At present, `var *;` is a crash because it has errors that weren't being properly stored/handled. This changes the handling to give more to track invalid parses in patterns.
I'm suspicious this is responsible for some OOMs in fuzzing... Specifically, it dumps a really big parse tree, then the auto fuzzing system OOMs trying to cache the entire output in memory.
`self` wasn't being handled in expression logic, only parameter logic. This is needed for `self.x`.
Also renames SelfDeducedParameter to SelfIdentifier because it's parsed fairly consistently with Identifier; this better represents the situations where `self` will need to be handled, it's where `Identifier` is allowed (although `Identifier` could also refer to a type... but I still think `SelfDeducedParameter` is a more difficult to understand name).
This was bugging me after I saw all the strings; it feels like this is why we have EnumBase on the toolchain side.
I've included the move of EnumBase to //common because I figured it's reasonable to evaluate together; if we don't want EnumBase in this case, it doesn't make sense to move.
I've been heading this route with other parts of the parser because the overhead of adding enums and then switching on them felt tedious, and odd from a performance perspective to make calls when the caller knew the value to use. My leaning is towards this approach that makes it clearer what's actually different between the modes, and allows removing BraceExpressionKindToParserState. It's a mild code size decrease.
Also cleans up some comments about related parse nodes. Currently basic and not heavily validated.
Co-authored-by: Richard Smith <richard@metafoo.co.uk>
This makes it possible to specify both deduced and regular parameters on types. It reorganizes the handling of parameter lists in order to allow more reuse of code in this approach. Both functions and types use the new DeclarationNameAndParams handling. Overall the goal here is to take advantage of commonality in structure.
Regarding destructors, the likely approach would be to use ParameterListAsDeduced directly because `destructor` is a keyword with no declaration name and no regular parameters.
This is just a mild simplification to address repeat macro use. I'm hoping it makes it clearer and easier in parser_state.def to write down the multiple variants.
I'm writing these macros in a simple form that I think is easy to read, versus some complex macro recursion which I think is _possible_ but would be harder to reason. And, we don't really need arbitrary arg counts -- this is probably going to stay fairly limited long-term, although I could easily see something like a half dozen in some cases so maybe I'll be wrong and it'll go higher. But, I feel like these macros still make it easier to focus on the _intent_ of cases, rather than visually comparing each line for differences.
Co-authored-by: Chandler Carruth <chandlerc@gmail.com>
We could similarly add others -- this is intended to make it easy to add more that parse essentially the same.
The functionality expected is that types will use GetDeclarationContext in order to error on certain functionality in the declaration scope loop. e.g., with how constraints and interfaces currently don't allow definitions.
I've only moved out `package` because it's only valid on the top line. It might still be good to parse it later, but with slightly different logic because it would always be an error, and the declaration context isn't quite the right framing for that.
Also unifies some errors with `fn`.
Depends on #2646
Right now, deduced parameter handling is very narrow to `self` support. This folds it into pattern handling, which should eventually be a superset of deduced parameter support, so this will avoid more duplication of logic.
Note, this subtly adds handling of multiple deduced parameters, but not generic parameters (`:!`) so it's still not quite right.
The comments in parse_node_kind.def capture the change being made here.
Before:
```
// _external_: DeclaredName
// InterfaceBodyStart
// _external_: statements
// InterfaceBodyEnd
// InterfaceDefinition
```
After:
```
// InterfaceIntroducer
// DeclaredName
// InterfaceDefinitionStart
// _external_: declarations
// InterfaceDefinition
```
Really I just want to treat introduced things consistently. `var` defines my philosophy here: it doesn't always have a `DeclaredName`, so the `VarIntroducer` _must_ be the bounding node. By being consistent with that, I believe that overall the structure becomes easier to understand (that is, there are fewer inconsistencies to understand).
This also adds InterfaceDeclaration, since I think it can be predicted we'll have that, and it's helpful for making recover consistent with HandleDeclarationError.
Similarly, I'm also trying to standardize the loop processing a little with HandleDeclarationLoop. In the current approach, InterfaceDefinitionFinish isn't a necessary state, so I'm removing it.
