This shifts the Bazel toolchain configuration of our installation to
build all of the Clang runtimes Carbon uses on-demand natively in Bazel.
We export the information about how to build into a generated Starlark
file, and emit BUILD files and Starlark logic into the installation to
orchestrate the build.
This requires some complex management of Bazel toolchains -- we need to
first set-up a "runtimes toolchain" that doesn't have runtimes of its
own, but can be used to _build_ runtimes. Then we build the runtimes
using that toolchain, and assemble them into the standard layout for a
Carbon runtimes tree. Finally we configure the _actual_ toolchain with
this built tree.
Currently, this is only setup for the installed toolchain, but I plan to
factor this runtimes build into one that can be used directly as well to
break up the monolithic runtimes build step into Bazel-integrated build
of the runtimes. This will also serve as the foundation for adding
bootstrapping support directly to our Bazel build.
---------
Co-authored-by: Dana Jansens <danakj@orodu.net>
This moves the most complex of the logic fully into Starlark: both the
many different platform sources list, and the overriding of generic
files with architecture specific files.
This also fixes significant bugs in the AArch64 build where we were
skipping numerous files: all of the outlined atomics and `emupac.cpp`.
This PR forcibly disables `emupac.cpp` as fixing that will require a
more significant change.
This isn't as interesting as others, as it only involves compile
options.
It also adds a missing flag of `-fno-lto` as these objects can't be
LTO-ed.
---------
Co-authored-by: Richard Smith <richard@metafoo.co.uk>
The goal here is to be able to construct a build of the runtimes
directly in Bazel, or by emitting `BUILD` files, or by emitting into C++
code and using that on-demand. For that, we want a single source of
truth, and that source in Starlark.
This should also make the information more generally useful, and so I'm
moving as much as I can into the LLVM Bazel build. Apologies as that
makes the diffs extra annoying.
I do plan on upstreaming the Bazel parts of this, but would like to get
everything working in Carbon and stabilized first.
While here, I've also made a change suggested for the future in the
initial review by lifting the C++ template out of a string literal in
the `.bzl` file, and into an actual separate C++ file.
This only moves libc++, libc++abi, and libunwind. I want to get those
three working end-to-end before I work on the builtins or `crtbegin` and
`crtend`, as those have a bunch of additional complexity.
This also only uses the info in the C++ on-demand build. It seemed like
a reasonable increment to start code review, and my plan is to work on
other build strategies in a follow-up PR. If that doesn't work, let me
know and I'll come back once I have at least a second use of the info
here.
This brings some fixes:
- The handling of `zlib` and `zstd` are much cleaner
- Three of our patches are no longer needed
This also includes the fixes from #6562
It also moves us from `zlib` to `zlib-ng` which is a much better basis
for what we want, and likely makes our toolchain faster when generating
debug info at least.
It fixes another API change in terms of which headers provide the
`createInvocation` we use.
Lastly, it cleans up the deps test to correctly recognize the wrappers
for `zlib-ng` and `zstd`, as well as improving the documentation for why
we allow dependencies on them.
This builds on the previous work to flesh out more on-demand runtimes
building. It adds building of the `libc++.a` archive runtime.
A number of changes are required for this to work:
- The runtimes build infrastructure needs to support building sources
from multiple parts of LLVM rather than a single part. We do this by
lifting the root of the runtimes source paths up a level to a common
runtimes tree, and installing the runtimes sources below this
directory.
- Both libc++ and libc++abi runtimes sources need to be installed, and
we even need to install some interesting parts of llvm-libc that are
used in the build of libc++.
- We need to generate the site configuration header file for libc++ from
the CMake template. This includes both setting up a set of
platform-independent defines and introducing some basic Bazel support
for processing the CMake template itself.
Doing all of this also exposed some missing features and limitations of
the runtimes building infrastructure that are addressed here.
One note is that all of this just adds libc++ to the explicit
`build-runtimes` command for testing. It doesn't yet trigger
automatically building these prior to linking, or configuring any of the
other subcommands to automatically use these runtimes. All of that will
come in follow-up PRs.
Also, this makes the `clang_runtimes_test` ... _very_ slow in our
default build configuration. Compiling libc++, even with many threads on
a large Linux server requires up to 50 seconds. I'm open to any
suggestions on how to handle this, including disabling the test in
non-optimized builds. I have some ideas to speed this up, but
fundamentally building libc++ is... not cheap.
