I'm doing this because I figured it'd be an incremental improvement for
all the operator lookups that we do. Even to the extent that we've
discussed witness caching, I think it'll still apply. It does add one
more step to adding new interfaces (before, you'd just write the string,
now you add it to the def file and reference it).
I'll claim it makes GetClangOperatorKind a lot friendlier to read/edit,
nevermind removing the string comparisons. :)
This is closer to [the
design](https://github.com/carbon-language/carbon-lang/blob/trunk/docs/design/expressions/indexing.md?plain=1#L55-L64),
just lacking `ref`, but does remove a lot of special-casing done for the
lookup.
The `ErrorInst` changes in `Build*Operator` are to align with what was
being done for `IndexWith`; don't do an interface lookup if the relevant
operand is an error. Otherwise, that becomes visible because some files
have an error operand and don't provide the interface.
This avoids reallocating the backing buffer in ValueStore so that
references into the ValueStore are never invalidated when adding new
values. This works especially well since we never delete values from a
ValueStore.
The strategy used is to allocate chunks of a fixed size, and inserting
into each chunk until it is full before allocating the next. The
ValueStore starts with an initial allocated chunk in all cases, so that
there is only a single indirection for adding and accessing values from
this chunk. After it's full, additional chunks are allocated in a
vector, so two indirections are required to add or access values in
these chunks.
This obviates the need for
https://github.com/carbon-language/carbon-lang/pull/5529 as we no longer
need to worry about holding pointers into a ValueStore.
We introduce a Flatten operation for ranges. It flattens a "range over
ranges over Ts" down to a "range over Ts". This allows us to make an
range over the values in the ValueStore from a range over the chunks in
the ValueStore. See
https://doc.rust-lang.org/stable/std/iter/trait.Iterator.html#method.flatten
for inspiration for this name choice. Flatten is used in one other case
where we were writing two levels of for loops to do the same thing.
The `array_ref()` accessor is changed to `values()` and its now a range
(typed as a `ValueStoreRange`) over all values as references (like
ArrayRef was, but without random access).
As pointers to a ValueStore can no longer be invalidated, we remove the
ASAN poisoning feature and support from ValueStore.
This may cause a regression in our compile benchmark of up to 5%, though
that is close to or within the noise of the benchmark. We can look at
ways to optimize things further in the future. Perhaps by tuning the
chunk size further, or by making later chunks larger than earlier
chunks, or other strategies.
Remove calls to `InstStore::GetLocId()` to build a LocId from an InstId
now that they can be constructed directly from the InstId. Most uses of
LocId are just plumbing, so this does not affect them. However places
that want to look inside the LocId do not want to work with the InstId
form. In these places, introduce `InstStore::GetResolvedLocId()` which
converts a LocId (or an InstId as an optimization) into a LocId which is
not backed by an InstId. These locations can be printed (they have a
line and column when they are a NodeId), they can have flags added to
them (`ToImplicit`, `ToTokenOnly`), they can be converted to an
underlying ImportIRInstId, or they may be `None`.
`Dump()` is made to print a resolved location instead of printing the
InstId in the location, since (at least in my experience) the resolved
location is what is interesting in debugging, and this saves manual
`MakeInstId` steps in the debugger every time a location is of interest.
The LocId constructor from InstId is made `explicit` to add clarity to
function calls passing an `inst_id` now directly instead of calling
`context.insts().GetLocId(inst_id)`. To avoid needing to construct
`SemIR::LocId(...)` explicitly in all cases though, the diagnostics code
in Check uses `DiagnosticLocId` as its template parameter which accepts
InstId as well and does the construction of LocId from it.
Because LocId now requires an explicit construction from InstId, any
callers to `AddInst()` functions will have to explicitly convert to
LocId if they had an InstId, but not if they pass a NodeId. To make this
difference clear to callers, we `requires` that the input type can be
converted to LocId. This ensures that passing an InstId results in an
error at the callsite where the InstId is passed, instead of generating
a compiler error when trying to construct `LocIdAndInst` inside
`AddInst()`, which is less clear about what went wrong and doesn't seem
entirely intentional.