Per [discussion](https://discord.com/channels/655572317891461132/655578254970716160/1078427629427904563), there's a preference for having the support this enables in the parser. For example, that the parser should detect and error on a non-default interface function's definition.
However, we do need to handle nesting of declarations. We could do that by making this a stack. I think though that it'll be more efficient to keep using state_stack_, since it'll be called in places which are a limited number of steps from the actual state. That may already be in cache since we frequently look at state_stack_, so I'm uncertain that maintaining an additional stack would be a net benefit.
Adjusts handling of class constants (`static const`) to use CamelCase. This probably better reflects how we use it in C++ code, treating as appropriate for CamelCase instead of under_score.
Fixes adding_children to be preorder in caller (not sure why this wasn't automated).
No automated changes.
Just opening files in vscode and seeing what clangd flags.
Some edits to ostream.h to stop it from getting flagged (the usage pattern means it's not always obviously used).
The intent here is that changes to prelude.carbon shouldn't break every test that expects some error from prelude.carbon; that would be too fragile. As a consequence, this effectively ignores the line number in prelude.carbon.
This is a little complex because we don't know which line in the original source file is actually causing the error, just that there is an error. Also, the previous look-behind approach required a fixed-with prefix, whereas we want a little more than that in order to capture the filename for comparison.
This would be hard to do with extra_check_replacement because the path to bazel.runfiles is complex to calculate. As a consequence, this is basically all new code.
Co-authored-by: Richard Smith <richard@metafoo.co.uk>
Reals were mostly handled, but this PR adds storage of them. It also switches a little towards the FloatingPointType semantic from TokenizedBuffer.
While real literals like `1.0` were handled, the type literals were not. This just adds `f64`, similar to how I also only support `i32`.
The String type literal wasn't used, so I've added support in lexer and parser. Per discussion with @zygoloid String might be renamed based on the newer type literal plan, but it's still String in explorer and the design, so this is just consistent.
The builtin_types.carbon tests the three basic types that are there right now. The test is added to both parser and semantics so that it's clear what the state is in both stages.
There were some notes about default constructors being required in parse_tree.h, but they don't seem to be. Removing the default constructor forces the explicit `::Invalid` where there's no value immediately being assigned, which works fine for existing code. I think this actually reduces the chance of accidents more than the prior default-construct-as-invalid approach.
Using the same const/constexpr done in EnumBase, adds Invalid and Builtin* values to replace Make functions that produced the same. This should make it clearer at call sites what the cost actually is, and reduces the syntactic overhead for MakeBuiltinReference in particular.
Really, this is that MakeBuiltinReference has been feeling pretty verbose, so I did that, and then one MakeInvalid is right next to it, and then obviously I should replace the other MakeInvalid for consistency...
The comment on FunctionParameterFinish is actually correct (`1. FunctionParameter`), just a typo in the implementation. It specifically failed parsing at the comma after the 2nd param, regardless of whether there were more params.
Fundamentally this `.Print()` is wrong for debug output at present because `.fixed_spelling()` can be empty. It's also inconsistent with other enums to use it. We frequently print tokens for debugging, and it's easy to forget to specify `.name()` there.
Diagnostics use formatv, so we can provide a format_provider and address it in one spot that way. It also makes it harder to just forget to do the right thing.
This somewhat abuses control-flow macro handling in `clang-format` to get the behavior we want. Fortunately, I don't think we're ever likely to want this for its intended purpose so it seems harmless to co-opt it like this. If we really wanted, we can narrow it to `if`-macros, but I picked the simpler option to start.
FWIW, I tried all the other macro formatting special cases to see if one would work but it didn't. Might be worth filing a feature request to get a `TypeDefinitionMacros` setting to compliment `TypenameMacros` and format like this does, but it seems (very) low priority.
Also make minor updates to the skeletal design in
docs/design/name_lookup.md following #2113, as there are no longer any prelude names that are made available to unqualified name lookup by default.
Add `type` to the keyword list in
docs/design/lexical_conventions/words.md, following #2360.
The goal here is to (significantly) reduce the boilerplate needed when defining classes that wrap enums, especially those managed with the `.def`-file style X-macros that are common in the toolchain.
