The bulk of this change is changing most pattern insts to be `Always`
rather than `AlwaysUnique` constants, so that they can be wrapped in
`SpecificConstant`s to perform substitution. That then lets thunking
rely much more on `SpecificConstant` wrappers instead of deep-copying
the inst tree with modified types.
This approach to thunking should scale better, particularly as things
like form generics make function signatures more complex, because we can
leverage the existing support for constant evaluation and substitution.
Unfortunately, applying this approach to binding patterns will require
more work; see the TODO near the top of `thunk.cpp` for details.
---------
Co-authored-by: Richard Smith <richard@metafoo.co.uk>
Replace all uses of CppGlobalVarStore store with ClangDeclStore.
Adding a VarStorage->VarDecl mapping to ClangDeclStore is now done with
the `AddVar` method, which takes an extra `pattern_id` arg. While the
corresponding `ClangDecl` is unchanged from before, the reverse mapping
in `inst_id_to_clang_decl_id_` now uses the `pattern_id` as the key.
This is necessary because in some places the original VarStorage
instructions gets replaced (e.g. by a call to `Convert`). The
`pattern_id` remains stable in those cases.
---------
Co-authored-by: Richard Smith <richard@metafoo.co.uk>
As suggested in [1], replace `FieldInitializerMap` with a `FieldStore`.
The corresponding `FieldId` is now stored in `FieldDecl`. To make room
for the `FieldId`, the `ElementIndex` is now stored in the `Field`,
along with the initializer.
In import_ref.cpp, resolving `FieldDecl` initializers is now supported,
and in convert.cpp `LoadImportRef` is called to do so. The
`field_initializer_import.carbon` test now passes.
Printing a `FieldDecl` instruction now prints the initializer as well,
if present. See field_initializer.carbon for an example.
[1]:
https://github.com/carbon-language/carbon-lang/pull/7238#discussion_r3283217158
Fixes link failures when referencing a symbol involving a fingerprint
from a different package.
Previously we included the `Namespace`'s `import_id` as part of its
fingerprint, which caused local and imported namespaces to get different
fingerprints. We now store the `import_id` on the `NameScope` instead of
on the `Namespace` inst to avoid this problem.
Also, when we reach a package-level `NameScopeId`, consistently
fingerprint it as a (package name, library name) pair. Previously the
fingerprinting depended on whether it was imported or not, as an
imported `NameScopeId` had a parent scope (the current package). We need
to include the library name here so that private entities with the same
name in different libraries have different fingerprints.
Previously, we picked a single Carbon parameter pattern for each C++
parameter pattern. This doesn't work well in cases where the Carbon
semantics and the C++ semantics are not perfectly aligned. In
particular, when a parameter is passed by value in C++, that might mean
either pass-by-move (which in Carbon would best be modeled by a `var`
pattern, as no other form of parameter would perform a move) or
pass-by-copy (which in Carbon would best be modeled by a value
parameter, as a `var` parameter would force an extra copy).
After this change, we compute a passing mode for each parameter based on
the implicit conversion sequence from the argument to the parameter as
determined by C++ overload resolution, and use that to determine the
Carbon pattern corresponding to each C++ parameter. This results in
potentially generating multiple different thunks for the same C++
function if it's called in different ways, but we already did that to
handle default arguments and list-initialization. The passing modes are
included in the thunk mangling.
Add a new value store for clang decl signatures, which capture the
information about parameter passing mode as well as the other existing
information about different ways that a C++ function might be imported
to Carbon.
Most of the rules for computing passing modes are the same as before:
const references use pass by value, non-const lvalue references use
pass-by-ref, non-const rvalue references use pass-by-var. But for C++
non-reference parameters, pick between pass-by-value and pass-by-var
based on whether the implicit conversion sequence was effectively
performing a copy. Prefer pass-by-value if either would work and they'd
do the same thing. We still use pass-by-value for const references, even
when the argument is an lvalue and we could pass a reference; we may
want to change this in future.