---------
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>
We frequently want to operate on singletons. Per discussion, drop
`Singleton` to make the code shorter.
This started off as wanting to write `inst_id.is_error()`, but the
dependency relationship between ids.h and singleton_insts.h would
require some kind of delayed evaluation to allow the implementation to
remain in headers (which I suspect is helpful to have for inlining). I
could have added something like `IsErrorInst`, forward declared in ids.h
and defined in singleton_insts.h (which would always be included by
typed_insts.h), but the template approach felt like a decent balance
between (a) removing the boilerplate `::SingletonInstId`, (b)
understandability, (c) still visually mirroring if we immediately return
a singleton, and (d) flexibility for more than just `ErrorInst`. But TBH
I'd probably still have written `is_error()` if it didn't require
addressing the cross-header cycle.
Then I tried `SemIR::InstId::Is<SemIR::ErrorInst>`, which generally
worked with types but generated the complaint that it didn't shorten
*all* singleton uses. So pulling back on `::Is`, and instead just
dropping `Singleton`.
Each of these types takes another type as an operand. Instead of storing
that other type as a `TypeId`, store it as an `InstId` so that we can
track how it was written, not only its canonical form.
The canonical constant values of these types continue to store the
canonical constant values of their operands, as normal.
---------
Co-authored-by: Dana Jansens <danakj@orodu.net>
Fixes#5186
With @zygoloid's kind assistance, this generalizes the existing
non-const lowering of ClassInit, that had previously only handled
InitializeFrom, to find other cases - such as a nested ClassInit used to
initialize a class member.
This refactors the `FindReturnSlotArgForInitializer` from
`check/convert.cpp` into `sem_ir/file.{h,cpp}` for use from lowering
(since lower doesn't depend on check, which I assume is an intentional
layering constraint - so figured it made sense to move it to sem_ir, and
found one or two similar-ish utility functions in `sem_ir/file.{h,cpp}`,
so figured that was a good spot)
This in particular uses free functions because it's likely to end up
more consistent with types (versus a wrapper object for InstStore).
Note, this is unlikely to have a performance impact, but if it does, we
can look into related approaches (and we've already discussed using
LTO).
Renames `PendingBlock::AddInst` to `PendingBlock::Add` because
`MakeElementAccessInst` expects the matching name to exist.
This creates a new check/type.h for most logic, and also moves some
functions to TypeStore in sem_ir/type.h. My approach for TypeStore is to
focus on moving the read-only functions there.
`ids.h` and `ids.cpp` are the manual edits, everything else is
search-and-replace.
The full list of things moved is:
- `TypeId::TypeType`
- `TypeId::AutoType`
- `TypeId::Error`
- `ConstantId::Error`
This is to unblock removing `InstId::Builtin*`.
Use it in the remaining few places where we currently hardcode `i32`: as
the index type in array indexing, as the type for literals in `if`
expressions, and as a valid return type for `Run`.
In preparation for changing `Core.Int` to be a class.
---------
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>
This is for more clearly distinct names, and to make it a clearer
transition from `BuiltinInst` for name conflicts. `FloatType` is also an
instruction, and we have `Carbon::Error` (common/error.h). This avoids
affecting tests, although the name is embedded in the builtin test.
In `LegacyFloatType`, `Legacy` because I was having trouble coming up
with a more appropriate name. I'm not clear this is a `FloatLiteralType`
at present, it needs some work to mirror `IntLiteralType`.
In `ErrorInst`, the suffix `Inst` was discussed as good and similar to
`BuiltinInst` (although I'm trying to get rid of that).
For the few remaining uses of the builtin `i32` type, manually build an
`IntType(Signed, 32)` value instead. These are:
- The return type of `Run`.
- The type that int literals in an `if` expression are converted into.
- The type of an array index expression.
We should consider converting those three cases away from `i32` over
time.
---------
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>
This does a few things:
* Replaces the single `TypeId` in the `FacetTypeInfo` struct with a
vector of `InterfaceId`, `SpecificId` pairs (sorted in id order)
representing the set of interface requirements of the facet type. This
will later be used to support facet types with multiple interface
requirements (as in `I & J` or `I where .Self impls J`).