This should also provide both better and more consistent functionality to those classes once ported over to it.
Initially, only `ParserState`, `SemanticsNodeKind`, and `SemanticsBuiltinKind` are ported as these were also the three that JonMeow ported in his original pull/2453 "option 5". This is heavily based on that version of the code.
Goals I was considering that influenced the design:
- Keep the individual enum-wrapping classes as simple and easy to read as possible. Especially important is keeping the `.def` files that are often filled with really important documentation clean and easy to maintain over time.
- Don't rely on computed `#include`s as that is an especially dark corner of the preprocessor and breaks some build systems.
- Have a really good API of the enum-wrapping class, including nice constant names for the values, easy printing, and even easy debugger-callable methods to get the name (as opposed to the integer value).
- Keep the API that users interact with in the base class as clean and easy to read as possible.
- Reduce the boiler plate for each instance of these as much as possible.
- Avoid excessive inline generated code or constants that would result in steady growth in object file sizes and linker effort doing deduplication.
These goals aren't always compatible, so we end up needing to pick a compromise between them when in tension. I think this version is a pretty good compromise.
The original version I started with already pull most of the API into a CRTP-style base class. This version pulls *all* of the common API. This is the main tool for getting consistency and avoiding duplication. However, connecting this base class to the individual enum wrappers is still difficult. Some specific changes here that try to do as much as possible there:
- Use a slightly fancier macro pattern to reduce the boilerplate of defining the raw `enum class` prior to the wrapper class.
- Use a macro to simplify naming the base class.
- Move the name table to a `.cpp` file to avoid every inclusion generating a complete copy of the strings (that the linker has to deduplicate). This is done with some care to sharply reduce the boilerplate needed in that `.cpp` file.
- Sink the name _API_ fully into the CRTP base class. This requires some significant complexity in the implementation, but all of that is hidden behind a single implementation detail macro, and the API itself is simple and readable. This also makes it much more reasonable to test the entire system a single time next to the base class.
This version also moves from constant factory functions to normal constants. This requires two batches -- first a declaration, and then a definition -- but the API result is significantly better and similar to the original option, the macro structure reduces the cost of these. Unfortunately that makes the adoption a bit noisy, but I think its worth the churn.
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>
The problem I'm trying to solve is: `var x: i32 = x;`. This change makes it so that name lookup fails, by removing `x` from name lookup between the `=` and `;`.
`var x: i32` still adds to name lookup to handle future situations like `var (x: i32, x: i32);` which is still a redefinition of `x`; if we don't add `x` to name lookup, it gets harder to catch that example.
The VariableDeclaration/VariableInitializer refactor in ParseTree supports this by given a bracketing-like structure for semantics to cue that it's entering an initialization expression. With this, VariableInitializer can remove the name lookup and queue it to be restored. VariableDeclaration doesn't need to change too much since it's still bracketed by VariableIntroducer, and so we just traverse slightly differently.
Note this also incidentally changes a little about NameReference, that it's returning the storage consistently instead of the name. You can see this e.g. in global_lookup.carbon, `Assign(node8, node4): node2;` using node4 (VarStorage) instead of Node5 (BindName). Really either _could_ work, since from a BindName we can get to the VarStorage, and that may be reason to switch later if we find it preferable to have the BindName for whatever reason.
But the *actual* value in NameLookup is a BindName so that errors can associate with the _name_ instead of the "storage" parse node, which is currently the `:`. This is mainly for fail_duplicate_decl.carbon, which has a "Previous definition" note that points at the storage's parse node.
In theory we're doing a central registry so that we can ensure there's at least one test for each. This isn't doing that, but I'm trying to validate that the central registry isn't leading to duplicates or abandoned checks (and catching a couple of each).
This switches to single list storage of SemanticsNode. The driving motivation behind this is to simplify cross-references within a given IR. Types of nodes will frequently refer to other blocks. This causes a significant increase in the number of cross-references, which can become difficult to manage (and reason about). By reducing to a single list of nodes, cross-references are only needed when crossing IR boundaries.
Because cross-references now only have 2 things to track (IR and index), they can be a regular SemanticsNode and don't need further indirection. This wasn't motivating, but feels like it reinforces the simplification.
