This allows us to capture the location at which a type literal was used,
even in the cases where we don't otherwise need to create a new
instruction to represent the type such as for `char` or `str`.
The logic used to build the underlying type is now marked as desugaring.
For cases such as `iN`, this causes the call to `Core.Int` to no longer
be added as a dedicated IR instruction, and instead its constant value
is used directly as the value of the `type_literal`. This results in
this being on balance a reduction in the size of the IR.
This also fixes a crash in C++ interop when using a `char` literal as a
template argument. The crash was caused by the template argument not
having an associated location when mapping to a C++ location. See
changes to check/testdata/interop/cpp/template/type_param.carbon for an
example that used to crash before this change.
Update alias handling to allow an alias to point at any type literal,
reinstating support for aliases for type literals such as `bool` and
`i32` that had previously worked but stopped working when we
transitioned those types to being defined in the prelude. See changes to
toolchain/check/testdata/alias/builtins.carbon.
All the test changes other than the two mentioned above are mechanical
autoupdate changes switching to the new instruction.
Introduces `Context` and `SoftContext` messages, which can be introduced
through a `ContextBuilder`:
- The `Context` messages come before the diagnostic in the output.
- The first `Context` message steals the diagnostic level from the main
diagnostic, and turns the main diagnostic into a Note attached to the
context.
- A `SoftContext` message works similarly, but if it's preceeded by a
`Context` or `SoftContext` message, then it is dropped. This can be used
as a default/backup scope when nothing more interesting is provided up
the stack, such as in `TryEvalBlockForSpecific`.
The `ContextBuilder` is provided to a callback through
`Diagnostics::ContextScope`, an RAII type `AnnotationScope` but for
context messages.
This allows a high level operation to provide a context message like
"failed to identify facet type {0}" which will then be used as the error
if a diagnostic is produced during identification, with the latter
diagnostic attached as a note to explain why the contextual operation
failed.
In particular, this allows monomorphization errors (such as an array
bound being negative) to be attached to a higher lever operation instead
of being top-level diagnostics themselves, with the monomorphization
site being a note. This inverts the source code locations that appear in
the diagnostic, so that the top-level diagnostic points to the "user
code" which causes the monomorphization.
This is presented as an alternative strategy to #6753, which plumbed
diagnoser callbacks around to achieve the same goals.
We replace the diagnoser callbacks in type completion and operators with
ContextScope callbacks instead, which now provide better diagnostics for
monomorphization errors. Other callers to MakeSpecific do not yet have
ContextScopes introduced in order to turn monomorphization errors into
more interesting diagnostics.
Expose C++ class templates, variable templates, alias templates, and
concepts as callable values in Carbon, and map calls to them into
template-id formation, mirroring how Carbon generics behave. For now,
only type template parameters are supported; non-type and template
template parameters produce a TODO error.
I'm doing this because I figured it'd be an incremental improvement for
all the operator lookups that we do. Even to the extent that we've
discussed witness caching, I think it'll still apply. It does add one
more step to adding new interfaces (before, you'd just write the string,
now you add it to the def file and reference it).
I'll claim it makes GetClangOperatorKind a lot friendlier to read/edit,
nevermind removing the string comparisons. :)
Added tests for different character types.
`char` is currently not in primitives prelude, so had to use full
prelude.
C++ Interop Demo:
```carbon
// main.carbon
library "Main";
import Cpp inline '''
auto output_char(char c) -> void {
printf("%c", c);
}
''';
fn Run() -> i32 {
let msg: array(Core.Char, 13) =
('H', 'e', 'l', 'l', 'o', ' ', 'w', 'o', 'r', 'l', 'd', '!', '\n');
for (c: Core.Char in msg) {
Cpp.output_char(c);
}
return 0;
}
```
```shell
$ bazel-bin/toolchain/carbon compile main.carbon
$ bazel-bin/toolchain/carbon link main.o --output=demo
$ ./demo
Hello world!
```
Part of https://github.com/carbon-language/carbon-lang/issues/5263.
We assume these types have the same representation. For now, that will
only be the case for libc++ on 64-bit targets, because libc++ puts the
size field first, and `Core.String` always uses a 64-bit size field even
on 32-bit targets.
---------
Co-authored-by: Chandler Carruth <chandlerc@gmail.com>
Add a `Core.String` class to the prelude representing a string view, and
rename the `String` keyword to `str` and make it evaluate to
`Core.String`.
`Core.String` is represented as a pair of a pointer to a character
(actually, to the first character of a string, but we don't have a way
of modeling that yet) and a size (which should be pointer-width, but is
currently always a `u64` as we don't have a `usize` equivalent yet).
`Core.String` values are generated directly by the toolchain for string
literal expressions.
This follows the direction established at the recent summit, but the
design implemented here has not been through the proposal process yet.
Generalize the f64 support to support other sizes. Also provide interop
support for `float`, `_Float16`, and `__float128`.
Also lay some groundwork for non-standard floating-point types, though
we don't have any syntax to name them yet.
toolchain/check/testdata/builtins/char/basics.carbon and
toolchain/lower/testdata/builtins/char.carbon are probably the most
interesting tests here. The parse tests is required because this adds a
new node kind, and we need coverage of it; but the attached info is
minor. There's a fair amount of test churn here because I'm adding the
Core.Char and Core.CharLiteral types as new singletons.
My intent here is that `CharId` is always a unicode code point, even
when the type is a `Char` and thus must be a single UTF-8 code unit
(single byte). This mainly means the stored value of a `CharValue` can
be printed internally without knowing the type.
---------
Co-authored-by: josh11b <15258583+josh11b@users.noreply.github.com>
Co-authored-by: Richard Smith <richard@metafoo.co.uk>
These constant instructions are all TypeInstId already in their type,
and this makes their names match.
Change the name of MakeSingletonInstId as well and update its comment.
We frequently want to operate on singletons. Per discussion, drop
`Singleton` to make the code shorter.
This started off as wanting to write `inst_id.is_error()`, but the
dependency relationship between ids.h and singleton_insts.h would
require some kind of delayed evaluation to allow the implementation to
remain in headers (which I suspect is helpful to have for inlining). I
could have added something like `IsErrorInst`, forward declared in ids.h
and defined in singleton_insts.h (which would always be included by
typed_insts.h), but the template approach felt like a decent balance
between (a) removing the boilerplate `::SingletonInstId`, (b)
understandability, (c) still visually mirroring if we immediately return
a singleton, and (d) flexibility for more than just `ErrorInst`. But TBH
I'd probably still have written `is_error()` if it didn't require
addressing the cross-header cycle.
Then I tried `SemIR::InstId::Is<SemIR::ErrorInst>`, which generally
worked with types but generated the complaint that it didn't shorten
*all* singleton uses. So pulling back on `::Is`, and instead just
dropping `Singleton`.
This in particular uses free functions because it's likely to end up
more consistent with types (versus a wrapper object for InstStore).
Note, this is unlikely to have a performance impact, but if it does, we
can look into related approaches (and we've already discussed using
LTO).
Renames `PendingBlock::AddInst` to `PendingBlock::Add` because
`MakeElementAccessInst` expects the matching name to exist.
This creates a new check/type.h for most logic, and also moves some
functions to TypeStore in sem_ir/type.h. My approach for TypeStore is to
focus on moving the read-only functions there.
Use it in the remaining few places where we currently hardcode `i32`: as
the index type in array indexing, as the type for literals in `if`
expressions, and as a valid return type for `Run`.
In preparation for changing `Core.Int` to be a class.
---------
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>