For virtual functions, we try to pick a worst-case passing mode, as we
can only pick a single signature for what goes in the vtable. Calls to
virtual functions will still use a thunk to C++, allowing variance in
the calling convention at call sites. We don't allow variance in the
overriders as we don't implement support for thunks for virtual
functions yet. We currently use pass-by-value for const reference
parameters here, but that should probably change at some point.
Assisted-by: Gemini via Antigravity
See
[here](https://docs.google.com/document/d/1rWcueFwIfZox6GKVGxiUG4cBzjrZ6djXiIDGyJDtrE4/edit?tab=t.0)
for the design doc.
This also removes the default value of the `result_type_inst_id`
parameter of `HandleAction`, moves it before the action in the parameter
list, and documents it. This solves two problems:
- The default made it easy to forget, leading to unnecessary
`TypeOfInst` instructions.
- When it was present, putting it after the fairly "bulky" action
argument tended to make the callsite harder to read.
Instead of allowing lower to pick whatever type layout it desires,
compute the layouts of types as part of completing the type, and make
lower build types that match that representation.
For now we assume that all pointers are 64-bit, since we don't have
access to target information. We allow tail padding reuse for structs
and tuple types (and by extension, for classes, since they use structs
as their object representation), but not for arrays.
In order to build matching LLVM types, we create LLVM packed structs
where necessary, and we insert inter-field padding on the end of the
previous field so that GEP indexes still always match Carbon's
ElementIndexes.
We don't yet use the computed alignment much in LLVM IR generation -- in
particular, `alloca`s, `load`s, and `store`s should probably use the
computed type alignment, but don't.
Assisted-by: Gemini via Antigravity
Instead of exporting a class or namespace each time a new C++ name
lookup discovers it, track that we have exported the entity on its name
scope, and if a new name lookup finds the same entity, produce the same
clang declaration.
Also declare them `inline` since we're putting the `always_inline`
attribute on them. Use the `internal_linkage` attribute rather than
`SC_Static` since it's a more precise mechanism and matches what we do
for static member functions in reverse interop (where `SC_Static` means
something else and would not give the function internal linkage).
This is so that the last file is more likely what we're trying to
compile in tests. Just splitting out the churn-y change of reordering.
Assisted-by: Google Antigravity with Gemini
This is a step toward removing the index from `InitForm`, so that equal
form values always have equal representations.
---------
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>
This currently doesn't include much, but we expect to be generating more
entities, such as `Destroy`, which I'm aiming to get more clearly
categorized here instead of `imports`.
Assisted-by: Google Antigravity with Gemini 3 Flash
---------
Co-authored-by: Dana Jansens <danakj@orodu.net>
Implementation of unused pattern bindings #2022, continued.
Whereas previous PR #6460 took care of parsing, and PR #6479 prepared
the stage by using _ in some test cases, this PR has the the actual
implementation, using a simple dataflow analysis.
---------
Co-authored-by: Burak Emir <bqe@google.com>
Co-authored-by: jonmeow <jperkins@google.com>
The general strategy here is to import the constructor with a signature
that directly matches the argument. The intent is that the imported
function will eventually be usable directly as the `ImplicitAs.Convert`
function in a generated `impl`.
For initialization from a tuple, for example `(1, 2)`, we import the
selected constructor with a signature that takes a tuple pattern:
`fn Class.Class((a: i32, b: i32)) -> Class;`
In order to support that, this PR also adds support in general for tuple
patterns in function signatures. It turns out the implementation was
already very close to allowing this.
Assisted-by: Gemini 3 Pro via Antigravity
When performing an implicit conversion to or from a C++ class type, look
for a C++ implicit conversion, and if that conversion involves a
function call (to a constructor or conversion function), call that
function to perform the conversion.
Note that this is just a first pass at supporting implicit conversions.
There are a lot of other things that can happen in a C++ implicit
conversion, such as aggregate initialization or `std::initializer_list`
initialization that aren't handled here. In addition, we intentionally
leave all standard conversions to Carbon to perform, so that we will
reject conversions such as `i32 -> unsigned` that C++ would select but
Carbon considers to be invalid.
