Mirroring #4003 for NodeCategory.
Note we template a lot more on NodeCategory's enum, so this is a
slightly more awkward delta.
Also, switch from Enum in KeywordModifierSet to RawEnumType for
consistency with EnumBase. The templating on NodeCategory had me
thinking about that more.
Parse the name of a declaration as a sequence of `NameQualifier`s --
which have a name, possibly parameters, and a trailing period --
followed by a name and possibly parameters. This prepares us for parsing
declarations of members of generic classes and similar cases, but
actually supporting such member redeclarations is left to a future
change.
We previously required functions to have parameters, but no longer do,
following the direction of #3848. Cases like namespaces that can't
actually have parameters are now diagnosed in check instead of in parse.
---------
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>
- Adds an empty prelude.carbon file
- Imports that file in any non-Core package file
- Adds --disable-prelude-import to avoid that
- Adds --exclude-dump-file-prefix to be able to hide files from dumping
- Used to hide core files (we can't do this by package name due to lex
dumps, for example)
- Restructures some tests to not rely on `i32`, particularly `alias`
tests (which rely on a name ref) and tests with no prelude.
I'm adding the framework for switching i32 to calling Int32 in the
prelude, but I'm running into a separate error actually switching over.
So that *mostly* works, but isn't quite ready for prime time. However,
maybe the current state of this PR is still useful to review since it
does a lot of the infrastructure work and adds the %Core everywhere?
This is achieving a similar goal as #3849, using placeholders instead of
an ambiguous start node to clarify structure and incrementally simplify
checking. The benefit isn't quite as big here because both paths are
structs, and so checking is more consistent than paren exprs versus
tuples. But I think this removes the only other multi-purpose parse
node.
This uses StructLiteral/StructTypeLiteral naming, reflecting equivalent
SemIR naming. Note, I would lean towards renaming StructLiteral to
StructValueLiteral, but I think consistency in naming takes precedence.
Any renames of StructLiteral might be better in a separate PR.
StructFieldType/StructFieldValue -> StructTypeField/StructField is
trying to making the reading more consistent with
StructTypeLiteral/StructLiteral. SemIR has StructTypeField but not a
value equivalent.
I've been thinking about this since we decided to add placeholders in
the parse tree. This allows a clearer division of work in check
handling, where we were doing work for ExprOpenParen that's only
necessary for tuples (splitting/renaming handle_paren.cpp accordingly).
For now, a builtin function is defined by specifying a string literal
initializer in a function declaration:
```carbon
fn MyBuiltin(a: i32) -> i32 = "builtin.name";
```
End-to-end support is included for a sample `"int.add"` builtin
performing integer addition, covering constant evaluation and code
generation.
The implementation here needs substantial refactoring before we'll be
ready to start adding more builtins. That refactoring work will be
coming next. This change is aiming to checkpoint some incremental
progress.
Provide a general mechanism for determining the kind of the args of an
instruction. Use this to simplify instruction profiling a little. The
intent is to also use this mechanism as the basis of a substitution
mechanism, which will be part of a future patch.
Note that this causes us to do three table lookups and two indirect
calls in inst_profile per instruction, instead of one table lookup and
one indirect call. We can revisit this if it shows up in profiles.
This was previously discussed at
https://discord.com/channels/655572317891461132/655578254970716160/1209975051588210729.
I'm initiating this mainly because we typically use "id" suffixes to
indicate an `IdBase` being passed around and the non-id suffix of
`parse_node` suggests at it carrying more data than it actually does.
There used to be more reason for avoiding `node_id` because
`SemIR::InstId` used to be named `NodeId`, but that's no longer
necessary. As a consequence, I'd like to rename `parse_node` to more
precisely reflect its type.
In full, this is doing:
```
parse_node_kind -> node_kind
parse_node -> node_id
ParseNodeCategory -> NodeCategory
ParseNodeKind -> NodeKind
ParseNode -> NodeId
```
This is primarily in check and sem_ir, but with some `parse_node_kind`
references in parse too.
Pluralization is consistent with name forms on both sides, so that
wasn't part of my replacements.
To make the implementation simpler, make `PopWithParseNodeIf` return
`pair<NodeId, optional<value>>` rather than `optional<pair<NodeId,
value>>`. While wrapping the whole result in `optional` seems more
principled, it's significantly harder to work with.
This undoes parts of #3515 in order to allow PushGlobalInit to be called
when the initializer is called, instead of at the end of the binding
pattern. The current approach is fragile because supported patterns will
become more complex. We also will likely want similar support in `let`,
which puts the initializer first, so this offers a consistent approach
for both.
[Looking
back](https://discord.com/channels/655572317891461132/655578254970716160/1184237511766179840),
this is more or less the second option in that message, but using the
PeekNextIs to avoid vagueness about what's being popped first.
Note I'm putting in PeekNextIs for what I'm hoping will be a pretty
narrow use-case. I could've added depth arguments to the Peek functions,
but that would've rippled through a number of APIs and it's not clear to
me that this has generic utility. I mean, right now it could just be
PeekNextIsVariableInitializer, since it's only optional in that case.