* Replace `InterfaceType` instructions (used as the type of an
`InterfaceDecl` instruction) with `FacetType` instructions (introduced
in #4460) with a (newly introduced) `FacetTypeFromInterface()` function.
* Replace code that consumed `InterfaceType` values with code that
consumed `FaceType` values. I've generally left the assumption in the
code that it is dealing with a single interface, using the (newly
introduced) `FacetTypeInfo::TryAsSingleInterface`, and producing an
error otherwise. There isn't yet support for the `&` operator or `where
.Self impls`, so this is generally a good assumption for now, except you
can get a facet type with no associated interfaces from a `type
where`... expression. In some cases, the facet type value is pulled from
the evaluation of an `InterfaceDecl` instruction, where the single
interface assumption will hold permanently.
* Some related cleans up: nicer stringification and formatting of facet
types, suppression of some errors when there already was an error.
There is still a lot left to do, including:
* Type `type` should be a facet type with a reserved id, replacing the
built-in instruction.
* Code using `TryAsSingleInterface` should generally be upgraded to
handle more than (or less than) one interface. Name lookup should be
particularly exciting.
* Operator `&` should be defined on facet types, unioning their
interface and other requirements.
* Requirements from a `where` clause don't do anything yet.
* Impls and impl lookup need to resolve facet types, and do things like
determine if all the associated constants are given values.
---------
Co-authored-by: Josh L <josh11b@users.noreply.github.com>
Co-authored-by: Geoff Romer <gromer@google.com>
This PR makes it so that types can implement the `IndexWith` interface
so that they can provide their custom indexing behavior.
---------
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>
Instead of stringifying types in the caller in some cases, add new types
to represent:
- `InstIdAsType`: an `InstId` diagnostic argument that represents a type
expression that should be included in the diagnostic
- `InstIdAsTypeOfExpr`: an `InstId` diagnostic argument that represents
an expression whose type should be included in the diagnostic
For these cases, we can produce more user-friendly descriptions of a
type than we can with a canonicalized `TypeId`. Add comments to
discourage using `TypeId` diagnostic arguments when one of the above can
be used, and move over existing uses where it's straightforward to do
so.
Move type stringification code to its own files and out of `SemIR::File`
to make `File` smaller and to further discourage the direct use of the
stringification logic.
Also update type printing to include the `` ` `` delimiters surrounding
the type. The intent is that we will eventually want to include other
information when formatting a type, like Clang does when printing a
typedef (`'string' (aka 'std::basic_string<char>')`), and such
formatting requires that the diagnostic machinery produces the `` ` ``s
itself.
There are a couple of cases where we really want to format valid Carbon
type syntax directly into a diagnostic, rather than an `aka` or similar,
because the diagnostic text includes part of the type itself, for
example: ``"consider using `partial {0}`"``. For such cases, a `Raw`
form of the diagnostic argument types is added: `TypeIdAsRawType` and
`InstIdAsRawType`. In principle we could instead use ``"consider using
`partial {0:raw}`"``, but our diagnostic machinery isn't set up for
that.
---------
Co-authored-by: josh11b <15258583+josh11b@users.noreply.github.com>
This is a primarily automated change:
- Search & replace for capitalization
-
`(CARBON_DIAGNOSTIC\((?:\n\s+)?\w+,(?:\n\s+)?\s\w+,(?:\n\s+)?\s")([A-Z])`
- `$1\L$2`
- Search & replace for period
-
`(CARBON_DIAGNOSTIC\((?:\n\s+)?\w+,(?:\n\s+)?\s\w+,(?:\n\s+)?\s"(?:[^)]|\n)+)\.("[,)])`
- `$1$2`
- Limited search & replace for `ERROR: ` -> `error: ` in streamed things
- Leaving a TODO for command_line because there's more cleanup that can
be done there
- Modify diagnostic_consumer.cpp
- ERROR -> error
- WARNING -> warning
---------
Co-authored-by: Richard Smith <richard@metafoo.co.uk>
This is for consistency with #4120. Similar to that, we can use
overloads on the typed NodeId rather than individually named handlers.
