This also switches to a more Bazel-based install layout, skipping the
FHS-based synthetic layout. The FHS-based layout is still reconstructed
explicitly when building an installable tar-ball.
The biggest change is to configure the just-built install as a Bazel
toolchain, including allowing it to build its own runtime libraries as
native Bazel libraries. This removes the need for a monolithic runtimes
build, all of that code logic is removed.
This should also pave the way to using the just-built toolchain for
doing a full 3-stage bootstrap. Building the 2nd stage is included here
as it was a particularly effective way to test that the Bazel
integration was fully working. Adding a 3rd-stage check for stability is
future work, but should be pretty easy.
There is a down-side: this uses the busybox to do the runtimes
compilation, which means they will be re-built after ~any change to
Carbon. However, the integration with Bazel should largely pay for this,
and we can continue to factor the tests away from depending on built
runtimes in most cases.
Now that we're building and testing the runtimes more directly, this
surfaced a problem with the layout of runtimes on macOS that is fixed
here. All of the Darwin OSes use a custom layout for their resource
directory compared to other targets. We now model this in both the C++
built runtimes and the Bazel built runtimes.
Assisted-by: Gemini via Antigravity
Previously, we used the FHS "prefix" concept as the basis of the
install, but this makes it hard to integrate an installed toolchain with
Bazel (or similar) build system where it wants the "root" of the
toolchain to have some specific files (`MODULES.bazel` or
`BUILD.bazel`), and cannot reference anything outside that directory
tree.
An easy solution is to make the `lib/carbon` directory the root of the
install and never walking up from it. Then we simply have a `bin/carbon`
symlink to the busybox that is useful for getting the command into the
PATH, but isn't used for anything else. The FHS-constrained install
paths surround a root we fully control the layout and files within.
While initially motivated by trying to make a single toolchain structure
that works both for installation and for Bazel, it actually makes the
paths we end up using in the toolchain much simpler. We no longer have
awkward `.../lib/carbon/../../lib/carbon/...` sequences in the toolchain
which is cleaner and even a (trivial) efficiency gain.
As I was doing this I noticed several out-of-date comments that I tried
to fix, and I tried to improve some code reuse rather than re-computing
paths.
---------
Co-authored-by: Geoff Romer <gromer@google.com>
When building in Bazel actions, notably building runtimes, using
absolute paths makes the results non-hermetic and generally less
cache-friendly.
This restructures the code to only form an absolute path as part of the
`bazel run` change of working directory. It also tries to make the API
for doing this a bit more clear by taking the `exe_path` and
transforming it internally.
To support this, this PR also generalizes the `RemovingDir` to support
relative paths. While these can be tricky -- the working directory needs
to not change while they exist -- that isn't a reason to fully exclude
them and they're useful for implementing relative-path runtimes, etc.
Previously this was kept in `//toolchain/install` so it would be near to
the code that actually defines the installation layout. However, that
creates somewhat unfortunate dependency cycles between
`//toolchain/install` and other directories. Exacerbating this, a
subsequent PR is likely to add dependencies on it from
`//toolchain/base` itself that suggests that is the correct layering.
This PR just moves the code mechanically with as few other edits as
possible.