Also support `as` conversions. These are treated analogously, but
perform direct-initialization instead of copy-initialization, so they
also find `explicit` constructors and conversion functions.
In order to give good diagnostics, also track the original C++ source
location for imported C++ functions on the imported version of the
function.
Assisted-by: Gemini 3 Pro via Antigravity
- Distinguish attached vs. unattached constants.
- Add some missing value stores to the top-level output.
- Add missing fields to various Print methods.
Remove the unnecessary two-phase creation of variables in C++ import. We
don't need to create a placeholder and overwrite it here, so stop doing
so.
Also, add the patterns to the imports table and don't create a
NameBindingDecl. The NameBindingDecl would never be used for anything.
This matches what we do when importing a Carbon variable, and improves
the formatted SemIR output.
The main changes here are:
- Introducing `InitForm` and `RefForm` to represent initializing and
reference forms (the two return forms currently supported by the
parser).
- Introducing the `FormType` singleton inst to represent their type
(i.e. `Core.Form`).
- Emitting an inst representing a function's declared return form as
part of handling the function signature.
The return form inst is currently ignored. Subsequent PRs will expose it
in `SemIR::Function` and use it to determine the form of call
expressions.
This separates the return type from the return pattern, and replaces the
return pattern with a block of return patterns. This is a step toward
support for `ref` returns (where there's no corresponding return
pattern) and compund-form returns (where there may be multiple return
patterns).
Right now, the impl lookup can both fail to resolve the specific
definition because it's symbolic, and return a "final" constant because
it's a `final impl`. This is adding an instruction to help ensure the
specific is resolved.
The constant evaluation is fully recursive, but I'm not adding a TODO
since that's a known issue with impl lookup in general.
Following #6357, map C++ `void` to a prelude class type
`Core.CppCompat.VoidBase`, not to a builtin type. This is mostly just
moving logic around, but does notably change `Cpp.void` from being an
incomplete type to being a complete-but-abstract type.
Also change `NullptrT` to be an adapter for `void*` instead of `()*`, to
follow the approved design.
Implicit conversions to `void` and to `void*` are still absent.
Part of #6280.
- Makes a little more use of `MakeImportedLocIdAndInst` instead of
`UncheckedLoc`
- Requires use of `MakeImportedLocIdAndInst` with `ImportIRInstId`;
previously optional
- Relevant `if constexpr` moves to `AddPlaceholderImportedInst`, but is
more narrowly scoped there.
- Refactors out `AddPlaceholderImportedInstInNoBlock` to reduce how many
spots do an explicit `imports().push_back(...)`
I'd also considered removing `MakeImportedLocIdAndInst` where possible,
but went this route so that changes to the expected parse node wouldn't
affect callers. When it's required, `MakeImportedLocIdAndInst` is always
there; when it's conditionally present, changing `Parse::NodeId` between
enforceable and not-enforceable would require refactoring any callsites
that assumed one or the other.
Completing a pointer type is trivial, but we still need to do it, and
fail to do so in a few places, which can lead to crashes during
lowering. Switch to completing pointer types when the type is created to
avoid the issue.
Adds support to the `dump` debugger command for named constraint ids,
which are printed as `constraint<number>`. While doing so, we print
whether the `constraint` is complete or not, and add the same to
`interface` to match.
And we noticed that the printing of name and name scope ids, which are
not tagged, are very verbose by adding 7 `0`s to them for no reason. So
make the dump output easier to read by dropping 0 prefixes.
Before:
```
name_scope00000000: {inst: inst0000000E, parent_scope: name_scope<none>, has_error: false, extended_scopes: [], names: {name00000000: inst6000000F, name00000001: inst60000011}} {kind: Namespace, arg0: name_scope00000000, arg1: inst<none>, type: type(inst(NamespaceType))} `package`
```
After:
```
name_scope0: {inst: instE, parent_scope: name_scope<none>, has_error: false, extended_scopes: [], names: {name0: inst6000000F, name1: inst60000011}} {kind: Namespace, arg0: name_scope0, arg1: inst<none>, type: type(inst(NamespaceType))} `package`
```
This turns `Cpp` into a keyword, and makes it map to `NameId::Cpp` and
`PackageNameId::Cpp`.
