Remove `ReusingLoc` and add enforcement that even for imported
locations, the kind of the parse node for an instruction matches the
kind specified in the instruction definition.
Change the node kind for a few instructions to `NodeId`:
- A couple of instructions had a typed node but could be created
implicitly with any node as part of a builtin implicit conversion. This
happened for `AddrOf`, `ArrayIndex`, and `Deref`.
- A bunch of instructions had `InvalidNodeId` as their associated parse
node kind but were actually always created with a location.
---------
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>
The TODO for switching to ReusingLoc (previously Untyped) had been there
for a while, so I'm trying to address it here. The intent had been to be
clearer about when the construction is validated, particularly so that
we aren't accidentally accepting an incorrect NodeId. Note, this does
fix an incorrect use of InvalidNodeId where NoLoc should've been called.
Since this changes the semantics of when `Parse::NodeId` is helpful in
`typed_nodes.h`, I'm doing a pass to either refine or switch to
`Parse::InvalidNodeId` where it compiles. I think most remaining
`Parse::NodeId` examples are things we _should_ be able to refine with a
little more work (versus before where `Parse::NodeId` also indicated
`LocId` construction might be used).
I'm also changing context.h to use `requires` that match what
`LocIdAndInst` has, I think it makes the diagnostics a little better.
And note I do add an overload for `ImportIRInstId`, also matching
`LocIdAndInst`, and widely used for import refs.
This prepares us for modeling associated entities of parameterized
interfaces.
We don't use the interface parameters when type-checking `impl`s or uses
of interface members yet, but we do now check interface arguments during
`impl` lookup.
Trying to conform with #4009. Changes SemIR::LocIdAndInst construction
to root out struct init cases with AddInst and related functions. I'm
using templating of AddInst functions in order to avoid `AddInst(loc_id,
InstName{...})` and instead have `AddInst<InstName>(loc_id, {...})` with
I think similar readability results. There are a couple cases where inst
construction is templated and so designated initializers couldn't be
used, so this may be better for those in particular due to the extra
type enforcement.
This probably doesn't clean up every last case, but I was trying to get
the bulk at once without bleeding over into less related changes.
---------
Co-authored-by: Richard Smith <richard@metafoo.co.uk>
This allows ImportRefs to point at a potentially distant instruction,
while still providing a LocId that can be used for diagnostics. I think
this'll be used if we're trying to point ImportRefs at canonical
instructions in distant IRs. It conveniently eliminates a special-case
in check.cpp.
Restructures LocIdAndInst::Untyped because I think it's not really
needed after this change (the key non-import use was GetWithLocId, which
I just give friend access for). Adding NoLoc for things that don't
provide _any_ location because it turns out Inst can easily be passed in
this way which was not what I had intended, but is used.
The purpose of this change is to allow something such as a FunctionDecl
instruction to note an imported instruction as the "loc_id". Note that
doesn't occur here: this change is already very sweeping in edits. There
is no testdata affected, intended to show equivalent behavior.
We might want to consolidate NodeId references towards LocationId, but
if that's preferred, I'd still like to split it out. A lot of this just
piping through LocationId where it's a build error otherwise, enough
that imports should be able to start using it for diagnostics.
ValueStores are added but still unused -- just flushing out structure
for review.
Restructuring SemIRLocation is necessary to use LocationId this way. For
TokenOnly, it's not getting used in Parse, so I migrated it to Check and
it's now specific to SemIRLocation.
I also considered making LocationId reference an InstId (which would
need to be an ImportRef) instead of an ImportIRInstId. However, that
would've required import.cpp to add instructions for decls which are
reached during resolution -- we typically don't have an inst ready for
use. An extra inst is essentially 16 bytes in InstId's ValueStore + 4
bytes in LocationId's ValueStore, whereas this is 8 bytes per.
This was previously discussed at
https://discord.com/channels/655572317891461132/655578254970716160/1209975051588210729.
I'm initiating this mainly because we typically use "id" suffixes to
indicate an `IdBase` being passed around and the non-id suffix of
`parse_node` suggests at it carrying more data than it actually does.
There used to be more reason for avoiding `node_id` because
`SemIR::InstId` used to be named `NodeId`, but that's no longer
necessary. As a consequence, I'd like to rename `parse_node` to more
precisely reflect its type.
In full, this is doing:
```
parse_node_kind -> node_kind
parse_node -> node_id
ParseNodeCategory -> NodeCategory
ParseNodeKind -> NodeKind
ParseNode -> NodeId
```
This is primarily in check and sem_ir, but with some `parse_node_kind`
references in parse too.
Pluralization is consistent with name forms on both sides, so that
wasn't part of my replacements.
When declaring an associated entity in an interface -- just associated
functions for now -- create an associated entity value and corresponding
type to represent a "slot in a witness table". Also track the list of
associated entities on the interface so that we will eventually be able
to check impls against them.
Associated entities are represented as the integer index of their slot
in a witness table.
---------
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>