine whether logic
is in a function scope. However, we need to handle nested entities
inside function scopes. For example where this crashes right now:
```
base class C(B:! bool) {}
fn F() {
class B {
extend base: C(true or false);
}
}
```
This is doing a few things to make this kind of code not crash:
- Split `scope_stack().Push` into `PushForDeclName`, `PushForEntity`,
`PushForExpr`, and `PushForFunction` so that better decisions can be
made about behaviors.
- Hide `return_scope_stack` in the API, instead using interfaces to get
at the underlying data.
- Also using `PushForFunction` to update it similar to the other stacks
that `ScopeStack` manages.
- Add `IsInFunctionScope` as the best way to determine presence in
function scope.
- Remove `PeekIsLexicalScope` since destruction really wants function
scope information anyways.
- Clean up `destroy_id_stack` handling to be for function scopes rather
than lexical scopes.
- Return after related `context.TODO`s in a couple more spots, so that
code doesn't proceed to add control flow in spite of the lack of
support.
---------
Co-authored-by: Geoff Romer <gromer@google.com>
This fake generic was used for two reasons:
- The declaration name stack assumes that each declaration name is
processed within a generic scope. This is important if the name might
have generic parameters, which are always parsed even for declarations
that disallow them in check.
- Out-of-line redeclarations of generic entities produce instructions
with symbolic constant values in non-generic scopes.
The former case is addressed by pushing a generic each time we start a
declaration name, even if we will reject generic parameters later. The
latter case is worked around for now by not building a symbolic constant
type or value for instructions that appear outside of any generic, and
will be addressed more completely by #5310 and follow-ups.
We frequently want to operate on singletons. Per discussion, drop
`Singleton` to make the code shorter.
This started off as wanting to write `inst_id.is_error()`, but the
dependency relationship between ids.h and singleton_insts.h would
require some kind of delayed evaluation to allow the implementation to
remain in headers (which I suspect is helpful to have for inlining). I
could have added something like `IsErrorInst`, forward declared in ids.h
and defined in singleton_insts.h (which would always be included by
typed_insts.h), but the template approach felt like a decent balance
between (a) removing the boilerplate `::SingletonInstId`, (b)
understandability, (c) still visually mirroring if we immediately return
a singleton, and (d) flexibility for more than just `ErrorInst`. But TBH
I'd probably still have written `is_error()` if it didn't require
addressing the cross-header cycle.
Then I tried `SemIR::InstId::Is<SemIR::ErrorInst>`, which generally
worked with types but generated the complaint that it didn't shorten
*all* singleton uses. So pulling back on `::Is`, and instead just
dropping `Singleton`.
TypeInstId is an InstId whose constant value has a type of TypeType.
This includes:
- Type value instructions, the `ClassType` or `IntLiteralType`
instructions.
- Constraint value instructions, which are the `FacetType` and
`TypeType` instructions, each of which also have type TypeType.
TypeInstId encodes in the type system that it is safe to convert the
instruction's value to a TypeId, and CHECKs at construction that this
invariant is maintained.
---------
Co-authored-by: Richard Smith <richard@metafoo.co.uk>
This gives a slightly simpler representation for `UnboundElementType`s
in eval blocks, and in principle allows us to preserve the spelling of a
field's type into the `UnboundElementType` and thereby into a field
reference, although as of right now this doesn't affect our diagnostic
output in any way.
During error recovery for a field with a non-concrete type, preserve the
type in the `UnboundElementType` regardless. It's not really problematic
to have a non-concrete type there, and this makes it easier to track the
instruction used to specify the type.
This is a step towards switching symbolic types to always be abstract
during type checking.
Each of these types takes another type as an operand. Instead of storing
that other type as a `TypeId`, store it as an `InstId` so that we can
track how it was written, not only its canonical form.
The canonical constant values of these types continue to store the
canonical constant values of their operands, as normal.
---------
Co-authored-by: Dana Jansens <danakj@orodu.net>
Emitting definitions in check. This resolves the crash in lowering which
necessitated definitions be emitted.
Some of the test changes need further review.
When a generic function declaration was encountered for the second or
more time, we would FinishGenericRedecl() for the function decl, but
this just popped the generic region stack and moved on.
The issue with that is when the stack entry is gone, we lose the
symbolic constants from that declaration, and are unable to rewrite them
to point to the actual generic. This left us with a function declaration
with abstract symbolic values that were not useful, and in a function
call we use the declaration attached to the definition, which would be a
declaration with broken symbolic values. Then the function would be
uncallable since deduce would be unable to determine argument types
without the generic bindings.
