This is Itanium-specific for now (explicitly downcasting to the itanium
vtable handling code in Clang) - though it doesn't look like it'd be a
big stretch to either have conditional/two codepaths down Itanium and
MSVC in Carbon, or maybe add a virtual function in clang to avoid
needing to conditional+downcast in Carbon.
Here's a working example:
`dynamic_type.h`:
```
#ifndef TEST_H
#define TEST_H
struct A {
virtual auto virt0() -> int;
virtual auto virt1() -> int;
};
auto GetVal() -> A* _Nonnull;
#endif
```
`test.carbon`:
```
library "test";
import Cpp library "dynamic_type.h";
import Core library "io";
fn Run() {
var a: Cpp.A* = Cpp.GetVal();
Core.Print(a->virt0());
Core.Print(a->virt1());
}
```
`dynamic_type.cpp`:
```
#include "dynamic_type.h"
auto A::virt0() -> int {
return 0;
}
auto A::virt1() -> int {
return 1;
}
struct B: A {
auto virt0() -> int override {
return 7;
}
auto virt1() -> int override {
return 42;
}
};
auto GetVal() -> A* _Nonnull {
static B b;
return &b;
}
```
```
$ ./bazel-bin/toolchain/carbon compile test.carbon
$ clang++-tot -g dynamic_type.cpp test.o --output=a.out
$ ./a.out
7
42
```
(linking with `carbon link` failed because we aren't linking to the C++
runtime yet, it seems, so: `ld.lld: error: undefined symbol: vtable for
__cxxabiv1::__class_type_info`)
---------
Co-authored-by: Dana Jansens <danakj@orodu.net>