This adds just enough debug info for i32/int parameters and return
values, with a path forward for adding DWARF type metadata for other
types.
As it happens, return type information is carried separately from
parameter information:
* Return type information is carried in the `type` of the `DISubprogram`
(as a `DISubroutineType` - which does carry parameter type information
as well, but that's unused when the DWARF is emitted by LLVM)
* Parameter information is carried by `DILocalVariable`s with a non-zero
`arg` value (representing the order of function parameters)
In the absence of locations for the parameters (future work), nothing
would usually keep the `DILocalVariable` live/reachable when emitting
DWARF - so for cases where this can happen (for clang, this happens in
optimized builds where all references to the parameter variable might be
optimized away) the variables can be "retained" in a list on the
`DISubprogram` - achieved by passing `AlwaysPreserve` parameter to
`createParameterVariable` (adds them to a list, then that list gets
attached to the `DISubprogram` when it's finalized later)
For now, any unsupported types are emitted as `void*` (except void
return, which is implemented as void) as a placeholder.
Given this example:
```
import Core library "io";
class MyClass {
}
fn Unsupported(v: MyClass) {
}
fn Ret() -> i32 {
return 42;
}
fn Arg(x: i32) {
Core.Print(x);
}
fn Run() {
}
```
this is the resulting DWARF:
```
DW_TAG_compile_unit
DW_AT_name ("test.carbon")
DW_TAG_subprogram
DW_AT_name ("Unsupported")
DW_TAG_formal_parameter
DW_AT_type (0x00000066 "void *")
DW_TAG_subprogram
DW_AT_name ("Ret")
DW_AT_type (0x00000062 "int")
DW_TAG_subprogram
DW_AT_name ("Arg")
DW_TAG_formal_parameter
DW_AT_type (0x00000062 "int")
DW_TAG_subprogram
DW_AT_name ("Run")
DW_TAG_base_type
DW_AT_name ("int")
DW_TAG_pointer_type
```
And the debugger:
```
(gdb) p Ret()
$1 = 42
(gdb) p Arg(4)
4
$2 = void
```
I'm not sure if there's a way this logic should be merged with the logic
for making the `llvm::Function` type (which the `DISubroutineType`
building code was inspired by/copied from) - since they're done at
different times/places, I don't think there's an easy way to do it in
one pass, but maybe the code can be shared (even if it's run twice) in
some generic `SemIR::Function` type walker.
---------
Co-authored-by: Dana Jansens <danakj@orodu.net>
This helps at least lldb handle calling functions (currently the debug
info describes every function as `void()`, so no parameters or return
values are supported) - seems gdb and lldb both depend on demangling to
varying degrees in C code (marking a function as "prototyped" in C in
DWARF does seem to also address this problem).
Given:
```
fn PrintThree() {
Core.Print(3);
}
```
Before:
```
(lldb) p PrintThree()
error: Couldn't look up symbols:
PrintThree
Hint: The expression tried to call a function that is not present in
the target, perhaps because it was optimized out by the compiler.
```
After:
```
(lldb) p PrintThree()
3
(lldb)
```
Adds a flag `--optimize=<mode>` that specifies what to optimize for:
* `--optimize=none` turns off the optimizer as much as possible, but
still respects always_inline.
* `--optimize=debug` aims to be the equivalent of `-Og` / `-O1`, and
provides optimizations that don't affect the ability to debug the
program. This is the default.
* `--optimize=size` optimizes for the size of the produced program, and
aims to be the equivalent of `-Oz`.
* `--optimize=speed` optimizes for the execution time of the produced
program, and aims to be the equivalent of `-O3`.
Following the approach taken by Clang, the optimization level feeds into
both the configuration of the LLVM pass pipeline and the attributes
added to function definitions generated by the frontend.
Optimization is performed in a new phase, `optimize`, which runs between
`lower` and `codegen`.
---------
Co-authored-by: Dana Jansens <danakj@orodu.net>
Co-authored-by: Chandler Carruth <chandlerc@gmail.com>
For now, map C++ reference types to const-qualified Carbon pointer types
rather than picking between a (non-const) pointer or a value type. This
fixes misbehavior in lowering for reference members in classes and
reference return types.
Update the special-case handling for references as function parameters
so that it continues to map const reference parameters to Carbon
pass-by-value, and unify the code paths for `self` parameters and other
parameters, which were mostly doing the same thing but had some subtle
differences.
Add references to the list of types that we can pass to and from C++
directly, without needing an additional layer of thunks.
The general strategy here is to force use of a thunk when we want to use
default arguments, and have Clang generate uses of the default arguments
on its side of the thunk.
To support this, change the key type used in `clang_decls` from being
just a `Decl*` to being a pair of `Decl*` and number of parameters in
the case of function decls. Import distinct `SemIR::Function`s for each
number of parameters that's used, and corresponding distinct thunks.
---------
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>
This is Itanium-specific for now (explicitly downcasting to the itanium
vtable handling code in Clang) - though it doesn't look like it'd be a
big stretch to either have conditional/two codepaths down Itanium and
MSVC in Carbon, or maybe add a virtual function in clang to avoid
needing to conditional+downcast in Carbon.