There isn't the same caller benefit here though, since the calls from
check.cpp are already boilerplate.
I'm trying to increase the distinction between BuiltinKind and
BuiltinFunctionKind. BuiltinKind is for instructions,
BuiltinFunctionKind is for function definitions. To get to this point,
I'm doing a few changes:
- BuiltinKind -> BuiltinInstKind
- builtin_kind.* -> builtin_inst_kind.*: filename consistency
- Builtin -> BuiltinInst: mainly for consistency with the above
- Builtin::builtin_kind -> BuiltinInst::builtin_inst_kind: somewhat
repetitive but seems like a consistent edit
- Function::builtin_kind -> Function::builtin_function_kind: seems a
useful distinction
I'm leaving alone things like (and mentioning in case there's a desire
for more renames):
- InstId::BuiltinError, InstId::ForBuiltin: these I think are more
apparent because they're directly associated with Inst.
- GetBuiltinICmpPredicate in lowering: maybe builtin function handling
should be in its own file, but these local names don't feel problematic
to me.
- GetBuiltinType, BuildBuiltinValueRepr, PerformBuiltinIntComparison:
similar to the above, names don't feel too problematic
Require mapping from a `ConstantId` to an `InstId` to go through the
`ConstantValueStore`.
This is a preparatory step for an upcoming generics change where
symbolic `ConstantId`s are no longer just a thin wrapper around an
`InstId` but instead are indexes into a table with additional
information about the symbolic constant beyond its `InstId`.
Most of these are places where we failed to include a header file and
simply never got an error about this. The fix is to include the header
file.
Most other cases are functions that should have been marked `static` but
were not. Finding all of these was a main motivation for me enabling the
warning despite how much work it is.
One complicating factor was that we weren't including the `handle.h` for
all the state-based handler functions. While this isn't a tiny amount of
code, it is just declarations and doesn't add any extra dependencies. It
also lets us have the checking for which functions need to be `static`
and which don't. For the `parse` library I had to add the `handle.h`
header as well, I tried to match the design of it in `check`.
I have also had to work around a bug in the warning, but given the value
it seems to be providing, that seems reasonable. I've filed the bug
upstream: https://github.com/llvm/llvm-project/issues/94138
I also had to use some hacks to work around limitations of Bazel rules
that wrap `cc_library` rules and don't expose `copts`. I filed a bug for
`cc_proto_library` specifically:
~https://github.com/bazelbuild/bazel/issues/22610~https://github.com/bazelbuild/bazel/issues/4446
Trying to conform with #4009. Changes SemIR::LocIdAndInst construction
to root out struct init cases with AddInst and related functions. I'm
using templating of AddInst functions in order to avoid `AddInst(loc_id,
InstName{...})` and instead have `AddInst<InstName>(loc_id, {...})` with
I think similar readability results. There are a couple cases where inst
construction is templated and so designated initializers couldn't be
used, so this may be better for those in particular due to the extra
type enforcement.
This probably doesn't clean up every last case, but I was trying to get
the bulk at once without bleeding over into less related changes.
---------
Co-authored-by: Richard Smith <richard@metafoo.co.uk>
The purpose of this change is to allow something such as a FunctionDecl
instruction to note an imported instruction as the "loc_id". Note that
doesn't occur here: this change is already very sweeping in edits. There
is no testdata affected, intended to show equivalent behavior.
We might want to consolidate NodeId references towards LocationId, but
if that's preferred, I'd still like to split it out. A lot of this just
piping through LocationId where it's a build error otherwise, enough
that imports should be able to start using it for diagnostics.
ValueStores are added but still unused -- just flushing out structure
for review.
Restructuring SemIRLocation is necessary to use LocationId this way. For
TokenOnly, it's not getting used in Parse, so I migrated it to Check and
it's now specific to SemIRLocation.
I also considered making LocationId reference an InstId (which would
need to be an ImportRef) instead of an ImportIRInstId. However, that
would've required import.cpp to add instructions for decls which are
reached during resolution -- we typically don't have an inst ready for
use. An extra inst is essentially 16 bytes in InstId's ValueStore + 4
bytes in LocationId's ValueStore, whereas this is 8 bytes per.