I did look at some of the existing Bazel tools to process the CMake
template, but they all seemed significantly more complex than what we
need and didn't have broad adoption. Given that, it seemed slightly
better to just roll our own given the simple format.
Two of the new LLVM patch are currently under review upstream and so
hopefully temporary:
- https://github.com/llvm/llvm-project/pull/169155
- https://github.com/llvm/llvm-project/pull/169292
This is the first real step towards building libc++ itself, and fleshes
out both the core runtimes management logic and the archive-based
runtimes logic for a quite simple runtime.
Nothing here causes us to _use_ libunwind, and in fact this doesn't
include even the "on-demand" aspect of building `libunwind`. Instead,
this just wires it up to the explicit `build-runtimes` subcommand for
simple testing. The full integration along side the target directory is
future work.
This removes the need for a patch and improves on the quality of the
rules significantly. A follow-up PR will use this to apply a number of
fixes to how we build the runtimes.
This is the first step to having Clang's runtime libraries fully
available for the Carbon toolchain. This PR focuses on the lowest level
runtimes, the CRT files and the builtins library.
The goal is to intercept Clang runs where it needs these
target-dependent pieces to be available, and build them on demand using
our Clang-running infrastructure. This avoids most of the subprocess
overhead, but there is still some due to missing features in Clang.
This requires exporting the sources for these runtimes from the Bazel
build, and installing them in our target-independent resource directory.
We then build a simplified "build" of these sources within the
`ClangRunner` itself to produce the specific artifacts and layout
expected by Clang.
It also required fixing our use of Clang on macOS to have a default
system root in order to successfully compile or link.
It also required cleaning up how the `ClangRunner` used target
information more generally -- instead of taking the target as
a constructor parameter, it manages its target internally and relies on
the Clang target-specifying command line flags.
I looked at whether we could split this into another layer separate from
the `ClangRunner`, but that proved frustratingly difficult to manage.
While we support building these on-demand as part of a detected link,
that doesn't seem feasible as we don't have the necessary separation
between compilation runs of Clang and link runs of Clang. However,
I have tried to factor the internals to provide as clear of separation
as I could across these.
I have also created a stand-alone subcommand to directly build the
runtimes which allows for easy testing. It also supports building them
into a specific directory, and that directory can in turn be passed to
a Clang invocation. This is designed to work both at the API level with
`ClangRunner` and at the subcommand level.
Currently, the only part of the commandline that is detected and
forwarded to the runtimes build is the target. Eventually, the plan is
to expand this so that we can build a maximally tailored set of runtimes
for a given compilation.
The other big TODO here is to actually implement caching storage of
these runtimes so they aren't built on every execution. Right now, this
uses a somewhat hack-y build of a temporary directory, but this isn't
expected to be suitable long-term. Building these runtimes on *every*
link makes those commands take approximately 15 seconds with an ASan
build like our default development build, and just over 2 seconds in an
optimized build. Because of this, I've kept all of this disabled by
default for now. The goal is that once caching and some other
improvements land, we can enable this by default.
---------
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>
Co-authored-by: Richard Smith <richard@metafoo.co.uk>
- The actual reason I started this: minor lowering updates in the golden
LLVM IR
- Process.inc changed enough to need a patch context update.
- https://github.com/llvm/llvm-project/pull/123126 added `proto_library`
uses without a `load`, which is broken in bazel 8
- Just commenting these out because we don't use them. I'll follow up
separately about a possible fix, but continuing to use `WORKSPACE` is a
bigger issue LLVM probably should address.
- Note this update is also triggering removal of `migrate_cpp`, in #4887
Update the compiler-rt patch (maybe this could be upstreamed, or try out
https://github.com/google/fuzztest?) and handle the ThreadPool ->
DefaultThreadPool rename.
Building on #3505, the toolchain and llvm rules require a little more
special-casing to get them to work well. This also moves
libprotobuffer_mutator, but that one's more minor. The migration
encounters more quirks in repo naming as seen by various queries.
This changes some of the toolchain work that was recently done for bazel
7 in #3496, dropping a bzl file I'd suggested to add, instead using
`:all` for toolchain registration. (somewhat as an improvement, somewhat
just to avoid a `load`)
Remaining in the WORKSPACE are example code repos and tree sitter rules.
Neither of these are part of the main toolchain builds, and so will
probably be lower impact if there's a good solution for them.