This resolves the issue for functions, as well as ensuring the correct
generic id from a previous declaration is used for other generic entity
types that have redeclarations.
When a function declaration is qualified, such as defining a class
method outside the class body, we need only the function declaration to
contribute to its generic region stack. The code was collecting constant
values from all qualifier segments together incorrectly.
So when we PushNameQualifierScope(), we also drop the current generic
region stack and rewrite its constant values by calling
FinishGenericRedecl(), and open a new stack entry for the next part of
the qualified declaration.
If a generic declaration somehow has more dependent instruction than a
previous declaration, it would add new instructions to its eval block
with indices beyond the elements in the actual declaration eval block,
since we only store the block from the first declaration found. To avoid
this we plumb through that we are in a redeclaration, and terminate with
an ICE instead of adding new instructions to crash on later.
Fixes#5136.
Building on #5151 reducing `UncheckedLoc` use, further remove uses of
the `SemIR::LocIdAndInst` constructor where we typically have overloads
that don't need it. Add parallel convenience wrappers for placeholder
insts.
Also refactors `MergeReplacing`. I don't think it makes sense to add an
overload for `ReplaceLocIdAndInstBeforeConstantUse`, but we can still
reduce the `LocIdAndInst` construction there.
According to approved syntax at
https://github.com/carbon-language/carbon-lang/blob/trunk/proposals/p3848.md#syntax-defined,
`fn F[]` without explicit parameters should be valid. This makes it
work, then adds some validation to prevent `class C[]` in check.
Note that for `fn`, positional parameters are a TODO -- but this allows
me to test validation in `fn destroy[]` which is rejected, not just a
TODO.
This tripped over a lowering crash when a member function with self was
declared-but-not-defined, so that's why some test cases were updated to
have (empty) function definitions.
I'll follow-up with/look into a fix for the
self-declared-but-not-defined cases separately.
---------
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>
Co-authored-by: Carbon Infra Bot <carbon-external-infra@google.com>
In order to have the name available for diagnostics, we now always set
`NameId` in `NameContext` and put `poisoning_loc_id` as part of the
union with `resolved_inst_id` instead (since we never need both).
This in particular uses free functions because it's likely to end up
more consistent with types (versus a wrapper object for InstStore).
Note, this is unlikely to have a performance impact, but if it does, we
can look into related approaches (and we've already discussed using
LTO).
Renames `PendingBlock::AddInst` to `PendingBlock::Add` because
`MakeElementAccessInst` expects the matching name to exist.
This creates a new check/type.h for most logic, and also moves some
functions to TypeStore in sem_ir/type.h. My approach for TypeStore is to
focus on moving the read-only functions there.
Note this mirrors parse_tree().packaging_decl().is_impl, but I'm
preferring to keep the version that doesn't access the parse tree so
that we could change tree storage without hurting as much.
context.cpp is getting large, so I'm looking at a few ways to cut out
clusters of functions. This felt like a logical cluster of functions to
move to their own file.
Note I have two commits in this PR: one moving the functionality to a
new file, and one specifically changing TypeCompleter to use out-of-line
function implementations. This is to assist reviewability.
High level, replacing `Id::Invalid` with `Id::None` and `Id::is_valid`
with `Id::has_value` for clarity, as discussed
[here](https://discord.com/channels/655572317891461132/655578254970716160/1331664574545395794).
The `IntId` refactoring is needed together with `AnyIdBase` because it's
also used with `ValueStore`.
Note, trying to be careful not to rewrite `EnumBase::InvalidIndex`, or
`is_valid` in general (e.g., `IdKind::is_valid`).
I've tried to sequence commits here:
1. Automatic replacements:
- `((?:Id|Index)(?: |::|\(|Base(?:\(|::)))Invalid((?:Index)?\W)` ->
`$1None$2`
- `<invalid>` -> `<none>`
- `InvalidNodeId` -> `NoneNodeId`
- `/\*invalid\*/` -> `/*none*/`
- `id((?:_|\(\))(?:\.|->))is_valid` -> `id$1has_value`
2. Manual edits:
- In `int.h` and `int_test.cpp`
- `IntT` has `is_value`, which I'm renaming to `is_embedded_value`.
- Manual edits to comments in this file.
- `AnyIdBase` and `IdBase`
- Declaration of `is_valid` -> `has_value`, `InvalidIndex` ->
`NoneIndex`.