This was previously discussed at
https://discord.com/channels/655572317891461132/655578254970716160/1209975051588210729.
I'm initiating this mainly because we typically use "id" suffixes to
indicate an `IdBase` being passed around and the non-id suffix of
`parse_node` suggests at it carrying more data than it actually does.
There used to be more reason for avoiding `node_id` because
`SemIR::InstId` used to be named `NodeId`, but that's no longer
necessary. As a consequence, I'd like to rename `parse_node` to more
precisely reflect its type.
In full, this is doing:
```
parse_node_kind -> node_kind
parse_node -> node_id
ParseNodeCategory -> NodeCategory
ParseNodeKind -> NodeKind
ParseNode -> NodeId
```
This is primarily in check and sem_ir, but with some `parse_node_kind`
references in parse too.
Pluralization is consistent with name forms on both sides, so that
wasn't part of my replacements.
Note we may also want to do this with NameId, maybe some other things,
but the TypeId use is pretty broad and repetitive -- I thought I'd start
with it first.
In array indexing, move the check for an out-of-bounds index into the
constant evaluation logic, so that we will also benefit from it when
constant evaluating a compile-time function.
In tuple indexing, require a template constant index instead of an
integer literal.
The parse nodes are still tracked as part of the same value store
interface in order to ensure parity, but they're split out from Inst
itself in order to reduce the size of Inst -- the expectation is that
they don't need to be passed around quite as much.
This change doesn't actually reduce the passing very much, although
there are hints of it: AddInstAndPush doesn't typically need a separate
parse node from the one on the Inst itself, for example. In a couple
spots I changed code to rely a little more on the InstId until the
ParseNode is needed, but it's very low hanging fruit where done. I think
convert could do more to not eagerly fetch the parse node before its
use, but more cleanup felt it would be easier to handle separately. I'm
currently viewing this as making such cleanup _possible_ rather than
executing on it up-front.
But also, I want to make sure there's a consensus to head in this
direction before pulling the trigger. We speculated that this would
result in the parse node being passed around less, and I do think that's
the case, although it's a bit fuzzy in the change.
---------
Co-authored-by: Richard Smith <richard@metafoo.co.uk>
Goal is to increase type safety, though more work needs to be done (see
added TODOs).
Note that, after this change, check handlers corresponding to deleted
parse node kinds will no longer compile.
---------
Co-authored-by: Chandler Carruth <chandlerc@gmail.com>
Most of the calls to `StringifyType` already passed `true` for
`in_type_context`. Checking the rest, I found that every one of them was
already sufficiently clear that they were printing a type, or could be
made so with a very small change to the diagnostic text.
I was suggesting this because `FloatingPoint` is pretty long. `int` and
`float` should be familiar abbreviations. `unsigned` should be familiar
to developers too, but `UnsignedInt` still feels usefully clearer for
the additional chars.
These are manual fixes; mostly from clang-tidy, some from clangd (which
notes unused includes).
In typed_insts, adding inlline due to misc-definitions-in-headers. Per
discussion, clang-tidy is wrong, but inline silences it.
For parameter name skew in definition versus declaration, I'm just using
the name from the definition.
---------
Co-authored-by: Richard Smith <richard@metafoo.co.uk>
1. In general, `semantics_ir` -> `sem_ir`, to match the directory name.
2. For the list of `ValueStore`-related accessors on `SemIR::File`, add
them to `check`'s `Context` object, shortening access.
Finishing what #3316 started, add more bespoke ValueStore-like
structures to File. With this, the things which previously had somewhat
boilerplate Add/Get functions are now all on side classes, giving a
uniform style of API for calling.
Note, I was on the fence about making things public on ValueStore. If
it's preferred that I make some things there protected I certainly can,
there's just a trade-off that may mean more distinct child/wrapper
types.
Split `node.h` into separate files for ID types (`id.h`) and for typed
nodes (`typed_nodes.h`). The per-node-kind data is now specified as part
of declaring the typed nodes, and is removed from the node kinds
x-macros, which now simply enumerate the node kinds.