They don't have names, but using the DeclNameStack anyway keeps our
behavior more consistent, and keeps track of the enclosing name scope
and the prior state of the scope stack for us.
Depends on #3683.
Collect the contents of an `impl` into a scope, and start doing very
basic checking for `impl` declarations and definitions.
This change adds two new `Id` types to the set of type that `NodeStack`
supports -- `ImplId` and `NameScopeId`.
---------
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>
Add a type representing a non-discriminated union of IDs. Refactor the
node stack to use it. Plus a few other refactorings aiming to clean up
and simplify the code. The overall goal here is that adding a new kind
of ID, node category, or instruction should only require changing one
place in the node stack rather than a bunch of different changes.
One minor functionality change: crash backtraces now use the correct
type for IDs when dumping the node stack rather than using `InstID`
printing for all but one case.
Use two different nodes for "<type> followed by `as`" and "<type>
omitted before `as`, use `self`", so it is easier to determine which
case. Later the second case will push the type id for `self` onto the
node stack, making the two paths more similar.
---------
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>
Consume the components of the `impl` declaration, and set up scopes for
the child elements. We don't yet build a representation for the impl
itself.
Also, add an interface type value. This is necessary so that we have a
value for the expression on the right-hand side of `as` in an `impl`.
This required adding a few headers that were found transitively before,
but not too many. This is sadly a fairly manual process of opening every
file in my IDE, but I think I got everything in `//common` and
`//toolchain`.
There are a few cases where technically we don't need `foo.h` to be
included into `foo.cpp`, but I've forced those to stay with a pragma.
I've tried to catch the places where we can cut deps in Bazel as well,
but not sure I got all of those.
I had been noticing these in other PRs and it seemed better to isolate
the change.
The categories `Expr`, `MemberName`, `Decl`, `Statement`, and `Modifier`
are usable since they are associated with a consistent `IdKind`. The
mapping to `IdKind` for NodeKinds that have those categories are no
longer listed explicitly, ensuring that the `NodeCategory` mapping is
the source of truth.
Also: fixes the category of the `FunctionDefinitionStart` and
`ArrayExprStart` node kinds.
Note: I've added [a section on defining constexpr constants to the
Toolchain architecture
doc](https://docs.google.com/document/d/1RRYMm42osyqhI2LyjrjockYCutQ5dOf8Abu50kTrkX0/edit?resourcekey=0-kHyqOESbOHmzZphUbtLrTw&tab=t.0#heading=h.f7682a2tpvxr).
FUTURE:
* We should switch `TuplePattern` to put an `InstId` on the `NodeStack`
instead of an `InstBlockId`, so we can handle the pattern category.
* We should make a category for names to replace uses of the `NameId`
`IdKind`.
* We should make use of these new APIs more, and propagate more-precise
types through the codebase.
QUESTION: Should I use a different approach for determining the number
of members of the `NodeKind` enum?
---------
Co-authored-by: Richard Smith <richard@metafoo.co.uk>
This patches bazel_clang_tidy handling of headers. I found an equivalent
change at https://github.com/erenon/bazel_clang_tidy/pull/13, but that
was [already
rejected](https://github.com/erenon/bazel_clang_tidy/pull/13#issuecomment-1047007424).
Per the criticism, this will result in redundant processing of headers.
The project instead uses `HeaderFilterRegex: ".*"`, but that results in
two problems:
1. When running with `-k`, errors are repeated when a header is included
more than once, which is common.
2. clang-tidy including errors from headers that are included from other
modules (e.g., abseil-cpp); filtering correctly is difficult.
Given the trade-offs and options (including forking), I thought patching
was preferable so long as it remains narrow.
Also stop supporting `var` with initializer inside `for`.
Resolves TODO in `handle_variable.cpp`
---------
Co-authored-by: Richard Smith <richard@metafoo.co.uk>
This change adds a `BindSymbolicName` instruction for generic bindings,
paralleling the existing `BindName`. A mechanism is also added to allow
both kinds of binding to be accessed uniformly, for convenience in the
case where the two different kinds of binding are treated the same.
Generic bindings of type `type` are allowed to be used as types,
although no operations are provided for such types. For now lowering
treats these types as empty structs, which seems like a reasonable
lowering for non-monomorphized unconstrained types.
This involves a number of supporting changes:
* The `parse_node;` member of instruction types may now have any type
derived from `Parse::NodeId` and is no longer required to have that
exact type.
* `Parse::Node::Invalid` is now a singleton object of a separate type
that is convertible to `Parse::NodeId` and its descendants. This
replaces the `Invalid` member of its descendants, and avoids having to
write long `NodeIdOneOf<...>` types when initializing variables to
invalid.
* `IndexBase` now allows `==` and `!=` comparisons between its derived
classes and types that are convertible to those types.
* A number of functions in the check stage have been changed to preserve
more type information instead of using `Parse::NodeId`.
* `NodeIdForKind<K>` (also known as `KId`) now has a `Kind` member so it
may be used to declare `NodeIdOneOf<T, U>` types without #including
`parse/typed_nodes.h`.