- In `ids.h` and `ids.cpp`
- `is_valid` -> `has_value`
- `// An explicitly invalid ID.` -> `// An ID with no value.`; similar
for index
- Various math on `InvalidIndex` -> `NoneIndex`
- Various mentions of "valid" in comments
- In `value_store.h`, for `IdT::Invalid`, plus one comment
- In `impl.h` and `tokenized_buffer.h`, we had different initialization
of `::None` values (versus `ids.h` syntax) that I fixed manually.
- Spot checks to compile
- Particularly where `is_valid` replacements didn't catch spots due to
different naming.
3. Autoupdate tests
4. verbose.carbon (NOAUTOUPDATE)
5. Comment spot checks
Note there are probably other mentions of "Invalid" that should be swept
up, but I'd like to argue for merging and separating out remaining
cleanup since this is so sweeping (and likely to hit merge conflicts
from churn). We'll probably have lingering mentions of "invalid" for a
bit regardless, just because there are uses of "invalid" in non-Id APIs.
Add a Vtable typed inst with a type_id (of the type this vtable applies
to) and list of virtual function decls (or import refs to function
object constants).
This doesn't add lowering/emission of the vtable, or usage when
initializing objects of the type.
Some questions in case they're interesting to discuss:
* is it right/worth having the type_id in the vtable? (probably makes it
easier to emit - using the type to get the class name to figure out the
mangled name for the vtable) perhaps it should be a ClassId?
* I'm thinking the logic in CheckCompleteClassType could be the place we
handle diagnostics for mismatched keywords (virtual/abstract for a
function that's already virtual/abstract, maybe checking for non-virtual
functions with the same name in a base class, or derived class functions
without `impl`, etc) - but we could move some of that to the moment we
walk the function decl, and record our findings in the function decl
(record the base function it overrides, or the index of the vtable to
slot to use when building the vtable at the end of the class)
* the Vtable typed inst has `constant_kind = InstConstantKind::Always`
and `is_lowered = false`, I think I added that in to workaround/address
some failures in lowering. And seems correct for this intermediate step
- I'll add lowering in a follow-up patch. But the constant_kind - what
should this be? We can just say all vtables are of VtableType (in which
case the `Always` constant kind sounds right to me) or we could have
them introduce a type with each virtual function as a named member,
even?
---------
Co-authored-by: Richard Smith <richard@metafoo.co.uk>
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>
Rename `CheckIsAllowedRedecl` to `DiagnoseIfInvalidRedecl` to try to
better document behavior, and clean up comments.
This extends the no-merge-if-defined behavior to functions. It was
already the case for class/interface, and just added for impl, so if
anything functions were now inconsistent. I was kind of tempted to make
a helper for it, but I didn't think of a great structure/name to get
there: `DiagnoseRedef` isn't always called when it's a redefinition, for
example due to `extern` diagnostics, it's hard to combine.
Cleans up `is_defined` calls to rely more on `has_definition_started`,
removing some code paths that are unused since definitions aren't
merged.
This change splits `NodeKind::IdentifierName` into separate node kinds
depending on whether the identifier is followed by parameters, and
similarly splits `NameQualifier` based on whether the qualifier has
parameters. This enables us to only push a pattern block when it's
actually needed, rather than "defensively" pushing one when it might be
needed.
---------
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>
Change the implementation to use an explicit `is_poisoned` bit instead
of `InstId::PoisonedName` value.
Zero behavior change.
This would allow to more easily change the API to support accessing the
poisoning declaration so we can have better name poisoning diagnosis.
#4622
* Change `InterfaceWitness` -> `ImplWitness`
* Include a `SpecificId` in the `ImplWitness`. This allows the
`InstBlock` it contains to have its own identity, allowing it to be
changed as the impl is processed. Evaluation only updates the specific.
* Create the `ImplWitness` at the start of the impl definition. In the
future, this will be populated with the values of non-function
associated constants. For now, it starts full of invalid instruction
ids.
* Implements the model suggested in #4672 .
Note that the non-SemIR testdata changes are to these file:
* `toolchain/check/testdata/impl/lookup/fail_todo_undefined_impl.carbon`
* `toolchain/check/testdata/struct/import.carbon`
* `toolchain/check/testdata/tuple/import.carbon`
The last two are due to an import of generics bug exposed by this PR,
which will be fixed in a follow-on.
---------
Co-authored-by: Josh L <josh11b@users.noreply.github.com>
Co-authored-by: Richard Smith <richard@metafoo.co.uk>