These changes should make output more stable when builtins are added to semantics. By omitting them from nodes and printing nodes as "relative to the last builtin", I should be able to add and remove builtins without automatically affecting every test. Also by printing builtin nodes as `nodeNameOfBuiltin`, it's a little easier to understand what's going on (for me, at least).
This is starting to build out actual lowering logic, for a really simple `fn Main() -> i32 { return 0; }`
Notes for achieving this:
- In semantics, currently function names are bound separate from the signature. When emitting IR, this turns out to be inconvenient because we want to know the name when we process the declaration and the definition. This change addresses that by merging the name into the FunctionDeclaration node, which is also accessible from the definition. It removes the separate BindName. This should be the cause of all the test changes in semantics, because the IR generated changes.
- Add a "Lowering" class which I'm using to hold the llvm builder state. This class now has minimal support for the SemanticsIR generated by the above example.
- In the "Lowering", values from expressions are stored in a DenseMap. I'll keep thinking about whether there's a cleaner way to achieve this, and I'd call it a temporary solution for now. However, this is how the `0` in `return 0` gets properly associated across SemanticsIR instructions, and it'll frequently be an issue in less trivial cases.
This makes TokenizedBuffer more consistent with ParseTree and SemanticsIR, which also wrap with [] to produce a sequence value.
It also makes it possible in driver.cpp to just prefix the line with a name, so it ends up with:
var_name: [
(content)
]
Noticed this due to bracketing comments on #2443 and trying to think of better answers. With this, we can also say that the [] bracket a variable.
Printing intermediate state should be helpful to be able to examine the input when debugging later steps.
Intermediate state is hard to trace from the individual libraries since they don't know whether `dump` is going to print the state, so this moves some trace logic into the driver which is better equipped to make the decision.
This is a first pass at what semantic type checking might look like. Types propagate along nodes, we use an InvalidType object when there's an error, and once there's an InvalidType we stop doing so much type checking.
This adds some RealLiteral handling in order to get type mismatches. I'm cautious about creating some real value for SemanticsIR (since the tokenized buffer version is a bit constrained), so I'm not doing that yet. But I will probably need to in order to maintain SemanticsIR having hermetic copies of its data, without a parse tree dependency.
The ParseTree comments say that preorder is "easier to visualize and read". The problem is, both the ParseTree and Semantics need to operate on the postorder traversal: the ParseTree during construction, and the Semantics during processing. As a consequence, understanding the postorder traversal is important, but it's also very hard to decipher when presented preorder. This PR provides a way to see the postorder, with helpful indents to show subtrees.
This retains the preorder printing as an option for people who prefer that. I'm pretty sure it'll be easier to debug tests if we can see the postorder, so I'm making that the default.
Co-authored-by: Chandler Carruth <chandlerc@gmail.com>
This starts adding builtins with TypeType and IntegerLiteralType. Note, structurally that's all they are, and not directly accessible in any way.
Adds a type field to SemanticsNode. Now, IntegerLiteralType can be identified as having type=TypeType, and IntegerLiteral as type=IntegerLiteralType. The current iteration doesn't do anything for type propagation, because I wanted to avoid making this too big.
This also switches the Identifier IR to instead BindName, with some side-effects. I'd been trying to think how to provide a name for TypeType, and switching around how things worked seemed like a better approach. And while I think it's the right direction (e.g., alias should just be a BindName), I also realized I don't need to name TypeType: there's probably a keyword to refer to the builtin, so it shouldn't use regular name lookup.
As a step towards builtins, provide more blocks. The intent is that any significant scope change will become its own NodeBlock. Builtins should produce the first set of node blocks.
Note, SemanticsIR as set up here isn't handling ordering of import processing -- I haven't thought that through much beyond that we probably want some lighter-weight processing of the parse tree to achieve it. But I think the essence of loading builtins first as their own IR block is... probably right?
I'm thinking about how to handle multiple files, and I think the current IRFactory is useful as a file-focused thing. So shifting/renaming accordingly. (doing this in its own PR to make the history a little cleaner for git's move detection)
This unifies `dump-tokens` and `dump-parse-tree` so that we don't keep writing basically the same code repeatedly.
I'll need to modify the output of SemanticsIR::Print more, and may soon unify printing multiple IRs this way (particularly including the builtins SemanticsIR) but this is intended to offer a starting point.
I may eventually try to unify lit.cfg.py files, but I was thinking about whether that works in various contexts we may run in and eventually decided copying the driver/testdata/lit.cfg.py file would be the easiest solution.
There are some declaration order changes, and a few test classes switched from `struct` to `class`. However, this PR is mostly adopting `_` naming of private member variables due to the shift in naming style. None of what's here should have behavior impacts, it should just be style.
Note, there are a lot of things that *look* like they could be accessor-named, but I'm not doing that in this change. Happy to do it separately if you want me to do another PR focused on it.
Co-authored-by: Chandler Carruth <chandlerc@gmail.com>
This should clean up our top level directory and the build patterns.
No non-mechanical edits here. Just injecting `toolchain/` and
`TOOLCHAIN_` and then running formatting tools.