* `NodeIdForKind<K>` (also known as `KId`) may be implicitly converted
to `NodeIdOneOf<T, U>` if `T::Kind == K` or `U::Kind == K` (executing a
TODO).
Many of the `parse_node` members were not converted since they would
have required more extensive changes. They have been marked with "TODO"
comments.
---------
Co-authored-by: Richard Smith <richard@metafoo.co.uk>
Goal is to increase type safety, though more work needs to be done (see
added TODOs).
Note that, after this change, check handlers corresponding to deleted
parse node kinds will no longer compile.
---------
Co-authored-by: Chandler Carruth <chandlerc@gmail.com>
These are intended to allow the structure of a parse tree node to be
described more precisely in code, to support these use cases:
- Automated checking that the parse tree conforms to the expected
structure. (Added to `Tree::Verify`.)
- Easier reading and understanding of the structure of the parse tree by
toolchain developers. (See `parse/typed_nodes.h`.)
- Easier navigation of the parse tree, for example for tooling uses and
for use when forming diagnostics.
On this last point, an object representing the file may be inspecting
using `Tree::ExtractFile`, as in:
```
auto file = tree->ExtractFile();
for (AnyDeclId decl_id : file.decls) {
// `decl_id` is convertible to a `NodeId`.
if (std::optional<FunctionDecl> fn_decl =
tree->ExtractAs<FunctionDecl>(decl_id)) {
// fn_decl->params is a `TuplePatternId` (which extends `NodeId`)
// that is guaranteed to reference a `TuplePattern`.
std::optional<TuplePattern> params = tree->Extract(fn_decl->params);
// `params` has a value unless there was an error in that node.
} else if (auto class_def = tree->ExtractAs<ClassDefinition>(decl_id)) {
// ...
}
}
```
The `Extract...` functions collect the child nodes into the typed parse
node's fields (internally using a `Tree::SiblingIterator`) for easy
access. However, this is not as fast as directly observing the tree
structure using the postorder strategy being used by the check stage.
These functions rely on using struct reflection on the typed parse node
definitions from `parse/typed_nodes.h` to get the expected structure of
child nodes and then populate them.
Note that validating these in `Tree::Verify` adds significant cost to
it, and is currently included in the parsing stage. Without this change,
a 10 mloc test case of lex & parse takes 4.129 s ± 0.041 s. With this
change, it takes 5.768 s ± 0.036 s.
This builds upon and completes #3393.
Co-authored-by: Richard Smith <richard@metafoo.co.uk>
---------
Co-authored-by: Richard Smith <richard@metafoo.co.uk>
Co-authored-by: Chandler Carruth <chandlerc@gmail.com>
This leaves a single state for each in the expr loop. I was trying to
think through ways to have per-token states, but they felt sort of
bulky.
Note this is more verbose: but I think the long-term is going to be that
when we start wanting to add handlers, we're going to need to switch to
different names based on the token found. As a consequence, the parse
state logic will end up diverging a little, and we'll just want to align
towards boilerplate handlers.
Short-term, this opens up a path for saying that each parse node
corresponds to precisely one token in success states, and separates out
what were becoming big handler functions in check.
This is also doing the parse node split, allowing lower reliance in
formatter on the tokenized buffer (something that I may be touching more
due to import handling).
(Split out of #3410)
Consistently use `ParenExpr` solely for parenthesized single
expressions, and use more syntax-oriented terminology for states and
nodes that might represent either a `ParenExpr` or a tuple literal.
This is supporting a direction that all parse nodes should correspond to
a single token, allowing for reduced tokenized buffer access during
checking (it's still necessary for diagnostics, and some literals).
One of the justifications for a unified parse node was implementation
LOC: note this is slightly smaller, using macros to reduce some
duplication. While this does add more switching in HandleDeclScopeLoop,
that's offset by less explicit switching in the check handlers. Also, I
think the duplication in HandleDeclScopeLoop can be reduced by shifting
the flow there, which I'll do in a separate PR.
This creates a namespace for `package` scope.
It looks like names of class_decls in namespaces lead to an unexpected
instref. This is already true, as best as I can tell. I'm not sure if
there's a preferred approach to address that, so I've left a TODO for
now.
For now, we require the same introducer to be used each time a class is
declared, but see #3384.
---------
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>
Implement toolchain support for `returned var` and `return var`.
- Modeled `returned` in the parse tree as a `ReturnedSpecifier`
appearing after the `VariableIntroducer`.
- Modeled `return var` in the parse tree as a `ReturnVarSpecifier`
appearing after the `ReturnStatementStart`.
- Factored out the implementation of `return` statement and `returned
var` handling in check into a new `return.{h,cpp}`. The parse nodes
themselves are still handled in `handle_*.cpp`. This allows easy code
reuse between `return` and `returned var`.
Add a `NameId` that is effectively just a wrapper around a `StringId`,
with
some additional predefined values for names that don't correspond to
strings, such as the name of `self` or the function's return slot.