Add a type representing a non-discriminated union of IDs. Refactor the
node stack to use it. Plus a few other refactorings aiming to clean up
and simplify the code. The overall goal here is that adding a new kind
of ID, node category, or instruction should only require changing one
place in the node stack rather than a bunch of different changes.
One minor functionality change: crash backtraces now use the correct
type for IDs when dumping the node stack rather than using `InstID`
printing for all but one case.
This required adding a few headers that were found transitively before,
but not too many. This is sadly a fairly manual process of opening every
file in my IDE, but I think I got everything in `//common` and
`//toolchain`.
There are a few cases where technically we don't need `foo.h` to be
included into `foo.cpp`, but I've forced those to stay with a pragma.
I've tried to catch the places where we can cut deps in Bazel as well,
but not sure I got all of those.
I had been noticing these in other PRs and it seemed better to isolate
the change.
Continuing along with #3070. Note this is just a file rename, with BUILD
edits; every file previously in semantics/ should show as moved (except
maybe BUILDs, which split).