Note this isn't being used to deduplicate nodes, at least right now. That could lead to difficult-to-update situations, but also most nodes are associated with the underlying ParseTree::Node in order to track sources for diagnostics; as a consequence, nodes representing equal text in different source locations wouldn't be the same node. There may be future opportunities here, discussed with @zygoloid, but no action is taken at present.
We may eventually want to switch the storage of NodeBlocks to have `[start, end)` ranges instead of individual numbers, but I'm leaving that alone for now.
As an aside, I noticed I was accidentally overloading the copy constructor on SemanticsIR. I've added some disambiguation on that, but am not deleting the copy constructor per style advice (even though the type should never be copied due to storage size).
codespell tries to change `CrossReference -> cross-reference` so disabling it there.
Doing some sorting of functions / enums (generally speaking, I've been trying to keep these loosely lexically sorted for lack of a better ordering).
Also removes some code that seems to be dead, and a minor TODO comment fix.
A quick check suggests this isn't necessary -- probably because the implicit enum cast is used for comparisons. I think this adds a lot to the boilerplate feel of these types, so if we can remove it there's a lot less sharing to do.
This is somewhat based on the name vs Name difference, but I figured I'd split it out and just sweep up the API on the whole while looking at a different approach to #2453
Printing intermediate state should be helpful to be able to examine the input when debugging later steps.
Intermediate state is hard to trace from the individual libraries since they don't know whether `dump` is going to print the state, so this moves some trace logic into the driver which is better equipped to make the decision.
I think it'd be helpful to examine what the parse tree looks like in failure cases.
Note, I'm not sure that the behavior of the recovery situations is correct; the test had been asserting that the parse tree should indicate it's error free. However, this means that the only signal the the driver that the input is invalid is that the diagnostic emitter was used. I think it may be important to have it return a non-zero error to prevent compile, or we can turn these into warnings but then "requiring a space" is wrong.
Either way, that's a concern I have with the pre-existing recovery behavior: I'm just trying to highlight it as I make this change, because now the test is really that nodes aren't tagged with has_error.
Initially I'd added this to lexer, this includes parser and semantics. Also adds ComparableIndexBase to unify a few common cases where <> comparisons are supported.
Co-authored-by: Richard Smith <richard@metafoo.co.uk>
LLVM's bazel build has changed a bit, so this updates the tree for that.
LLVM is also moving `llvm::Optional` to match the standard API, but it seemed simpler to just switch to `std::optional`.
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>
- Finishes remaining "todo" parse nodes.
- Improving error recovery for invalid designators and structs, so that the parse tree still looks similar to a valid parse tree.
- Call expressions now have the thing being called as a child (of the start) instead of a sibling.
- Use of Start is replacing use of End in several parse nodes, like structs and call expressions.
- Adjusting documentation of parse node structures in an attempt to make it more consistent and understandable.
- The current state for interfaces and if/else is mostly being documented, not altered.
This works on multiple statements to make them better for the bracketing model. Stub nodes are added in more cases of invalid syntax, simply so that the semantics has reliably structured input. Comments in parse_node_kind.def now try to show the expected parse tree structure in postorder form.
This labels If, While, and For a little differently in parse nodes so that at the start of the postorder traversal, it'll already be available to semantics which structure is being processed. I need to do a little more with If in particular, but this felt like a reasonable stopping point.
While this makes significant parser changes, the changes to parser_state.def are minimal, mostly naming-related. The actual flow isn't substantively changed, just a couple minor names and the new As(If|While) state which allows distinguishing IfCondition and WhileCondition.
Co-authored-by: Chandler Carruth <chandlerc@gmail.com>
First change towards re-implementing interfaces using the new parser. I kept it small to make sure we are on the same page regarding stack states and how the parse tree should look like.
Co-authored-by: ergawy <kareem.ergawy@guardsquare.com>
This switches the Verify method to walk postorder so that we can see how much subtree_size is really used, and shift towards removing it. It also starts calling Verify.
Also, I think I'd lost the reserve/size check during Parser refactoring, so I'm putting that back in as part of Verify.
Co-authored-by: Chandler Carruth <chandlerc@gmail.com>