Here's a working example:
`dynamic_type.h`:
```
#ifndef TEST_H
#define TEST_H
struct A {
virtual auto virt0() -> int;
virtual auto virt1() -> int;
};
auto GetVal() -> A* _Nonnull;
#endif
```
`test.carbon`:
```
library "test";
import Cpp library "dynamic_type.h";
import Core library "io";
fn Run() {
var a: Cpp.A* = Cpp.GetVal();
Core.Print(a->virt0());
Core.Print(a->virt1());
}
```
`dynamic_type.cpp`:
```
#include "dynamic_type.h"
auto A::virt0() -> int {
return 0;
}
auto A::virt1() -> int {
return 1;
}
struct B: A {
auto virt0() -> int override {
return 7;
}
auto virt1() -> int override {
return 42;
}
};
auto GetVal() -> A* _Nonnull {
static B b;
return &b;
}
```
```
$ ./bazel-bin/toolchain/carbon compile test.carbon
$ clang++-tot -g dynamic_type.cpp test.o --output=a.out
$ ./a.out
7
42
```
(linking with `carbon link` failed because we aren't linking to the C++
runtime yet, it seems, so: `ld.lld: error: undefined symbol: vtable for
__cxxabiv1::__class_type_info`)
---------
Co-authored-by: Dana Jansens <danakj@orodu.net>
As proposed in [Carbon: C++ interop for overloaded functions and
function
templates](https://docs.google.com/document/d/1KUxumZtNe3mY3TsjW2s_ZADOlAaFlrtsLKHVILtqIaM/edit?tab=t.0),
Clang is used to perform the overload resolution using C++ rules, when
an overloaded C++ set is called from Carbon. Once a function is
selected, it's converted into a Carbon function and called using the
Carbon rules including argument conversions.
A single non-templated function is treated the same way as an overload
set and the same rules apply for its call.
Template functions are not supported yet.
Demo:
a) Non-templated function calls:
```c++
// --- overloads.h
auto foo(int a, short b) -> void;
auto foo(double a) -> void;
auto foo(int a) -> void;
```
```c++
// overloads.cpp
#include "overloads.h"
#include <cstdio>
auto foo(int a, short b) -> void {
printf("hello from foo_int_short(%d, %d) \n", a, b);
}
auto foo(double a) -> void { printf("hello from foo_double(%f) \n", a); }
auto foo(int a) -> void { printf("hello from foo_int(%d) \n", a); }
```
```c++
library "Main";
import Cpp library "overloads.h";
fn Run() -> i32 {
Cpp.foo(1.1 as f64);
return 0;
}
```
```
$ clang -c overloads.cpp
$ bazel-bin/toolchain/carbon compile main.carbon
$ bazel-bin/toolchain/carbon link overloads.o main.o --output=demo
$ ./demo
hello from foo_double(1.100000)
```
b) Constructors:
```c++
// --- constructor_overloads.h
class C {
public:
C();
C(int a, int b);
};
```
```c++
// constructor_overloads.cpp
#include "constructor_overloads.h"
#include <cstdio>
C::C() { printf("hello from C() \n"); }
C::C(int a, int b) { printf("hello from C(%d, %d) \n", a, b); }
```
```c++
library "Main";
import Cpp library "constructor_overloads.h";
fn Run() -> i32 {
let c1: Cpp.C = Cpp.C.C();
let c2: Cpp.C = Cpp.C.C(1, 2);
return 0;
}
```
```
$ clang -c constructor_overloads.cpp
$ bazel-bin/toolchain/carbon compile main.carbon
$ bazel-bin/toolchain/carbon link constructor_overloads.o main.o \--output=demo
$ ./demo
hello from C()
hello from C(1, 2)
```
Follow-ups:
- `Cpp.foo({})` - proper handling of struct literals as call args.
- Fix access for overloaded sets.
- Fix tests:
- Method calls: `error: missing object argument in method call
[MissingObjectInMethodCall]` in tests.
- Fix `toolchain/check/testdata/interop/cpp/import.carbon` test.
- Fix `enums` support.
- Fix `str` -> `std::string_view` mapping.
Part of #5915
Based on #5948. A couple of tricky parts:
* When generating the C++ side of the thunk, we are given a pointer to
the location to emplace the return value. The only mechanism C++
provides to perform this emplacement is using placement `operator new`,
which requires a library function in the `<new>` header. We handle this
by declaring that library function ourselves, and rely on Clang not
actually needing a definition for it (which the standard library owns).
* On the Carbon side of the thunk, we want to form an initializing
expression as the result of the call. We don't have a way of expressing
in SemIR that an initializing expression performs its initialization by
storing through a pointer, so this PR adds a new initializing
instruction, `InPlaceInit`, to model an initialization that's performed
opaquely in-place.
Change impls from `<interface>.impl` to `<self>.as.<interface>.impl`,
and *member* functions to `<parent scope>.<fn>` (non-member functions
exclude their parent scope). Stop special-casing builtin functions,
given the new naming scheme.
The purpose of this is to make it clearer when a member function is
being accessed and, if so, which member function. In particular, we
often access interface `Op` functions. The builtin function
special-casing was intended to help with that, but we still have lots of
`Op` functions. This particular approach should make the interactions
clearer.
This changes up queueing of block IDs a little because, in particular,
we need to process bodies of entities only after constants finish
processing. But, it should also result in less memory usage during
processing because it means we have less on the insts stack at any given
time, since we track a block rather than all instructions contained by
the block.
Create a `self` parameter when importing a C++ non-static member
function. That seems to be all we need to get basic method calls
working! For now, `const` methods have by-value self parameters, and
non-`const` methods get an `addr self: Self*` parameter.