Per discussion with zygoloid, the keyword versus identifier question is
deliberately kept open by #4846. This PR switches to a keyword because
mapping to a specific `PackageNameId` works best with a special `NameId`
not backed by an `IdentifierId`. We could in theory make it work using
`IdentifierId` or a runtime-tracked `PackageNameId` for `Cpp` (e.g.
stored on `SemIR::File`), but this approach is consistent with `Core`
and so seemed like a good starting point.
---------
Co-authored-by: Dana Jansens <danakj@orodu.net>
#6289 absentmindedly added fields in more places, and this is undoing
that plus further fixes.
This does some cleanup of types with relation to singletons. For
`TypeType` and `ErrorInst`, they're always complete due to a
`SetComplete` call in `file.cpp`. For `CppVoidType`, it's intended to be
incomplete by construction, and so a `TypeId` should be okay. The intent
though on not generally providing these had been that `GetSingletonType`
needs to be called to get a type to be marked as complete.
In the case of `AutoType`, removing `TypeId`does change a small printing
detail. I think that's old legacy that's just been carried forward.
Otherwise, for both `InstType` and `AutoType`, I've added
`GetSingletonType` calls where they were used in order to ensure
completeness is applied correctly. These calls cause small SemIR
permutations.
This causes `AutoType` to be seen by lowering, so I'm adding a
placeholder for it. Also merging two functions that look like they're
identical in intent -- not sure why they're separate.
---------
Co-authored-by: Dana Jansens <danakj@orodu.net>
`ImplWitnessTablePlaceholder` is the only non-type singleton instruction
(`ErrorInst` is a type; while `ImplWitnessTablePlaceholder` exposes
`TypeInstId`, it's only used as an `InstId`).
In order to allow simpler handling of singleton instructions, replace
`ImplWitnessTablePlaceholder::TypeInstId` uses with
`InstId::ImplWitnessTablePlaceholder`. Since the placeholder instruction
was never evaluated, this has no significant effect on behavior.
---------
Co-authored-by: Dana Jansens <danakj@orodu.net>
This defines `Cpp.void` as a custom type.
`Cpp.void*` is mapped to C++ `void*`.
Not supported yet: Conversions from and to other pointer types.
C++ Interop Demo:
```carbon
// main.carbon
library "Main";
import Core library "io";
import Cpp inline '''
#include <cstdio>
auto GetPointer() -> void* _Nonnull {
static int x = 8;
return &x;
}
auto GetValue(void* _Nonnull ptr) -> int {
return *static_cast<int*>(ptr);
}
''';
fn Run() -> i32 {
let ptr: Cpp.void* = Cpp.GetPointer();
Core.Print(Cpp.GetValue(ptr));
return 0;
}
```
```shell
$ bazel-bin/toolchain/carbon compile main.carbon
$ bazel-bin/toolchain/carbon link main.o --output=demo
$ ./demo
8
```
Part of #6280.
This resolves a TODO in `expr_info.cpp` by using the inst kind rather
than the bound value to track the binding's category.
Since we're churning all the `bind_name` insts in testdata anyway, I'm
also taking this opportunity to align the inst naming with the design's
terminology, by calling these insts "bindings" (this aspect of the PR is
dependent on #6231 resolving an ambiguity in that terminology). For
consistency we'll need to rename several other insts as well (see the
TODO on `RefBinding`); I'm deferring that to a separate PR to minimize
the review load, but I think those name changes are in-scope for this
review.
This would save space for every `EntityName` that is not an imported C++
global variable.
C++ global variables include static data members.
Created `CppGlobalVarId`, `CppGlobalVarKey` and `CppGlobalVar` to allow
having `CanonicalValueStore` that maps `EntityNameId` (which is in
`CppGlobalVarKey` and `CppGlobalVar`) to `ClangDeclId` (which is also in
`CppGlobalVar`).
This is similar to `ClangDeclId`, `ClangDeclKey` and `ClangDecl` .